![Justice Knight icon.png](/images/thumb/d/d0/Justice_Knight_icon.png/120px-Justice_Knight_icon.png)
★ "Justice Knight"
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![]() "Justice Knight" of the Pinus Sylvestris Knightclub, tasked at Rhodes Island with cover fire support. She knows that she's a robot. | |||||||
Position | Ranged | |||||||
Tags | Support, Robot | |||||||
Trait | Attacks aerial enemies first and ignores the Deployment Limit, but has a long Redeployment Time | |||||||
How to obtain | Recruitment |
Operator | File | Overview | Dialogue | Gallery | Trivia |
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396 | 495 | N/A | +100 | |
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137 | 172 | N/A | +45 | |
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32 | 41 | N/A | – | |
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0 | N/A | N/A | ||
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200 seconds | N/A | |||
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3 | N/A | |||
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1 | N/A | |||
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1 second | N/A |
![]() | Justice Drive I becomes Justice Drive II |
![]() | Justice Drive II becomes Justice Drive III |
![]() | Justice Drive III becomes Justice Drive IV |
![]() | Justice Drive IV becomes Justice Drive V |
![]() | Justice Drive V becomes Justice Drive VI |
Total Cost | |
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Justice Drive I | |
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For 10 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 10% Fragile effect to aerial enemies |
Justice Drive II Replaces Justice Drive I
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For 12 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 13% Fragile effect to aerial enemies |
Justice Drive III Replaces Justice Drive II
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For 14 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 16% Fragile effect to aerial enemies |
Justice Drive IV Replaces Justice Drive III
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For 16 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 19% Fragile effect to aerial enemies |
Justice Drive V Replaces Justice Drive IV
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For 18 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 22% Fragile effect to aerial enemies |
Justice Drive VI Replaces Justice Drive V
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For 20 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 25% Fragile effect to aerial enemies |
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Backup Energy | ![]() |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% |
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"Beep beep, activate!" | ![]() |
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When this Operator is assigned to a Power Plant, increases the productivity of the Factory Wild Mane is assigned to by +5% |
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