Gladiia

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Hookmaster SpecialistAbyssal Hunters
Specialist.png
Hookmaster Specialist.png
Abyssal Hunters
Gladiia icon.png
Gladiia Elite 2 icon.png
Gladiia Skin 1 icon.png
Rhodes Island Ægir Affairs Officer-in-Charge Gladiia, now inclined to divulge some information to you.
Etiquette in spoken language and vileness of personality have little to do with each other.
Position Melee
Tags Shift, DPS, Crowd-Control
Trait Can Shift enemies by using skills
Can be deployed on Ranged Tiles
Availability Under Tides (Try to Survive); Record Restoration

Stats

Range

Base.pngElite 1.png
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 999 1350 1754 2309
ATK.png ATK 344 492 640 801 +50
DEF.png DEF 144 213 281 331 +50
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 14 16
BLOCK.png Block count 2
ASPD.png Attack interval 1.8 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Survival of the Fittest
Potential 6.png
DP cost -1
Total Cost
Gladiia's Token
5
OR
Royal Specialist Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Waves of Ægir.
  • New skill: Waterless Grasp of the Raging Seas.
  • Range extended.
Prerequisites
Raise Gladiia to Level 50.
LMD
30K
Specialist Chip
5
Polyketon
7
Sugar
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Survival of the Fittest.
  • New skill: Waterless Dance of the Shattered Maelstrom.
  • Waves of Ægir improved.
  • Operator Modules available.
Prerequisites
Raise Gladiia to Elite 1 Level 80.
LMD
180K
Specialist Dualchip
4
Crystalline Electronic Unit
4
Polymerized Gel
6

Talents

Waves of Ægir
Elite 1.png When deployed, all [Abyssal Hunter] Operators recover 1.5% of Max HP per second and receive 15% less Physical and Arts damage from [Seaborn] enemies
Elite 2.png When deployed, all [Abyssal Hunters] Operators recover 2.5% of Max HP per second and receive 25% less Physical and Arts damage from [Seaborn] enemies
Additional information
Waves of Ægir's HP regeneration is unaffected by healing effect modifiers and can still heal the Abyssal Hunters even if they becomes unable to be healed.
Survival of the Fittest
Elite 2.png When attacking enemies with 3 or less weight, increase ATK to 130%
Elite 2.pngPotential 5.png When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)

Skills

Skill-Gladiia1.png
Waterless Parting of the Great Ocean
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack drags the target towards this unit slightly, dealing 120% ATK as Physical damage
Can store 1 charges
0 7
Rank 2.png
The next attack drags the target towards this unit slightly, dealing 130% ATK as Physical damage
Can store 1 charges
0 7
Rank 3.png
The next attack drags the target towards this unit slightly, dealing 140% ATK as Physical damage
Can store 1 charges
0 7
Rank 4.png
The next attack drags the target towards this unit moderately, dealing 150% ATK as Physical damage
Can store 2 charges
0 6
Rank 5.png
The next attack drags the target towards this unit moderately, dealing 160% ATK as Physical damage
Can store 2 charges
0 6
Rank 6.png
The next attack drags the target towards this unit moderately, dealing 170% ATK as Physical damage
Can store 2 charges
0 6
Rank 7.png
The next attack drags the target towards this unit moderately, dealing 180% ATK as Physical damage
Can store 2 charges
0 5
Rank 8.png
The next attack drags the target towards this unit moderately, dealing 190% ATK as Physical damage
Can store 3 charges
0 5
Rank 9.png
The next attack drags the target towards this unit moderately, dealing 200% ATK as Physical damage
Can store 3 charges
0 5
Rank 10.png
The next attack drags the target towards this unit significantly, dealing 210% ATK as Physical damage
Can store 3 charges
0 4
Additional information
Waterless Parting of the Great Ocean's pull has a force of 0/0/0/1/1/1/1/1/1/2.
Skill-Gladiia2.png
Waterless Grasp of the Raging Seas
Auto Recovery
Manual
20 seconds
   
  
   
