
★★★★★★
Gladiia |
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![]() Rhodes Island Ægir Affairs Officer-in-Charge Gladiia, now inclined to divulge some information to you. Etiquette in spoken language and vileness of personality have little to do with each other. | |
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Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Shift, DPS, Crowd-Control | |
Trait | Can Shift enemies by using skills Can be deployed on Ranged Tiles | |
How to obtain | Under Tides – Try to Survive; Record Restoration |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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999 | 1350 | 1754 | 2309 | – |
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344 | 492 | 640 | 801 | +50 |
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144 | 213 | 281 | 331 | +50 |
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0 | N/A | |||
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80 seconds | ||||
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14 | 16 | |||
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2 | ||||
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1.8 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -10 seconds |
![]() | DP cost -1 |
![]() | Improves Survival of the Fittest |
![]() | DP cost -1 |
Total Cost | |
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Waves of Ægir | |
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When deployed, all [Abyssal Hunter] Operators recover 1.5% of Max HP per second and receive 15% less Physical and Arts damage from [Seaborn] enemies |
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When deployed, all [Abyssal Hunters] Operators recover 2.5% of Max HP per second and receive 25% less Physical and Arts damage from [Seaborn] enemies |
Additional information | |
Waves of Ægir's HP regeneration is unaffected by healing effect modifiers and can still heal the Abyssal Hunters even if they are under the state of being unable to be healed. |
Survival of the Fittest | |
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When attacking enemies with 3 or less weight, increase ATK to 130% |
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When attacking enemies with 3 or less weight, increase ATK to 136% (+6%) |
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Waterless Parting of the Great Ocean Auto Recovery Auto |
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Click to show/hide the information for Waterless Parting of the Great Ocean |
Lv. | Description | ![]() |
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The next attack drags the target towards this unit slightly, dealing 120% ATK as Physical damage Can store 1 charges |
0 | 7 | – |
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The next attack drags the target towards this unit slightly, dealing 130% ATK as Physical damage Can store 1 charges |
0 | 7 | – |
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The next attack drags the target towards this unit slightly, dealing 140% ATK as Physical damage Can store 1 charges |
0 | 7 | – |
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The next attack drags the target towards this unit moderately, dealing 150% ATK as Physical damage Can store 2 charges |
0 | 6 | – |
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The next attack drags the target towards this unit moderately, dealing 160% ATK as Physical damage Can store 2 charges |
0 | 6 | – |
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The next attack drags the target towards this unit moderately, dealing 170% ATK as Physical damage Can store 2 charges |
0 | 6 | – |
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The next attack drags the target towards this unit moderately, dealing 180% ATK as Physical damage Can store 2 charges |
0 | 5 | – |
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The next attack drags the target towards this unit moderately, dealing 190% ATK as Physical damage Can store 3 charges |
0 | 5 | – |
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The next attack drags the target towards this unit moderately, dealing 200% ATK as Physical damage Can store 3 charges |
0 | 5 | – |
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The next attack drags the target towards this unit significantly, dealing 210% ATK as Physical damage Can store 3 charges |
0 | 4 | – |
Additional information | ||||
Waterless Parting of the Great Ocean's pull has a force of 0/0/0/1/1/1/1/1/1/2. |
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Waterless Grasp of the Raging Seas Auto Recovery Manual 20 seconds |
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Click to show/hide the information for Waterless Grasp of the Raging Seas |
Lv. | Description | ![]() |
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Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 120% ATK as Physical damage and drags them towards this unit slightly | 15 | 35 | 20 |
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Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 125% ATK as Physical damage and drags them towards this unit slightly | 15 | 34 | 20 |
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Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 130% ATK as Physical damage and drags them towards this unit slightly | 15 | 33 | 20 |
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Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 135% ATK as Physical damage and drags them towards this unit moderately | 15 | 32 | 20 |
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Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 140% ATK as Physical damage and drags them towards this unit moderately | 15 | 31 | 20 |
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Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 145% ATK as Physical damage and drags them towards this unit moderately | 15 | 30 | 20 |
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Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 150% ATK as Physical damage and drags them towards this unit moderately | 20 | 29 | 20 |
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Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 160% ATK as Physical damage and drags them towards this unit moderately | 20 | 28 | 20 |
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Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 170% ATK as Physical damage and drags them towards this unit moderately | 20 | 27 | 20 |
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Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit significantly | 20 | 25 | 20 |
