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Justice Knight
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★
"Justice Knight" |
"Justice Knight" of the Pinus Sylvestris Knightclub, tasked at Rhodes Island with cover fire support. She knows that she's a robot. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | Support Robot | |
| Trait | Attacks aerial enemies first and ignores the Deployment Limit, but has a long Redeployment Time | |
| How to obtain | Recruitment | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
"Justice Knight"
Internal name
char_4000_jnight
In Other Languages
Chinese
正义骑士号
Japanese
ジャスティスナイト
Korean
저스티스 나이트
Character Information
File no.
KZ15
Operator Record
Illustrator
- NoriZC
- 过失帝国 (Tournament Fantasy Retrofit Kit)
Character Voices
Japanese
Satsuki Yukino
Chinese
Da Wang (credited as "Yannie Wang" in EN)
English
Ina Marie Smith
Korean
Kim Sun-hye
Basic Info
Gender
Female
Time in Service
4 years
Manufacturer
Place of Production
Date of Release
January 21st
Height
160 cm
Weight
Classified
Inspection Report
Small amount of wear on outer casing, structure intact, normal durability. Generator and chassis in good condition. Auxiliary systems operating normally, targeting unit calibrated. Service normal. ECU in good condition.
Physical Exam
Top Speed
20 km/h
Climb
Normal
Brake
Normal
Mobility
Normal
Endurance
Normal
Structural Integrity
Standard
"Justice Knight" is a 1★ Pinus Sylvestris Marksman Sniper Robot Operator in Arknights, introduced in Near Light after previously appearing in the Pinus Sylvestris event.
Stats[edit]
Range
□□□
■□□□
□□□ |
Attributes
| 396 – 495 | N/A | N/A | +100 | |
| 137 – 172 | N/A | N/A | +45 | |
| 32 – 41 | N/A | N/A | – | |
| 0 | N/A | N/A | – |
| 200 seconds | |
| 3 | |
| 1 | |
| 1 second |
Potential
Justice Drive I becomes Justice Drive II |
Justice Drive II becomes Justice Drive III |
Justice Drive III becomes Justice Drive IV |
Justice Drive IV becomes Justice Drive V |
Justice Drive V becomes Justice Drive VI |
| Total Cost |
|---|
Talent[edit]
| Justice Drive I | |
|---|---|
| For 10 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 10% Fragile effect to aerial enemies | |
| Additional information | |
| Justice Drive reduces the affected units' aggression level by 1. | |
| Justice Drive II Replaces Justice Drive I
| |
|---|---|
| For 12 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 13% Fragile effect to aerial enemies | |
| Justice Drive III Replaces Justice Drive II
| |
|---|---|
| For 14 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 16% Fragile effect to aerial enemies | |
| Justice Drive IV Replaces Justice Drive III
| |
|---|---|
| For 16 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 19% Fragile effect to aerial enemies | |
| Justice Drive V Replaces Justice Drive IV
| |
|---|---|
| For 18 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 22% Fragile effect to aerial enemies | |
| Justice Drive VI Replaces Justice Drive V
| |
|---|---|
| For 20 seconds after deployment, all ranged allied units within Attack Range becomes less likely to be attacked and apply 25% Fragile effect to aerial enemies | |
Base skills[edit]
| When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% |
| When this Operator is assigned to a Power Plant, increases the productivity of the Factory Wild Mane is assigned to by +5% |
Changelog[edit]
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