Enforcer

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Enforcer, executor of the Laterano Notarial Hall, will mediate all disputes for you.
His only trick is having enough patience.
Class Specialist.png Specialist
Branch Push Stroker Specialist.png Push Stroker
Faction Laterano.png Laterano
Position Melee
Tags Shift, Crowd-Control
Trait Can attack all blocked enemies
Can be deployed on Ranged Tiles
How to obtain Guide Ahead – Notarial Tasks; Record Restoration
Enforcer
Base
Elite 2
Paper Wing
Enforcer.png
Enforcer Elite 2.png
Enforcer Skin 1.png
Real name
Ezell Pastore
  • SCN: 艾泽尔·帕斯托莱
  • TCN: 艾澤爾·帕斯托萊
  • JP: エゼル・パストーレ
  • KR: 에젤 파스톨레
Internal name
char_4036_forcer
In Other Languages
Simplified Chinese
见行者
Traditional Chinese
見行者
Japanese
エンフォーサー
Korean
인포서
Character Information
File no.
LT10
Operator Record
Paradox Simulation
Illustrator
Chuzenji
Japanese CV
Kensho Ono
Chinese CV
Du Guangyi
English CV
Chase Brown
Korean CV
Shin Yong-woo
Basic Info
Gender
Male
Combat Experience
Half a year
Place of Birth
Date of Birth
January 30th
Race
Height
176 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Excellent
Originium Arts Assimilation
Standard
Other Information
Affiliation
Laterano Notarial Hall
Rank
Junior Executor

Stats[edit]

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 825 1147 1510 1937 +350
ATK.png ATK 285 396 528 653
DEF.png DEF 158 240 316 381 +35
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 20 22
BLOCK.png Block count 2
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Precise Aim
Potential 6.png
DP cost -1
Total Cost
Enforcer's Token.png
5
OR
Epic Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Precise Aim.
  • New skill: Staggering Shot.

Raise Enforcer to Level 50.
LMD.png
20K
Specialist Chip.png
4
Orirock Cube.png
8
Sugar.png
2
Elite 2.png Elite 2
Raise Enforcer to Elite 1 Level 70.
LMD.png
120K
Specialist Dualchip.png
3
Polymerized Gel.png
8
Compound Cutting Fluid.png
12

Talent[edit]

Precise Aim
Elite 1.png Ignores 90 DEF when attacking enemies with a weight greater than or equal to 3
Elite 1.pngPotential 5.png Ignores 110 (+20) DEF when attacking enemies with a weight greater than or equal to 3
Elite 2.png Ignores 180 DEF when attacking enemies with a weight greater than or equal to 3
Elite 2.pngPotential 5.png Ignores 200 (+20) DEF when attacking enemies with a weight greater than or equal to 3

Skills[edit]

Skill-Enforcer1.png
Deterring Shot
Auto Recovery
Auto
Click to show/hide the information for Deterring Shot
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
The next attack pushes the target towards the attack direction slightly, stunning it for 1.2 seconds if the target collides with High Ground. 0 6
Rank 2.png
The next attack pushes the target towards the attack direction slightly, stunning it for 1.3 seconds if the target collides with High Ground. 0 6
Rank 3.png
The next attack pushes the target towards the attack direction slightly, stunning it for 1.4 seconds if the target collides with High Ground. 0 6
Rank 4.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.4 seconds if the target collides with High Ground. 0 6
Rank 5.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.5 seconds if the target collides with High Ground. 0 6
Rank 6.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.6 seconds if the target collides with High Ground. 0 6
Rank 7.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.7 seconds if the target collides with High Ground. 0 6
Rank 8.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.8 seconds if the target collides with High Ground. 0 5
Rank 9.png
The next attack pushes the target towards the attack direction moderately, stunning it for 1.9 seconds if the target collides with High Ground. 0 5
Rank 10.png
The next attack pushes the target towards the attack direction significantly, stunning it for 2 seconds if the target collides with High Ground. 0 5
Additional information
Deterring Shot's push has a force of 0/0/0/1/1/1/1/1/1/2.
Skill-Enforcer2.png
Staggering Shot
Auto Recovery
Manual
  
