Luo Xiaohei

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★★★★
Luo Xiaohei
Lord GuardYan
Guard.png
Lord Guard.png
Yan
Luo Xiaohei icon.png
Luo Xiaohei Elite 2 icon.png
Executor-in-Training Luo Xiaohei, here to protect his friends with all he has.
A lot of what you say flies over his head, but his heart will always take it in.
Position Melee
Tags DPS
Trait Can launch Ranged Attacks that deal 80% of normal ATK
Availability It's Been A While (Stray Animal Shelter; crossover limited)
The name of Luo Xiaohei's LOR-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
   
  
   
    
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 856 1224 1611 2040
ATK.png ATK 287 423 565 698 +30
DEF.png DEF 154 212 269 325 +25
RES.png RES 5 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 15 17
BLOCK.png Block count 2
ASPD.png Attack interval 1.3 seconds

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Broken Blade.
  • Range extended.
Prerequisites
Raise Luo Xiaohei to Level 45.
LMD
15K
Guard Chip
3
Oriron
1
Orirock Cube
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Executor-in-Training improved.
Prerequisites
Raise Luo Xiaohei to Elite 1 Level 60.
LMD
60K
Guard Chip Pack
5
Manganese Ore
15
Oriron Cluster
9

Talent

Executor-in-Training
Base.png When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +1 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets
Elite 2.png When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets

Skills

Skill-LuoXiaohei1.png
Tail Afterimage
Auto Recovery
Manual
    
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Can switch between the original state and the following state:
Attack range becomes 4 adjacent tiles, gains 20% Physical Dodge, and attacks all blocked enemies
0 10
Rank 2.png
Can switch between the original state and the following state:
Attack range becomes 4 adjacent tiles, gains 25% Physical Dodge, and attacks all blocked enemies
0 10
Rank 3.png
Can switch between the original state and the following state:
Attack range becomes 4 adjacent tiles, gains 30% Physical Dodge, and attacks all blocked enemies
0 10
Rank 4.png
Can switch between the original state and the following state:
Attack range becomes 4 adjacent tiles, ASPD +10, gains 30% Physical Dodge, and attacks all blocked enemies
0 10
Rank 5.png
Can switch between the original state and the following state:
Attack range becomes 4 adjacent tiles, ASPD +15, gains 30% Physical Dodge, and attacks all blocked enemies
0 10
Rank 6.png
Can switch between the original state and the following state:
Attack range becomes 4 adjacent tiles, ASPD +20, gains 30% Physical Dodge, and attacks all blocked enemies
0 10
Rank 7.png
Can switch between the original state and the following state:
Attack range becomes 4 adjacent tiles, ASPD +25, gains 35% Physical Dodge, and attacks all blocked enemies
0 10
Rank 8.png
Can switch between the original state and the following state:
Attack range becomes 4 adjacent tiles, ASPD +30, gains 35% Physical Dodge, and attacks all blocked enemies
0 10
Rank 9.png
Can switch between the original state and the following state:
Attack range becomes 4 adjacent tiles, ASPD +35, gains 35% Physical Dodge, and attacks all blocked enemies
0 10
Rank 10.png
Can switch between the original state and the following state:
Attack range becomes 4 adjacent tiles, ASPD +40, gains 45% Physical Dodge, and attacks all blocked enemies
0 10
Additional information
  • Luo Xiaohei cannot attack aerial enemies with Tail Afterimage, but his attacks are always treated as melee attacks (and thus not subject to his trait).
  • Contrary to the wording, Luo Xiaohei does not need to block the enemies for his attacks with Tail Afterimage to hit them. Rather, Xiaohei's attacks hit multiple targets in range equal to his block count.
Skill-LuoXiaohei2.png
Broken Blade
Auto Recovery
Manual
15 ~ 20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 100 enemy DEF when target HP is below 50% 0 45 15s
Rank 2.png
ATK +15%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 110 enemy DEF when target HP is below 50% 0 45 15s
Rank 3.png
ATK +20%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 120 enemy DEF when target HP is below 50% 0 45 15s
Rank 4.png
ATK +25%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 130 enemy DEF when target HP is below 50% 5 43 17s
Rank 5.png
ATK +30%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 140 enemy DEF when target HP is below 50% 5 43 17s
Rank 6.png
ATK +35%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 150 enemy DEF when target HP is below 50% 5 43 17s
Rank 7.png
ATK +40%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 160 enemy DEF when target HP is below 50% 10 40 20s
Rank 8.png
ATK +50%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 170 enemy DEF when target HP is below 50% 10 39 20s
Rank 9.png
ATK +60%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 180 enemy DEF when target HP is below 50% 10 37 20s
Rank 10.png
ATK +70%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 200 enemy DEF when target HP is below 50% 15 35 20s

