Humus

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Reaper GuardRhodes Island
Guard.png
Reaper Guard.png
Rhodes Island
Humus icon.png
Humus Elite 2 icon.png
Waste management expert Humus firmly believes that everyone and everything has a purpose.
Capable of fixing everything other than his unkempt appearance.
Position Melee
Tags DPS, Survival
Trait Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count
Availability Headhunting

Stats

Range

     
    
     

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 882 1225 1612 2150
ATK.png ATK 275 393 511 616 +30
DEF.png DEF 194 266 342 403 +30
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 18 19 21
BLOCK.png Block count 1 2
ASPD.png Attack interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +35
Potential 5.png
Improves Re-recycle
Potential 6.png
DP cost -1
Total Cost
Humus's Token
5
OR
Rare Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New talent: Re-recycle.
  • New skill: Efficient Processing.
Prerequisites
Raise Humus to Level 45.
LMD
15K
Guard Chip
3
Orirock Cube
1
Device
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Re-recycle improved.
  • Operator Modules available.
Prerequisites
Raise Humus to Elite 1 Level 60.
LMD
60K
Guard Chip Pack
5
RMA70-12
11
Sugar Pack
12

Talent

Re-recycle
Elite 1.png Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 60% of Max HP
Elite 1.pngPotential 5.png Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 64% (+4%) of Max HP
Elite 2.png Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 100% of Max HP
Elite 2.pngPotential 5.png Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 104% (+4%) of Max HP
Additional information
The Barrier takes precedence over other damage mitigation effects and is applied through a persistent buff (which allows the Barrier to be restored in the event it is depleted).
  • The Barrier's damage absorption will not be adjusted to account for changes in Humus' maximum HP while he is deployed, but the absorption cap will; if the current absorption exceeds the current cap, the Barrier cannot be recovered.
  • The overhealing from Humus' trait takes precedence over other sources of overhealing to increase the Barrier's damage absorption.

Skills

Skill-Humus1.png
Solid Waste Cutting
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Increases the ATK of the next attack to 160% and recovers 50 HP 0 5
Rank 2.png
Increases the ATK of the next attack to 170% and recovers 50 HP 0 5
Rank 3.png
Increases the ATK of the next attack to 180% and recovers 50 HP 0 5
Rank 4.png
Increases the ATK of the next attack to 190% and recovers 60 HP 0 4
Rank 5.png
Increases the ATK of the next attack to 200% and recovers 60 HP 0 4
Rank 6.png
Increases the ATK of the next attack to 210% and recovers 60 HP 0 4
Rank 7.png
Increases the ATK of the next attack to 220% and recovers 80 HP 0 3
Rank 8.png
Increases the ATK of the next attack to 230% and recovers 80 HP 0 3
Rank 9.png
Increases the ATK of the next attack to 240% and recovers 80 HP 0 3
Rank 10.png
Increases the ATK of the next attack to 250% and recovers 80 HP 0 3
Skill-Humus2.png
Efficient Processing
Auto Recovery
Manual
20 ~ 25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Block +1, gains Vigor effect of +15% ATK when over 50% HP; effect doubles when over 80% HP 15 55 20s
Rank 2.png
Block +1, gains Vigor effect of +18% ATK when over 50% HP; effect doubles when over 80% HP 15 55 20s
Rank 3.png
Block +1, gains Vigor effect of +21% ATK when over 50% HP; effect doubles when over 80% HP 15 55 20s
Rank 4.png
Block +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP 20 50 20s
Rank 5.png
Block +1, gains Vigor effect of +28% ATK when over 50% HP; effect doubles when over 80% HP 20 50 20s
Rank 6.png
Block +1, gains Vigor effect of +32% ATK when over 50% HP; effect doubles when over 80% HP 20 50 20s
Rank 7.png
Block +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP 25 45 25s
Rank 8.png
Block +1, gains Vigor effect of +39% ATK when over 50% HP; effect doubles when over 80% HP 26 45 25s
Rank 9.png
Block +1, gains Vigor effect of +42% ATK when over 50% HP; effect doubles when over 80% HP 28 45 25s
Rank 10.png
Block +1, gains Vigor effect of +45% ATK when over 50% HP; effect doubles when over 80% HP 30 45 25s

