Abyssal Hunters

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The Abyssal Hunters, sometimes simply known as the Abyssal, are an organization in Arknights whose mission is to keep the sea monsters in check and prevent their invasion of the land. Their eerie background makes them both mysterious and dangerous to the land-dwellers of Terra.

Background

Becoming a monster is worse than being dead...

The Abyssal Hunters consist of Aegir-Seaborn hybrid "super soldiers" created by the Aegirians as a countermeasure against the Seaborn, hence its name that derives from the Seaborn's origin.[1] The process of creating Abyssal Hunters contains many different advanced procedures, and the candidates are chosen from among the whole Aegir population, regardless of their previous status or occupation.

Abyssal Hunters possess unusually high physical strength, endurance, and speed, far surpassing regular Terrans. Their physical and psychological engineering is necessary to withstand the Seaborn's might and horror. They exclusively use "primitive" melee weapons to emphasize their physical prowess as well as preventing their enemies from evolving countermeasures against their advanced technologies. Unfortunately, a hunter’s Seaborn blood can overtake their Aegir blood if left unchecked (as in the case of Skadi the Corrupting Heart), which can lead to their transformation into the monsters they despise. Symptoms of such transformation include lack of awareness for their surroundings, loss of consciousness, and Seaborn scales occupying their bodies.[1][2]

Aside from their unimaginable strength and stamina, all known Abyssal Hunters possess white hair and red eyes, likely a sign of a successful merge with the Seaborn. However, Andreana, another hunter, lacks the traits listed above. And as such, is treated as a failed product; it is hinted that she might have been created by the notorious Church of the Deep. Abyssal Hunters are also entirely incapable of using Originium Arts, unlike normal Aegir people, as a result of their hybridization with the Seaborn.

Years ago, Aegir unleashed its entire military force to destroy the Seaborn Leviathans, especially targeting Ishar'mla the Firstborn.[3] However, the price was unfathomable, as the Abyssal Hunters were almost completely annihilated.[1] Those who managed to survive came to shore and have since been hiding their identities on land. And since then, the Church of the Deep has been attempting to kidnap hunters to conduct its cruel experiments.

Formation

The watery grave of the Abyssal Hunters but Skadi, who met their demise as humans instead of Seaborn in an alternate timeline
Leader(s)
Gladiia icon.png
Ulpianus icon.png
Members
Andreana icon.png
Skadi icon.png
Specter icon.png
Specter the Unchained icon.png
Addendum
  • Gladiia is the leader of the Abyssal Hunters' Second Company, while Ulpianus is the leader of the Third Company. Ulpianus is also the earliest and the oldest member of the Hunters.
  • Andreana is the only Abyssal Hunter who is not native to Aegir.
  • Specter (the Unchained) is the only Abyssal Hunter who is Infected.
  • Flavio: An Aegirian algae cultivation technician who volunteered to the Abyssal Hunters program.
  • Nona: An Aegirian composer who volunteered to the Abyssal Hunters program.
  • Lunia: An Abysal Hunter who worked as a special biology researcher.
  • Chryso: An Abyssal Hunter known for being the youngest captain of an Aegirian scientific expedition fleet.
  • An unnamed Hunter of the 3rd Company who was swarmed by the Seaborn after casting away his sledgehammer in order to protect Skadi from a bony projectile during their fight with Ishar'mla.[4]
  • An unnamed Hunter of the 2nd Company who, after being severely wounded, decided to stay behind to let her comrades approach Ishar'mla.[5]

