Nightingale

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Nightingale, Sarkaz healer, will do everything she can to provide medical care for the squad.
As simple as a blank sheet.
Class Medic.png Medic
Branch Multi-target Medic.png Multi-target
Faction Followers.png Followers
Position Ranged
Tags Healing, Support
Trait Restores the HP of 3 allies simultaneously
Summon Mirage.png Mirage
How to obtain Kernel Headhunting; Recruitment
Nightingale
Base
Elite 2
an elegy
Iakhu of Flows
Nightingale.png
Nightingale Elite 2.png
Nightingale Skin 1.png
Nightingale Skin 2.png
Real name
Liz
  • SCN: 丽兹
  • TCN: 麗茲
  • JP: リズ
  • KR: 리즈
Internal name
char_179_cgbird
In Other Languages
Simplified Chinese
夜莺
Traditional Chinese
夜鶯
Japanese
ナイチンゲール
Korean
나이팅게일
Character Information
File no.
FO03
Paradox Simulation
Illustrator
Japanese CV
Yui Ishikawa
Chinese CV
Shi Yin (credited as "Claire" in EN)
English CV
Sophie Colquhoun
Korean CV
Lee Hyun-jin
Basic Info
Gender
Female
Combat Experience
1 year
Place of Birth
Date of Birth
May 4th
Height
164 cm
Infection Status
Showed physical signs of Originium, infection confirmed by medical report.
Physical Exam
Physical Strength
Flawed
Mobility
Flawed
Physical Resilience
Flawed
Tactical Acumen
Normal
Combat Skill
Normal
Originium Arts Assimilation
Outstanding
Other Information
Affiliation
Family and relatives

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 796 1076 1346 1705
ATK.png ATK 132 210 280 350 +70
DEF.png DEF 80 107 140 169
RES.png RES 5 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 16 18
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
RES +10
Potential 5.png
Improves White Fiend's Protection
Potential 6.png
DP cost -1
Total Cost
Nightingale's Token.png
5
OR
Royal Medic Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Arts Shield.
  • White Fiend's Protection improved.
  • Range extended.

Raise Nightingale to Level 50.
LMD.png
30K
Medic Chip.png
5
Device.png
6
Oriron.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Fleeting Phantom.
  • New skill: Sanctuary.
  • White Fiend's Protection improved.
  • Operator Modules available.

Raise Nightingale to Elite 1 Level 80.
LMD.png
180K
Medic Dualchip.png
4
D32 Steel.png
4
Keton Colloid.png
6

Talents

White Fiend's Protection
Base.png RES of allies within range +5
Base.pngPotential 5.png RES of allies within range +7 (+2)
Elite 1.png RES of allies within range +10
Elite 1.pngPotential 5.png RES of allies within range +12 (+2)
Elite 2.png RES of allies within range +15
Elite 2.pngPotential 5.png RES of allies within range +17 (+2)
Fleeting Phantom
Elite 2.png Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second

Skills

Skill-M3.png
Healing Up γ
Auto Recovery
Manual
30 seconds
Click to show/hide the information for Healing Up γ
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +40% 20 40 30
Rank 2.png
ATK +45% 20 40 30
Rank 3.png
ATK +50% 20 40 30
Rank 4.png
ATK +55% 20 35 30
Rank 5.png
ATK +60% 20 35 30
Rank 6.png
ATK +65% 20 35 30
Rank 7.png
ATK +70% 20 32 30
Rank 8.png
ATK +75% 20 32 30
Rank 9.png
ATK +80% 20 32 30
Rank 10.png
ATK +90% 20 30 30
Skill-Nightingale1.png
Arts Shield
Auto Recovery
Auto
Click to show/hide the information for Arts Shield
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
The next heal grants all targets a Barrier that lasts for 3 seconds
The barrier can absorb Arts damage equal to 40% of Nightingale's ATK and increases the target's RES by +5; Can store 1 charge(s)
0 11
Rank 2.png
The next heal grants all targets a Barrier that lasts for 3 seconds
The barrier can absorb Arts damage equal to 43% of Nightingale's ATK and increases the target's RES by +5; Can store 1 charge(s)
0 11
Rank 3.png
The next heal grants all targets a Barrier that lasts for 3 seconds
The barrier can absorb Arts damage equal to 46% of Nightingale's ATK and increases the target's RES by +5; Can store 1 charge(s)
0 11
Rank 4.png
The next heal grants all targets a Barrier that lasts for 3.5 seconds
The barrier can absorb Arts damage equal to 50% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)
0 10
Rank 5.png
The next heal grants all targets a Barrier that lasts for 3.5 seconds
The barrier can absorb Arts damage equal to 53% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)
0 10
Rank 6.png
The next heal grants all targets a Barrier that lasts for 3.5 seconds
The barrier can absorb Arts damage equal to 56% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)
0 10
Rank 7.png
The next heal grants all targets a Barrier that lasts for 4 seconds
The barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)
0 10
Rank 8.png
The next heal grants all targets a Barrier that lasts for 4 seconds
The barrier can absorb Arts damage equal to 70% of Nightingale's ATK and increases the target's RES by +15; Can store 3 charge(s)
0 9
Rank 9.png
The next heal grants all targets a Barrier that lasts for 4 seconds
The barrier can absorb Arts damage equal to 80% of Nightingale's ATK and increases the target's RES by +15; Can store 3 charge(s)
0 9
Rank 10.png
The next heal grants all targets a Barrier that lasts for 5 seconds
The barrier can absorb Arts damage equal to 90% of Nightingale's ATK and increases the target's RES by +20; Can store 3 charge(s)
0 8
Additional information
The Arts Barrier can be stacked although each instance has their own timers with the most recent taking priority, but the RES buff cannot.
Skill-Nightingale2.png
Sanctuary
Auto Recovery
Manual
60 seconds
  
