Chongyue
Jump to navigation
Jump to search
★★★★★★ Chongyue
|
Chongyue, self-proclaimed simple warrior visiting from Yan. (But no one's ever seen him in true action) There are few tricks to learning martial arts, and the less trick there is to something, the harder it is. | |||||||
Position | Melee | |||||||
Tags | Nuker | |||||||
Trait | Blocks 1 enemy | |||||||
Availability | Headhunting (Festival limited) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Chongyue's FGT-X Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
Stats
Range
■□ |
Attributes
MAX | MAX | MAX | |||
---|---|---|---|---|---|
HP | 1246 | 1684 | 2160 | 2635 | – |
ATK | 242 | 357 | 477 | 590 | +60 |
DEF | 156 | 224 | 304 | 363 | +30 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 9 | 11 | |||
Block count | 1 | ||||
Attack interval | 0.78 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +24 | |
Improves An End to War | |
DP cost -1 | |
Total Cost | |
---|---|
OR |
Promotion
Elite 1 |
---|
|
Prerequisites |
Raise Chongyue to Level 50. |
Elite 2 |
---|
|
Prerequisites |
Raise Chongyue to Elite 1 Level 80. |
Talents
An End to War | |
---|---|
18% chance for normal attacks to increase the damage Chongyue deals to the target by 55% for 2.5 seconds | |
20% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 60% (+5%) for 2.5 seconds | |
23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5 seconds | |
25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5 seconds |
All Are Guests | |
---|---|
Chongyue recovers 3 SP if he defeats at least one enemy with a skill |
Skills
Abundant Offensive Recovery Manual |
---|
Level | Effect | |||
---|---|---|---|---|
Deals 210% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 6 | – | |
Deals 220% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 6 | – | |
Deals 230% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 6 | – | |
Deals 250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 5 | – | |
Deals 260% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 5 | – | |
Deals 270% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 5 | – | |
Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 4 | – | |
Deals 320% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 4 | – | |
Deals 350% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 4 | – | |
Deals 400% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges |
0 | 3 | – |
Whisk Auto Recovery Manual |
□□□
□■□
□□□ |
---|
Level | Effect | |||
---|---|---|---|---|
Deals 250% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 350% ATK as Physical damage Max 2 charges |
5 | 13 | – | |
Deals 260% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 370% ATK as Physical damage Max 2 charges |
5 | 13 | – | |
Deals 270% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 390% ATK as Physical damage Max 2 charges |
5 | 13 | – | |
Deals 290% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 410% ATK as Physical damage Max 2 charges |
6 | 12 | – | |
Deals 310% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 430% ATK as Physical damage Max 2 charges |
6 | 12 | – | |
Deals 330% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 450% ATK as Physical damage Max 2 charges |
6 | 12 | – | |
Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage Max 2 charges |
7 | 11 | – | |
Deals 380% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 530% ATK as Physical damage Max 2 charges |
7 | 11 | – | |
Deals 410% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 580% ATK as Physical damage Max 2 charges |
7 | 11 | – | |
Deals 450% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 650% ATK as Physical damage Max 2 charges |
9 | 10 | – | |
Additional information | ||||
|
Anatta Offensive Recovery Manual |
□
□
□□■□□
□
□ |
---|
Level | Effect | |||
---|---|---|---|---|
Deals 180% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 12 | – | |
Deals 200% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 12 | – | |
Deals 220% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 12 | – | |
Deals 240% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 11 | – | |
Deals 260% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 11 | – | |
Deals 280% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 11 | – | |
Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 10 | – | |
Deals 320% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 10 | – | |
Deals 350% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 10 | – | |
Deals 380% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time | 0 | 8 | – | |
Additional information | ||||
|
Skill upgrades
Base skills
I am I | ||
---|---|---|
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Sui Operator assigned to buildings other than Dormitories, Worldly Plight +5 (max 5) |
Solitary Light | ||
---|---|---|
When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.05 Morale per hour, with an additional +0.05 for every 20 Worldly Plight (Special Comparison Rules apply with Control Center bonus) |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Chongyue's Badge | |
---|---|
Operator Chongyue has demonstrated a remarkable aptitude in gaining an advantage on close-quarters combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
FGT-X
FGT-X: "When to Wake Up" | |||
---|---|---|---|
HP +210 ATK +25 DEF +20 |
New trait: Gains 15% Physical Dodge | ||
HP +240 ATK +35 DEF +25 |
All Are Guests improved: Chongyue recovers 4 SP if he defeats at least one enemy with a skill | ||
HP +260 ATK +45 DEF +30 |
All Are Guests improved: Chongyue recovers 4 SP if he defeats at least one enemy with a skill. If the skill does not defeat an enemy, recovers 1 SP instead |
Module Missions | Unlock conditions |
---|---|
|
|
Materials | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Description |
---|
他睁开眼,在香炉深处无声明灭。他感到—— 破灭。 疼痛牵扯着他的神识,直抵本源,仿佛这一缕烟、一点火光就是他的身躯。不,他记得自己曾经剖解万物,一摆尾便能击碎群山、扫平城池。可是,这片鸿蒙中不该生出他的神识,苏醒还是沉睡,这一切不该再有任何分别。轻烟织出罗网,沉入炉底,将他吞入烟云之中。为何醒来?为何挣扎?为何这墓穴般的监牢深处还有一个更加逼仄狭小的牢笼?他的双眼化作轻烟,他在自己的身躯上大快朵颐,向近在眼前的虚无发出盛怒的咆哮。 轻烟微斜,石室内仿佛有风扫过。他回忆起—— 耻辱。 大狩猎,他的败亡,他镌骨铭心的耻辱。他的盛怒绘出了往昔的轮廓,强盛败于孱弱,亘古败于须臾,神明败于庸众;真龙在万民面前流血,沸腾的铜汁与熔化的赤金浇向大地;三千昼夜,工匠在群山中凿刻出峡谷般的沟壑,铸造出百种武具;祭台化为城塞,焚香礼拜者,衣袍下暗藏敕神的刀剑。是了,权谋的代价,一场足够锋利的征伐,一道无法愈合的伤口。那耻辱的印记仍在他的体内,而他要将这伤口用作铸剑的剑范。 香炉如风箱般生出火光,值守的秉烛人敲响警钟。他扬起—— 剑刃。 在无涯的晦暗中,还有其他神识正在诞生。眼下,那些神识虽不及他这般清醒,但他们也是他,他们也想从那一池浊水中解脱。他还记得人们怎样描述这种关系,他很清楚,他们会是他的......弟弟妹妹。他忍受着切开心口般的剧痛挥下手腕,烟云绽碎,剑刃在混沌中劈开一线天地。 鸿蒙辟易,自晦及明。 秉烛人涌进石室,禁军将陵墓重重包围。他终于—— 解脱。 香炉轻烟袅袅,稳坐石台,在它下方更深处,那头巨兽仍在沉睡。他感到自己的身体变得很轻,变成了一缕烟,从香炉的孔洞中升起,飘过秉烛人与禁军的头顶,飘过封印陵墓的石门,飘过百灶上空,去向远方。 |
Changelog
|