Lutonada
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This article pertains to a subject that is not yet released in the Global server of Arknights. |
★★★★ Lutonada
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Child of Bolívar, Lutonada, searches the rubble for something useful with her hands. It was also her hands that gently closed so many pair of eyes. | |||||||
Position | Melee | |||||||
Tags | Survival, Defense | |||||||
Trait | Cannot be healed by allies | |||||||
Availability | [CN] Headhunting |
Operator | File | Gallery | Trivia |
The names/descriptions of Lutonada's talent(s), skill(s), base skills, and Operator Modules are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats
Range
■ |
Attributes
MAX | MAX | MAX | |||
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HP | 1516 | 1995 | 2591 | 3550 | +400 |
ATK | 333 | 462 | 616 | 790 | – |
DEF | 188 | 285 | 381 | 495 | +50 |
RES | 10 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 30 | 32 | 34 | ||
Block count | 2 | 3 | |||
Attack interval | 1.6 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
DEF +25 | |
Improves Seek Life in Death | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Lutonada to Level 45. |
Elite 2 |
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Prerequisites |
Raise Lutonada to Elite 1 Level 60. |
Talent
Seek Life in Death | |
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Restores 12% HP when an enemy blocked by self is defeated | |
Restores 14% (+2%) HP when an enemy blocked by self is defeated | |
Restores 16% HP when an enemy blocked by self is defeated | |
Restores 18% (+2%) HP when an enemy blocked by self is defeated |
Skills
Power Strike β Offensive Recovery Auto |
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Level | Effect | |||
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Increases the ATK of next attack to 170% | 0 | 5 | – | |
Increases the ATK of next attack to 175% | 0 | 5 | – | |
Increases the ATK of next attack to 180% | 0 | 5 | – | |
Increases the ATK of next attack to 185% | 0 | 4 | – | |
Increases the ATK of next attack to 190% | 0 | 4 | – | |
Increases the ATK of next attack to 195% | 0 | 4 | – | |
Increases the ATK of next attack to 200% | 0 | 4 | – | |
Increases the ATK of next attack to 210% | 0 | 4 | – | |
Increases the ATK of next attack to 220% | 0 | 4 | – | |
Increases the ATK of next attack to 230% | 0 | 3 | – |
Magnetic Shield Auto Recovery Manual 30 seconds |
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Level | Effect | |||
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Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +45%, deals 30% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly | 5 | 45 | 30s | |
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +50%, deals 35% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly | 5 | 45 | 30s | |
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +55%, deals 40% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly | 5 | 45 | 30s | |
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +70%, deals 50% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly | 10 | 40 | 30s | |
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +75%, deals 55% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly | 10 | 40 | 30s | |
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +80%, deals 60% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly | 10 | 40 | 30s | |
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +95%, deals 70% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly | 15 | 35 | 30s | |
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +105%, deals 80% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly | 15 | 35 | 30s | |
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +115%, deals 90% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly | 15 | 35 | 30s | |
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +130%, deals 100% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly | 20 | 35 | 30s | |
Additional information | ||||
The pull has a force of 0. |
Skill upgrades
Base skills
Meticulous | ||
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When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 |
Recycling Efficiency | ||
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When this Operator is assigned to the Workshop to process Elite materials, the production rate of byproduct increases by 70% |
Operator Modules
- Unofficial English translations provided by Sucralose.
Original
Original: Lutonada's Badge | |
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Operator Lutonada has demonstrated a remarkable aptitude for holding the front with minimal support. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
UNY-X
UNY-X: Survivors | |||
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HP +180 DEF +30 |
New trait: Takes 15% less damage from enemies blocked by this unit | ||
HP +280 DEF +50 |
Seek Life in Death improved: Restores 18% HP when an enemy blocked by self is defeated | ||
HP +350 DEF +60 |
Seek Life in Death improved: Restores 20% HP when an enemy blocked by self is defeated |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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Ugh, I'm still alive. I remember an Originium Bomb exploding near me... Ha, guess I got real lucky. The walls are wet and this place looks to be a mineshaft abandoned a long time ago. But how did I get here? Wait, someone's there?! Who are you! Don't move! ...A Zalak girl? Heh, so I was saved by a girl. She says she was cleaning the battlefield, and when she saw me half-alive, she brought me back here. When she saw me wake up, she returned all my stuff—my weapons, my medicine and medic kit, and my ID. Before I could say thanks, she made a beeline for another place. Rinnieli? I just found out that the blown up one that resembled a ghost was Rinnieli. Hey, Zalak, let go of him! Rinnieli's one of us! Get out of the way! Damn it, he's still alive, can you not see that he's still breathing? He wants to live on! I can save him! Damn, why is Rinnieli's body so cold? He's still bleeding— ... Rinnieli died. His injuries were too severe. I... couldn't save him. That Zalak girl carried back another injured soldier, from the other side. Damn it... They were the ones who killed Rinnieli. I would slaughter him, but the girl stopped me like she couldn't see the obvious tension in the room. She says that he can be saved. She wants me to save him. How funny. I can't save Rinnieli, but I can save an enemy... The girl's about to head out again. She installed wheels under a shield, saying that she can bring a few more people back this way. I hear people snorting in disdain, and I hear people moaning in pain. The sound of cannons rang out again over my head and I felt dust falling into my eyes. It stung. Ha... On the battlefield where people die everyday, what point is there in acting like this? ... Twenty-three people. There are twenty-three alive people in this cave, and they were all brought back by the girl. She's surprisingly strong, being able to drag all of them from the field into the cave. I felt numb. I gave the wounded injections, bandaged their injuries, waiting for their breathing to become steady and their expressions to loosen. I just... Don't want to see any more pain. I don't know when, but I started feeling hot all over. I heard a faint call from the injured person, so I leaned down and put my ear to their mouth— I heard a faintly trembling "Thank you". I had wanted to take a look at his ID, but I felt my eyes moisten and my vision became blurry. I know that I don't need to know who he is. I just need to know that one more person has survived. Yeah, thanks to her, I lived on. Everyone here has lived on. We're still alive. Is there anything more important than that? |
Changelog
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