 
 
  
Click to show/hide the information for Sanctuary
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Range expands; ATK +30%; RES of allies within range +75% and grants them 10% Arts Dodge 100 120 60
Rank 2.png
Range expands; ATK +30%; RES of allies within range +80% and grants them 10% Arts Dodge 100 120 60
Rank 3.png
Range expands; ATK +30%; RES of allies within range +85% and grants them 10% Arts Dodge 100 120 60
Rank 4.png
Range expands; ATK +40%; RES of allies within range +90% and grants them 15% Arts Dodge 105 120 60
Rank 5.png
Range expands; ATK +40%; RES of allies within range +95% and grants them 15% Arts Dodge 105 120 60
Rank 6.png
Range expands; ATK +40%; RES of allies within range +100% and grants them 15% Arts Dodge 105 120 60
Rank 7.png
Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge 110 120 60
Rank 8.png
Range expands; ATK +60%; RES of allies within range +120% and grants them 20% Arts Dodge 110 120 60
Rank 9.png
Range expands; ATK +70%; RES of allies within range +135% and grants them 20% Arts Dodge 110 120 60
Rank 10.png
Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge 115 120 60

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Sugar Substitute.png
5
Diketon.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Orirock Cube.png
7
Rank 5.png
Skill Summary Volume 2.png
8
Sugar.png
4
Polyketon.png
4
Rank 6.png
Skill Summary Volume 2.png
8
Grindstone.png
5
Rank 7.png
Skill Summary Volume 3.png
8
RMA70-12.png
3
Polyester Pack.png
5
Rank 8.png
Healing Up γ
Skill Summary Volume 3.png
6
Orirock Concentration.png
4
Grindstone.png
7
Arts Shield
Skill Summary Volume 3.png
6
Sugar Lump.png
4
RMA70-12.png
5
Sanctuary
Skill Summary Volume 3.png
6
Polyester Lump.png
4
Orirock Cluster.png
8
Rank 9.png
Healing Up γ
Skill Summary Volume 3.png
12
Oriron Block.png
4
Sugar Lump.png
7
Arts Shield
Skill Summary Volume 3.png
12
Keton Colloid.png
4
Polyester Lump.png
7
Sanctuary
Skill Summary Volume 3.png
12
Optimized Device.png
3
Oriron Block.png
6
Rank 10.png
Healing Up γ
Skill Summary Volume 3.png
15
D32 Steel.png
6
Keton Colloid.png
5
Arts Shield
Skill Summary Volume 3.png
15
D32 Steel.png
6
Optimized Device.png
4
Sanctuary
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Manganese Trihydrate.png
5

Base skills

Skill-dorm all1.png Inspiration
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Skill-dorm all3.png Lady of the Lamp
Replaces Inspiration
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

