Melanite

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Former weapons tester Melanite creates maximum devastation with top-of-the-line weapons.
And this was with her weapon's output limiter ON.
Class Sniper.png Sniper
Branch Heavyshooter Sniper.png Heavyshooter
Faction Columbia.png Columbia
Position Ranged
Tags DPS, Nuker
Trait High-accuracy point-blank shot
How to obtain Standard Headhunting
Melanite
Base
Elite 2
For the Banquet
Melanite.png
Melanite Elite 2.png
Melanite Skin 1.png
Real name
Breonna
Internal name
char_4006_melnte
Based on
Cottonmouth snake (Agkistrodon piscivorus)
Etymology
Black variant of andradite
In Other Languages
Chinese
玫拉
Japanese
メラナイト
Korean
멜라나이트
Character Information
File no.
CB22
Operator Record
Illustrator
redjuice
Japanese CV
Hana Takeda
Chinese CV
Miruku
English CV
Christie Cate
Korean CV
Sa Moon-young
Basic Info
Gender
Female
Combat Experience
4 years
Place of Birth
Date of Birth
March 15th
Race
Height
155 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Standard
Other Information
Occupation
Weapons tester
Family and relatives
Unnamed parents

Melanite is a 5★ Columbian Heavyshooter Sniper Operator in Arknights. She is introduced in Lone Trail.

Stats[edit]

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 709 985 1264 1664
ATK.png ATK 337 462 609 792 +90
DEF.png DEF 79 114 153 210
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 15 17 19
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +30
Potential 5.png
Improves Calibrating Parameters
Potential 6.png
DP cost -1
Total Cost
Melanite's Token.png
5
OR
Epic Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Calibrating Parameters.
  • New skill: Critical Burst.
  • Range extended.

Raise Melanite to Level 50.
LMD.png
20K
Sniper Chip.png
4
Sugar.png
4
Oriron.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Calibrating Parameters improved.
  • Operator Modules available.

Raise Melanite to Elite 1 Level 70.
LMD.png
120K
Sniper Dualchip.png
3
Refined Solvent.png
8
Loxic Kohl.png
15

Talent[edit]

Calibrating Parameters
Elite 1.png Damage when skill is active increases by 10% from second skill activation onward
Elite 1.pngPotential 5.png Damage when skill is active increases by 11% (+1%) from second skill activation onward
Elite 2.png Damage when skill is active increases by 15% from second skill activation onward
Elite 2.pngPotential 5.png Damage when skill is active increases by 16% (+1%) from second skill activation onward

Skills[edit]

Skill-Melanite1.png
Saturated Pulse
Auto Recovery
Manual
20–30 seconds
Click to show/hide the information for Saturated Pulse
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack Interval Increases, ATK +120% 0 60 20
Rank 2.png
Attack Interval Increases, ATK +125% 0 60 20
Rank 3.png
Attack Interval Increases, ATK +130% 0 60 20
Rank 4.png
Attack Interval Increases, ATK +140% 10 50 25
Rank 5.png
Attack Interval Increases, ATK +145% 10 50 25
Rank 6.png
Attack Interval Increases, ATK +150% 10 50 25
Rank 7.png
Attack Interval Increases, ATK +160% 20 40 30
Rank 8.png
Attack Interval Increases, ATK +170% 23 40 30
Rank 9.png
Attack Interval Increases, ATK +175% 24 40 30
Rank 10.png
Attack Interval Increases, ATK +180% 25 40 30
Additional information
Saturated Pulse increases Melanite's attack interval by 0.8 seconds.
Skill-Melanite2.png
Critical Burst
Auto Recovery
Manual
Click to show/hide the information for Critical Burst
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Fires a piercing shot, dealing 340% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 150%
Can hold 1 charge
0 20
Rank 2.png
Fires a piercing shot, dealing 360% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 150%
Can hold 1 charge
1 20
Rank 3.png
Fires a piercing shot, dealing 380% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 150%
Can hold 1 charge
2 19
Rank 4.png
Fires a piercing shot, dealing 400% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 165%
Can hold 1 charge
3 18
Rank 5.png
Fires a piercing shot, dealing 415% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 165%
Can hold 1 charge
4 18
Rank 6.png
Fires a piercing shot, dealing 430% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 165%
Can hold 1 charge
5 18
Rank 7.png
Fires a piercing shot, dealing 450% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 180%
Can hold 2 charges
6 18
Rank 8.png
Fires a piercing shot, dealing 465% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 180%
Can hold 2 charges
6 17
Rank 9.png
Fires a piercing shot, dealing 480% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 180%
Can hold 2 charges
6 16
Rank 10.png
Fires a piercing shot, dealing 500% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 180%
Can hold 2 charges
6 15
Additional information
  • The piercing shot has a hitbox of 0.5 tiles, travels at a speed of 10 tiles/second, and disappears after 0.4 seconds (thus disappearing as soon as the shot reaches the furthest tile within Critical Burst's range).
  • The damage multiplier starts decaying 0.1 seconds after Critical Burst is activated and stops decaying after 0.34 seconds.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Oriron Shard.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Polyketon.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Device.png
3
Rank 6.png
Skill Summary Volume 2.png
6
Coagulating Gel.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Polyester Pack.png
3
Integrated Device.png
2
Rank 8.png
Saturated Pulse
Skill Summary Volume 3.png
5
Incandescent Alloy Block.png
3
Loxic Kohl.png
4
Critical Burst
Skill Summary Volume 3.png
5
Transmuted Salt Agglomerate.png
4
Polyester Pack.png
3
Rank 9.png
Saturated Pulse
Skill Summary Volume 3.png
6
Transmuted Salt Agglomerate.png
3
Oriron Block.png
4
Critical Burst
Skill Summary Volume 3.png
6
Orirock Concentration.png
3
Refined Solvent.png
6
Rank 10.png
Saturated Pulse
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Polymerized Gel.png
5
Critical Burst
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Transmuted Salt Agglomerate.png
3

