
★★★★★
Aosta |
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![]() If you have a problem, ask his advice. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | AoE | |
Trait | Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit. | |
How to obtain | Kernel Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1055 | 1407 | 1782 | 2376 | – |
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314 | 449 | 580 | 691 | +65 |
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103 | 135 | 172 | 192 | – |
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0 | N/A | |||
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70 seconds | ||||
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28 | 31 | |||
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1 | ||||
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2.3 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +29 |
![]() | Improves Sharp Nails |
![]() | DP cost -1 |
Total Cost | |
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Sharp Nails | |
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Attacks inflict Bleed to unblocked enemies, dealing 12% ATK as Arts damage (unaffected by Trait) every second for 3 seconds |
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Attacks inflict Bleed to unblocked enemies, dealing 14% (+2%) ATK as Arts damage (unaffected by Trait) every second for 3 seconds |
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Attacks inflict Bleed to unblocked enemies, dealing 18% ATK as Arts damage (unaffected by Trait) every second for 3 seconds |
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Attacks inflict Bleed to unblocked enemies, dealing 20% (+2%) ATK as Arts damage (unaffected by Trait) every second for 3 seconds |
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Swift Strike γ Auto Recovery Manual 35 seconds |
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Click to show/hide the information for Swift Strike γ |
Lv. | Description | ![]() |
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ATK +20%; ASPD +20 | 0 | 45 | 35 |
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ATK +22%; ASPD +20 | 0 | 44 | 35 |
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ATK +24%; ASPD +20 | 0 | 43 | 35 |
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ATK +27%; ASPD +25 | 5 | 42 | 35 |
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ATK +29%; ASPD +25 | 5 | 41 | 35 |
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ATK +31%; ASPD +25 | 5 | 40 | 35 |
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ATK +34%; ASPD +35 | 10 | 39 | 35 |
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ATK +37%; ASPD +35 | 10 | 38 | 35 |
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ATK +40%; ASPD +35 | 10 | 37 | 35 |
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ATK +45%; ASPD +45 | 15 | 35 | 35 |
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Shadow Nails Auto Recovery Manual 20–25 seconds |
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Click to show/hide the information for Shadow Nails |
Lv. | Description | ![]() |
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Attack Interval increases, ATK +20% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled | 11 | 60 | 20 |
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Attack Interval increases, ATK +25% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled | 12 | 59 | 20 |
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Attack Interval increases, ATK +30% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled | 13 | 58 | 20 |
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Attack Interval increases, ATK +35% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled | 15 | 57 | 21 |
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Attack Interval increases, ATK +40% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled | 16 | 56 | 21 |
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Attack Interval increases, ATK +45% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled | 17 | 55 | 21 |
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Attack Interval increases, ATK +50% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled | 19 | 54 | 22 |
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Attack Interval increases, ATK +55% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled | 21 | 53 | 23 |
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Attack Interval increases, ATK +60% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled | 23 | 52 | 24 |
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Attack Interval increases, ATK +70% and every attack Binds the targets for 1.5 seconds. The damage multiplier of this unit's Talent is doubled | 25 | 50 | 25 |
Additional information | ||||
Shadow Nails increases Aosta's attack interval by 50%, extending it to 3.45 seconds (before modifiers). |
![]() | Inspiration | ![]() |
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When this Operator is assigned to the Workshop to process elite material, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 |
![]() | DIY Polyester | ![]() |
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When this Operator is assigned to the Workshop to process Ester-type materials, increases the byproduct production rate by 90% |
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Operator Aosta has demonstrated a remarkable aptitude for closing distance whilst conducting suppressive fire against multitudes of enemies. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +120 ATK +35 |
Trait improved: Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit. |
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HP +170 ATK +44 |
Sharp Nails improved: Attacks inflict Bleed to unblocked enemies, dealing 23% ATK as Arts damage (unaffected by Trait) every second for 4 seconds | |
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HP +200 ATK +50 |
Sharp Nails improved: Attacks inflict Bleed to unblocked enemies, dealing 25% ATK as Arts damage (unaffected by Trait) every second for 5 seconds |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Aosta. | |||||
![]() | Have at least 100% Trust with Aosta. |
Description |
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The night streets of Locomotiva City are teeming with armed thugs. Their target is hiding in an alley. "Aosta, I have an idea. Let's put on wigs, change our clothes, and slip out of the city with the acrobats." "Shh, keep your voice down. You'll blow our cover!" "Hey, I'm serious; I've really thought this one through! We just smashed a pie right in the face of the most notorious don in Locomotiva City—and honestly, he deserved it. But we didn't have time to grab even a single coin before running. Now we're lost, and the streets are full of people ready to turn us into mincemeat. If we don't do something, we're done for." "We're not lost. This is the back alley behind Baron's Pub, and there's an abandoned warehouse right across the street. We can hide there temporarily. There's even a working landline inside." Aosta pulls a city map from his waist pouch. "And what is this wobbly line here?" "Our escape route—the one you just ran along!" "Broca... did you know he planned all this?!" "No, but it doesn't surprise me." "You mentioned a landline—who are you planning to call, anyway?" "The guy who gave us meds last time. Our car's still with him." As he speaks, Aosta takes out a business card from his pouch with the words "Right Angle, Rhodes Island Operator" printed on it. "I could help him remodel that boring office of his as payment." "We were caught off guard the last time we had to flee,' Aosta says, taking out a few coins from his pouch, "I'm not going unprepared this time." "Aosta! You said you didn't have any money for my modding supplies, but you were hiding cash! What else do you got in that pouch? Probably not anything good to eat, though. Ugh... I'm starving. Is there any meat we could roast in that abandoned warehouse?" Aosta opens his pouch again and takes out two candies in plain packaging. "I'll never say you're like my mom again! But... only two? If there's one for both of us, what about you?" "I'm not hungry." "There's that mom tone again..." "Shut up and eat the candy. Do I have to unwrap it for you?" "Alright..." He tears open the candies and throws the wrappers to the ground. Chiave's expression shifts from gratitude to confusion to disgust. "Ugh! What is this?! It tastes awful!" The white-haired Lupo, who had remained stoic and serious throughout their escape, finally breaks into a smile. "It's booger-flavored trick candy, to curb your appetite." He raises a finger. "The thugs outside have thinned out. Are you ready, you two? On the count of three, we dash for that warehouse." |
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