Aosta

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Aosta, Sniper Operator of Rhodes Island, patiently waits for an opportunity to strike.[note 1]
If you have a problem, ask his advice.
Class Sniper.png Sniper
Branch Spreadshooter Sniper.png Spreadshooter
Faction Siracusa.png Chiave's Gang
Position Ranged
Tags AoE
Trait Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
How to obtain Kernel Headhunting; Recruitment
Aosta
Base
Elite 2
Light Gun Adjuster
Aosta.png
Aosta Elite 2.png
Aosta Skin 1.png
Internal name
char_346_aosta
Etymology
In Other Languages
Simplified Chinese
奥斯塔
Traditional Chinese
奧斯塔
Japanese
アオスタ
Korean
아오스타
Character Information
File no.
SR28
Operator Record
Paradox Simulation
Illustrator
infukun
Japanese CV
Tatsuhisa Suzuki
Chinese CV
Wang Ning (Credited as "Kimi" in Global")
English CV
Gianandrea Muià
Korean CV
Lee Chang-min
Basic Info
Gender
Male
Brawling Experience
5 years
Place of Birth
Date of Birth
May 9th
Race
Height
177 cm
Infection Status
Crystals have appeared on his body. Infection confirmed by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Standard

Stats[edit]

Range

Base.pngElite 1.png
    
  
    
   
  
   
The red squares mark the tiles where Aosta's attacks deal increased damage due to his trait.

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1055 1407 1782 2376
ATK.png ATK 314 449 580 691 +65
DEF.png DEF 103 135 172 192
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 28 31
BLOCK.png Block count 1
ASPD.png Attack interval 2.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +29
Potential 5.png
Improves Sharp Nails
Potential 6.png
DP cost -1
Total Cost
Aosta's Token.png
5
OR
Epic Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Sharp Nails.
  • New skill: Shadow Nails.
  • Range extended.

Raise Aosta to Level 50.
LMD.png
20K
Sniper Chip.png
4
Device.png
3
Orirock Cube.png
4
Elite 2.png Elite 2
Raise Aosta to Elite 1 Level 70.
LMD.png
120K
Sniper Dualchip.png
3
Oriron Block.png
7
Incandescent Alloy.png
10

Talent[edit]

Sharp Nails
Elite 1.png Attacks inflict Bleed to unblocked enemies, dealing 12% ATK as Arts damage (unaffected by Trait) every second for 3 seconds
Elite 1.pngPotential 5.png Attacks inflict Bleed to unblocked enemies, dealing 14% (+2%) ATK as Arts damage (unaffected by Trait) every second for 3 seconds
Elite 2.png Attacks inflict Bleed to unblocked enemies, dealing 18% ATK as Arts damage (unaffected by Trait) every second for 3 seconds
Elite 2.pngPotential 5.png Attacks inflict Bleed to unblocked enemies, dealing 20% (+2%) ATK as Arts damage (unaffected by Trait) every second for 3 seconds

Skills[edit]

Skill-S3.png
Swift Strike γ
Auto Recovery
Manual
35 seconds
Click to show/hide the information for Swift Strike γ
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +20%; ASPD +20 0 45 35
Rank 2.png
ATK +22%; ASPD +20 0 44 35
Rank 3.png
ATK +24%; ASPD +20 0 43 35
Rank 4.png
ATK +27%; ASPD +25 5 42 35
Rank 5.png
ATK +29%; ASPD +25 5 41 35
Rank 6.png
ATK +31%; ASPD +25 5 40 35
Rank 7.png
ATK +34%; ASPD +35 10 39 35
Rank 8.png
ATK +37%; ASPD +35 10 38 35
Rank 9.png
ATK +40%; ASPD +35 10 37 35
Rank 10.png
ATK +45%; ASPD +45 15 35 35
Skill-Aosta1.png
Shadow Nails
Auto Recovery
Manual
20–25 seconds
Click to show/hide the information for Shadow Nails
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack Interval increases, ATK +20% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled 11 60 20
Rank 2.png
Attack Interval increases, ATK +25% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled 12 59 20
Rank 3.png
Attack Interval increases, ATK +30% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled 13 58 20
Rank 4.png
Attack Interval increases, ATK +35% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled 15 57 21
Rank 5.png
Attack Interval increases, ATK +40% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled 16 56 21
Rank 6.png
Attack Interval increases, ATK +45% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled 17 55 21
Rank 7.png
Attack Interval increases, ATK +50% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled 19 54 22
Rank 8.png
Attack Interval increases, ATK +55% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled 21 53 23
Rank 9.png
Attack Interval increases, ATK +60% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled 23 52 24
Rank 10.png
Attack Interval increases, ATK +70% and every attack Binds the targets for 1.5 seconds. The damage multiplier of this unit's Talent is doubled 25 50 25
Additional information
Shadow Nails increases Aosta's attack interval by 50%, extending it to 3.45 seconds (before modifiers).

