Justice Knight
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★ "Justice Knight"
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"Justice Knight" of the Pinus Sylvestris Knightclub, tasked at Rhodes Island with cover fire support. She knows that she's a robot. | |||||||
Position | Ranged | |||||||
Tags | Support, Robot | |||||||
Trait | Attacks aerial enemies first and ignores the Deployment Limit, but has a long Redeployment Time | |||||||
Availability | Recruitment |
Operator | File | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 396 | 495 | N/A | +100 | |
ATK | 137 | 172 | N/A | +45 | |
DEF | 32 | 41 | N/A | – | |
RES | 0 | N/A | N/A | ||
Redeployment time | 200 seconds | N/A | |||
DP cost | 3 | N/A | |||
Block count | 1 | N/A | |||
Attack interval | 1 second | N/A |
Potential
Justice Drive I becomes Justice Drive II | |
Justice Drive II becomes Justice Drive III | |
Justice Drive III becomes Justice Drive IV | |
Justice Drive IV becomes Justice Drive V | |
Justice Drive V becomes Justice Drive VI | |
Total Cost | |
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Talent
Justice Drive I | |
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For 10 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 10% Fragile effect to aerial enemies |
Justice Drive II Replaces Justice Drive I
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For 12 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 13% Fragile effect to aerial enemies |
Justice Drive III Replaces Justice Drive II
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For 14 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 16% Fragile effect to aerial enemies |
Justice Drive IV Replaces Justice Drive III
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For 16 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 19% Fragile effect to aerial enemies |
Justice Drive V Replaces Justice Drive IV
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For 18 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 22% Fragile effect to aerial enemies |
Justice Drive VI Replaces Justice Drive V
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For 20 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 25% Fragile effect to aerial enemies |
Base skills
Backup Energy | ||
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% |
"Beep beep, activate!" | 30
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When this Operator is assigned to a Power Plant, increases the productivity of the Factory Wild Mane is assigned to by +5% |
Changelog
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