Level | Skl. Sum. | Material(s) | Requirement(s) |
---|---|---|---|
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– | – | |
![]() |
Few T1 upgrade materials | ||
![]() |
Few T2 upgrade materials | ||
![]() |
Few T3 upgrade materials | Promoted to Elite 1 | |
![]() | |||
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Most Operators in Arknights have skills; strong, triggerable abilities that can aid them or other Operators offensively or defensively by enhancing their stats, modifying their functionality, or giving them new capabilities altogether.
Only 3★ Operators and above have skills; 1★ and 2★ Operators have no skills whatsoever.
Operators with multiple skills can only choose one of them to be used at a given time, which is done from the Operator or squad menu.
Generally, the first skill is a generic skill shared across all Operators of the same class and/or branch, while the second and third skills are unique to each Operator and often act as core to the Operator's playstyle.
Skills are activated in two different ways, both of which requires it to be charged by having enough Skill Points/SP and have valid target(s) to be present within the skill's range if it requires one:
Few skills, notably those making use of the Ammunition mechanic, can be deactivated by tapping the skill's button on the HUD while the unit is selected and the skill is active, ending it prematurely. Guard Amiya's Ying Xiao - Shadowless, Silence the Paradigmatic's
Dreadnought Protocol, and Sussurro's
Deep Healing can only be used a certain times in an operation; once the skill expires after its usage limit is reached, it cannot be charged anymore.
Most skills last for a short duration, but some skills last for an unlimited duration (actually for sufficiently long period to be functionally unlimited in most cases, see Trivia for details). Despite not being unlimited, skills with instantaneous effects (e.g. Power Strike skills) are treated as if their duration is unlimited. Skills making use of the Overload mechanic have additional effects and certain drawbacks when the skill's remaining duration is at most half of the total duration.
Some skills, usually Auto ones with instantaneous effects, can store multiple charges; while the skill is immediately usable after it is charged, the Operator can still charge it and stores additional uses of the skill up to a limit.
All skills start in Level 1 and can be upgraded through 6 additional levels from the Skill Upgrade menu on each Operator's Character Details page. Skill upgrades apply to all of the Operator's skills if they have multiple skills and requires the following:
Level | Skl. Sum. | Material(s) | Requirement(s) |
---|---|---|---|
![]() |
– | – | |
![]() |
Few T1 upgrade materials | ||
![]() |
Few T2 upgrade materials | ||
![]() |
Few T3 upgrade materials | Promoted to Elite 1 | |
![]() | |||
![]() |
Level | Skl. Sum. | Material(s) | Requirement(s) |
---|---|---|---|
![]() |
– | – | |
![]() |
Some/few T1 upgrade materials | ||
![]() |
Some/few T2 upgrade materials | ||
![]() |
Promoted to Elite 1 | ||
![]() |
Some/few T3 upgrade materials | ||
![]() |
Level | Skl. Sum. | Material(s) | Requirement(s) |
---|---|---|---|
![]() |
– | – | |
![]() |
Some T1 upgrade materials | ||
![]() |
Some T2 upgrade materials | ||
![]() |
Promoted to Elite 1 | ||
![]() |
Some T3 upgrade materials | ||
![]() |
Level | Skl. Sum. | Material(s) | Requirement(s) |
---|---|---|---|
![]() |
– | – | |
![]() |
Many T1 upgrade materials | ||
![]() |
Many T2 upgrade materials | ||
![]() |
Promoted to Elite 1 | ||
![]() |
Many T3 upgrade materials | ||
![]() |
Once the Operator's skills are at Level 7, they can be further improved to three additional levels through the Specialization training function, or colloquially known as Mastery training by the community. Only 4★ Operators and above that have been promoted to Elite 2 can undergo Specialization training.
Specialization training is done at the Training Room of the RIIC. The process takes time to complete (which can be accelerated by assigning certain Operators as trainers), and unlike skill upgrades, are done individually for each skill.
Specialization training requires the following:
Level | Skl. Sum. | Materials | Time | Requirements |
---|---|---|---|---|
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Some/few T4 and T3 upgrade materials | 8 hours | Level 1 Training Room | |
![]() |
Some T4 upgrade materials | 16 hours | Level 2 Training Room | |
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Some/few T5 and T4 upgrade materials | 24 hours | Level 3 Training Room |
Level | Skl. Sum. | Materials | Time | Requirements |
---|---|---|---|---|
![]() |
Some T4 and T3 upgrade materials | 8 hours | Level 1 Training Room | |
![]() |
Many/some T4 upgrade materials | 16 hours | Level 2 Training Room | |
![]() |
Some T5 and T4 upgrade materials | 24 hours | Level 3 Training Room |
Level | Skl. Sum. | Materials | Time | Requirements |
---|---|---|---|---|
![]() |
Many/some T4 and T3 upgrade materials | 8 hours | Level 1 Training Room | |
![]() |
Many T4 upgrade materials | 16 hours | Level 2 Training Room | |
![]() |
Many/some T5 and T4 upgrade materials | 24 hours | Level 3 Training Room |
Specialization training is very resource and time-consuming, especially for 6★ Operators. Thus it is important to know how significant the boost to the skill will be and whether or not it is worth farming the materials for.