Buff

From Arknights Terra Wiki
Jump to navigation Jump to search

This article explains the mechanics of buffs (i.e. positive effects) in Arknights.

Attributes

There are two types of attribute buffs: ratio and multiplier.

Ratio

Ratio buffs increase the corresponding attribute by a set percentage of the original value which stacks additively with each other, which can be distinguished by the skill/talent description that states "{attribute} +{percentage}%."

Multiplier

Multipliers increase the value of the corresponding attribute (that is, after all ratio buff(s) are applied) by a set percentage which, as its name suggests, stacks multiplicatively with each other, calculated by the following formula:

a = x1 × x2 × ... xn

Where:

  • a represents the final multiplier.
  • x represents the value of each multiplier.
  • n represents the multiplier's count (1st, 2nd, etc.).

Multipliers can be distinguished by the skill/talent description which states "Increase {attribute} to {amount}%" or "Increase {attribute} by {amount}% of {attribute}." Note that only effects without a duration are counted as multipliers (and changes the stats in the info panel.) Please notice that Inspiration is not multiplied by a Ratio buff, but by a Multiplier buff instead.

Some effects, usually the ones that decrease DEF, are a Multiplier instead of a Ratio buff, contrary to its "-" symbol. For instance, SilverAsh's Truesilver Slash reduces his DEF by 70%; the DEF reduction is a Multiplier, which basically means that any increments to his DEF will be accordingly reduced.

Since Multipliers do not change the basic stats, "Left-hand" Tytus Topola will ignore any Multiplier when choosing the target to decrease ATK.

Amplifications/reductions

Amplification and reduction buffs of damage/healing stack multiplicatively with each other, calculated by the following formula:

a = (1 + x1) × (1 + x2) × ... (1 × xn)

Where:

  • a represents the final amplification/reduction.
  • x represents the value of each amplification/reduction.
  • n represents the amplification/reduction count (1st, 2nd, etc.).

Damage reduction

Damage reductions, as its name suggests, decreases the corresponding type of damage taken by a set percentage. Unless noted otherwise, the reduction applies to all three types of damage (Physical, Arts, and True).

Operator Source Applied to Value
Bena icon.png
Bena's Protractor Bena's Substitute Physical/Arts
  • Elite 1: 20%
  • Elite 2: 40%
  • PUM-Y Stage 2: 43%
  • PUM-Y Stage 3: 45%
Dagda icon.png
Skill-Dagda1.png
Counter Technique
Self from the next Physical damage taken once charged Physical
  • Level 1-3: 30%
  • Level 4-6: 40%
  • Level 7-Spec. 2: 50%
  • Spec. 3: 60%
Gladiia icon.png
Waves of Ægir Abyssal Hunters Operators (including Gladiia herself) Physical/Arts
  • Elite 1: 15% from Sea Monsters
  • Elite 2: 25% from Sea Monsters
  • HOK-X Stage 2: 28%
  • HOK-X Stage 3: 30%
Lessing icon.png
Pain Focus Self while blocking enemies Physical and Arts from enemies not blocked by Lessing
  • Elite 1: 20%
  • Elite 2: 35%

The damage reduction is increased to 2× (2.2× at Spec. 3) while Skill-Lessing2.png Clash of the Faithful is active.

Mudrock icon.png
Brotherhood Self 30% from Sarkaz enemies
Stainless icon.png
The friendly unit behind the Prototype 20% Physical
Texas the Omertosa icon.png
Texas Swordsmanship Self until defeating an enemy for the first time in each deployment 25% (+30% P5)

Sanctuary

Healing amplification

Healing amplifications, as its name suggests, increases healing effects by a set percentage.

Operator Source Applied to Value
Gavial the Invincible icon.png
Medical Background Healing received by self, increased while having <50% HP 20%/40% (+5% P5)
Nearl icon.png
Healing Boost Nearl's own healing
  • Elite 1: 10%
  • Potential 5: +2%
Pegasus' Halo Healing received by friendly units while Nearl is deployed
  • Elite 2: 10%
  • GUA-X Stage 2: 13%
  • GUA-X Stage 3: 15%
  • Potential 5: +2%
Sussurro icon.png
Minimally Invasive Surgery Healing received by friendly units with a DP cost of at most 10
  • Elite 1: 10%
  • Elite 2: 20%
  • PHY-X Stage 2: 23%
  • PHY-X Stage 3: 25%
  • Potential 5: +3%
Vendela icon.png
Soil Fertilizer Enhancement Healing received by the friendly unit with the highest maximum HP within attack range
  • Elite 1: 8%
  • Elite 2: 15%
  • Potential 5: +3%

Other buffs

Buff Information
Barrier (Friendlies only) Absorbs incoming damage.
Camouflage (Friendlies only) Cannot be attacked/targeted by enemies when not blocking them, but can still be affected by certain splash damages.
Invisible Cannot be attacked/targeted and unaffected by splash damage when not being blocked (enemies) or are blocking an enemy (friendlies).
Shield (Friendlies only) Negates one instance of damage. A Physical-only variant, Physical Shield, also exists.
Status Resistance Halves the duration of Negative Statuses.