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Pioneer Vanguard | Rhodes Island |
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Position
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Melee
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Tags
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DP-Recovery, DPS
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Trait
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Blocks 2 enemies
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Availability
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Exclusive to Integrated Strategies
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Stats
Range
Attributes
|
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MAX
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MAX
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MAX
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HP
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691
|
947
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1298
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1855
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–
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ATK
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236
|
348
|
477
|
582
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–
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DEF
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144
|
216
|
285
|
357
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–
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RES
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0
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N/A
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Redeployment time
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60 seconds
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DP cost
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10
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12
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Block count
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2
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Attack interval
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1.05 seconds
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Talent
Boundless Heart
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SP recovery rate +0.6/sec after deployment and before 2nd skill use
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SP recovery rate +1/sec after deployment and before 2nd skill use
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Skills
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Lingering Scent
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Level
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Effect
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Gains 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 140% ATK as Physical damage that ignores 50% DEF
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0
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25
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–
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Gains 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 145% ATK as Physical damage that ignores 50% DEF
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0
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25
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–
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Gains 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 150% ATK as Physical damage that ignores 50% DEF
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0
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25
|
–
|
|
Gains 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 155% ATK as Physical damage that ignores 50% DEF
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5
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25
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–
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Gains 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 160% ATK as Physical damage that ignores 50% DEF
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5
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25
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–
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|
Gains 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 165% ATK as Physical damage that ignores 50% DEF
|
5
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25
|
–
|
|
Gains 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF
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10
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25
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–
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|
Gains 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 180% ATK as Physical damage that ignores 50% DEF
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10
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25
|
–
|
|
Gains 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 190% ATK as Physical damage that ignores 50% DEF
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10
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25
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–
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|
Gains 8 DP and perform 8 chain slashes at surrounding enemies, each dealing 200% ATK as Physical damage that ignores 50% DEF
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13
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25
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–
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Additional information
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- Tulip is invulnerable, does not block enemies, and immune to Stun and Freeze while launching the slashes.
- The slashes can hit aerial enemies.
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Changelog