![Luo Xiaohei icon.png](/images/thumb/1/15/Luo_Xiaohei_icon.png/120px-Luo_Xiaohei_icon.png)
★★★★ Luo Xiaohei
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![]() Executor-in-Training Luo Xiaohei, here to protect his friends with all he has. A lot of what you say flies over his head, but his heart will always take it in. | |||||||
Position | Melee | |||||||
Tags | DPS | |||||||
Trait | Can launch Ranged Attacks that deal 80% of normal ATK | |||||||
How to obtain | It's Been A While (Stray Animal Shelter; crossover limited) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Luo Xiaohei's LOR-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
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856 | 1224 | 1611 | 2040 | – |
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287 | 423 | 565 | 698 | +30 |
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154 | 212 | 269 | 325 | +25 |
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5 | 10 | N/A | ||
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70 seconds | ||||
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15 | 17 | |||
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2 | ||||
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1.3 seconds |
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Prerequisites |
Raise Luo Xiaohei to Level 45. |
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Prerequisites |
Raise Luo Xiaohei to Elite 1 Level 60. |
Executor-in-Training | |
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When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +1 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets |
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When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets |
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Tail Afterimage Auto Recovery Manual |
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Level | Effect | ![]() |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 20% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 25% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +10, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +15, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +20, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +25, gains 35% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +30, gains 35% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +35, gains 35% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +40, gains 45% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
Addendum | ||||
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Broken Blade Auto Recovery Manual 15–20 seconds |
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Level | Effect | ![]() |
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ATK +10%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 100 enemy DEF when target HP is below 50% | 0 | 45 | 15s |
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ATK +15%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 110 enemy DEF when target HP is below 50% | 0 | 45 | 15s |
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ATK +20%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 120 enemy DEF when target HP is below 50% | 0 | 45 | 15s |
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ATK +25%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 130 enemy DEF when target HP is below 50% | 5 | 43 | 17s |
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ATK +30%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 140 enemy DEF when target HP is below 50% | 5 | 43 | 17s |
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ATK +35%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 150 enemy DEF when target HP is below 50% | 5 | 43 | 17s |
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ATK +40%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 160 enemy DEF when target HP is below 50% | 10 | 40 | 20s |
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ATK +50%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 170 enemy DEF when target HP is below 50% | 10 | 39 | 20s |
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ATK +60%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 180 enemy DEF when target HP is below 50% | 10 | 37 | 20s |
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ATK +70%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 200 enemy DEF when target HP is below 50% | 15 | 35 | 20s |
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Spiritshaping: Metal | ![]() |
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When this Operator is assigned to the Workshop to process any material with a base Morale cost of 8, byproduct production chance is increased by 50% |
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Catform | ![]() |
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When this Operator is assigned to the Workshop to process any material, any recipes with Morale cost of 4 or higher have their Morale cost divided by 4 |
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
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Operator Luo Xiaohei has demonstrated a remarkable aptitude in penetrating enemy formations from a distance. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +65 ATK +25 DEF +15 |
New trait: ASPD +12 when there are 2 or more enemies within Attack Range |
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HP +83 ATK +35 DEF +20 |
Executor-in-Training improved: Increases damage dealt to enemies with below 50% HP by 8%; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets | |
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HP +100 ATK +40 DEF +25 |
Executor-in-Training improved: Increases damage dealt to enemies with below 50% HP by 12%; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets |
Module Missions | Unlock conditions |
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Description |
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摘自【医疗部日志】 今天是未成年小干员的体检日,虽然小朋友难免会调皮捣蛋,但和昨天来体检的那几个刺头相比,这群叽叽喳喳的小鬼头也算得上乖巧可爱。其中大部分感染者的病情尚在可控范围,很多因为病症丧失行动能力的小干员也在逐渐地恢复。 至于非感染者小干员,在经过细致系统地检查后,我们注意到了一些小朋友存在体重增加过多的现象,有些孩子曾因生长环境恶劣导致营养不良,来到岛上之后获得充足的营养补充从而体重迅速增长,这尚属合理。 但干员小黑的体重变化让我们觉得有些古怪。首先干员小黑的饮食均在合理范围内,与他同行的阿根和小白均表示近来从未见过小黑有饮食过量的行为。其次,干员小黑的运动量非常大,除去任务期间的消耗,他还有锻炼的习惯。 综合上述两点,我们认为小黑的增重现象需要进一步观察,以免有潜在的致病因素导致更多问题的产生,建议在下一周为他安排专项检测,找出相关因素。 摘自【医疗干员私人日记】 上班一天真的好疲惫,脖子好痛腰好酸,回到宿舍只想就地躺倒。 上天啊,我要什么时候才可以摆脱那些打死不配合治疗的家伙?还有那些一进来就四处乱窜的小毛头...... 想想当年毕业时,满满的使命感在胸怀,现在可好,寿命都快没了。 早上去医疗部的路上我又遇到了那只黑猫,它常会出现在那里,很多同事都会遇到它。它喜欢趴在那附近晒太阳,路过的大家想去逗它玩但它基本都不理我们,投喂罐头和零食倒是能让它理一下你。 即便它如此冷淡,但大家还是对它非常热情,最近更是大家聊天时常提及的话题。 我当然也不例外。 哪怕只是看着它埋头专心吃罐头也足以治愈我被工作折磨的身心。 我一直随身带着给它的零食,本想明天再多带一些冻干。结果一来到医疗部,就发现同事都带了罐头和零食,交流过后,才发现这几个月来,我们在互不知情的状况下,重复多次地投喂了那只黑猫。 难怪感觉它好像胖了......唉,看来明天还是给它带两只毛线球吧。 |
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