Lutonada

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This article pertains to a subject that is not yet released in the Global server of Arknights.
★★★★
Lutonada
Juggernaut DefenderBolívar
Defender.png
Juggernaut Defender.png
Bolívar
Lutonada icon.png
Lutonada Elite 2 icon.png
Child of Bolívar, Lutonada, searches the rubble for something useful with her hands.
It was also her hands that gently closed so many pair of eyes.
Position Melee
Tags Survival, Defense
Trait Cannot be healed by allies
Availability [CN] Headhunting
The names/descriptions of Lutonada's talent(s), skill(s), base skills, and Operator Modules are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1516 1995 2591 3550 +400
ATK.png ATK 333 462 616 790
DEF.png DEF 188 285 381 495 +50
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 30 32 34
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +25
Potential 5.png
Improves Seek Life in Death
Potential 6.png
DP cost -1
Total Cost
Lutonada's Token
5
OR
Rare Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New talent: Seek Life in Death.
  • New skill: Magnetic Shield.
Prerequisites
Raise Lutonada to Level 45.
LMD
15K
Defender Chip
3
Oriron
1
Polyester
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Seek Life in Death improved.
  • Operator Modules available.
Prerequisites
Raise Lutonada to Elite 1 Level 60.
LMD
60K
Defender Chip Pack
5
Semi-Synthetic Solvent
14
Integrated Device
7

Talent

Seek Life in Death
Elite 1.png Restores 12% HP when an enemy blocked by self is defeated
Elite 1.pngPotential 5.png Restores 14% (+2%) HP when an enemy blocked by self is defeated
Elite 2.png Restores 16% HP when an enemy blocked by self is defeated
Elite 2.pngPotential 5.png Restores 18% (+2%) HP when an enemy blocked by self is defeated

Skills

Skill-P2.png
Power Strike β
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Increases the ATK of next attack to 170% 0 5
Rank 2.png
Increases the ATK of next attack to 175% 0 5
Rank 3.png
Increases the ATK of next attack to 180% 0 5
Rank 4.png
Increases the ATK of next attack to 185% 0 4
Rank 5.png
Increases the ATK of next attack to 190% 0 4
Rank 6.png
Increases the ATK of next attack to 195% 0 4
Rank 7.png
Increases the ATK of next attack to 200% 0 4
Rank 8.png
Increases the ATK of next attack to 210% 0 4
Rank 9.png
Increases the ATK of next attack to 220% 0 4
Rank 10.png
Increases the ATK of next attack to 230% 0 3
Skill-Lutonada2.png
Magnetic Shield
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +45%, deals 30% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly 5 45 30s
Rank 2.png
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +50%, deals 35% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly 5 45 30s
Rank 3.png
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +55%, deals 40% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly 5 45 30s
Rank 4.png
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +70%, deals 50% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly 10 40 30s
Rank 5.png
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +75%, deals 55% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly 10 40 30s
Rank 6.png
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +80%, deals 60% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly 10 40 30s
Rank 7.png
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +95%, deals 70% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly 15 35 30s
Rank 8.png
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +105%, deals 80% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly 15 35 30s
Rank 9.png
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +115%, deals 90% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly 15 35 30s
Rank 10.png
Stops attacking, extends the folding shield and enters a strong magnetic field mode: DEF +130%, deals 100% of ATK as Arts damage to surrounding ground enemies every 2 seconds, and drags unblocked enemies to the center of this unit slightly 20 35 30s
Additional information
The pull has a force of 0.