Additional information | ||||
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Waterless Dance of the Shattered Maelstrom Auto Recovery Manual 8 seconds |
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Click to show/hide the information for Waterless Dance of the Shattered Maelstrom |
Lv. | Description | ![]() |
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Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 70% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration | 20 | 45 | 8 |
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Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 75% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration | 20 | 44 | 8 |
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Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 80% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration | 20 | 43 | 8 |
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Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration | 22 | 42 | 8 |
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Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 90% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration | 22 | 41 | 8 |
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Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 95% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration | 22 | 40 | 8 |
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Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration | 24 | 39 | 8 |
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Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 110% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration | 24 | 38 | 8 |
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Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 120% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration | 26 | 37 | 8 |
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Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center significantly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit significantly after the skill duration | 26 | 35 | 8 |
Additional information | ||||
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![]() | Waterless Parting of the Great Ocean | Waterless Grasp of the Raging Seas | Waterless Dance of the Shattered Maelstrom |
![]() | Waterless Parting of the Great Ocean | Waterless Grasp of the Raging Seas | Waterless Dance of the Shattered Maelstrom |
![]() | Waterless Parting of the Great Ocean | Waterless Grasp of the Raging Seas | Waterless Dance of the Shattered Maelstrom |
![]() | Tide Observation | ![]() |
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When this Operator is assigned to the Control Center, for each Abyssal Hunter Operator currently assigned to a non-Dormitory facility, self Morale consumed per hour +0.05; Otherwise, self Morale restored per hour +0.05, with an additional +0.05 if the Abyssal Hunter Operator assigned to the Dormitory has full Morale |
![]() | Group Hunting α | ![]() |
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When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunter Operators in the Base gain Special Bonus (Has Special Interaction Rules with certain skills) |
![]() | Group Hunting β Replaces Group Hunting α | ![]() |
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When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunter Operators in the Base gain Special Bonus (Has Special Interaction Rules with certain skills) |
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Operator Gladiia has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +110 ATK +45 |
New trait: While being pulled, enemies take Arts damage proportional to the distance traveled[note 1] |
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HP +170 ATK +59 |
Waves of Ægir improved: When deployed, all [Abyssal Hunter] Operators recover 3% of Max HP per second and receive 28% less Physical and Arts damage from enemies | |
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HP +210 ATK +70 |
Waves of Ægir improved: When deployed, all [Abyssal Hunter] Operators recover 3.5% of Max HP per second and receive 30% less Physical and Arts damage from enemies |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Gladiia. | |||||
![]() | Have at least 100% Trust with Gladiia. |
Description |
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Upon hearing her mother leave the house, young Gladiia gets up from her bed, calls her lamp alight, and pulls out her vanity handmirror from under her pillow. Not that she would with any regularity be fully awake when the clock rolls over to zero, but tonight, she needs to look at herself. She needs to choose. As other Ægir view her, she is Gladiia, daughter of key Academy of Sciences personnel, winner of all youth competitions, a family girl, a young success story. But in her mirror, Gladiia sees a carbon-based robot, an emotionless form. Her memory begins with her birth mother being infatuated with Ægir affairs and Academy policymaking, her home merely a secondary point of residence, after the Academy's lounge. She once believed her birth mother sought accomplishment from her, and so she compelled herself to relentlessly reach new heights, applying the standards of adults to her young self. But she never was able to pry any form of feedback from her birth mother–no acknowledgement, no criticism, nothing whatsoever. No, her birth mother gave all her time to Ægir, and left not one idle second of one spare minute for her daughter. Perhaps it was all an accident that she was raised, and this household had no reason to exist. This was the sort of conclusion Gladiia reached. So, what else but to look for somewhere she can truly call "home," Ægir she can truly call "family." She has decided. She will seek. She is set to do it. She wants to hear for herself just what kind of case her birth mother might make in a civil court of law. Gladiia stows away the handmirror, turns off her light, and sinks into rest. Her mind swims frantically with planning. She is restless all night. ...... Gladiia stands before the tremendous standing mirror of the Consul's residence, examining her negligible self in the looking glass. In just a few hours, she will depart the mansion, take to an operating table, and begin the Abyssal Hunter modification surgery. Perhaps, the moment the procedure is over, her dutiful vocation will be as a military commander and not a Technology Consul, and she will take to the battlefield, there becoming a monster with hands drenched in fresh blood. This has completely destroyed any notion of plotting her life's