Aosta

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Spreadshooter SniperChiave's Gang
Sniper.png
Spreadshooter Sniper.png
Chiave's Gang

Aosta icon.png

Aosta Elite 2 icon.png

Aosta Skin 1 icon.png

Aosta, Sniper Operator of Rhodes Island, patiently waits for an opportunity to strike.[note 1]
If you have a problem, ask his advice.
Position Ranged
Tags AoE
Trait Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
How to obtain Headhunting; [CN] Recruitment
The names of Aosta's Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Modules are released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
    
  
    
   
  
   
The red squares mark the tiles where Aosta's attacks deal increased damage due to his trait.

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1055 1407 1782 2376
ATK.png ATK 314 449 580 691 +65
DEF.png DEF 103 135 172 192
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 28 31
BLOCK.png Block count 1
ASPD.png Attack interval 2.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +29
Potential 5.png
Improves Sharp Nails
Potential 6.png
DP cost -1
Total Cost
Aosta's Token.png
5
OR
Epic Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Sharp Nails.
  • New skill: Shadow Nails.
  • Range extended.
Prerequisites
Raise Aosta to Level 50.
LMD.png
20K
Sniper Chip.png
4
Device.png
3
Orirock Cube.png
4
Elite 2.png Elite 2
Prerequisites
Raise Aosta to Elite 1 Level 70.
LMD.png
120K
Sniper Dualchip.png
3
Oriron Block.png
7
Incandescent Alloy.png
10

Talent

Sharp Nails
Elite 1.png Attacks inflict Bleed to unblocked enemies, dealing 12% ATK as Arts damage (unaffected by Trait) every second for 3 seconds
Elite 1.pngPotential 5.png Attacks inflict Bleed to unblocked enemies, dealing 14% (+2%) ATK as Arts damage (unaffected by Trait) every second for 3 seconds
Elite 2.png Attacks inflict Bleed to unblocked enemies, dealing 18% ATK as Arts damage (unaffected by Trait) every second for 3 seconds
Elite 2.pngPotential 5.png Attacks inflict Bleed to unblocked enemies, dealing 20% (+2%) ATK as Arts damage (unaffected by Trait) every second for 3 seconds

Skills

Skill-S3.png
Swift Strike γ
Auto Recovery
Manual
35 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20%; ASPD +20 0 45 35s
Rank 2.png
ATK +22%; ASPD +20 0 44 35s
Rank 3.png
ATK +24%; ASPD +20 0 43 35s
Rank 4.png
ATK +27%; ASPD +25 5 42 35s
Rank 5.png
ATK +29%; ASPD +25 5 41 35s
Rank 6.png
ATK +31%; ASPD +25 5 40 35s
Rank 7.png
ATK +34%; ASPD +35 10 39 35s
Rank 8.png
ATK +37%; ASPD +35 10 38 35s
Rank 9.png
ATK +40%; ASPD +35 10 37 35s
Rank 10.png
ATK +45%; ASPD +45 15 35 35s
Skill-Aosta1.png
Shadow Nails
Auto Recovery
Manual
20–25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval increases, ATK +20% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled 11 60 20s
Rank 2.png
Attack Interval increases, ATK +25% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled 12 59 20s
Rank 3.png
Attack Interval increases, ATK +30% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled 13 58 20s
Rank 4.png
Attack Interval increases, ATK +35% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled 15 57 21s
Rank 5.png
Attack Interval increases, ATK +40% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled 16 56 21s
Rank 6.png
Attack Interval increases, ATK +45% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled 17 55 21s
Rank 7.png
Attack Interval increases, ATK +50% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled 19 54 22s
Rank 8.png
Attack Interval increases, ATK +55% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled 21 53 23s
Rank 9.png
Attack Interval increases, ATK +60% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled 23 52 24s
Rank 10.png
Attack Interval increases, ATK +70% and every attack Binds the targets for 1.5 seconds. The damage multiplier of this unit's Talent is doubled 25 50 25s
Addendum
Shadow Nails increases Aosta's attack interval by 50%, extending it to 3.45 seconds (before modifiers).

