Folinic

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Medic MedicRhodes Island
Medic.png
Medic Medic.png
Rhodes Island
Folinic icon.png
Folinic Elite 2 icon.png
Folinic Skin 1 icon.png
Folinic, an Operator from the Medical Department, has officially taken on combat medic duties.
All medicine can achieve at least two outcomes, depending on the dosage.
Position Ranged
Tags Healing, DPS
Trait Restores the HP of allies
Availability Twilight of Wolumonde (Burnt Offerings); Record Restoration

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 839 1183 1426 1585 +200
ATK.png ATK 163 268 383 479 +50
DEF.png DEF 58 84 106 133
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Drug Inhibition Technique
Potential 6.png
DP cost -1
Total Cost
Folinic's Token
5
OR
Epic Medic Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Drug Inhibition Technique.
  • New skill: Compound Drug Shell.
  • Range extended.
Prerequisites
Raise Folinic to Level 50.
LMD
20K
Medic Chip
4
Polyester
5
Polyketon
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Drug Inhibition Technique improved.
  • Operator Modules available.
Prerequisites
Raise Folinic to Elite 1 Level 70.
LMD
120K
Medic Dualchip
3
Keton Colloid
8
Integrated Device
8

Talent

Drug Inhibition Technique
Elite 1.png Gains status resistance
Elite 2.png Gains status resistance and -40% damage taken from environmental effects

Skills

Skill-Folinic1.png
Max-Dosage Infusion
Auto Recovery
Manual
40 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Range +1 tiles; ATK +20% 10 40 40s
Rank 2.png
Range +1 tiles; ATK +25% 11 39 40s
Rank 3.png
Range +1 tiles; ATK +30% 12 38 40s
Rank 4.png
Range +1 tiles; ATK +35% 13 37 40s
Rank 5.png
Range +1 tiles; ATK +40% 14 36 40s
Rank 6.png
Range +1 tiles; ATK +45% 15 35 40s
Rank 7.png
Range +1 tiles; ATK +50% 16 34 40s
Rank 8.png
Range +2 tiles; ATK +60% 17 33 40s
Rank 9.png
Range +2 tiles; ATK +70% 18 32 40s
Rank 10.png
Range +2 tiles; ATK +80% 20 30 40s
Skill-Folinic2.png
Compound Drug Shell
Auto Recovery
Manual
25 ~ 30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 80% of this unit's ATK, and deals 100% Arts damage to enemies 10 50 25s
Rank 2.png
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 85% of this unit's ATK, and deals 110% Arts damage to enemies 11 49 25s
Rank 3.png
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 90% of this unit's ATK, and deals 120% Arts damage to enemies 12 48 25s
Rank 4.png
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 100% of this unit's ATK, and deals 130% Arts damage to enemies 13 47 26s
Rank 5.png
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 105% of this unit's ATK, and deals 140% Arts damage to enemies 14 46 26s
Rank 6.png
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 110% of this unit's ATK, and deals 150% Arts damage to enemies 15 45 26s
Rank 7.png
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 120% of this unit's ATK, and deals 160% Arts damage to enemies 16 44 27s
Rank 8.png
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 130% of this unit's ATK, and deals 170% Arts damage to enemies 17 43 28s
Rank 9.png
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 140% of this unit's ATK, and deals 180% Arts damage to enemies 18 42 29s
Rank 10.png
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heal surrounding allies by 150% of this unit's ATK, and deals 200% Arts damage to enemies 20 40 30s
Additional information
  • The shell has a damage/healing radius of 1 tile.
  • If Folinic leaves the map after she launches a shell, it will neither damage enemies nor heal friendly units on impact.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
Coagulating Gel
4
Rank 7.png
Skill Summary - 3
6
Aketon
2
Loxic Kohl
4
Rank 8.png
Max-Dosage Infusion
Skill Summary - 3
5
Grindstone Pentahydrate
3
Loxic Kohl
4
Compound Drug Shell
Skill Summary - 3
5
Orirock Concentration
3
Grindstone
4
Rank 9.png
Max-Dosage Infusion
Skill Summary - 3
6
Optimized Device
2
Oriron Block
5
Compound Drug Shell
Skill Summary - 3
6
Manganese Trihydrate
3
Optimized Device
4
Rank 10.png
Max-Dosage Infusion
Skill Summary - 3
10
Bipolar Nanoflake
4
Grindstone Pentahydrate
4
Compound Drug Shell
Skill Summary - 3
10
Bipolar Nanoflake
4
Keton Colloid
3

