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Target becomes aerial and cannot move, attack, or use skills. Duration halved if Weight is greater than 3.
—In-game tip

Levitate is a debuff in Arknights.


Only enemy units that can be Levitated. In this state, the enemy is disabled (as if they are Stunned) and are treated as an aerial unit, which have the side effect of making the enemy unaffected by terrain hazards such as Heat Pump Passages and can only be attacked by ranged units, and subject to modifiers against aerial enemies (e.g. Meteor's Anti-Air Specialist, Cutter's Skill-Cutter2.png Crimson Crescent), as well as allowing Trapmaster Specialists' traps to be deployed beneath them.

Enemies whose weight are 4 or higher will only be Levitated for half as long.


Operator Source Range/target Duration
Chongyue icon.png
Up to 4 enemies affected by An End to War
Until An End to War expires
Ho'olheyak icon.png
In Search of Reason
Attack when charged if only one enemy is hit
  • Level 1-3: 2 seconds
  • Level 4-6: 2.5 seconds
  • Level 7: 3 seconds
  • Mastery 1-2: 3.5 seconds
  • Mastery 3: 4 seconds
Meandering Stars
Attacks while active
  • Level 1-3: 8% chance
  • Level 4-6: 10% chance
  • Level 7: 12% chance
  • Mastery 1: 13% chance
  • Mastery 2: 14% chance
  • Mastery 3: 15% chance
1 second
Well-Read Ravings
The first enemy struck by the whirlwind released in each attack
  • Level 1-3: 1.6 seconds
  • Level 4-6: 1.8 seconds
  • Level 7-Mastery 2: 2 seconds
  • Mastery 3: 2.2 seconds
Irene icon.png
Attack when charged 1 second
Up to 4 (L1-3)/5 (L4-6)/6 (L7-M3) enemies whose weight is 3 or below
  • Level 1-3: 1 second
  • Level 4-6: 2 seconds
  • Level 7-Mastery 2: 3 seconds
  • Mastery 3: 4 seconds
Ground enemies
  • Level 1-6: 2 seconds
  • Level 7-Mastery 2: 3 seconds
  • Mastery 3: 4 seconds
Qanipalaat icon.png
Falling Snow
Up to 2 ground enemies within attack range 7 seconds


  • Interestingly, Levitate can actually be used to prevent enemies that are scripted to land on a Hole from being defeated; if a ground enemy is Levitated while over a Hole, they will safely move towards the closest ground tile when it expires.[1]


  1. why i want to save for irene (YouTube, by N1K0)