
★★★★
Humus |
![]()
![]() Waste management expert Humus firmly believes that everyone and everything has a purpose. Capable of fixing everything other than his unkempt appearance. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS, Survival | |
Trait | Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count | |
How to obtain | Headhunting |
Operator | File | Overview | Dialogue | Gallery |
□
■□
□ |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|
![]() |
882 | 1225 | 1612 | 2150 | – |
![]() |
275 | 393 | 511 | 616 | +30 |
![]() |
194 | 266 | 342 | 403 | +30 |
![]() |
0 | N/A | |||
![]() |
70 seconds | ||||
![]() |
18 | 19 | 21 | ||
![]() |
1 | 2 | |||
![]() |
1.3 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +35 |
![]() | Improves Re-recycle |
![]() | DP cost -1 |
Total Cost | |
---|---|
![]() |
|
---|---|
![]() |
|
Re-recycle | |
---|---|
![]() |
Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 60% of Max HP |
![]() ![]() |
Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 64% (+4%) of Max HP |
![]() |
Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 100% of Max HP |
![]() ![]() |
Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 104% (+4%) of Max HP |
Additional information | |
The Barrier takes precedence over other damage mitigation effects and is applied through a persistent buff (which allows the Barrier to be restored in the event it is depleted).
|
![]() |
Solid Waste Cutting Offensive Recovery Auto |
---|---|
Click to show/hide the information for Solid Waste Cutting |
Lv. | Description | ![]() |
![]() |
![]() |
---|---|---|---|---|
![]() |
Increases the ATK of the next attack to 160% and recovers 50 HP | 0 | 5 | – |
![]() |
Increases the ATK of the next attack to 170% and recovers 50 HP | 0 | 5 | – |
![]() |
Increases the ATK of the next attack to 180% and recovers 50 HP | 0 | 5 | – |
![]() |
Increases the ATK of the next attack to 190% and recovers 60 HP | 0 | 4 | – |
![]() |
Increases the ATK of the next attack to 200% and recovers 60 HP | 0 | 4 | – |
![]() |
Increases the ATK of the next attack to 210% and recovers 60 HP | 0 | 4 | – |
![]() |
Increases the ATK of the next attack to 220% and recovers 80 HP | 0 | 3 | – |
![]() |
Increases the ATK of the next attack to 230% and recovers 80 HP | 0 | 3 | – |
![]() |
Increases the ATK of the next attack to 240% and recovers 80 HP | 0 | 3 | – |
![]() |
Increases the ATK of the next attack to 250% and recovers 80 HP | 0 | 3 | – |
![]() |
Efficient Processing Auto Recovery Manual 20–25 seconds |
---|---|
Click to show/hide the information for Efficient Processing |
Lv. | Description | ![]() |
![]() |
![]() |
---|---|---|---|---|
![]() |
Block +1, gains Vigor effect of +15% ATK when over 50% HP; effect doubles when over 80% HP | 15 | 55 | 20 |
![]() |
Block +1, gains Vigor effect of +18% ATK when over 50% HP; effect doubles when over 80% HP | 15 | 55 | 20 |
![]() |
Block +1, gains Vigor effect of +21% ATK when over 50% HP; effect doubles when over 80% HP | 15 | 55 | 20 |
![]() |
Block +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP | 20 | 50 | 20 |
![]() |
Block +1, gains Vigor effect of +28% ATK when over 50% HP; effect doubles when over 80% HP | 20 | 50 | 20 |
![]() |
Block +1, gains Vigor effect of +32% ATK when over 50% HP; effect doubles when over 80% HP | 20 | 50 | 20 |
![]() |
Block +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP | 25 | 45 | 25 |
![]() |
Block +1, gains Vigor effect of +39% ATK when over 50% HP; effect doubles when over 80% HP | 26 | 45 | 25 |
![]() |
Block +1, gains Vigor effect of +42% ATK when over 50% HP; effect doubles when over 80% HP | 28 | 45 | 25 |
![]() |
Block +1, gains Vigor effect of +45% ATK when over 50% HP; effect doubles when over 80% HP | 30 | 45 | 25 |
![]() |
Just Fix It | ![]() |
---|---|---|
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% |
![]() |
Waste Not | ![]() |
---|---|---|
When this Operator is assigned to the Workshop to process Elite materials with a base Morale cost of 2 Morale, byproduct production chance is increased by 40% |
![]() |
---|
![]() ![]() |
Operator Humus has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
---|
![]() |
---|
![]() |
![]() |
HP +100 ATK +10 DEF +14 |
Trait improved: Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count |
---|---|---|---|
![]() |
HP +150 ATK +15 DEF +22 |
Re-recycle improved: Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 100% of Max HP; +5% DEF while this Barrier is active | |
![]() |
HP +200 ATK +20 DEF +30 |
Re-recycle improved: Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 100% of Max HP; +8% DEF while this Barrier is active |
Module Missions |
|
---|
Prerequisites | ![]() |
| ||||
---|---|---|---|---|---|---|
![]() | Have at least 50% Trust with Humus. | |||||
![]() | Have at least 100% Trust with Humus. |
Description |
---|
This is a story from when Humus just came aboard. Hearing they'd gotten a waste processing station's foreman from the Columbian frontier, several operators from Engineering had their curiosities piqued, wanting to see if someone with that kind of work experience had any special skills. When Humus checked in at Engineering, carrying his heap of trustworthy tools, clearly used for years, everyone present had quite the scare. Firstly, the box used to carry them was intimidatingly huge–only someone used to rough work like Humus could carry that thing about by one hand. Secondly, aside from the usual tools was a smorgasbord of bizarrely-shaped wonders whose usages were unclear, enough to perplex anyone who saw them. Fortunately, Humus is the type who's happy to share. Over the next few hours, Engineering's operators gained a considerable boost to their knowledge. "This one's a multifunction remote control, with a lot of leeway for remodeling. Just do this... this... reassemble it quickly, and it'll transform from a TV remote to an RC detonator. It's high-power, has a huge effective range, and it's a treat to use." "This one's basically just an average hand cranked dynamo, but with a little souped-up functionality–it can generate electricity while it threshes corn or maybe peels potatoes. We were constantly out of power at the processing station, after all, and usually we only had corn or potatoes to eat." "As for this sickle, I made it out of a car door I pulled off. That car was a real funny one–after it came in written off, we had to shelve it for forever because it was just too rugged, and tearing the thing apart took some massive effort. I made the sickle's form overkill enough so if I pull it out and it scares people off, then that's one less pointless fight." It so happened that moments after the conclusion of this eye-opening equipment seminar, the bell sounded for dinnertime. Completely dazed, the operators of Engineering were itching to take this out-of-the-ordinary new colleague to the canteen for the welcome party they'd set up in advance. At the table, Humus told his curious coworkers a few stories, of people and things out on the frontier that in his eyes were just everyday life. Yet it was only after his captive audience had finished taking in his stories that they realized why Humus had the skillset that he did. The frontier's not a place you survive with just the average Joe's common sense. |
|