trajectory, and may even end her time then and there. Gladiia has never feared death, nor the giving of her life, but the sumptuous hall she sees in the mirror does make clear to her an aside–she is still teeming with regrets. Some are desires, some are responsibilities, some are promises, and becoming an Abyssal Hunter will render them all forever unfulfilled. If only the surgery could be postponed long enough, if only Ægir could publish the full scope of the plans to her as soon as possible... This is the first time she realizes that she had never had it all firmly in her grasp like she thought. She will lose, and she will never be able to regain. Gladiia looks around the hall one more time, then returns to her study. In a few hours, she will depart for the Abyssal Hunter experimentation site. Before she does, she has the mansion's smart housekeeping system store two documents. One, her speech to be given upon becoming an Abyssal Hunter. One, a will. ...... After Gladiia is marooned in a land not of Ægir, she has in the truest sense of the words lost it all. All she has left with her are a bloodridden lance, a still-passable outfit, and a desiccated and scorching eternity. And now, she stands before a pothole filled with fresh water, gazing upon her own reflection, washing the filth and bloodstains from her clothes. The silt comes off with the water easily enough, but the clots of blood on her garments refuse to be washed off. With no option but to brush them by hand, she watches as their hardened forms attain a pellucidity, turn the shade of liquid blood, and run through the seams, dripping to a rest upon the soil. Is it her blood? The Seaborn's blood? Or her fellows' blood? She cannot differentiate. All of a sudden, Gladiia notices something, and she leans close to the hole, carefully examining her neck. A tiny scale. Though why is a mystery, Gladiia's birth mother comes to her mind in that moment. If she could, she would rather suffer her neglect again. This scale would never have found the chance to rest upon her neck. But it has. Gladiia stands up, and throws her freshwater-soaked hair behind her in one gesture. She can indeed feel it. There is an embitterment, a discontent inside her. There is no need for these feelings to surface, and they do nothing to help in this present situation. She has indeed lost it all, but she finds she can still afford to uphold her basic honor and dignity, which in turn means she can still move onwards with her head held high. She needs no hope. She simply focuses on possibilities, feasibilities, and results. She can still return to Ægir. She is still alive to recover the Abyssal Hunters, scattered and lost. As long as the probability is not zero, she is still bound to try. So make good on it she shall. Gladiia wipes her lance's bloodstains dry, and vanishes from the side of the "hole." Seconds later, the sonic boom jolts the water from the pool, blanketing any and all trace she was ever there. |
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ATK +50 DEF +30 |
Trait improved: Can Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself Can be deployed on Ranged Tiles |
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ATK +63 DEF +40 |
Survival of the Fittest improved: When attacking enemies with 3 or less weight, increase ATK to 140% | |
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ATK +74 DEF +45 |
Survival of the Fittest improved: When attacking enemies with 3 or less weight, increase ATK to 150% |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Gladiia. | |||||
![]() | Have at least 100% Trust with Gladiia. |
Description |
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"Technology Consul Gladiia, before we proceed with the surgery, I am authorized to ask: Would you like to keep a sample of your original genes?" Little Handy nimbly extends its mechanical arm, and through its speaker comes the voice of the researcher in charge of the surgery. The Consul looks up at the faces of the Ægir in the remote operation room. Many of these researchers are elites she hand-picked from the Academy of Technology—capable, experienced, and loyal to both the Ægir people and every dome under the tides. Now, these elites look back at their Consul through the mirror, made from the same material as the domes, and purse their lips. Since asking her the question, none have spoken; some even turn away from the gaze of their Consul. As a Consul, social rationality is usually the only philosophical instrument Gladiia needs to analyze the behaviors of others. Born in the sea, the Ægir never display meaningless behavior, so at this moment, she is particularly curious about the silence of her fellow people. Is it reverence, fear, or sadness? Or perhaps it is guilt and relief all at once, that the person who has to sacrifice their body to merge with the Sea Born and save all of Ægir is not them? She knows she will not get the answer now, and will have no need for it once the surgery is complete. She remembers when the Academy of Science attempted to develop a batch of artificial organisms injected with Sea Born neuro-cells. These organisms were intended to mimic Sea Born[sic] activities in a controlled environment, aiding the Ægir in understanding those abominations. To achieve this, they had to be both loyal servants of the Ægir and establish a limited connection with the Sea Born and their clan. She recalls that the project, which initially made huge progress, ended in tragedy. As cell integration reached a critical point, the organisms were quickly assimilated by the Sea Born and devoured the entire research team. The Sea Patrol had no choice but to call off the rescue and obliterate the entire research facility from the sea bed with their battleship. She also remembers her mother, Horatia, being a staunch supporter of that radical project. They had even debated over it. Now, Gladiia herself is about to partake in an even more radical experiment, with several failed attempts and dead subjects before her already. The first Hunter of Ægir once said that the Abyssal Hunters would not repeat the failure of the artificial organisms because they are not slaves, but warriors who command the tides. The abyss may claim my body, but I still belong to Ægir. "Scissors." The Consul's order is curt. Little Handy extends its other limb, and thin blades protrude from its end. She holds out a lock of light golden hair and lets the blades close around it. When the surgery is complete, the blood of the Sea Born will change the color of her hair. "Store this for me. I will claim it back after the surgery." |
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