Chongyue

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Fighter GuardSui
Guard.png
Fighter Guard.png
Sui
Chongyue icon.png
Chongyue Elite 2 icon.png
Chongyue Skin 1 icon.png
Chongyue, self-proclaimed simple warrior visiting from Yan. (But no one's ever seen him in true action)
There are few tricks to learning martial arts, and the less trick there is to something, the harder it is.
Position Melee
Tags Nuker
Trait Blocks 1 enemy
Availability Headhunting (Festival limited)
The name of Chongyue's FGT-X Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1246 1684 2160 2635
ATK.png ATK 242 357 477 590 +60
DEF.png DEF 156 224 304 363 +30
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 9 11
BLOCK.png Block count 1
ASPD.png Attack interval 0.78 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +24
Potential 5.png
Improves An End to War
Potential 6.png
DP cost -1
Total Cost
Chongyue's Token
5
OR
Royal Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: An End to War.
  • New skill: Whisk.
Prerequisites
Raise Chongyue to Level 50.
LMD
30K
Guard Chip
5
Polyester
8
Device
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: All Are Guests.
  • New skill: Anatta.
  • An End to War improved.
Prerequisites
Raise Chongyue to Elite 1 Level 80.
LMD
180K
Guard Dualchip
4
Polymerization Preparation
4
Incandescent Alloy
5

Talents

An End to War
Elite 1.png 18% chance for normal attacks to increase the damage Chongyue deals to the target by 55% for 2.5 seconds
Elite 1.pngPotential 5.png 20% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 60% (+5%) for 2.5 seconds
Elite 2.png 23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5 seconds
Elite 2.pngPotential 5.png 25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5 seconds
All Are Guests
Elite 2.png Chongyue recovers 3 SP if he defeats at least one enemy with a skill

Skills

Skill-Chongyue1.png
Abundant
Offensive Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Deals 210% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 6
Rank 2.png
Deals 220% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 6
Rank 3.png
Deals 230% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 6
Rank 4.png
Deals 250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 5
Rank 5.png
Deals 260% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 5
Rank 6.png
Deals 270% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 5
Rank 7.png
Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 4
Rank 8.png
Deals 320% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 4
Rank 9.png
Deals 350% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 4
Rank 10.png
Deals 400% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
0 3
Skill-Chongyue2.png
Whisk
Auto Recovery
Manual
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Deals 250% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 350% ATK as Physical damage
Max 2 charges
5 13
Rank 2.png
Deals 260% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 370% ATK as Physical damage
Max 2 charges
5 13
Rank 3.png
Deals 270% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 390% ATK as Physical damage
Max 2 charges
5 13
Rank 4.png
Deals 290% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 410% ATK as Physical damage
Max 2 charges
6 12
Rank 5.png
Deals 310% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 430% ATK as Physical damage
Max 2 charges
6 12
Rank 6.png
Deals 330% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 450% ATK as Physical damage
Max 2 charges
6 12
Rank 7.png
Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage
Max 2 charges
7 11
Rank 8.png
Deals 380% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 530% ATK as Physical damage
Max 2 charges
7 11
Rank 9.png
Deals 410% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 580% ATK as Physical damage
Max 2 charges
7 11
Rank 10.png
Deals 450% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 650% ATK as Physical damage
Max 2 charges
9 10
Additional information
  • Whisk can be activated if there are no valid targets in range.
  • The first stage of Whisk can target flying enemies and prioritizes those with the highest aggression within range, and Levitates the targets for 2 seconds.
  • The second stage of Whisk will only be applied to enemies Levitated by the first stage.
Skill-Chongyue3.png
Anatta
Offensive Recovery
Manual
    
    
    
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Deals 180% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 12
Rank 2.png
Deals 200% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 12
Rank 3.png
Deals 220% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 12
Rank 4.png
Deals 240% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 11
Rank 5.png
Deals 260% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 11
Rank 6.png
Deals 280% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 11
Rank 7.png
Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 10
Rank 8.png
Deals 320% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 10
Rank 9.png
Deals 350% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 10
Rank 10.png
Deals 380% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times, Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time 0 8
Additional information
  • Anatta has a splash damage radius of 0.8 tiles and its animation is not influenced by attack interval.
  • If Anatta is activated when there are no enemies in range, it will be applied on Chongyue's position.
  • Once Anatta is at the auto-activated state, the skill checks Chongyue's SP every 0.013 seconds and will be forced to activate if his SP is full between a check.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Oriron Shard
5
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
8
Polyketon
4
Rank 5.png
Skill Summary - 2
8
Device
3
Polyester
3
Rank 6.png
Skill Summary - 2
8
Oriron Cluster
6
Rank 7.png
Skill Summary - 3
8
Transmuted Salt
6
Crystalline Component
3
Rank 8.png
Abundant
Skill Summary - 3
8
Polymerized Gel
4
Sugar Pack
9
Whisk
Skill Summary - 3
8
RMA70-24
4
Incandescent Alloy
5
Anatta
Skill Summary - 3
8
Transmuted Salt Agglomerate
4
Grindstone
4
Rank 9.png
Abundant
Skill Summary - 3
12
Manganese Trihydrate
4
Crystalline Circuit
7
Whisk
Skill Summary - 3
12
White Horse Kohl
4
Oriron Block
7
Anatta
Skill Summary - 3
12
Incandescent Alloy Block
4
Optimized Device
6
Rank 10.png
Abundant
Skill Summary - 3
15
D32 Steel
6
Cutting Fluid Solution
6
Whisk
Skill Summary - 3
15
Crystalline Electronic Unit
6
Transmuted Salt Agglomerate
4
Anatta
Skill Summary - 3
15
Nucleic Crystal Sinter
6
RMA70-24
4