Interactions

Skills/talents

Operator Subject Interaction
Andreana icon.png
Abyssal Intuition Increases the ASPD of Abyssal Hunters Operators (including Andreana herself) while Andreana is in the squad.
  • Elite 1: 6
  • Elite 2: 12
  • DEA-X Stage 2: 17
  • DEA-X Stage 3: 20
  • Potential 5: +2
Gladiia icon.png
Waves of Ægir
  • Abyssal Hunters Operators (including Gladiia herself) regenerate HP over time and take less Physical and Arts damage from Sea Monsters while Gladiia is deployed.
    • Elite 1: 1.5%/sec. regeneration, 15% damage reduction
    • Elite 2: 2.5%/sec. regeneration, 25% damage reduction
  • When Gladiia's HOK-X Operator Module is upgraded, the damage reduction from Waves of Ægir now applies to all enemies that deal Physical or Arts damage.
    • HOK-X Stage 2: 3%/sec. regeneration, 28% damage reduction
    • HOK-X Stage 3: 3.5%/sec. regeneration, 30% damage reduction
Skadi icon.png
Abyssal Predator
  • Increases the ATK of Abyssal Hunters Operators (including Skadi herself) while Skadi is in the squad.
    • Elite 1: 7%
    • Elite 2: 14%
    • DRE-Y Stage 2: 18%
    • DRE-Y Stage 3: 20%
    • Potential 5: +2%
  • When Skadi's DRE-Y Operator Module is upgraded, Abyssal Predator also increases the maximum HP of Abyssal Hunters.
    • Stage 2: 10%
    • Stage 3: 20%
Skadi the Corrupting Heart icon.png
Predatory Habits The base ATK buff is doubled if an Abyssal Hunters Operator is within the range of the Corrupting Heart or Skadi's Seaborn.
Specter icon.png
Experiences Dissolved in Blood While deployed, increases the damage dealt by all Abyssal Hunter Operators.
  • CEN-X Stage 2: 3%
  • CEN-X Stage 3: 5%
Specter the Unchained icon.png
Ægir's Depths
  • Increases the maximum HP of Abyssal Hunters Operators (including the Unchained herself) while the Unchained is in the squad.
    • Elite 2: 20%
    • PUM-Y Stage 2: 25%
    • PUM-Y Stage 3: 30%
    • Potential 5: +3%
  • When the Unchained's PUM-Y Operator Module is upgraded, Ægir's Depths also increases the SP generation rate of Abyssal Hunters.
    • Stage 2: +0.3/sec.
    • Stage 3: +0.5/sec.

Base skills

Operator Base skill Interaction
Gladiia icon.png
Skill-ctrl cost aegir.png
Tide Observation
While Gladiia is in the Control Center:
  • Increases Gladiia's morale drain rate by 0.5/hour for every Abyssal Hunters Operators in the RIIC except those resting at Dormitories.
  • Restores 0.5 morale/hour when there are Abyssal Hunter Operators resting in Dormitories, with those having full morale increasing the rate further by 0.5/hour each.
Skill-ctrl aegir.png
Group Hunting α
While Gladiia is in the Control Center, Abyssal Hunters Operators in Factories increase its respective productivity by 5% for every Abyssal Hunter in Factories, capping at 45% (overrides Cooperative Will but overriden by Automation and Bionic Seadragon).
Skill-ctrl aegir2.png
Group Hunting β
While Gladiia is in the Control Center, Abyssal Hunters Operators in Factories increase its respective productivity by 10% for every Abyssal Hunter in Factories, capping at 90% (overrides Cooperative Will but overriden by Automation and Bionic Seadragon).

Trivia

  • The Abyssal Hunters are identical to Claymores in the eponymous manga series, in which they are hybrid supersoldiers bearing the bloodline of a creature they are fighting against.
  • With the exceptions of Andreana and Skadi, members of the Abyssal Hunters are the only characters whose weight are listed in their Archives (albeit unknown).
    • In addition, Gladiia and Skadi are the only characters whose physical evaluations have "■■" as its scores. (likely denoting that the value is immeasurable). Aside from that, they're the only other faction aside from the Sui fragments in which the entirety of their members' Arts Adaptability is listed as Flawed.
  • In the beta version of Arknights, Blue Poison was listed as a member of the Abyssal Hunters.
  • Andreana is the only member of Abyssal Hunters who do not share the trait of having red irises on their eyes.

References

  1. 1.0 1.1 1.2 SV-ST-1
  2. SV-ST-2
  3. Skadi's DRE-Y Operator Module description
  4. Bedrock.png "Bedrock" description
  5. Wavebreaker.png "Wavebreaker" description