Operator Modules

Original module.png Original: Nightingale's Badge (click to show/hide the information)
Module Badge.png
Multi-target Medic.png
Operator Nightingale has demonstrated a remarkable aptitude for healing several teammates in a short period of time.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Medic Operator during field operations to exercise Multi-target Medic responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
RIN-X module.png RIN-X: "Closed Hope" (click to show/hide the information)
Closed Hope.png
Stage 1
ATK +40
RES +5
Trait improved:
Attack Range expands
 
 
Stage 2
ATK +55
RES +5
White Fiend's Protection improved:
Allies within range gain RES +15 and receive 3% more healing
Stage 3
ATK +65
RES +5
White Fiend's Protection improved:
Allies within range gain RES +15 and receive 5% more healing
Module Missions
  1. Summon a total of 10 summoned units with Nightingale (Nightingale cannot be a Support Unit)
  2. Clear Main Theme 3-6 with a 3-star rating; a non-Support Nightingale must be deployed during the operation, and Nightingale must use Arts Shield 10 times
PrerequisitesStage 1
  • Complete both of Nightingale's RIN-X Module Missions.
  • Raise Nightingale to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Nightingale.
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Nightingale.
Module Data Block.png
4
Data Supplement Instrument.png
20
Bipolar Nanoflake.png
4
LMD.png
120K
Description
To come in contact with life is a miraculous feeling.
Unlike the hardships, sorrows, and pain that people exhibit, life is always full of vitality.
With the release of Originium Arts, a new form of connection is created.
Between my life, and theirs.
By taking on their pain, Originium activates, promoting the blooming of life, and healing takes root.
This process seems to be significantly different from modern medical procedures.
But for me, results speak loudest.
Because I endured a little more pain, others can be born anew.
This is very good.
But... if I could be like ordinary people, without this physical pain, that spark of hope in my heart would surely shine a little bit brighter.
Unfortunately, as I am now, I can only rely on others to survive.
Like a light crystal in a lantern. Even if the lantern door is open, even if the light can bring warmth to others, the crystal itself is still fixed inside.
It is fixed there, because it has no ability to move on its own.
"Nightingale, Nightingale––"
I hope that one day, I will also be able to spread my wings and fly... just like the bird next to me.
"Nightingale, wake up already––"
Until then, I must impose upon them yet more to take care of me.
......
...

"What's the matter, Shining?"
RIN-Y module.png RIN-Y: "Nocturnal Echoes" (click to show/hide the information)
Nocturnal Echoes.png
Stage 1
HP +160
ASPD +5
Trait improved:
Restores the HP of 4 allied units simultaneously
Stage 2
HP +195
ASPD +6
Fleeting Phantom improved:
Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment.
Stage 3
HP +220
ASPD +7
Fleeting Phantom improved:
Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment.
Module Missions
  1. During battle, have Nightingale use Sanctuary a total of 6 times (excluding Support Units)
  2. Clear Side Story TW-3 with a 3-star rating; You must deploy your own Nightingale, and allow no Operators to be defeated
PrerequisitesStage 1
  • Complete both of Nightingale's RIN-Y Module Missions.
  • Raise Nightingale to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Nightingale.
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Nightingale.
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
I still remember those voices.
I remember the mountain wind brushing over imaginary fields, the rustling grass around us.
I recall the stream just reaching our calves, its babbling waters flowing past us, through the riverbed. Fins nibbled at our toes then.
I remember your white sword, and the stone bed beneath me, colder than the stream.
I recall your carefulness, the tip of your white sword against the newly created soul. They quivered from the magic, ringing loudly.
You stopped your carving, you hesitated—was it happiness or sorrow?
Do not feel guilty, nor apologize, Shining.
Listen, the first note of this night song began sooner than you thought.
I certainly remember the dried bloodlines that accompanied it, ninety thousand sinful names, and like the vilest curse, wishing to silence us.
But do you remember why that pure white suddenly grew warm, why the new soul no longer resisted your sword's tip?
Why, in the heavy twilight, could a blue fowlbeast break free from the narrow sky?
So small, so fragile, yet its down left a soft glow in your eyes and that silent white.
Listen, I still remember.
In that moment, the blade and the pure white resonated; I heard your life bloom along the blade's edge, and the parched sheath could sing anew.
The first soul I healed was at the sword's other end.
Shining, do not ask me to tell memories from illusions.
I never meant to forsake those echoes.
They are all part of my night song.
Dry your tears, Shining.
Let me sing it for you.

Changelog

Note

  1. Actually an artificial Sarkaz created by the Confessarii Arts