Click to show/hide the information for Staggering Shot
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.6 seconds (the stun duration is increased to 2.7 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.6 seconds. 0 22
Rank 2.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.7 seconds (the stun duration is increased to 2.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.7 seconds. 0 22
Rank 3.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.8 seconds (the stun duration is increased to 2.9 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.8 seconds. 0 22
Rank 4.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds. 0 21
Rank 5.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2 seconds (the stun duration is increased to 3.1 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2 seconds. 0 21
Rank 6.png
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2.1 seconds (the stun duration is increased to 3.2 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.1 seconds. 0 21
Rank 7.png
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds. 0 20
Rank 8.png
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.3 seconds (the stun duration is increased to 3.6 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.3 seconds. 0 19
Rank 9.png
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.4 seconds (the stun duration is increased to 3.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.4 seconds. 0 18
Rank 10.png
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.5 seconds (the stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.5 seconds. 0 17
Additional information
  • Staggering Shot's push has a force of 1/1/1/1/1/1/2/2/2/3.
  • The enemy collision has a radius of 0.33 tiles.
  • Staggering Shot will not be changed into a radial push even if the enemy fulfills the conditions, and will always be a directional push.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Ester.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Oriron.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyketon.png
4
Rank 6.png
Skill Summary Volume 2.png
6
RMA70-12.png
3
Rank 7.png
Skill Summary Volume 3.png
6
Crystalline Component.png
3
Semi-Synthetic Solvent.png
3
Rank 8.png
Deterring Shot
Skill Summary Volume 3.png
5
Crystalline Circuit.png
3
Coagulating Gel.png
1
Staggering Shot
Skill Summary Volume 3.png
5
Cutting Fluid Solution.png
3
Integrated Device.png
3
Rank 9.png
Deterring Shot
Skill Summary Volume 3.png
6
Optimized Device.png
3
Oriron Block.png
3
Staggering Shot
Skill Summary Volume 3.png
6
White Horse Kohl.png
3
Keton Colloid.png
5
Rank 10.png
Deterring Shot
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Cutting Fluid Solution.png
4
Staggering Shot
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Incandescent Alloy Block.png
4

Base skills[edit]

Skill-meet spd1.pngClue Search α
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Skill-meet spd&cost.pngLogical Deduction
Replaces Clue Search α
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour by 2

Operator Modules[edit]

Original module.png Original: Enforcer's Badge (click to show/hide the information)
Module Badge.png
Push Stroker Specialist.png
Operator Enforcer has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
PUS-X module.png PUS-X: Heaven, Here, Now (click to show/hide the information)
Heaven, Here, Now.png
Stage 1
HP +170
ATK +45
Trait improved:
Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Stage 2
HP +215
ATK +54
Precise Aim improved:
Ignores 250 DEF when attacking enemies with a weight greater than or equal to 3
Stage 3
HP +240
ATK +60
Precise Aim improved:
Ignores 280 DEF when attacking enemies with a weight greater than or equal to 3
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Enforcer, and unleash Staggering Shot at least 2 times in each battle
  2. Clear Side Story GA-EX-1 with a 3-star rating; You must deploy your own Enforcer, and cause at least 3 Pathfinder Sagittarius Prefects[sic] to fall in a pit
PrerequisitesStage 1
  • Complete both of Enforcer's PUS-X Module Missions.
  • Raise Enforcer to Elite 2 Level 50.
Module Data Block.png
2
Grindstone Pentahydrate.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Enforcer.
Module Data Block.png
2
Data Supplement Stick.png
20
Oriron Block.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Enforcer.
Module Data Block.png
2
Data Supplement Instrument.png
8
White Horse Kohl.png
5
LMD.png
60K
Description
"You want to work at my patisserie? A Notarial Hall executor?!"
"Yes."
......
No matter the reason Ezell gives, the patisserie owner finds it hard to comprehend why an executor wants to do this of all things. Still, Laterano's Sankta are famed for doing as they please, and he has no reason to refuse, so the patisserie is where he lets Ezell be.
At first, Ezell's work is rough around the edges, clearly too stiff in copying what he sees. He unfailingly takes down all the necessary ingredients, amounts, ratios, and methods in his notebook.
Some, of course, are floored to recognize what Ezell is. There's even speculation that some major case is developing–why else would a Notarial Hall executor go into hiding here, like this? Still, the week ends without anything of note. And just like at the Notarial Hall, Ezell is never late. But no matter how busy the shop is, he never works overtime, always punctual to clock out.
"Cecelia, I'm home. Here, cookies."
"Thanks, Mister Ezell!"
"They're really good! Mister Ezell, did you make them?"
"Mm-hm. In a few more days, once I've made the preparations, we'll head out to see your papà."
"Okay!"
......
"What? You're quitting, right now? *sigh* You've put so much effort into learning patisserie, you know. Even taught you my secret recipe, hahaha."
"I'm sorry."
......
"Ezell, the intel you need's all here."
"Thank you, Richele."
"Once you're checked in at Rhodes Island, got an idea of where you're going next?"
"Hmm... based on our present intel, I think I do, roughly.
"Let's go, Cecelia."
......
If you took a look through the notebook Ezell carries, you'd find it crammed full of things you'd expect from someone like him. Notes on his work, timetables, coffee brewing instructions, etc.
But on one page, in immature handwriting, is "I want to eat Lateran sweets," contrasted by a dessert recipe below in Ezell's script.
"They'd be hard to find in any stores after leaving Laterano, and would spoil on the way if prepared in bulk beforehand, so the best plan was to learn to make them myself."
"I know how implausible leaving Laterano to find a Sarkaz is, given the current circumstances. I have enough faith to stay by Cecelia's side the whole way, but I know that for her, the journey to come will reveal itself to be an ordeal like nothing else."
"So I've told her that whenever she wants to do something, she can write in this book. No matter how unrealistic, I'll earnestly plan it out, execute it, and achieve it. So that on this journey, Cecelia's heart remains ever filled with hope."
Thus explains Ezell.
"Ah! Cecelia, wait!"
"That's black coffee! You won't grow big if you drink that!"

Changelog[edit]