Base skills

Skill-ctrl cost bd3.png I am I
Base.png
Control Center.png
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Sui Operator assigned to buildings other than Dormitories, Worldly Plight +5 (max 5)
Skill-ctrl cost bd4.png Solitary Light
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.05 Morale per hour, with an additional +0.05 for every 20 Worldly Plight (Special Comparison Rules apply with Control Center bonus)

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
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Original

Original module.png Original: Chongyue's Badge
Module Badge.png
Fighter Guard.png
Operator Chongyue has demonstrated a remarkable aptitude in gaining an advantage on close-quarters combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

FGT-X

FGT-X module.png FGT-X: "When to Wake Up"
When to Wake Up.png
Stage 1
HP +210
ATK +25
DEF +20
New trait:
Gains 15% Physical Dodge
Stage 2
HP +240
ATK +35
DEF +25
All Are Guests improved:
Chongyue recovers 4 SP if he defeats at least one enemy with a skill
Stage 3
HP +260
ATK +45
DEF +30
All Are Guests improved:
Chongyue recovers 4 SP if he defeats at least one enemy with a skill. If the skill does not defeat an enemy, recovers 1 SP instead
Module MissionsUnlock conditions
  1. Deal a total of 120,000 damage with Chongyue (excluding Support Units)
  2. Clear Side Story WB-7 with a 3-star rating; You must deploy your own Chongyue, and can only include 4 Operators as other members
  • Complete both of Chongyue's FGT-X Module Missions.
  • Raise Chongyue to Elite 2 Level 60.
  • Have at least 100% Trust with Chongyue.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
他睁开眼,在香炉深处无声明灭。他感到——
破灭。
疼痛牵扯着他的神识,直抵本源,仿佛这一缕烟、一点火光就是他的身躯。不,他记得自己曾经剖解万物,一摆尾便能击碎群山、扫平城池。可是,这片鸿蒙中不该生出他的神识,苏醒还是沉睡,这一切不该再有任何分别。轻烟织出罗网,沉入炉底,将他吞入烟云之中。为何醒来?为何挣扎?为何这墓穴般的监牢深处还有一个更加逼仄狭小的牢笼?他的双眼化作轻烟,他在自己的身躯上大快朵颐,向近在眼前的虚无发出盛怒的咆哮。
轻烟微斜,石室内仿佛有风扫过。他回忆起——
耻辱。
大狩猎,他的败亡,他镌骨铭心的耻辱。他的盛怒绘出了往昔的轮廓,强盛败于孱弱,亘古败于须臾,神明败于庸众;真龙在万民面前流血,沸腾的铜汁与熔化的赤金浇向大地;三千昼夜,工匠在群山中凿刻出峡谷般的沟壑,铸造出百种武具;祭台化为城塞,焚香礼拜者,衣袍下暗藏敕神的刀剑。是了,权谋的代价,一场足够锋利的征伐,一道无法愈合的伤口。那耻辱的印记仍在他的体内,而他要将这伤口用作铸剑的剑范。
香炉如风箱般生出火光,值守的秉烛人敲响警钟。他扬起——
剑刃。
在无涯的晦暗中,还有其他神识正在诞生。眼下,那些神识虽不及他这般清醒,但他们也是他,他们也想从那一池浊水中解脱。他还记得人们怎样描述这种关系,他很清楚,他们会是他的......弟弟妹妹。他忍受着切开心口般的剧痛挥下手腕,烟云绽碎,剑刃在混沌中劈开一线天地。
鸿蒙辟易,自晦及明。
秉烛人涌进石室,禁军将陵墓重重包围。他终于——
解脱。
香炉轻烟袅袅,稳坐石台,在它下方更深处,那头巨兽仍在沉睡。他感到自己的身体变得很轻,变成了一缕烟,从香炉的孔洞中升起,飘过秉烛人与禁军的头顶,飘过封印陵墓的石门,飘过百灶上空,去向远方。

Changelog