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Ester.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Sugar.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Orirock Cube.png
8
Rank 6.png
Skill Summary Volume 2.png
6
Loxic Kohl.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Incandescent Alloy.png
3
Manganese Ore.png
3
Rank 8.png
Swift Strike γ
Skill Summary Volume 3.png
5
Grindstone Pentahydrate.png
3
Loxic Kohl.png
4
Shadow Nails
Skill Summary Volume 3.png
5
Orirock Concentration.png
3
Grindstone.png
4
Rank 9.png
Swift Strike γ
Skill Summary Volume 3.png
6
Incandescent Alloy Block.png
3
RMA70-24.png
5
Shadow Nails
Skill Summary Volume 3.png
6
Keton Colloid.png
3
Polymerized Gel.png
6
Rank 10.png
Swift Strike γ
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Grindstone Pentahydrate.png
4
Shadow Nails
Skill Summary Volume 3.png
10
D32 Steel.png
4
Oriron Block.png
3

Base skills

Skill-ws evolve cost1.png Inspiration
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1
Skill-ws polyester.png DIY Polyester
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Ester-type materials, increases the byproduct production rate by 90%

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Aosta's Badge
Module Badge.png
Spreadshooter Sniper.png
Operator Aosta has demonstrated a remarkable aptitude for close-range marksmanship and laying down suppressive fire on multiple enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter Sniper responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

RPR-X

RPR-X module.png RPR-X: Emergency Kit for Escaping
Emergency Kit for Escaping.png
Stage 1
HP +120
ATK +35
Trait improved:
Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit.
Stage 2
HP +170
ATK +44
Sharp Nails improved:
Attacks inflict Bleed to unblocked enemies, dealing 23% ATK as Arts damage (unaffected by Trait) every second for 4 seconds
Stage 3
HP +200
ATK +50
Sharp Nails improved:
Attacks inflict Bleed to unblocked enemies, dealing 25% ATK as Arts damage (unaffected by Trait) every second for 5 seconds
Module MissionsUnlock conditions
  1. During battle, have Aosta use Shadow Nails a total of 8 times (excluding Support Units)
  2. Clear Main Theme 6-8 with a 3-star rating; You must deploy your own Aosta, and have Aosta defeat at least 10 enemies
  • Complete both of Aosta's RPR-X Module Missions.
  • Raise Aosta to Elite 2 Level 50.
  • Have at least 100% Trust with Aosta.
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
2
Refined Solvent.png
3
LMD.png
40K
Module Data Block.png
2
Data Supplement Stick.png
20
Cutting Fluid Solution.png
4
LMD.png
50K
Module Data Block.png
2
Data Supplement Instrument.png
8
Optimized Device.png
5
LMD.png
60K
Description
夜晚的拉克玛蒂瓦城街头,抄着家伙的流氓到处徘徊着。他们搜寻的目标正躲在小巷里。
“奥斯塔,我有个主意。我们戴个假发,换身行头,混进杂技团里出城。”
“嘘,小点声。不要把脸伸出去。”
“你别小看我的主意,我可是动了脑的。我们刚刚把馅饼弹射到了拉克玛蒂瓦城最凶恶的老大脸上——就他干的事来说他活该。但我们一个子儿都没来得及带,现在不仅迷了路,街上还全是准备把我们剁成肉馅的人。如果不干点什么,我们就玩完了。”
“我们没有迷路,这里是巴伦酒吧后街。我们对面,是一个可以暂时藏身的废弃仓库,里面有还能用的固定电话。”奥斯塔从他的腰包里摸出了一张城市地图。
“这上面歪歪扭扭的线是?”
“我们的逃生路线,你才刚刚沿着它跑过。”
“布洛卡......你知道他计划了这些吗?!”
“不知道,但不惊讶。”
“固定电话,你要打给谁?”
“上次给你们药的人。我们的车还在他那里。”说话间,奥斯塔又从腰包里掏出一张印着“罗德岛干员直角”的名片。
“我可以帮他改装他那间无聊的办公室,当作报酬。”
“我们都那么狼狈地逃亡过一次了,”奥斯塔又从腰包里掏出了几枚钱币,“我不会对下一次毫无准备。”
“奥斯塔!你不是说没钱让我买改装材料吗?你居然把钱藏起来了!你腰包里还藏着什么好东西?我打赌你掏不出好吃的。唉......肚子好饿,你说的废弃仓库里能烤肉吗?”
奥斯塔再次打开了他的腰包,掏出了两颗包装朴素的糖果。
“我再也不说你像我的老妈了!不过......只有两颗?都给我们了,你吃什么?”
“我不饿。”
“妈妈的口吻......”
“闭嘴吃糖,还要我帮你剥开吗?”
“好吧......”
窸窸窣窣,糖纸落地。随后,贾维的表情从感激到困惑到扭曲。
“哕!这是什么破味道!”
从逃亡开始就一脸严肃的白发鲁珀终于露出了微笑。
“鼻屎味的怪味糖,抑制你不必要的食欲用的。”他竖起一根食指,“外面的流氓变少了。你们两个,准备好了吗?数到三,我们冲向那个仓库。”

Notes

  1. Due to an oversight, the EN server's in-game text is incomplete and only states "Aosta" (Original Chinese text: 罗德岛狙击干员奥斯塔,耐心地等待出手的时机。) as of March 2023.

Changelog