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Ester
4
Rank 4.png
Skill Summary - 2
3
Oriron
2
Rank 5.png
Skill Summary - 2
3
Polyketon
2
Rank 6.png
Skill Summary - 2
3
Orirock Cluster
3
Rank 7.png
Skill Summary - 3
4
Coagulating Gel
2
Rank 8.png
Tail Afterimage
Skill Summary - 3
2
Polymerized Gel
1
Orirock Cluster
6
Broken Blade
Skill Summary - 3
2
Incandescent Alloy Block
1
Compound Cutting Fluid
3
Rank 9.png
Tail Afterimage
Skill Summary - 3
4
RMA70-24
2
Manganese Trihydrate
2
Broken Blade
Skill Summary - 3
4
Crystalline Circuit
2
Polymerized Gel
2
Rank 10.png
Tail Afterimage
Skill Summary - 3
6
D32 Steel
2
Polymerized Gel
2
Broken Blade
Skill Summary - 3
6
Crystalline Electronic Unit
2
Orirock Concentration
2

Base skills

Skill-ws lolxh.png Spiritshaping: Metal
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process any material with a base Morale cost of 8, byproduct production chance is increased by 50%
Skill-ws cost lolxh.png Catform
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process any material, any recipes with Morale cost of 4 or higher have their Morale cost divided by 4

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Luo Xiaohei's Badge
Module Badge.png
Lord Guard.png
Operator Luo Xiaohei has demonstrated a remarkable aptitude in penetrating enemy formations from a distance.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

LOR-Y

LOR-Y module.png LOR-Y: Ball of Yarn
Ball of Yarn.png
Stage 1
HP +65
ATK +25
DEF +15
New trait:
ASPD +12 when there are 2 or more enemies within Attack Range
Stage 2
HP +83
ATK +35
DEF +20
Executor-in-Training improved:
Increases damage dealt to enemies with below 50% HP by 8%; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets
Stage 3
HP +100
ATK +40
DEF +25
Executor-in-Training improved:
Increases damage dealt to enemies with below 50% HP by 12%; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Luo Xiaohei, and unleash Broken Blade at least 1 time in each battle
  2. Clear Side Story IW-4 with a 3-star rating; You must deploy your own Luo Xiaohei, and can only include 6 other Operators as members
  • Complete both of Luo Xiaohei's LOR-Y Module Missions.
  • Raise Luo Xiaohei to Elite 2 Level 40.
  • Have at least 100% Trust with Luo Xiaohei.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
Integrated Device
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
Oriron Cluster
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Orirock Cluster
6
LMD
30K
Description
摘自【医疗部日志】
今天是未成年小干员的体检日,虽然小朋友难免会调皮捣蛋,但和昨天来体检的那几个刺头相比,这群叽叽喳喳的小鬼头也算得上乖巧可爱。其中大部分感染者的病情尚在可控范围,很多因为病症丧失行动能力的小干员也在逐渐地恢复。
至于非感染者小干员,在经过细致系统地检查后,我们注意到了一些小朋友存在体重增加过多的现象,有些孩子曾因生长环境恶劣导致营养不良,来到岛上之后获得充足的营养补充从而体重迅速增长,这尚属合理。
但干员小黑的体重变化让我们觉得有些古怪。首先干员小黑的饮食均在合理范围内,与他同行的阿根和小白均表示近来从未见过小黑有饮食过量的行为。其次,干员小黑的运动量非常大,除去任务期间的消耗,他还有锻炼的习惯。
综合上述两点,我们认为小黑的增重现象需要进一步观察,以免有潜在的致病因素导致更多问题的产生,建议在下一周为他安排专项检测,找出相关因素。

摘自【医疗干员私人日记】
上班一天真的好疲惫,脖子好痛腰好酸,回到宿舍只想就地躺倒。
上天啊,我要什么时候才可以摆脱那些打死不配合治疗的家伙?还有那些一进来就四处乱窜的小毛头......
想想当年毕业时,满满的使命感在胸怀,现在可好,寿命都快没了。
早上去医疗部的路上我又遇到了那只黑猫,它常会出现在那里,很多同事都会遇到它。它喜欢趴在那附近晒太阳,路过的大家想去逗它玩但它基本都不理我们,投喂罐头和零食倒是能让它理一下你。
即便它如此冷淡,但大家还是对它非常热情,最近更是大家聊天时常提及的话题。
我当然也不例外。
哪怕只是看着它埋头专心吃罐头也足以治愈我被工作折磨的身心。
我一直随身带着给它的零食,本想明天再多带一些冻干。结果一来到医疗部,就发现同事都带了罐头和零食,交流过后,才发现这几个月来,我们在互不知情的状况下,重复多次地投喂了那只黑猫。
难怪感觉它好像胖了......唉,看来明天还是给它带两只毛线球吧。

Changelog