Lutonada

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★★★★
Lutonada
Lutonada, child of Bolívar, her hands in the rubble searching for what's usable.
The hands that laid so many vacant eyes to gentle rest.
Class Defender.png Defender
Branch Juggernaut Defender.png Juggernaut
Faction Bolívar.png Bolívar
Position Melee
Tags Survival, Defense
Trait Cannot be healed by allies
How to obtain Standard Headhunting
Lutonada
Base
Elite 2
Lutonada.png
Lutonada Elite 2.png
Other names
Yellowscarf
Internal name
char_4130_luton
Based on
Brush mouse (Peromyscus boylii)
Etymology
A portmanteau of Spanish luto ("sorrow")[1] and nada ("nothing")[2]
In Other Languages
Chinese
露托
Japanese
ルトナダ
Korean
루토나다
Character Information
File no.
BV33
Operator Record
Paradox Simulation
Illustrator
水滴鱼
Japanese CV
Kumi Takaragi
Chinese CV
Song Yuanyuan
English CV
Angela Rosado
Korean CV
Lee Jae-hyun
Basic Info
Gender
Female
Battlefield Cleanup Experience
10 years
Place of Birth
Date of Birth
Reported as Unknown
Race
Height
159 cm
Infection Status
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Excellent
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Standard
Other Information
Affiliation
Occupation
  • Battlefield cleaner
  • Guerilla fighter (formerly)

Stats[edit]

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1516 1995 2591 3550 +400
ATK.png ATK 333 462 616 790
DEF.png DEF 188 285 381 495 +50
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 30 32 34
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +25
Potential 5.png
Improves From Death's Clutches
Potential 6.png
DP cost -1
Total Cost
Lutonada's Token.png
5
OR
Rare Defender Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block +1.
  • New talent: From Death's Clutches.
  • New skill: Magnetic Defense.

Raise Lutonada to Level 45.
LMD.png
15K
Defender Chip.png
3
Oriron.png
1
Polyester.png
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • From Death's Clutches improved.
  • Operator Modules available.

Raise Lutonada to Elite 1 Level 60.
LMD.png
60K
Defender Chip Pack.png
5
Semi-Synthetic Solvent.png
14
Integrated Device.png
7

Talent[edit]

From Death's Clutches
Elite 1.png Recovers 12% HP when an enemy being blocked by this unit is killed.
Elite 1.pngPotential 5.png Recovers 14% (+2%) HP when an enemy being blocked by this unit is killed.
Elite 2.png Recovers 16% HP when an enemy being blocked by this unit is killed.
Elite 2.pngPotential 5.png Recovers 18% (+2%) HP when an enemy being blocked by this unit is killed.
Additional information
The HP recovery is unconditional.

Skills[edit]

Skill-P2.png
Power Strike β
Offensive Recovery
Auto
Click to show/hide the information for Power Strike β
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Increases the ATK of next attack to 170% 0 5
Rank 2.png
Increases the ATK of next attack to 175% 0 5
Rank 3.png
Increases the ATK of next attack to 180% 0 5
Rank 4.png
Increases the ATK of next attack to 185% 0 4
Rank 5.png
Increases the ATK of next attack to 190% 0 4
Rank 6.png
Increases the ATK of next attack to 195% 0 4
Rank 7.png
Increases the ATK of next attack to 200% 0 4
Rank 8.png
Increases the ATK of next attack to 210% 0 4
Rank 9.png
Increases the ATK of next attack to 220% 0 4
Rank 10.png
Increases the ATK of next attack to 230% 0 3
Skill-Lutonada2.png
Magnetic Defense
Auto Recovery
Manual
30 seconds
Click to show/hide the information for Magnetic Defense
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +45% DEF, deals 30% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. 5 45 30
Rank 2.png
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +50% DEF, deals 35% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. 5 45 30
Rank 3.png
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +55% DEF, deals 40% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. 5 45 30
Rank 4.png
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +70% DEF, deals 50% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. 10 40 30
Rank 5.png
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +75% DEF, deals 55% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. 10 40 30
Rank 6.png
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +80% DEF, deals 60% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. 10 40 30
Rank 7.png
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +95% DEF, deals 70% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. 15 35 30
Rank 8.png
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +105% DEF, deals 80% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. 15 35 30
Rank 9.png
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +115% DEF, deals 90% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. 15 35 30
Rank 10.png
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +130% DEF, deals 100% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. 20 35 30
Additional information
The pull has a force of 0.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
2
Rank 3.png
Skill Summary Volume 1.png
2
Ester.png
4
Rank 4.png
Skill Summary Volume 2.png
3
Oriron.png
2
Rank 5.png
Skill Summary Volume 2.png
3
Polyketon.png
2
Rank 6.png
Skill Summary Volume 2.png
3
Grindstone.png
2
Rank 7.png
Skill Summary Volume 3.png
4
Fuscous Fiber.png
2
Rank 8.png
Power Strike β
Skill Summary Volume 3.png
2
Grindstone Pentahydrate.png
1
Crystalline Component.png
4
Magnetic Defense
Skill Summary Volume 3.png
2
Solidified Fiber Board.png
1
RMA70-12.png
3
Rank 9.png
Power Strike β
Skill Summary Volume 3.png
4
RMA70-24.png
4
Cyclicene Prefab.png
2
Magnetic Defense
Skill Summary Volume 3.png
4
Optimized Device.png
2
RMA70-24.png
1
Rank 10.png
Power Strike β
Skill Summary Volume 3.png
6
Polymerization Preparation.png
2
Incandescent Alloy Block.png
2
Magnetic Defense
Skill Summary Volume 3.png
6
D32 Steel.png
2
Transmuted Salt Agglomerate.png
2

