Luo Xiaohei
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★★★★ Luo Xiaohei
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Executor-in-Training Luo Xiaohei, here to protect his friends with all he has. A lot of what you say flies over his head, but his heart will always take it in. | |||||||
Position | Melee | |||||||
Tags | DPS | |||||||
Trait | Can launch Ranged Attacks that deal 80% of normal ATK | |||||||
Availability | It's Been A While (Stray Animal Shelter; crossover limited) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Luo Xiaohei's LOR-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 856 | 1224 | 1611 | 2040 | – |
ATK | 287 | 423 | 565 | 698 | +30 |
DEF | 154 | 212 | 269 | 325 | +25 |
RES | 5 | 10 | N/A | ||
Redeployment time | 70 seconds | ||||
DP cost | 15 | 17 | |||
Block count | 2 | ||||
Attack interval | 1.3 seconds |
Promotion
Elite 1 |
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Prerequisites |
Raise Luo Xiaohei to Level 45. |
Elite 2 |
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Prerequisites |
Raise Luo Xiaohei to Elite 1 Level 60. |
Talent
Executor-in-Training | |
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When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +1 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets | |
When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets |
Skills
Tail Afterimage Auto Recovery Manual |
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Level | Effect | |||
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Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 20% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – | |
Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 25% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – | |
Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – | |
Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +10, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – | |
Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +15, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – | |
Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +20, gains 30% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – | |
Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +25, gains 35% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – | |
Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +30, gains 35% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – | |
Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +35, gains 35% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – | |
Can switch between the original state and the following state: Attack range becomes 4 adjacent tiles, ASPD +40, gains 45% Physical Dodge, and attacks all blocked enemies |
0 | 10 | – | |
Additional information | ||||
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Broken Blade Auto Recovery Manual 15 ~ 20 seconds |
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Level | Effect | |||
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ATK +10%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 100 enemy DEF when target HP is below 50% | 0 | 45 | 15s | |
ATK +15%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 110 enemy DEF when target HP is below 50% | 0 | 45 | 15s | |
ATK +20%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 120 enemy DEF when target HP is below 50% | 0 | 45 | 15s | |
ATK +25%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 130 enemy DEF when target HP is below 50% | 5 | 43 | 17s | |
ATK +30%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 140 enemy DEF when target HP is below 50% | 5 | 43 | 17s | |
ATK +35%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 150 enemy DEF when target HP is below 50% | 5 | 43 | 17s | |
ATK +40%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 160 enemy DEF when target HP is below 50% | 10 | 40 | 20s | |
ATK +50%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 170 enemy DEF when target HP is below 50% | 10 | 39 | 20s | |
ATK +60%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 180 enemy DEF when target HP is below 50% | 10 | 37 | 20s | |
ATK +70%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 200 enemy DEF when target HP is below 50% | 15 | 35 | 20s |
Skill upgrades
Base skills
Spiritshaping: Metal | ||
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When this Operator is assigned to the Workshop to process any material with a base Morale cost of 8, byproduct production chance is increased by 50% |
Catform | ||
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When this Operator is assigned to the Workshop to process any material, any recipes with Morale cost of 4 or higher have their Morale cost divided by 4 |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Luo Xiaohei's Badge | |
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Operator Luo Xiaohei has demonstrated a remarkable aptitude in penetrating enemy formations from a distance. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
LOR-Y
LOR-Y: Ball of Yarn | |||
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HP +65 ATK +25 DEF +15 |
New trait: ASPD +12 when there are 2 or more enemies within Attack Range | ||
HP +83 ATK +35 DEF +20 |
Executor-in-Training improved: Increases damage dealt to enemies with below 50% HP by 8%; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets | ||
HP +100 ATK +40 DEF +25 |
Executor-in-Training improved: Increases damage dealt to enemies with below 50% HP by 12%; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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摘自【医疗部日志】 今天是未成年小干员的体检日,虽然小朋友难免会调皮捣蛋,但和昨天来体检的那几个刺头相比,这群叽叽喳喳的小鬼头也算得上乖巧可爱。其中大部分感染者的病情尚在可控范围,很多因为病症丧失行动能力的小干员也在逐渐地恢复。 至于非感染者小干员,在经过细致系统地检查后,我们注意到了一些小朋友存在体重增加过多的现象,有些孩子曾因生长环境恶劣导致营养不良,来到岛上之后获得充足的营养补充从而体重迅速增长,这尚属合理。 但干员小黑的体重变化让我们觉得有些古怪。首先干员小黑的饮食均在合理范围内,与他同行的阿根和小白均表示近来从未见过小黑有饮食过量的行为。其次,干员小黑的运动量非常大,除去任务期间的消耗,他还有锻炼的习惯。 综合上述两点,我们认为小黑的增重现象需要进一步观察,以免有潜在的致病因素导致更多问题的产生,建议在下一周为他安排专项检测,找出相关因素。 摘自【医疗干员私人日记】 上班一天真的好疲惫,脖子好痛腰好酸,回到宿舍只想就地躺倒。 上天啊,我要什么时候才可以摆脱那些打死不配合治疗的家伙?还有那些一进来就四处乱窜的小毛头...... 想想当年毕业时,满满的使命感在胸怀,现在可好,寿命都快没了。 早上去医疗部的路上我又遇到了那只黑猫,它常会出现在那里,很多同事都会遇到它。它喜欢趴在那附近晒太阳,路过的大家想去逗它玩但它基本都不理我们,投喂罐头和零食倒是能让它理一下你。 即便它如此冷淡,但大家还是对它非常热情,最近更是大家聊天时常提及的话题。 我当然也不例外。 哪怕只是看着它埋头专心吃罐头也足以治愈我被工作折磨的身心。 我一直随身带着给它的零食,本想明天再多带一些冻干。结果一来到医疗部,就发现同事都带了罐头和零食,交流过后,才发现这几个月来,我们在互不知情的状况下,重复多次地投喂了那只黑猫。 难怪感觉它好像胖了......唉,看来明天还是给它带两只毛线球吧。 |
Changelog
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