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Ester
4
Rank 4.png
Skill Summary - 2
3
Oriron
2
Rank 5.png
Skill Summary - 2
3
Polyketon
2
Rank 6.png
Skill Summary - 2
3
Grindstone
2
Rank 7.png
Skill Summary - 3
4
Fuscous Fiber
2
Rank 8.png
Power Strike β
Skill Summary - 3
2
Grindstone Pentahydrate
1
Crystalline Component
4
Magnetic Shield
Skill Summary - 3
2
Solidified Fiber Board
1
RMA70-12
3
Rank 9.png
Power Strike β
Skill Summary - 3
4
RMA70-24
4
Cyclicene Prefab
2
Magnetic Shield
Skill Summary - 3
4
Optimized Device
2
RMA70-24
1
Rank 10.png
Power Strike β
Skill Summary - 3
6
Polymerization Preparation
2
Incandescent Alloy Block
2
Magnetic Shield
Skill Summary - 3
6
D32 Steel
2
Transmuted Salt Agglomerate
2

Base skills

Skill-ws evolve cost.png Meticulous
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1
Skill-ws evolve1.png Recycling Efficiency
Elite 1.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, the production rate of byproduct increases by 70%

Operator Modules

Unofficial English translations provided by Sucralose.

Original

Original module.png Original: Lutonada's Badge
Module Badge.png
Juggernaut Defender.png
Operator Lutonada has demonstrated a remarkable aptitude for holding the front with minimal support.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

UNY-X

UNY-X module.png UNY-X: Survivors
Survivors.png
Stage 1
HP +180
DEF +30
New trait:
Takes 15% less damage from enemies blocked by this unit
Stage 2
HP +280
DEF +50
Seek Life in Death improved:
Restores 18% HP when an enemy blocked by self is defeated
Stage 3
HP +350
DEF +60
Seek Life in Death improved:
Restores 20% HP when an enemy blocked by self is defeated
Module MissionsUnlock conditions
  1. During battle, have Lutonada use Magnetic Shield a total of 8 times (excluding Support Units)
  2. Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Lutonada, and cannot include any other Defender Operators as members
  • Complete both of Lutonada's UNY-X Module Missions.
  • Raise Lutonada to Elite 2 Level 40.
  • Have at least 100% Trust with Lutonada.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
Polyester Pack
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
Orirock Cluster
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Grindstone
6
LMD
30K
Description
Ugh, I'm still alive.
I remember an Originium Bomb exploding near me... Ha, guess I got real lucky.
The walls are wet and this place looks to be a mineshaft abandoned a long time ago. But how did I get here?
Wait, someone's there?! Who are you! Don't move!
...A Zalak girl? Heh, so I was saved by a girl.
She says she was cleaning the battlefield, and when she saw me half-alive, she brought me back here.
When she saw me wake up, she returned all my stuff—my weapons, my medicine and medic kit, and my ID.
Before I could say thanks, she made a beeline for another place.
Rinnieli? I just found out that the blown up one that resembled a ghost was Rinnieli.
Hey, Zalak, let go of him! Rinnieli's one of us! Get out of the way!
Damn it, he's still alive, can you not see that he's still breathing? He wants to live on! I can save him!
Damn, why is Rinnieli's body so cold? He's still bleeding—
...
Rinnieli died.
His injuries were too severe. I... couldn't save him.
That Zalak girl carried back another injured soldier, from the other side.
Damn it... They were the ones who killed Rinnieli. I would slaughter him, but the girl stopped me like she couldn't see the obvious tension in the room.
She says that he can be saved. She wants me to save him.
How funny. I can't save Rinnieli, but I can save an enemy...
The girl's about to head out again. She installed wheels under a shield, saying that she can bring a few more people back this way.
I hear people snorting in disdain, and I hear people moaning in pain.
The sound of cannons rang out again over my head and I felt dust falling into my eyes. It stung.
Ha... On the battlefield where people die everyday, what point is there in acting like this?
...
Twenty-three people. There are twenty-three alive people in this cave, and they were all brought back by the girl.
She's surprisingly strong, being able to drag all of them from the field into the cave.
I felt numb. I gave the wounded injections, bandaged their injuries, waiting for their breathing to become steady and their expressions to loosen.
I just... Don't want to see any more pain.
I don't know when, but I started feeling hot all over. I heard a faint call from the injured person, so I leaned down and put my ear to their mouth—
I heard a faintly trembling "Thank you".
I had wanted to take a look at his ID, but I felt my eyes moisten and my vision became blurry.
I know that I don't need to know who he is. I just need to know that one more person has survived.
Yeah, thanks to her, I lived on. Everyone here has lived on.
We're still alive. Is there anything more important than that?

Changelog