Base skills[edit]

Skill-ws evolve cost.pngMeticulous
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1
Skill-ws evolve1.pngHigh Efficiency Recycling
Elite 1.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite material, the production rate of byproduct increases by 70%

Operator Modules[edit]

Original module.png Original: Lutonada's Badge (click to show/hide the information)
Module Badge.png
Juggernaut Defender.png
Operator Lutonada has demonstrated a remarkable aptitude for holding the front with minimal support.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
UNY-X module.png UNY-X: Survivors (click to show/hide the information)
Survivors.png
Stage 1
HP +180
DEF +30
New trait:
Takes 15% less damage from enemies blocked by this unit
Stage 2
HP +280
DEF +50
From Death's Clutches improved:
Recovers 18% HP when an enemy being blocked by this unit is killed.
Stage 3
HP +350
DEF +60
From Death's Clutches improved:
Recovers 20% HP when an enemy being blocked by this unit is killed.
Module Missions
  1. During battle, have your own Lutonada use Magnetic Defense a total of 8 times
  2. Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Lutonada, and cannot include any other Defender Operators in your squad
PrerequisitesStage 1
  • Complete both of Lutonada's UNY-X Module Missions.
  • Raise Lutonada to Elite 2 Level 40.
Module Data Block.png
1
Polyester Pack.png
4
LMD.png
20K
Stage 2Have at least 50% Trust with Lutonada.
Module Data Block.png
1
Data Supplement Stick.png
15
Orirock Cluster.png
5
LMD.png
25K
Stage 3Have at least 100% Trust with Lutonada.
Module Data Block.png
1
Data Supplement Instrument.png
5
Grindstone.png
6
LMD.png
30K
Description
Hmph. I'm still alive.
I remember Originium bombs blowing up nearby... Lucky me, I guess.
Wall's wet. Looks like some long-abandoned tunnel? How did I get here, though?
Wait, is someone there?! Show yourself! Don't move!
...A Zalak? Ha, guess I was rescued by some little girl.
She calls herself a battlefield cleaner. Found me on my last legs and dragged me back here.
When she saw me wake up, she gave me my stuff back. Weapon, medkit, even my dog tag.
Before I could even thank her, she'd already gone to the next guy.
Lorenzo? Now that I get a good look, that poor torched bastard is actually Lorenzo.
Hey, let go of him, Zalak! He's one of us! Get away from him!
He's still alive, goddammit! Can't you see him breathing? He's still trying to survive! I'll save him!
Dammit, Lorenzo, why's your body so cold? He's still bleeding—
......
Lorenzo's dead.
His wounds were too much, I... I couldn't save him.
That Zalak girl brought back another wounded soldier. An enemy.
Dammit... They're the ones who killed Lorenzo. I wanna kill the bastard, but it's like that girl is stubbornly blocking me.
She told me I could save this one. She wanted me to save him.
Ha, this is beastshit. I couldn't save Lorenzo, but I can save an enemy...
The girl's heading out again. She's put wheels on her shield; says she can carry more people that way.
I hear people snorting and laughing in disdain, and others groaning in pain.
I hear explosions above me, and feel dust falling into my eyes. It stings.
Right... What was even the point of this battle, where people die every day?
......
Twenty-three. There are now twenty-three people in this hole in the ground, all brought back by that girl.
She's far stronger than she looks, considering she could drag all these people back.
I feel numb. I inject meds into the injured, dress their wounds, and wait for their breathing to steady and their faces to relax.
I just... don't want to see any more pain and suffering.
I don't know when it started, but I feel hot all over. I hear the feeble calls of one of the wounded, and I lean over to put my ear up against their mouth—
I'm surprised to hear a trembling 'thank you.'
I wanted to check his dog tag, but all of a sudden, I can't see anything through the tears.
I know that I didn't need to know his identity. I just needed to know that someone survived.
That's right. Thanks to her, I lived, and they lived too.
We lived. Is there anything more meaningful than that?

Changelog[edit]

References[edit]