Arts damage

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This article is about the damage type. For the lore information, see Arts.

Arts damage is reduced by RES, which reduces the damage at a percentage-based rate (e.g. 10 RES = -10% Arts damage taken), and is calculated using the following formula:

f = [atk × (1 − (r − if) × (1 − is)/100] × (amp × red)
r = [(res + mod1) × (1 + b) − mod2] × (1 − mod3)

Where:

  • f represents the final Arts damage.
  • atk represents ATK once all ATK buffs and multipliers are applied.
  • if represents flat RES Ignore.
  • is represents scaling RES Ignore.
  • r represents RES once all buffs and debuffs are applied.
  • res represents RES once all stage buffs and multipliers are applied.
  • mod1 represents the sum of flat RES increase.
  • b represents the sum of all scaling RES Buffs.
  • mod2 represents the sum of flat RES decrease.
  • mod3 represents the product of all scaling RES Debuffs.
  • amp represents the sum of all Arts damage amplifications.
  • red represents the sum of all Arts damage reductions.
  • The minimum value of f is 5% of atk.
  • The minimum value of res is 0.