Levitate
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“ | Target becomes aerial and cannot move, attack, or use skills. Duration halved if Weight is greater than 3. | ” |
—In-game tip |
Levitate is a debuff in Arknights.
Effect
Only enemy units that can be Levitated. In this state, the enemy is disabled (as if they are Stunned) and are treated as an aerial unit, which have the side effect of making the enemy unaffected by terrain hazards such as Heat Pump Passages and can only be attacked by ranged units, and subject to modifiers against aerial enemies (e.g. Meteor's Anti-Air Specialist, Cutter's Crimson Crescent), as well as allowing Trapmaster Specialists' traps to be deployed beneath them.
Enemies whose weight are 4 or higher will only be Levitated for half as long.
Sources
Operator | Source | Range/target | Duration |
---|---|---|---|
Whisk |
Up to 4 enemies affected by An End to War □□□
□■□
□□□ |
Until An End to War expires | |
In Search of Reason |
Attack when charged if only one enemy is hit |
| |
Meandering Stars |
Attacks while active
|
1 second | |
Well-Read Ravings |
The first enemy struck by the whirlwind released in each attack |
| |
Gust |
Attack when charged | 1 second | |
Shattertides |
Up to 4 (L1-3)/5 (L4-6)/6 (L7-Sp3) enemies whose weight is 3 or below □□
■□□□
□□ |
| |
Judgment (Irene) |
Ground enemies □
□□□
□□■□□
□□□
□ |
| |
Falling Snow |
Up to 2 ground enemies within attack range | 7 seconds |
Trivia
- Interestingly, Levitate can actually be used to prevent enemies that are scripted to land on a Hole from being defeated; if a ground enemy is Levitated while over a Hole, they will safely move towards the closest ground tile when it expires.[1]
References
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