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Device
2
Rank 4.png
Skill Summary - 2
3
Orirock Cube
2
Rank 5.png
Skill Summary - 2
3
Sugar
3
Rank 6.png
Skill Summary - 2
3
Grindstone
2
Rank 7.png
Skill Summary - 3
4
Polyester Pack
3
Rank 8.png
Solid Waste Cutting
Skill Summary - 3
2
Crystalline Circuit
1
Manganese Ore
4
Efficient Processing
Skill Summary - 3
2
Polymerized Gel
1
Compound Cutting Fluid
4
Rank 9.png
Solid Waste Cutting
Skill Summary - 3
4
Cutting Fluid Solution
2
Oriron Block
2
Efficient Processing
Skill Summary - 3
4
Refined Solvent
2
Keton Colloid
2
Rank 10.png
Solid Waste Cutting
Skill Summary - 3
6
Bipolar Nanoflake
2
RMA70-24
2
Efficient Processing
Skill Summary - 3
6
D32 Steel
2
Crystalline Circuit
2

Base skills

Skill-ws p3.png Just Fix It
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%
Skill-ws rub.png Waste Not
Elite 1.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials with a base Morale cost of 2 Morale, byproduct production chance is increased by 40%

Operator Modules

Original

Original module.png Original: Humus's Badge
Module Badge.png
Reaper Guard.png
Operator Humus has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

REA-X

REA-X module.png REA-X: Badlands Exotic Toolkit
Badlands Exotic Toolkit.png
Stage 1
HP +100
ATK +10
DEF +14
Trait improved:
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Stage 2
HP +150
ATK +15
DEF +22
Re-recycle improved:
Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 100% of Max HP; +5% DEF while this Barrier is active
Stage 3
HP +200
ATK +20
DEF +30
Re-recycle improved:
Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 100% of Max HP; +8% DEF while this Barrier is active
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Humus, and unleash Efficient Processing at least 1 time in each battle
  2. Clear Main Theme 7-8 with a 3-star rating; You must deploy your own Humus, and only Melee Operators are allowed for the remaining members
  • Complete both of Humus's REA-X Module Missions.
  • Raise Humus to Elite 2 Level 40.
  • Have at least 100% Trust with Humus.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
Incandescent Alloy
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
Semi-Synthetic Solvent
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Polyester Pack
6
LMD
30K
Description
This is a story from when Humus just came aboard.
Hearing they'd gotten a waste processing station's foreman from the Columbian frontier, several operators from Engineering had their curiosities piqued, wanting to see if someone with that kind of work experience had any special skills.
When Humus checked in at Engineering, carrying his heap of trustworthy tools, clearly used for years, everyone present had quite the scare.
Firstly, the box used to carry them was intimidatingly huge–only someone used to rough work like Humus could carry that thing about by one hand. Secondly, aside from the usual tools was a smorgasbord of bizarrely-shaped wonders whose usages were unclear, enough to perplex anyone who saw them.
Fortunately, Humus is the type who's happy to share. Over the next few hours, Engineering's operators gained a considerable boost to their knowledge.
"This one's a multifunction remote control, with a lot of leeway for remodeling. Just do this... this... reassemble it quickly, and it'll transform from a TV remote to an RC detonator. It's high-power, has a huge effective range, and it's a treat to use."
"This one's basically just an average hand cranked dynamo, but with a little souped-up functionality–it can generate electricity while it threshes corn or maybe peels potatoes. We were constantly out of power at the processing station, after all, and usually we only had corn or potatoes to eat."
"As for this sickle, I made it out of a car door I pulled off. That car was a real funny one–after it came in written off, we had to shelve it for forever because it was just too rugged, and tearing the thing apart took some massive effort. I made the sickle's form overkill enough so if I pull it out and it scares people off, then that's one less pointless fight."
It so happened that moments after the conclusion of this eye-opening equipment seminar, the bell sounded for dinnertime. Completely dazed, the operators of Engineering were itching to take this out-of-the-ordinary new colleague to the canteen for the welcome party they'd set up in advance. At the table, Humus told his curious coworkers a few stories, of people and things out on the frontier that in his eyes were just everyday life. Yet it was only after his captive audience had finished taking in his stories that they realized why Humus had the skillset that he did.
The frontier's not a place you survive with just the average Joe's common sense.

Changelog