Base skills

Skill-ws evolve2.png Toxicology α
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Skill-ws evolve cost.png Meticulous
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1

Operator Modules

Original

Original module.png Original: Folinic's Badge
Module Badge.png
Medic Medic.png
Operator Folinic has demonstrated a remarkable aptitude for healing teammates in the field.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

PHY-Y

PHY-Y module.png PHY-Y: Mother's Cravat
Mother's Cravat.png
Stage 1
HP +70
ASPD +4
New trait:
Healing increased by 15% when healing a ground unit
Stage 2
HP +100
ASPD +5
Drug Inhibition Technique improved:
Gains status resistance and -40% damage taken from environmental effects. Other allies within range take -15% damage from environmental effects
Stage 3
HP +120
ASPD +6
Drug Inhibition Technique improved:
Gains status resistance and -40% damage taken from environmental effects. Other allies within range take -25% damage from environmental effects
Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Folinic (excluding Support Units)
  2. Clear Main Theme 5-2 with a 3-star rating; You must deploy your own Folinic, and have Folinic defeat at least 8 enemies
  • Complete both of Folinic's PHY-Y Module Missions.
  • Raise Folinic to Elite 2 Level 50.
  • Have at least 100% Trust with Folinic.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
White Horse Kohl
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Grindstone Pentahydrate
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Polymerized Gel
5
LMD
60K
Description
After finishing her studies, on the first day at her new post, Folinic picked out a light blue cravat for herself, its color much like that of medical gloves, seemingly chosen with little hesitation. With her outfit all together and a thrice-over in the mirror, she took her papers and tools with her, off to what was now her position in the Rhodes Island Medical Department.
It was an uneventful day. She got seated at her workplace, met Atro and the rest of her colleagues, set up her itinerary, went to a meeting, ate lunch, wrangled all manner of IDs, confirmed the laboratory she'd be using, ate dinner, chatted with Professor Kal'tsit, and went to read in the library. That was it, sunup to sundown.
However, a subtlety to Kal'tsit's actions weighed on her mind. When she looked at Folinic, her eyes seemed inadvertently drawn to her cravat. Folinic had met with Kal'tsit several times throughout the day, and almost every time she did that, as small as it was, to the point she'd thought she was wearing it wrong, and that was how Kal'tsit was opting to notify her. Yet when she got back to her dorm and stood in front of her mirror, she found the cravat still tied neat and tidily upon her chest.
If something was wrong, Professor Kal'tsit would've mentioned it on the spot, Folinic thought. She untied her cravat, then tied it once again.
So, what exactly was the issue?
Folinic puzzled over it, and in short order took it off, only to put it back on slowly this time, once again remembering how her mother taught her to tie it–
A choked gasp escaped her throat before she covered her mouth. Folinic was a very disciplined person, but at this very moment, she was losing control over herself.
She tried to hold back her voice, but managed only to sob in heavier, more broken fits, almost suffocating.
Even standing up straight felt beyond her, and her hands could barely brace against the table before she fell to the ground, where she curled into a ball.
Rationale? Wisdom? What use were they?
Aching–weeping–these were all she had left.
A pain that a single night could hardly quell.
How long must it take, until you finally move past losing family so close to you, and all the inexhaustible grief–how long until you finally forget?
......
At dawn the next day, Folinic came to on the ice-cold floor. She wiped her tears dry, went to the bathroom, and ran a cold shower. As the bracing water struck her back, she planned in her head to open up more possibilities in her own work.
Just before she left, she picked out a jet-black cravat for herself.

Changelog

References

  1. In WD-2 Before, which takes place 17 years before Twilight of Wolumonde, Lillia mentions that Louisa (Folinic) can neither walk nor speak yet, meaning she is around 1 year old during this time.