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Arts damage
< Damage
| Damage | |||
|---|---|---|---|
| Physical | Arts | True | Elemental |
Arts damage is reduced by RES, which reduces the damage at a percentage-based rate (e.g. 10 RES = -10% Arts damage taken), and is calculated using the following formula:
Res = [(Resbase + Resflat) × (1 + Res+%) × ∏(1 − Res-%)]
Where:
Resrepresents RES once all buffs and debuffs are applied.Resbaserepresents RES once all stage buffs and multipliers are applied.Resflatrepresents the sum of all flat RES increase and decrease.Res+%represents the sum of all RES percentage increase which stack additively.Res-%represents the RES percentage decrease which stack multiplicatively.- The minimum value of
Resis 0 and the maximum value is 100. ∏, also known as product, represents an action of multiplying all the value together.
Dmgarts = (Atkfinal × Atkx%) × [1 − ((Res − Ignoreflat) × ∏(1 − Ignore%))]
Where:
Dmgartsrepresents the physical damage before amplifications and reductions.Atkfinalrepresents ATK once all ATK buffs and debuffs are applied.Atkx%represents ATK multiplier applied from skill and/or talent which stack multiplicatively.Ignoreflatrepresents the sum of all flat RES Ignore.Ignore%represents RES percentage Ignore which stack multiplicatively.- The minimum value of
Dmgartsis 5% ofAtkfinal.
Dmgfinal = Dmgarts × Dmgamp × ∏Artsamp × ∏(1 − Artsred)
Where:
Dmgfinalrepresents the actual damage dealt against the target's HP.Dmgamprepresents the universal damage taken amplifications, usually refer to Fragile, of which only the highest value of each type of fragile may applied.Artsamprepresents the arts damage taken amplifications which stack multiplicatively.Artsredrepresents the arts damage taken reductions which stack multiplicatively.