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 120% ATK as Physical damage and drags them towards this unit slightly 15 35 20s
Rank 2.png
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 125% ATK as Physical damage and drags them towards this unit slightly 15 34 20s
Rank 3.png
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 130% ATK as Physical damage and drags them towards this unit slightly 15 33 20s
Rank 4.png
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 135% ATK as Physical damage and drags them towards this unit moderately 15 32 20s
Rank 5.png
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 140% ATK as Physical damage and drags them towards this unit moderately 15 31 20s
Rank 6.png
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 145% ATK as Physical damage and drags them towards this unit moderately 15 30 20s
Rank 7.png
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 150% ATK as Physical damage and drags them towards this unit moderately 20 29 20s
Rank 8.png
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 160% ATK as Physical damage and drags them towards this unit moderately 20 28 20s
Rank 9.png
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 170% ATK as Physical damage and drags them towards this unit moderately 20 27 20s
Rank 10.png
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit significantly 20 25 20s
Additional information
  • Waterless Grasp of the Raging Seas increases Gladiia's attack interval by 50%, lengthening it to 2.7 seconds (before modifiers), and the pull has a force of 0/0/0/1/1/1/1/1/1/2.
  • Gladiia prioritizes attacking enemies with the following criteria while Waterless Grasp of the Raging Seas is active: Blocked by Gladiia > Blocked by friendly units and closest to destination > Taunt > Not blocked and closest to destination
Skill-Gladiia3.png
Waterless Dance of the Shattered Maelstrom
Auto Recovery
Manual
8 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 70% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration 20 45 8s
Rank 2.png
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 75% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration 20 44 8s
Rank 3.png
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 80% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration 20 43 8s
Rank 4.png
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration 22 42 8s
Rank 5.png
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 90% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration 22 41 8s
Rank 6.png
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 95% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration 22 40 8s
Rank 7.png
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration 24 39 8s
Rank 8.png
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 110% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration 24 38 8s
Rank 9.png
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 120% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration 26 37 8s
Rank 10.png
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center significantly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit significantly after the skill duration 26 35 8s
Additional information
  • The Waterless Dance of the Shattered Maelstrom's tornado has a radius of 1.5 tiles, lasts for 9 seconds, and pulls enemies every second from the 1st second mark to the 7th second mark, lasting 0.5 seconds each with a force of 0/0/0/0/0/0/1/1/1/2.
    • The seventh shift instance does not deal damage.
  • After Waterless Dance of the Shattered Maelstrom's tornado expires, enemies in a radius of 1 tile to it are pulled towards its center with a force of 0/0/0/0/0/0/1/1/1/2 without dealing damage.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Diketon
6
Orirock
4
Rank 4.png
Skill Summary - 2
8
Device
3
Rank 5.png
Skill Summary - 2
8
Orirock Cluster
5
Device
3
Rank 6.png
Skill Summary - 2
8
Incandescent Alloy
6
Rank 7.png
Skill Summary - 3
8
Oriron Cluster
3
Grindstone
5
Rank 8.png
Waterless Parting of the Great Ocean
Skill Summary - 3
8
Polymerized Gel
4
Orirock Cluster
11
Waterless Grasp of the Raging Seas
Skill Summary - 3
8
Incandescent Alloy Block
4
RMA70-12
5
Waterless Dance of the Shattered Maelstrom
Skill Summary - 3
8
Oriron Block
4
Incandescent Alloy
4
Rank 9.png
Waterless Parting of the Great Ocean
Skill Summary - 3
12
Optimized Device
3
Oriron Block
6
Waterless Grasp of the Raging Seas
Skill Summary - 3
12
White Horse Kohl
4
Keton Colloid
8
Waterless Dance of the Shattered Maelstrom
Skill Summary - 3
12
Manganese Trihydrate
4
Keton Colloid
5
Rank 10.png
Waterless Parting of the Great Ocean
Skill Summary - 3
15
D32 Steel
6
Polymerized Gel
6
Waterless Grasp of the Raging Seas
Skill Summary - 3
15
Crystalline Electronic Unit
6
Orirock Concentration
4
Waterless Dance of the Shattered Maelstrom
Skill Summary - 3
15
Bipolar Nanoflake
6
Optimized Device
4

Base skills

Skill-ctrl cost aegir.png Tide Observation
Base.png
Control Center.png
When this Operator is assigned to the Control Center, for each Abyssal Hunter Operator currently assigned to a non-Dormitory facility, self Morale consumed per hour +0.5; Otherwise, self Morale restored per hour +0.5, with an additional +0.5 if the Abyssal Hunter Operator assigned to the Dormitory has full Morale
Skill-ctrl aegir.png Group Hunting α
Base.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunter Operators in the Base gain Special Bonus (Has Special Interaction Rules with certain skills)
Skill-ctrl aegir2.png Group Hunting β
Replaces Group Hunting α
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunter Operators in the Base gain Special Bonus (Has Special Interaction Rules with certain skills)

Operator Modules

Original

Original module.png Original: Gladiia's Badge
Module Badge.png
Hookmaster Specialist.png
Operator Gladiia has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

