The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

Levitate

From Arknights Terra Wiki
Jump to navigation Jump to search

Levitate is a debuff in Arknights.

Effect[edit]

Target becomes aerial and cannot move, attack, or use skills. Duration halved if Weight is greater than 3.
—In-game tip

Only enemy units that can be Levitated. In this state, the enemy is disabled (as if they are Stunned) and are treated as an aerial enemy, which have the side effect of making the enemy unaffected by terrain hazards such as Heat Pump Passages and can only be attacked by ranged units, and subject to modifiers against aerial enemies (e.g. Meteor's Anti-Air Specialist, Cutter's Skill-Cutter2.png Crimson Crescent), as well as allowing Trapmaster Specialists' traps to be deployed beneath them.

Enemies whose weight are 4 or higher will only be Levitated for half as long.

Sources[edit]

Operator Source Target Duration

Aroma
Let's Get Saponaceous! Enemies hit by the normal attack for the first time 2.5 seconds

Chongyue
Skill-Chongyue2.png
Whisk
Up to 4 enemies affected by An End to War
  
  
  
Until An End to War expires

Ho'olheyak
Skill-Hoolheyak1.png
In Search of Reason
Attack when charged if only one enemy is hit
  • Level 1-3: 2 seconds
  • Level 4-6: 2.5 seconds
  • Level 7: 3 seconds
  • Spec. 1-2: 3.5 seconds
  • Spec. 3: 4 seconds

Skill-Hoolheyak2.png
Meandering Stars
Attacks while active
  • Level 1-3: 8% chance
  • Level 4-6: 10% chance
  • Level 7: 12% chance
  • Spec. 1: 13% chance
  • Spec. 2: 14% chance
  • Spec. 3: 15% chance
1 second

Skill-Hoolheyak3.png
Well-Read Ravings
The first enemy struck by the whirlwind released in each attack
  • Level 1-3: 1.6 seconds
  • Level 4-6: 1.8 seconds
  • Level 7-Spec. 2: 2 seconds
  • Spec. 3: 2.2 seconds

Irene
Skill-Irene1.png
Gust
Attack when charged 1 second

Skill-Irene2.png
Shattertides
Multiple enemies whose weight is 3 or below
    
  
    
  • Level 1-3: 1 second on 4 enemies
  • Level 4-6: 2 seconds on 5 enemies
  • Level 7-Spec. 2: 3 seconds on 6 enemies
  • Spec. 3: 4 seconds on 6 enemies

Skill-Irene3.png
Judgment (Irene)
Ground enemies
    
  
  
    
  • Level 1-6: 2 seconds
  • Level 7-Spec. 2: 3 seconds
  • Spec. 3: 4 seconds

Odda
Skill-Odda2.png
Hammerforce
Enemies with a weight of below 3 struck by the splash damage 0.5 seconds

Qanipalaat
Skill-Qanipalaat2.png
Falling Snow
Up to 2 ground enemies within attack range 7 seconds

Interactions[edit]

OperatorSubjectInteraction
Aroma
Skill-Aroma2.png
Caution! Wet Floor!
When Levitated enemies within Aroma's attack range lands after the debuff expires, they will receive Arts damage.
  • Level 1: 50% ATK
  • Level 2: 55% ATK
  • Level 3: 60% ATK
  • Level 4: 65% ATK
  • Level 5: 70% ATK
  • Level 6: 75% ATK
  • Level 7: 80% ATK
  • Spec. 1: 90% ATK
  • Spec. 2: 100% ATK
  • Spec. 3: 110% ATK

Trivia[edit]

  • Interestingly, Levitate can actually be used to prevent enemies that are scripted to land on a Hole from being defeated; if a ground enemy is Levitated while over a Hole, they will safely move towards the closest ground tile when it expires.[1]

References[edit]

  1. why i want to save for irene (YouTube, by N1K0)

Navigation