Enforcer

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Push Stroker SpecialistLaterano
Specialist.png
Push Stroker Specialist.png
Laterano
Enforcer icon.png
Enforcer Elite 2 icon.png
Enforcer Skin 1 icon.png
Enforcer, executor of the Laterano Notarial Hall, will mediate all disputes for you.
His only trick is having enough patience.
Position Melee
Tags Shift, Crowd-Control
Trait Can attack all blocked enemies[note 1]
Can be deployed on Ranged Tiles
Availability Guide Ahead (Notarial Tasks); [CN] Record Restoration

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 825 1147 1510 1937 +350
ATK.png ATK 285 396 528 653
DEF.png DEF 158 240 316 381 +35
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 20 22
BLOCK.png Block count 2
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Precise Aim
Potential 6.png
DP cost -1
Total Cost
Enforcer's Token
5
OR
Epic Specialist Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Precise Aim.
  • New skill: Staggering Shot.
Prerequisites
Raise Enforcer to Level 50.
LMD
20K
Specialist Chip
4
Orirock Cube
8
Sugar
2
Elite 2.png Elite 2
Prerequisites
Raise Enforcer to Elite 1 Level 70.
LMD
120K
Specialist Dualchip
3
Polymerized Gel
8
Compound Cutting Fluid
12

Talent

Precise Aim
Elite 1.png Ignores 90 DEF when attacking enemies with a weight greater than or equal to 3
Elite 1.pngPotential 5.png Ignores 110 (+20) DEF when attacking enemies with a weight greater than or equal to 3
Elite 2.png Ignores 180 DEF when attacking enemies with a weight greater than or equal to 3
Elite 2.pngPotential 5.png Ignores 200 (+20) DEF when attacking enemies with a weight greater than or equal to 3

Skills

Skill-Enforcer1.png
Deterring Shot
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack pushes the target towards the attack direction slightly, stunning it for 1.2 seconds if the target collides with High Ground. 0 6
Rank 2.png
The next attack pushes the target towards the attack direction slightly, stunning it for 1.3 seconds if the target collides with High Ground. 0 6
Rank 3.png
The next attack pushes the target towards the attack direction slightly, stunning it for 1.4 seconds if the target collides with High Ground. 0 6
Rank 4.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.4 seconds if the target collides with High Ground. 0 6
Rank 5.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.5 seconds if the target collides with High Ground. 0 6
Rank 6.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.6 seconds if the target collides with High Ground. 0 6
Rank 7.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.7 seconds if the target collides with High Ground. 0 6
Rank 8.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.8 seconds if the target collides with High Ground. 0 6
Rank 9.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.9 seconds if the target collides with High Ground. 0 6
Rank 10.png
The next attack pushes the target towards the attack direction significantly, stunning it for 2 seconds if the target collides with High Ground. 0 5
Additional information
Deterring Shot's push has a force of 0/0/0/1/1/1/1/1/1/2.
Skill-Enforcer2.png
Staggering Shot
Auto Recovery
Manual
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.6 seconds (the stun duration is increased to 2.7 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.6 seconds. 0 22
Rank 2.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.7 seconds (the stun duration is increased to 2.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.7 seconds. 0 22
Rank 3.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.8 seconds (the stun duration is increased to 2.9 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.8 seconds. 0 22
Rank 4.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds. 0 21
Rank 5.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2 seconds (the stun duration is increased to 3.1 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2 seconds. 0 21
Rank 6.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2.1 seconds (the stun duration is increased to 3.2 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.1 seconds. 0 21
Rank 7.png
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds. 0 20
Rank 8.png
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.3 seconds (the stun duration is increased to 3.6 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.3 seconds. 0 19
Rank 9.png
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.4 seconds (the stun duration is increased to 3.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.4 seconds. 0 18
Rank 10.png
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.5 seconds (the stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.5 seconds. 0 17
Additional information
  • Staggering Shot's push has a force of 1/1/1/1/1/1/2/2/2/3.
  • The enemies will be Stunned for a very small period when hit by Staggering Shot.
  • The enemy collision has a radius of 0.33 tiles.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
RMA70-12
3
Rank 7.png
Skill Summary - 3
6
Crystalline Component
3
Semi-Synthetic Solvent
3
Rank 8.png
Deterring Shot
Skill Summary - 3
5
Crystalline Circuit
3
Coagulating Gel
1
Staggering Shot
Skill Summary - 3
5
Cutting Fluid Solution
3
Integrated Device
3
Rank 9.png
Deterring Shot
Skill Summary - 3
6
Optimized Device
3
Oriron Block
3
Staggering Shot
Skill Summary - 3
6
White Horse Kohl
3
Keton Colloid
5
Rank 10.png
Deterring Shot
Skill Summary - 3
10
Bipolar Nanoflake
4
Cutting Fluid Solution
4
Staggering Shot
Skill Summary - 3
10
Polymerization Preparation
4
Incandescent Alloy Block
4