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Ester.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Sugar.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Orirock Cube.png
8
Rank 6.png
Skill Summary Volume 2.png
6
Loxic Kohl.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Incandescent Alloy.png
3
Manganese Ore.png
3
Rank 8.png
Swift Strike γ
Skill Summary Volume 3.png
5
Grindstone Pentahydrate.png
3
Loxic Kohl.png
4
Shadow Nails
Skill Summary Volume 3.png
5
Orirock Concentration.png
3
Grindstone.png
4
Rank 9.png
Swift Strike γ
Skill Summary Volume 3.png
6
Incandescent Alloy Block.png
3
RMA70-24.png
5
Shadow Nails
Skill Summary Volume 3.png
6
Keton Colloid.png
3
Polymerized Gel.png
6
Rank 10.png
Swift Strike γ
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Grindstone Pentahydrate.png
4
Shadow Nails
Skill Summary Volume 3.png
10
D32 Steel.png
4
Oriron Block.png
3

Base skills[edit]

Skill-ws evolve cost1.pngInspiration
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1
Skill-ws polyester.pngDIY Polyester
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Ester-type materials, increases the byproduct production rate by 90%

Operator Modules[edit]

Original module.png Original: Aosta's Badge (click to show/hide the information)
Module Badge.png
Spreadshooter Sniper.png
Operator Aosta has demonstrated a remarkable aptitude for closing distance whilst conducting suppressive fire against multitudes of enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
RPR-X module.png RPR-X: Emergency Kit (click to show/hide the information)
Emergency Kit.png
Stage 1
HP +120
ATK +35
Trait improved:
Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit.
Stage 2
HP +170
ATK +44
Sharp Nails improved:
Attacks inflict Bleed to unblocked enemies, dealing 23% ATK as Arts damage (unaffected by Trait) every second for 4 seconds
Stage 3
HP +200
ATK +50
Sharp Nails improved:
Attacks inflict Bleed to unblocked enemies, dealing 25% ATK as Arts damage (unaffected by Trait) every second for 5 seconds
Module Missions
  1. During battle, have your own Aosta use Shadow Nails a total of 8 times
  2. Clear Main Theme 6-8 with a 3-star rating; You must deploy your own Aosta and have him defeat at least 10 enemies
PrerequisitesStage 1
  • Complete both of Aosta's RPR-X Module Missions.
  • Raise Aosta to Elite 2 Level 50.
Module Data Block.png
2
Refined Solvent.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Aosta.
Module Data Block.png
2
Data Supplement Stick.png
20
Cutting Fluid Solution.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Aosta.
Module Data Block.png
2
Data Supplement Instrument.png
8
Optimized Device.png
5
LMD.png
60K
Description
The night streets of Locomotiva City are teeming with armed thugs. Their target is hiding in an alley.
"Aosta, I have an idea. Let's put on wigs, change our clothes, and slip out of the city with the acrobats."
"Shh, keep your voice down. You'll blow our cover!"
"Hey, I'm serious; I've really thought this one through! We just smashed a pie right in the face of the most notorious don in Locomotiva City—and honestly, he deserved it. But we didn't have time to grab even a single coin before running. Now we're lost, and the streets are full of people ready to turn us into mincemeat. If we don't do something, we're done for."
"We're not lost. This is the back alley behind Baron's Pub, and there's an abandoned warehouse right across the street. We can hide there temporarily. There's even a working landline inside." Aosta pulls a city map from his waist pouch.
"And what is this wobbly line here?"
"Our escape route—the one you just ran along!"
"Broca... did you know he planned all this?!"
"No, but it doesn't surprise me."
"You mentioned a landline—who are you planning to call, anyway?"
"The guy who gave us meds last time. Our car's still with him." As he speaks, Aosta takes out a business card from his pouch with the words "Right Angle, Rhodes Island Operator" printed on it.
"I could help him remodel that boring office of his as payment."
"We were caught off guard the last time we had to flee,' Aosta says, taking out a few coins from his pouch, "I'm not going unprepared this time."
"Aosta! You said you didn't have any money for my modding supplies, but you were hiding cash! What else do you got in that pouch? Probably not anything good to eat, though. Ugh... I'm starving. Is there any meat we could roast in that abandoned warehouse?"
Aosta opens his pouch again and takes out two candies in plain packaging.
"I'll never say you're like my mom again! But... only two? If there's one for both of us, what about you?"
"I'm not hungry."
"There's that mom tone again..."
"Shut up and eat the candy. Do I have to unwrap it for you?"
"Alright..."
He tears open the candies and throws the wrappers to the ground. Chiave's expression shifts from gratitude to confusion to disgust.
"Ugh! What is this?! It tastes awful!"
The white-haired Lupo, who had remained stoic and serious throughout their escape, finally breaks into a smile.
"It's booger-flavored trick candy, to curb your appetite." He raises a finger. "The thugs outside have thinned out. Are you ready, you two? On the count of three, we dash for that warehouse."

Changelog[edit]

Notes[edit]

  1. Due to an oversight, the EN server's in-game text is incomplete and only states "Aosta" (Original Chinese text: 罗德岛狙击干员奥斯塔,耐心地等待出手的时机。) as of March 2023.