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Arts damage

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This article is about the damage type. For the lore information, see Arts.

Arts damage is reduced by RES, which reduces the damage at a percentage-based rate (e.g. 10 RES = -10% Arts damage taken), and is calculated using the following formula:


Res = [(Resbase + Resflat) × (1 + Res+%) × ∏(1 − Res-%)]

Where:

  • Res represents RES once all buffs and debuffs are applied.
  • Resbase represents RES once all stage buffs and multipliers are applied.
  • Resflat represents the sum of all flat RES increase and decrease.
  • Res+% represents the sum of all RES percentage increase which stack additively.
  • Res-% represents the RES percentage decrease which stack multiplicatively.
  • The minimum value of Res is 0 and the maximum value is 100.
  • , also known as product, represents an action of multiplying all the value together.


Dmgarts = (Atkfinal × Atkx%) × [1 − ((Res − Ignoreflat) × ∏(1 − Ignore%))]

Where:

  • Dmgarts represents the physical damage before amplifications and reductions.
  • Atkfinal represents ATK once all ATK buffs and debuffs are applied.
  • Atkx% represents ATK multiplier applied from skill and/or talent which stack multiplicatively.
  • Ignoreflat represents the sum of all flat RES Ignore.
  • Ignore% represents RES percentage Ignore which stack multiplicatively.
  • The minimum value of Dmgarts is 5% of Atkfinal.


Dmgfinal = Dmgarts × Dmgamp × ∏Artsamp × ∏(1 − Artsred)

Where:

  • Dmgfinal represents the actual damage dealt against the target's HP.
  • Dmgamp represents the universal damage taken amplifications, usually refer to Fragile, of which only the highest value of each type of fragile may applied.
  • Artsamp represents the arts damage taken amplifications which stack multiplicatively.
  • Artsred represents the arts damage taken reductions which stack multiplicatively.

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