Base skills

Skill-meet spd1.png Clue Search α
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Skill-meet spd&cost.png Logical Deduction
Replaces Clue Search α
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour by 2

Operator Modules

Original

Original module.png Original: Enforcer's Badge
Module Badge.png
Push Stroker Specialist.png
Operator Enforcer has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

PUS-X

PUS-X module.png PUS-X: Heaven, Here, Now
Heaven, Here, Now.png
Stage 1
HP +170
ATK +45
Trait improved:
Simultaneously attacks all blocked enemies[note 1]
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Stage 2
HP +215
ATK +54
Precise Aim improved:
Ignores 250 DEF when attacking enemies with a weight greater than or equal to 3
Stage 3
HP +240
ATK +60
Precise Aim improved:
Ignores 280 DEF when attacking enemies with a weight greater than or equal to 3
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Enforcer, and unleash Staggering Shot at least 2 times in each battle
  2. Clear Side Story GA-EX-1 with a 3-star rating; You must deploy your own Enforcer, and cause at least 3 Pathfinder Sagittarius Prefects[sic] to fall in a pit
  • Complete both of Enforcer's PUS-X Module Missions.
  • Raise Enforcer to Elite 2 Level 50.
  • Have at least 100% Trust with Enforcer.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Grindstone Pentahydrate
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Oriron Block
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
White Horse Kohl
5
LMD
60K
Description
"You want to work at my patisserie? A Notarial Hall executor?!"
"Yes."
......
No matter the reason Ezell gives, the patisserie owner finds it hard to comprehend why an executor wants to do this of all things. Still, Laterano's Sankta are famed for doing as they please, and he has no reason to refuse, so the patisserie is where he lets Ezell be.
At first, Ezell's work is rough around the edges, clearly too stiff in copying what he sees. He unfailingly takes down all the necessary ingredients, amounts, ratios, and methods in his notebook.
Some, of course, are floored to recognize what Ezell is. There's even speculation that some major case is developing–why else would a Notarial Hall executor go into hiding here, like this? Still, the week ends without anything of note. And just like at the Notarial Hall, Ezell is never late. But no matter how busy the shop is, he never works overtime, always punctual to clock out.
"Cecelia, I'm home. Here, cookies."
"Thanks, Mister Ezell!"
"They're really good! Mister Ezell, did you make them?"
"Mm-hm. In a few more days, once I've made the preparations, we'll head out to see your papà."
"Okay!"
......
"What? You're quitting, right now? *sigh* You've put so much effort into learning patisserie, you know. Even taught you my secret recipe, hahaha."
"I'm sorry."
......
"Ezell, the intel you need's all here."
"Thank you, Richele."
"Once you're checked in at Rhodes Island, got an idea of where you're going next?"
"Hmm... based on our present intel, I think I do, roughly.
"Let's go, Cecelia."
......
If you took a look through the notebook Ezell carries, you'd find it crammed full of things you'd expect from someone like him. Notes on his work, timetables, coffee brewing instructions, etc.
But on one page, in immature handwriting, is "I want to eat Lateran sweets," contrasted by a dessert recipe below in Ezell's script.
"They'd be hard to find in any stores after leaving Laterano, and would spoil on the way if prepared in bulk beforehand, so the best plan was to learn to make them myself."
"I know how implausible leaving Laterano to find a Sarkaz is, given the current circumstances. I have enough faith to stay by Cecelia's side the whole way, but I know that for her, the journey to come will reveal itself to be an ordeal like nothing else."
"So I've told her that whenever she wants to do something, she can write in this book. No matter how unrealistic, I'll earnestly plan it out, execute it, and achieve it. So that on this journey, Cecelia's heart remains ever filled with hope."
Thus explains Ezell.
"Ah! Cecelia, wait!"
"That's black coffee! You won't grow big if you drink that!"

Notes

  1. 1.0 1.1 Contrary to the wording, Enforcer does not actually need to block the enemies for his attacks to hit them. Rather, Enforcer's attacks hit multiple targets within range equal to his block count.

Changelog