
★★★★
Lutonada |
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![]() Lutonada, child of Bolívar, her hands in the rubble searching for what's usable. The hands that laid so many vacant eyes to gentle rest. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Survival, Defense | |
Trait | Cannot be healed by allies | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1516 | 1995 | 2591 | 3550 | +400 |
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333 | 462 | 616 | 790 | – |
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188 | 285 | 381 | 495 | +50 |
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10 | N/A | |||
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70 seconds | ||||
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30 | 32 | 34 | ||
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2 | 3 | |||
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1.6 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | DEF +25 |
![]() | Improves From Death's Clutches |
![]() | DP cost -1 |
Total Cost | |
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From Death's Clutches | |
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Recovers 12% HP when an enemy being blocked by this unit is killed. |
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Recovers 14% (+2%) HP when an enemy being blocked by this unit is killed. |
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Recovers 16% HP when an enemy being blocked by this unit is killed. |
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Recovers 18% (+2%) HP when an enemy being blocked by this unit is killed. |
Additional information | |
The HP recovery is unconditional. |
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Power Strike β Offensive Recovery Auto |
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Click to show/hide the information for Power Strike β |
Lv. | Description | ![]() |
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Increases the ATK of next attack to 170% | 0 | 5 | – |
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Increases the ATK of next attack to 175% | 0 | 5 | – |
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Increases the ATK of next attack to 180% | 0 | 5 | – |
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Increases the ATK of next attack to 185% | 0 | 4 | – |
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Increases the ATK of next attack to 190% | 0 | 4 | – |
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Increases the ATK of next attack to 195% | 0 | 4 | – |
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Increases the ATK of next attack to 200% | 0 | 4 | – |
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Increases the ATK of next attack to 210% | 0 | 4 | – |
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Increases the ATK of next attack to 220% | 0 | 4 | – |
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Increases the ATK of next attack to 230% | 0 | 3 | – |
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Magnetic Defense Auto Recovery Manual 30 seconds |
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Click to show/hide the information for Magnetic Defense |
Lv. | Description | ![]() |
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Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +45% DEF, deals 30% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | 5 | 45 | 30 |
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Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +50% DEF, deals 35% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | 5 | 45 | 30 |
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Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +55% DEF, deals 40% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | 5 | 45 | 30 |
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Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +70% DEF, deals 50% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | 10 | 40 | 30 |
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Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +75% DEF, deals 55% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | 10 | 40 | 30 |
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Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +80% DEF, deals 60% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | 10 | 40 | 30 |
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Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +95% DEF, deals 70% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | 15 | 35 | 30 |
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Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +105% DEF, deals 80% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | 15 | 35 | 30 |
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Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +115% DEF, deals 90% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | 15 | 35 | 30 |
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Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +130% DEF, deals 100% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | 20 | 35 | 30 |
Additional information | ||||
The pull has a force of 0. |
![]() | Meticulous | ![]() |
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When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 |
![]() | High Efficiency Recycling | ![]() |
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When this Operator is assigned to the Workshop to process Elite material, the production rate of byproduct increases by 70% |
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Operator Lutonada has demonstrated a remarkable aptitude for holding the front with minimal support. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +180 DEF +30 |
New trait: Takes 15% less damage from enemies blocked by this unit |
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HP +280 DEF +50 |
From Death's Clutches improved: Recovers 18% HP when an enemy being blocked by this unit is killed. | |
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HP +350 DEF +60 |
From Death's Clutches improved: Recovers 20% HP when an enemy being blocked by this unit is killed. |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Lutonada. | |||||
![]() | Have at least 100% Trust with Lutonada. |
Description |
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Hmph. I'm still alive. I remember Originium bombs blowing up nearby... Lucky me, I guess. Wall's wet. Looks like some long-abandoned tunnel? How did I get here, though? Wait, is someone there?! Show yourself! Don't move! ...A Zalak? Ha, guess I was rescued by some little girl. She calls herself a battlefield cleaner. Found me on my last legs and dragged me back here. When she saw me wake up, she gave me my stuff back. Weapon, medkit, even my dog tag. Before I could even thank her, she'd already gone to the next guy. Lorenzo? Now that I get a good look, that poor torched bastard is actually Lorenzo. Hey, let go of him, Zalak! He's one of us! Get away from him! He's still alive, goddammit! Can't you see him breathing? He's still trying to survive! I'll save him! Dammit, Lorenzo, why's your body so cold? He's still bleeding— ...... Lorenzo's dead. His wounds were too much, I... I couldn't save him. That Zalak girl brought back another wounded soldier. An enemy. Dammit... They're the ones who killed Lorenzo. I wanna kill the bastard, but it's like that girl is stubbornly blocking me. She told me I could save this one. She wanted me to save him. Ha, this is beastshit. I couldn't save Lorenzo, but I can save an enemy... The girl's heading out again. She's put wheels on her shield; says she can carry more people that way. I hear people snorting and laughing in disdain, and others groaning in pain. I hear explosions above me, and feel dust falling into my eyes. It stings. Right... What was even the point of this battle, where people die every day? ...... Twenty-three. There are now twenty-three people in this hole in the ground, all brought back by that girl. She's far stronger than she looks, considering she could drag all these people back. I feel numb. I inject meds into the injured, dress their wounds, and wait for their breathing to steady and their faces to relax. I just... don't want to see any more pain and suffering. I don't know when it started, but I feel hot all over. I hear the feeble calls of one of the wounded, and I lean over to put my ear up against their mouth— I'm surprised to hear a trembling 'thank you.' I wanted to check his dog tag, but all of a sudden, I can't see anything through the tears. I know that I didn't need to know his identity. I just needed to know that someone survived. That's right. Thanks to her, I lived, and they lived too. We lived. Is there anything more meaningful than that? |
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