
★
"Justice Knight" |
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![]() "Justice Knight" of the Pinus Sylvestris Knightclub, tasked at Rhodes Island with cover fire support. She knows that she's a robot. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | Support, Robot | |
Trait | Attacks aerial enemies first and ignores the Deployment Limit, but has a long Redeployment Time | |
How to obtain | Recruitment |
Operator | File | Overview | Dialogue | Gallery | Trivia |
"Justice Knight" is a 1★ Marksman Sniper Robot Operator from the Pinus Sylvestris Knightclub in Arknights. She appears in the Pinus Sylvestris event before being introduced in Near Light.
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396 | 495 | N/A | +100 | |
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137 | 172 | +45 | ||
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32 | 41 | – | ||
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0 | N/A | |||
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200 seconds | ||||
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3 | ||||
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1 | ||||
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1 second |
![]() | Justice Drive I becomes Justice Drive II |
![]() | Justice Drive II becomes Justice Drive III |
![]() | Justice Drive III becomes Justice Drive IV |
![]() | Justice Drive IV becomes Justice Drive V |
![]() | Justice Drive V becomes Justice Drive VI |
Total Cost | |
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Justice Drive I | |
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For 10 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 10% Fragile effect to aerial enemies |
Additional information | |
Justice Drive reduces the affected units' aggression level by 1. |
Justice Drive II Replaces Justice Drive I
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For 12 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 13% Fragile effect to aerial enemies |
Justice Drive III Replaces Justice Drive II
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For 14 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 16% Fragile effect to aerial enemies |
Justice Drive IV Replaces Justice Drive III
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For 16 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 19% Fragile effect to aerial enemies |
Justice Drive V Replaces Justice Drive IV
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For 18 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 22% Fragile effect to aerial enemies |
Justice Drive VI Replaces Justice Drive V
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For 20 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 25% Fragile effect to aerial enemies |
![]() | Backup Energy | ![]() |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% |
![]() | "Beep beep, activate!" | ![]() |
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When this Operator is assigned to a Power Plant, increases the productivity of the Factory Wild Mane is assigned to by +5% |
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