HOK-X

HOK-X module.png HOK-X: Consul's Handmirror
Consul's Handmirror.png
Stage 1
HP +110
ATK +45
New trait:
While being pulled, enemies take Arts damage proportional to the distance traveled[note 1]
Stage 2
HP +170
ATK +59
Waves of Ægir improved:
When deployed, all [Abyssal Hunter] Operators recover 3% of Max HP per second and receive 28% less Physical and Arts damage from enemies
Stage 3
HP +210
ATK +70
Waves of Ægir improved:
When deployed, all [Abyssal Hunter] Operators recover 3.5% of Max HP per second and receive 30% less Physical and Arts damage from enemies
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Gladiia, and unleash Waterless Dance of the Shattered Maelstrom at least 1 time in each battle
  2. Clear Intermezzo SV-EX-5 with a 3-star rating; You must deploy your own Gladiia, and have Gladiia cause at least 1 Nourished Reaper to fall in a pit
  • Complete both of Gladiia's HOK-X Module Missions.
  • Raise Gladiia to Elite 2 Level 60.
  • Have at least 100% Trust with Gladiia.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
Upon hearing her mother leave the house, young Gladiia gets up from her bed, calls her lamp alight, and pulls out her vanity handmirror from under her pillow. Not that she would with any regularity be fully awake when the clock rolls over to zero, but tonight, she needs to look at herself. She needs to choose. As other Ægir view her, she is Gladiia, daughter of key Academy of Sciences personnel, winner of all youth competitions, a family girl, a young success story. But in her mirror, Gladiia sees a carbon-based robot, an emotionless form. Her memory begins with her birth mother being infatuated with Ægir affairs and Academy policymaking, her home merely a secondary point of residence, after the Academy's lounge. She once believed her birth mother sought accomplishment from her, and so she compelled herself to relentlessly reach new heights, applying the standards of adults to her young self. But she never was able to pry any form of feedback from her birth mother–no acknowledgement, no criticism, nothing whatsoever. No, her birth mother gave all her time to Ægir, and left not one idle second of one spare minute for her daughter.
Perhaps it was all an accident that she was raised, and this household had no reason to exist. This was the sort of conclusion Gladiia reached.
So, what else but to look for somewhere she can truly call "home," Ægir she can truly call "family."
She has decided. She will seek. She is set to do it.
She wants to hear for herself just what kind of case her birth mother might make in a civil court of law.
Gladiia stows away the handmirror, turns off her light, and sinks into rest.
Her mind swims frantically with planning.
She is restless all night.
......
Gladiia stands before the tremendous standing mirror of the Consul's residence, examining her negligible self in the looking glass. In just a few hours, she will depart the mansion, take to an operating table, and begin the Abyssal Hunter modification surgery. Perhaps, the moment the procedure is over, her dutiful vocation will be as a military commander and not a Technology Consul, and she will take to the battlefield, there becoming a monster with hands drenched in fresh blood. This has completely destroyed any notion of plotting her life's trajectory, and may even end her time then and there. Gladiia has never feared death, nor the giving of her life, but the sumptuous hall she sees in the mirror does make clear to her an aside–she is still teeming with regrets. Some are desires, some are responsibilities, some are promises, and becoming an Abyssal Hunter will render them all forever unfulfilled. If only the surgery could be postponed long enough, if only Ægir could publish the full scope of the plans to her as soon as possible... This is the first time she realizes that she had never had it all firmly in her grasp like she thought. She will lose, and she will never be able to regain.
Gladiia looks around the hall one more time, then returns to her study.
In a few hours, she will depart for the Abyssal Hunter experimentation site. Before she does, she has the mansion's smart housekeeping system store two documents.
One, her speech to be given upon becoming an Abyssal Hunter.
One, a will.
......
After Gladiia is marooned in a land not of Ægir, she has in the truest sense of the words lost it all. All she has left with her are a bloodridden lance, a still-passable outfit, and a desiccated and scorching eternity. And now, she stands before a pothole filled with fresh water, gazing upon her own reflection, washing the filth and bloodstains from her clothes.
The silt comes off with the water easily enough, but the clots of blood on her garments refuse to be washed off. With no option but to brush them by hand, she watches as their hardened forms attain a pellucidity, turn the shade of liquid blood, and run through the seams, dripping to a rest upon the soil. Is it her blood? The Seaborn's blood? Or her fellows' blood? She cannot differentiate. All of a sudden, Gladiia notices something, and she leans close to the hole, carefully examining her neck.
A tiny scale.
Though why is a mystery, Gladiia's birth mother comes to her mind in that moment. If she could, she would rather suffer her neglect again. This scale would never have found the chance to rest upon her neck.
But it has.
Gladiia stands up, and throws her freshwater-soaked hair behind her in one gesture.
She can indeed feel it. There is an embitterment, a discontent inside her. There is no need for these feelings to surface, and they do nothing to help in this present situation.
She has indeed lost it all, but she finds she can still afford to uphold her basic honor and dignity, which in turn means she can still move onwards with her head held high.
She needs no hope. She simply focuses on possibilities, feasibilities, and results.
She can still return to Ægir.
She is still alive to recover the Abyssal Hunters, scattered and lost.
As long as the probability is not zero, she is still bound to try.
So make good on it she shall.
Gladiia wipes her lance's bloodstains dry, and vanishes from the side of the "hole."
Seconds later, the sonic boom jolts the water from the pool, blanketing any and all trace she was ever there.

Notes

  1. 800 per 1 tile

Changelog