Base skills[edit]

Skill-train sniper1.pngSniper Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Skill-train3 sniper1.pngFinal Test
Replaces Sniper Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45%

Operator Modules[edit]

Original module.png Original: Melanite's Badge (click to show/hide the information)
Module Badge.png
Heavyshooter Sniper.png
Operator Melanite has demonstrated a remarkable aptitude for inflicting physical casualties with precision on enemies at close range.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Heavyshooter responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
ARC-Y module.png ARC-Y: Fragrance Earrings (click to show/hide the information)
Fragrance Earrings.png
Stage 1
ATK +45
DEF +20
New trait:
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
Stage 2
ATK +60
DEF +25
Calibrating Parameters improved:
Damage when skill is active increases by 19% from second skill activation onward
Stage 3
ATK +75
DEF +30
Calibrating Parameters improved:
Damage when skill is active increases by 24% from second skill activation onward
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Melanite, and unleash Critical Burst at least 1 time in each battle
  2. Clear Main Theme S3-5 with a 3-star rating; You must deploy your own Melanite, and can only include 6 other Operators as members
PrerequisitesStage 1
  • Complete both of Melanite's ARC-Y Module Missions.
  • Raise Melanite to Elite 2 Level 50.
Module Data Block.png
2
White Horse Kohl.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Melanite.
Module Data Block.png
2
Data Supplement Stick.png
20
Orirock Concentration.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Melanite.
Module Data Block.png
2
Data Supplement Instrument.png
8
Keton Colloid.png
5
LMD.png
60K
Description
When she had to face a Sarkaz who stood two heads taller than her, wielding a supposedly state-of-the-art "particle vibration cutting blade," she removed a bottle-shaped earring from her ear. Inside it was her carefully blended green-orange blossom scent. It was thanks to this aroma that she didn't get motion sickness on her way here.
This time, she and her coworker were dealing with a gang of fugitives, and the man before her was the leader of the entire group. She wasn't skilled in close combat, but the job was urgent, and the commission generous. They had forced this weapon into her hands, expecting her to report various performance and parameter details after the operation, as if it were only natural for her to use this weapon to kill the Sarkaz before her.
He hung a stolen knife from his waist and disdainfully displayed the winding scars on his forearm. She did everything she could to appear unmoved, but her heartbeat quickened.
She saw him draw the knife and adopt an aggressive stance, but she suspected it could be a feint. Then, he swung the blade. She made the correct judgment at the last moment, assuming a stance, but she was still too slow. Her weapon had already been cleaved in half.
Before the next strike came, she proactively threw herself to the ground, crushing the earring in her hand.
She caught a strong whiff of the orange blossom scent and was certain that the Sarkaz smelled the same fragrance. So she looked up to see his expression change from ferocity to confusion, and finally, there was even a touch of softness that contrasted with his face. His lips marred by scarring twitched, hesitating. If there had been enough time, who knew what words they might have uttered.
Yet before they could, she leaped up, driving the half-blade into the Sarkaz's chest. His eyes widened and he fell backwards onto the ground.
She pulled the half-blade out of his chest, warm blood splattering her hand.
Suddenly, she felt like crying, as if she had just killed a close friend she had spent years with. But that wasn't true. She only smelled a fragrance.
She had already determined its effects upon concocting it: low concentration for alleviating motion sickness, high concentration to induce a false sense of relaxation and intimacy, a means to save herself in critical moments. The Sarkaz didn't know any of this; he believed there was some forgotten history between them, which is why he died by her blade. However, she knew it was just hormonal fluctuations induced by the drugs that got him killed. Not only did she know this, she also knew that in another five seconds, after the scent of orange blossoms had completely dissipated, the false emotions would vanish.
Five seconds passed quickly.
As expected, she was no longer sad; she just started to detest herself.
Because she remembered that the earrings were a gift she had given herself on the day she joined. Back then, she really just wanted a pair of aromatherapeutic earrings to relieve her motion sickness.

Changelog[edit]