
★★★★
Luo Xiaohei |
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![]() Executor-in-Training Luo Xiaohei, here to protect his friends with all he has. A lot of what you say flies over his head, but his heart will always take it in. | |
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Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS | |
Trait | Can launch Ranged Attacks that deal 80% of normal ATK | |
How to obtain | It's Been A While – Stray Animal Shelter; crossover limited |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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856 | 1224 | 1611 | 2040 | – |
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287 | 423 | 565 | 698 | +30 |
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154 | 212 | 269 | 325 | +25 |
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5 | 10 | N/A | ||
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70 seconds | ||||
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15 | 17 | |||
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2 | ||||
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1.3 seconds |
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Executor-in-Training | |
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When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +1 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets |
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When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets |
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Tail Afterimage Auto Recovery Manual |
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Lv. | Description | ![]() |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 20% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 25% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +10, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +15, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +20, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +25, gains 35% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +30, gains 35% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +35, gains 35% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +40, gains 45% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – |
Additional information | ||||
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Broken Blade Auto Recovery Manual 15–20 seconds |
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Lv. | Description | ![]() |
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ATK +10%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 100 enemy DEF when target HP is below 50% | 0 | 45 | 15 |
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ATK +15%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 110 enemy DEF when target HP is below 50% | 0 | 45 | 15 |
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ATK +20%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 120 enemy DEF when target HP is below 50% | 0 | 45 | 15 |
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ATK +25%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 130 enemy DEF when target HP is below 50% | 5 | 43 | 17 |
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ATK +30%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 140 enemy DEF when target HP is below 50% | 5 | 43 | 17 |
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ATK +35%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 150 enemy DEF when target HP is below 50% | 5 | 43 | 17 |
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ATK +40%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 160 enemy DEF when target HP is below 50% | 10 | 40 | 20 |
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ATK +50%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 170 enemy DEF when target HP is below 50% | 10 | 39 | 20 |
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ATK +60%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 180 enemy DEF when target HP is below 50% | 10 | 37 | 20 |
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ATK +70%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 200 enemy DEF when target HP is below 50% | 15 | 35 | 20 |
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Spiritshaping: Metal | ![]() |
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When this Operator is assigned to the Workshop to process any material with a base Morale cost of 8, byproduct production chance is increased by 50% |
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Catform | ![]() |
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When this Operator is assigned to the Workshop to process any material, any recipes with Morale cost of 4 or higher have their Morale cost divided by 4 |
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Operator Luo Xiaohei has demonstrated a remarkable aptitude for engaging enemies in medium-range and close-quarters combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +65 ATK +25 DEF +15 |
New trait: ASPD +12 when there are 2 or more enemies in attack range. |
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HP +83 ATK +35 DEF +20 |
Executor-in-Training improved: Increases damage dealt to enemies below half HP by 8%; when dealing lethal damage, leaves the enemy with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets. | |
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HP +100 ATK +40 DEF +25 |
Executor-in-Training improved: Increases damage dealt to enemies below half HP by 12%; when dealing lethal damage, leaves the enemy with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets. |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Luo Xiaohei. | |||||
![]() | Have at least 100% Trust with Luo Xiaohei. |
Description |
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[Medical Department Log Excerpts] Today is examination day for our underage operators. Though the children are bound to misbehave, these chatty brats seem cute and well-behaved compared to the troublemakers who came by for their physicals yesterday. Most Infected children have already started to stabilize, with many of them who had lost their mobility gradually recovering. As for the non-Infected children, excessive weight gain has been observed in some of them, which we've assessed to be reasonable, given the fact that many of them suffered from malnutrition while growing up in harsh environments, and proper nutritious intake at Rhodes Island is likely to result in rapid weight gain. However, Operator Luo Xiaohei's weight gain is somewhat peculiar. First, his diet falls within a reasonable range. His companions, Ah Gen and Xiaobai, have told us that they have never seen him overeat. Second, he gets plenty of exercise: in addition to his regular operations, he also makes a habit of exercising. Based on the above two points, we believe that his weight gain requires further observation to rule out any potential pathological factors that may lead to further problems. We recommend scheduling tests starting next week to identify what these factors might be. [Excerpts from a Medical Department Operator's Private Logs] I'm so tired after a long day of work. My neck and back are aching. I just want to go back to the dorm and crash. My goodness, when will I be free from dealing with all these uncooperative patients? And then there's the brats who won't stop running around... When I first graduated, I was filled with a sense of duty. Now, I just feel dead inside. I ran into that black cat again on my way to Medical this morning. It often shows up there, and a lot of my colleagues have seen it. I suppose it enjoys lying there, basking in the sun. Some of the folks who pass by try to play with it, but it basically ignores everyone unless they offer food. Then, it might show some interest. Despite its cold demeanor, everyone seems quite enthusiastic about it, and it's even become the topic of conversation. Of course, I'm no exception. Just watching it engrossed in eating canned food is enough to briefly make me forget the torment of work. I always bring some spare snacks and was planning on bringing some more freeze-dried food tomorrow until I saw this morning that everyone in Medical had brought snacks and cat food. After touching bases, we realized that we'd all been separately feeding it over the last few months. No wonder it has put on so much weight... Maybe I should bring some balls of yarn instead tomorrow. |
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