Enforcer
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★★★★★ Enforcer
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Enforcer, executor of the Laterano Notarial Hall, will mediate all disputes for you. His only trick is having enough patience. | |||||||
Position | Melee | |||||||
Tags | Shift, Crowd-Control | |||||||
Trait | Can attack all blocked enemies[note 1] Can be deployed on Ranged Tiles | |||||||
Availability | Guide Ahead (Notarial Tasks); [CN] Record Restoration |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 825 | 1147 | 1510 | 1937 | +350 |
ATK | 285 | 396 | 528 | 653 | – |
DEF | 158 | 240 | 316 | 381 | +35 |
RES | 0 | N/A | |||
Redeployment time | 80 seconds | ||||
DP cost | 20 | 22 | |||
Block count | 2 | ||||
Attack interval | 1.2 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
DP cost -1 | |
Improves Precise Aim | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Enforcer to Level 50. |
Elite 2 |
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Prerequisites |
Raise Enforcer to Elite 1 Level 70. |
Talent
Precise Aim | |
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Ignores 90 DEF when attacking enemies with a weight greater than or equal to 3 | |
Ignores 110 (+20) DEF when attacking enemies with a weight greater than or equal to 3 | |
Ignores 180 DEF when attacking enemies with a weight greater than or equal to 3 | |
Ignores 200 (+20) DEF when attacking enemies with a weight greater than or equal to 3 |
Skills
Deterring Shot Auto Recovery Auto |
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Level | Effect | |||
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The next attack pushes the target towards the attack direction slightly, stunning it for 1.2 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction slightly, stunning it for 1.3 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction slightly, stunning it for 1.4 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.4 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.5 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.6 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.7 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.8 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction moderately, stunning it for 1.9 seconds if the target collides with High Ground. | 0 | 6 | – | |
The next attack pushes the target towards the attack direction significantly, stunning it for 2 seconds if the target collides with High Ground. | 0 | 5 | – | |
Additional information | ||||
Deterring Shot's push has a force of 0/0/0/1/1/1/1/1/1/2. |
Staggering Shot Auto Recovery Manual |
■□□ |
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Level | Effect | |||
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Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.6 seconds (the stun duration is increased to 2.7 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.6 seconds. | 0 | 22 | – | |
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.7 seconds (the stun duration is increased to 2.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.7 seconds. | 0 | 22 | – | |
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.8 seconds (the stun duration is increased to 2.9 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.8 seconds. | 0 | 22 | – | |
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds. | 0 | 21 | – | |
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2 seconds (the stun duration is increased to 3.1 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2 seconds. | 0 | 21 | – | |
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2.1 seconds (the stun duration is increased to 3.2 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.1 seconds. | 0 | 21 | – | |
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds. | 0 | 20 | – | |
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.3 seconds (the stun duration is increased to 3.6 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.3 seconds. | 0 | 19 | – | |
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.4 seconds (the stun duration is increased to 3.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.4 seconds. | 0 | 18 | – | |
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.5 seconds (the stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.5 seconds. | 0 | 17 | – | |
Additional information | ||||
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Skill upgrades
Base skills
Clue Search α | ||
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When this Operator is assigned to the Reception Room, Clue search speed increases by 10% |
Logical Deduction Replaces Clue Search α
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When this Operator is assigned to the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour by 2 |
Operator Modules
Original
Original: Enforcer's Badge | |
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Operator Enforcer has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
PUS-X
PUS-X: Heaven, Here, Now | |||
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HP +170 ATK +45 |
Trait improved: Simultaneously attacks all blocked enemies[note 1] Can be deployed on ranged tiles, and refunds half the DP cost of this deployment | ||
HP +215 ATK +54 |
Precise Aim improved: Ignores 250 DEF when attacking enemies with a weight greater than or equal to 3 | ||
HP +240 ATK +60 |
Precise Aim improved: Ignores 280 DEF when attacking enemies with a weight greater than or equal to 3 |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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"You want to work at my patisserie? A Notarial Hall executor?!" "Yes." ...... No matter the reason Ezell gives, the patisserie owner finds it hard to comprehend why an executor wants to do this of all things. Still, Laterano's Sankta are famed for doing as they please, and he has no reason to refuse, so the patisserie is where he lets Ezell be. At first, Ezell's work is rough around the edges, clearly too stiff in copying what he sees. He unfailingly takes down all the necessary ingredients, amounts, ratios, and methods in his notebook. Some, of course, are floored to recognize what Ezell is. There's even speculation that some major case is developing–why else would a Notarial Hall executor go into hiding here, like this? Still, the week ends without anything of note. And just like at the Notarial Hall, Ezell is never late. But no matter how busy the shop is, he never works overtime, always punctual to clock out. "Cecelia, I'm home. Here, cookies." "Thanks, Mister Ezell!" "They're really good! Mister Ezell, did you make them?" "Mm-hm. In a few more days, once I've made the preparations, we'll head out to see your papà." "Okay!" ...... "What? You're quitting, right now? *sigh* You've put so much effort into learning patisserie, you know. Even taught you my secret recipe, hahaha." "I'm sorry." ...... "Ezell, the intel you need's all here." "Thank you, Richele." "Once you're checked in at Rhodes Island, got an idea of where you're going next?" "Hmm... based on our present intel, I think I do, roughly. "Let's go, Cecelia." ...... If you took a look through the notebook Ezell carries, you'd find it crammed full of things you'd expect from someone like him. Notes on his work, timetables, coffee brewing instructions, etc. But on one page, in immature handwriting, is "I want to eat Lateran sweets," contrasted by a dessert recipe below in Ezell's script. "They'd be hard to find in any stores after leaving Laterano, and would spoil on the way if prepared in bulk beforehand, so the best plan was to learn to make them myself." "I know how implausible leaving Laterano to find a Sarkaz is, given the current circumstances. I have enough faith to stay by Cecelia's side the whole way, but I know that for her, the journey to come will reveal itself to be an ordeal like nothing else." "So I've told her that whenever she wants to do something, she can write in this book. No matter how unrealistic, I'll earnestly plan it out, execute it, and achieve it. So that on this journey, Cecelia's heart remains ever filled with hope." Thus explains Ezell. "Ah! Cecelia, wait!" "That's black coffee! You won't grow big if you drink that!" |
Notes
Changelog
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