The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.
Melanite
Jump to navigation
Jump to search
★★★★★
Melanite |
Former weapons tester Melanite creates maximum devastation with top-of-the-line weapons. And this was with her weapon's output limiter ON. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | DPS Nuker | |
| Trait | High-accuracy point-blank shot | |
| How to obtain | Standard Headhunting | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Melanite
Based on
Cottonmouth snake (Agkistrodon piscivorus)
Etymology
Black variant of andradite
Internal name
char_4006_melnte
In Other Languages
Chinese
玫拉
Japanese
メラナイト
Korean
멜라나이트
Character Information
File no.
CB22
redjuice
Basic Info
Gender
Female
Combat Experience
4 years
Place of Birth
Date of Birth
March 15th
Height
155 cm
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Standard
Melanite is a 5★ Columbian Heavyshooter Sniper Operator in Arknights, introduced in Lone Trail.
Stats[edit]
Range
□□
■□□
□□ | □□□
■□□
□□□ |
Attributes
| 709 – 985 | 985 – 1264 | 1264 – 1664 | – | |
| 337 – 462 | 462 – 609 | 609 – 792 | +90 | |
| 79 – 114 | 114 – 153 | 153 – 210 | – | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 15 / 17 / 19 | |
| 1 | |
| 1.6 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +30 |
Improves Calibrating Parameters |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talent[edit]
| Calibrating Parameters | |
|---|---|
| Damage when skill is active increases by 10% from second skill activation onward | |
| Damage when skill is active increases by 11% (+1%) from second skill activation onward | |
| Damage when skill is active increases by 15% from second skill activation onward | |
| Damage when skill is active increases by 16% (+1%) from second skill activation onward | |
Skills[edit]
Saturated Pulse Auto RecoveryManual20–30 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Attack Interval Increases, ATK +120% | 0 | 60 | 20
| |
| Attack Interval Increases, ATK +125% | 0 | 60 | 20
| |
| Attack Interval Increases, ATK +130% | 0 | 60 | 20
| |
| Attack Interval Increases, ATK +140% | 10 | 50 | 25
| |
| Attack Interval Increases, ATK +145% | 10 | 50 | 25
| |
| Attack Interval Increases, ATK +150% | 10 | 50 | 25
| |
| Attack Interval Increases, ATK +160% | 20 | 40 | 30
| |
| Attack Interval Increases, ATK +170% | 23 | 40 | 30
| |
| Attack Interval Increases, ATK +175% | 24 | 40 | 30
| |
| Attack Interval Increases, ATK +180% | 25 | 40 | 30
| |
| Additional information | ||||
| Saturated Pulse increases Melanite's attack interval by 0.8 seconds. | ||||
Critical Burst Auto RecoveryManual |
■□□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Fires a piercing shot, dealing 340% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 150% Can hold 1 charge |
0 | 20 | –
| |
| Fires a piercing shot, dealing 360% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 150% Can hold 1 charge |
1 | 20 | –
| |
| Fires a piercing shot, dealing 380% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 150% Can hold 1 charge |
2 | 19 | –
| |
| Fires a piercing shot, dealing 400% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 165% Can hold 1 charge |
3 | 18 | –
| |
| Fires a piercing shot, dealing 415% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 165% Can hold 1 charge |
4 | 18 | –
| |
| Fires a piercing shot, dealing 430% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 165% Can hold 1 charge |
5 | 18 | –
| |
| Fires a piercing shot, dealing 450% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 180% Can hold 2 charges |
6 | 18 | –
| |
| Fires a piercing shot, dealing 465% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 180% Can hold 2 charges |
6 | 17 | –
| |
| Fires a piercing shot, dealing 480% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 180% Can hold 2 charges |
6 | 16 | –
| |
| Fires a piercing shot, dealing 500% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 180% Can hold 2 charges |
6 | 15 | –
| |
| Additional information | ||||
| ||||
Skill upgrades
Operator Modules[edit]
![]() ![]()
|
Operator Melanite has demonstrated a remarkable aptitude for inflicting physical casualties with precision on enemies at close range. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Heavyshooter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
![]() |
Attributes increased: ATK +45, DEF +20 New trait: Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge | |
|---|---|---|
Attributes increased: ATK +60, DEF +25 Calibrating Parameters improved: Damage when skill is active increases by 19% from second skill activation onward | ||
Attributes increased: ATK +75, DEF +30 Calibrating Parameters improved: Damage when skill is active increases by 24% from second skill activation onward |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Melanite. | |||
| Have at least 100% Trust with Melanite. |
| Description |
|---|
| When she had to face a Sarkaz who stood two heads taller than her, wielding a supposedly state-of-the-art "particle vibration cutting blade," she removed a bottle-shaped earring from her ear. Inside it was her carefully blended green-orange blossom scent. It was thanks to this aroma that she didn't get motion sickness on her way here. This time, she and her coworker were dealing with a gang of fugitives, and the man before her was the leader of the entire group. She wasn't skilled in close combat, but the job was urgent, and the commission generous. They had forced this weapon into her hands, expecting her to report various performance and parameter details after the operation, as if it were only natural for her to use this weapon to kill the Sarkaz before her. He hung a stolen knife from his waist and disdainfully displayed the winding scars on his forearm. She did everything she could to appear unmoved, but her heartbeat quickened. She saw him draw the knife and adopt an aggressive stance, but she suspected it could be a feint. Then, he swung the blade. She made the correct judgment at the last moment, assuming a stance, but she was still too slow. Her weapon had already been cleaved in half. Before the next strike came, she proactively threw herself to the ground, crushing the earring in her hand. She caught a strong whiff of the orange blossom scent and was certain that the Sarkaz smelled the same fragrance. So she looked up to see his expression change from ferocity to confusion, and finally, there was even a touch of softness that contrasted with his face. His lips marred by scarring twitched, hesitating. If there had been enough time, who knew what words they might have uttered. Yet before they could, she leaped up, driving the half-blade into the Sarkaz's chest. His eyes widened and he fell backwards onto the ground. She pulled the half-blade out of his chest, warm blood splattering her hand. Suddenly, she felt like crying, as if she had just killed a close friend she had spent years with. But that wasn't true. She only smelled a fragrance. She had already determined its effects upon concocting it: low concentration for alleviating motion sickness, high concentration to induce a false sense of relaxation and intimacy, a means to save herself in critical moments. The Sarkaz didn't know any of this; he believed there was some forgotten history between them, which is why he died by her blade. However, she knew it was just hormonal fluctuations induced by the drugs that got him killed. Not only did she know this, she also knew that in another five seconds, after the scent of orange blossoms had completely dissipated, the false emotions would vanish. Five seconds passed quickly. As expected, she was no longer sad; she just started to detest herself. Because she remembered that the earrings were a gift she had given herself on the day she joined. Back then, she really just wanted a pair of aromatherapeutic earrings to relieve her motion sickness. |
Base skills[edit]
| When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% |
Final Test Replaces Sniper Expert α |
|---|
| When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45% |
Changelog[edit]
|


