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Justice Knight

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"Justice Knight"
"Justice Knight" of the Pinus Sylvestris Knightclub, tasked at Rhodes Island with cover fire support.
She knows that she's a robot.
Class Sniper.png Sniper
Branch Marksman Sniper.png Marksman
Faction Pinus Sylvestris.png Pinus Sylvestris
Position Ranged
Tags Support Robot
Trait Attacks aerial enemies first and ignores the Deployment Limit, but has a long Redeployment Time
How to obtain Recruitment
"Justice Knight"
Base
Tournament Fantasy Retrofit Kit
Justice Knight.png
Justice Knight Skin 1.png
Internal name
char_4000_jnight
In Other Languages
Chinese
正义骑士号
Japanese
ジャスティスナイト
Korean
저스티스 나이트
Character Information
File no.
KZ15
Illustrator
  • NoriZC
  • 过失帝国 (Tournament Fantasy Retrofit Kit)
Character Voices
Japanese
Satsuki Yukino
Chinese
Da Wang (credited as "Yannie Wang" in EN)
English
Ina Marie Smith
Korean
Kim Sun-hye
Basic Info
Gender
Female
Time in Service
4 years
Manufacturer
Place of Production
Date of Release
January 21st
Height
160 cm
Weight
Classified
Inspection Report
Small amount of wear on outer casing, structure intact, normal durability. Generator and chassis in good condition. Auxiliary systems operating normally, targeting unit calibrated. Service normal. ECU in good condition.
Physical Exam
Top Speed
20 km/h
Climb
Normal
Brake
Normal
Mobility
Normal
Endurance
Normal
Structural Integrity
Standard

"Justice Knight" is a 1★ Pinus Sylvestris Marksman Sniper Robot Operator in Arknights, introduced in Near Light after previously appearing in the Pinus Sylvestris event.

Stats[edit]

Range

   
  
   

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 396 495 N/A N/A +100
ATK.png ATK 137 172 N/A N/A +45
DEF.png DEF 32 41 N/A N/A
RES.png RES 0 N/A N/A
RDP.png Redeployment Time 200 seconds
COST.png DP Cost 3
BLOCK.png Block 1
ASPD.png Attack Interval 1 second

Potential

Potential 2.png
Justice Drive I becomes Justice Drive II
Potential 3.png
Justice Drive II becomes Justice Drive III
Potential 4.png
Justice Drive III becomes Justice Drive IV
Potential 5.png
Justice Drive IV becomes Justice Drive V
Potential 6.png
Justice Drive V becomes Justice Drive VI
Total Cost
Justice Knight's Token.png
5

Talent[edit]

Justice Drive I
Base
For 10 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 10% Fragile effect to aerial enemies
Additional information
Justice Drive reduces the affected units' aggression level by 1.

Justice Drive II
Replaces Justice Drive I
Base
Potential 2
For 12 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 13% Fragile effect to aerial enemies

Justice Drive III
Replaces Justice Drive II
Base
Potential 3
For 14 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 16% Fragile effect to aerial enemies

Justice Drive IV
Replaces Justice Drive III
Base
Potential 4
For 16 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 19% Fragile effect to aerial enemies

Justice Drive V
Replaces Justice Drive IV
Base
Potential 5
For 18 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 22% Fragile effect to aerial enemies

Justice Drive VI
Replaces Justice Drive V
Base
Potential 6
For 20 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 25% Fragile effect to aerial enemies

Base skills[edit]

Skill-pow spd1.png
Base.png
Power Plant.png
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%
Skill-pow jnight.png
Base.png 30
Power Plant.png
When this Operator is assigned to a Power Plant, increases the productivity of the Factory Wild Mane is assigned to by +5%

Changelog[edit]

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