Hellagur
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★★★★★★ Hellagur
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Hellagur, the visionary Azazel Guard, is joining you to help you achieve your goals. Violence should only be used as a last resort, but make sure you're ready to use it. | |||||||
Position | Melee | |||||||
Tags | DPS, Survival | |||||||
Trait | ||||||||
Availability | Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
■□ |
Attributes
MAX | MAX | MAX | |||
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HP | 1568 | 2179 | 2868 | 3825 | +400 |
ATK | 340 | 486 | 632 | 762 | +70 |
DEF | 160 | 220 | 283 | 334 | – |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 22 | 24 | 26 | ||
Block count | 1 | ||||
Attack interval | 1.2 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +26 | |
Improves Ingenious Strategist | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Hellagur to Level 50. |
Elite 2 |
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Prerequisites |
Raise Hellagur to Elite 1 Level 80. |
Talents
Waxing Moon | |
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Gains up to +50 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP) | |
Gains up to +75 ASPD Tenacity (reaches maximum bonus when losing 60% Max HP) | |
Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP) |
Ingenious Strategist | |
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Regenerate 60 HP per second when this unit is not blocking an enemy. | |
Regenerate 70 (+10) HP per second when this unit is not blocking an enemy. |
Skills
Crescent Moon Offensive Recovery Auto |
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Level | Effect | |||
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The ATK of next attack increases to 110%, attacking twice consecutively | 0 | 4 | – | |
The ATK of next attack increases to 115%, attacking twice consecutively | 0 | 4 | – | |
The ATK of next attack increases to 120%, attacking twice consecutively | 0 | 4 | – | |
The ATK of next attack increases to 125%, attacking twice consecutively | 0 | 3 | – | |
The ATK of next attack increases to 130%, attacking twice consecutively | 0 | 3 | – | |
The ATK of next attack increases to 135%, attacking twice consecutively | 0 | 3 | – | |
The ATK of next attack increases to 145%, attacking twice consecutively | 0 | 3 | – | |
The ATK of next attack increases to 155%, attacking twice consecutively | 0 | 3 | – | |
The ATK of next attack increases to 165%, attacking twice consecutively | 0 | 3 | – | |
The ATK of next attack increases to 175%, attacking twice consecutively | 0 | 2 | – |
Half Moon Auto Recovery Manual 10 ~ 13 seconds |
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Level | Effect | |||
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ATK +20%, changes attack to twice attack, obtaining 75% Physical Dodge | 0 | 35 | 10s | |
ATK +25%, changes attack to twice attack, obtaining 75% Physical Dodge | 0 | 34 | 10s | |
ATK +30%, changes attack to twice attack, obtaining 75% Physical Dodge | 0 | 33 | 10s | |
ATK +35%, changes attack to twice attack, obtaining 75% Physical Dodge | 5 | 32 | 11s | |
ATK +40%, changes attack to twice attack, obtaining 75% Physical Dodge | 5 | 31 | 11s | |
ATK +45%, changes attack to twice attack, obtaining 75% Physical Dodge | 5 | 30 | 11s | |
ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge | 10 | 29 | 12s | |
ATK +60%, changes attack to twice attack, obtaining 75% Physical Dodge | 11 | 28 | 12s | |
ATK +70%, changes attack to twice attack, obtaining 75% Physical Dodge | 12 | 27 | 12s | |
ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge | 15 | 25 | 13s |
Full Moon Auto Recovery Manual 12 ~ 15 seconds |
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Level | Effect | |||
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ATK +40%, attack range +1 tiles, can attack up to 3 targets simultaneously | 15 | 45 | 12s | |
ATK +45%, attack range +1 tiles, can attack up to 3 targets simultaneously | 15 | 45 | 12s | |
ATK +50%, attack range +1 tiles, can attack up to 3 targets simultaneously | 15 | 45 | 12s | |
ATK +55%, attack range +1 tiles, can attack up to 3 targets simultaneously | 15 | 43 | 13s | |
ATK +60%, attack range +1 tiles, can attack up to 3 targets simultaneously | 15 | 43 | 13s | |
ATK +65%, attack range +1 tiles, can attack up to 3 targets simultaneously | 15 | 43 | 13s | |
ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously | 15 | 41 | 14s | |
ATK +80%, attack range +2 tiles, can attack up to 3 targets simultaneously | 15 | 39 | 14s | |
ATK +90%, attack range +2 tiles, can attack up to 3 targets simultaneously | 15 | 37 | 14s | |
ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously | 15 | 35 | 15s |
Skill upgrades
Base skills
Release | ||
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When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55 |
Arts of War | ||
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When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% |
Break Loose Replaces Release
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When this Operator is assigned to a Dormitory, restores the Morale of all other Operators assigned to that Dorm by +0.1 per hour (Only the strongest effect of this type takes place) |
Absolution Replaces Break Loose
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When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
Operator Modules
Original
Original: Hellagur's Badge | |
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Operator Hellagur has demonstrated a remarkable aptitude for solo confrontation with the enemy while far removed from support lines. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Musha responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
MUS-X
MUS-X: Zouhou, a Sheath for Contempt | |||
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HP +230 ATK +35 |
New trait: Gains 25% Sanctuary when HP is below 50% | ||
HP +300 ATK +75 |
Waxing Moon improved: Gains up to +120 ASPD Tenacity (reaches maximum bonus when losing 60% Max HP) | ||
HP +350 ATK +90 |
Waxing Moon improved: Gains up to +130 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP) |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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Hellagur took the pocket watch and blade from his friend without even a chance to ask a question. The life had already left his friend's body. At the time, he didn't yet know that an unprecedented Great Rebellion was about to ignite war across Ursus, and this lost battle, coupled with the army's disobedience, was only the rebellion's mildest prelude. He could only vaguely sense that, although the storm-in-a-teacup had already dissipated, an unusual calm still lingered. Hellagur hung the scabbard on his waist and drew out the strange Higashinese sword. He examined it for a moment, but there were no familiar characters on the blade. He placed the sword on the table, presently covered with a battlefield map. The cold and slender blade lay vertically over the tangled front line, forming a large X on the map. He opened the pocket watch to find a photo of a strange girl on the inside. She looked reticent, with only her eyes showing a liveliness and curiosity that matched her age. At that moment, the girl walked out of the shadow in the corner of the command center. Her face, figure, clothing, and even the Originium crystal on her shoulder were identical to those in the photo. Only her gaze was different from the one in the photo when she looked at Hellagur. There was no curiosity, no panic, and even hostility seemed thin in her eyes. He could only detect calmness in them, as if her emotional quota had been exhausted by the war. He tried to talk to her, showing her the photo in the watch, and even pointing to the sword on the table, but the girl just stared at him silently, in the same way he had stared at his friend's corpse in silence. Hellagur realized that, like the sword, this was probably not the first time the girl had been entrusted to someone. She suddenly snatched up the sword, which was even taller than her. She held the blade and walked unsteadily towards him. The tall Liberi didn't say anything. The way the girl held it didn't seem like she was preparing to strike. Of course, it was possible there were special Higashinese ways to wield the Higashinese sword, or maybe the girl was pretending to make an effort to hold the sword in a way that would keep the edge from being worn on the ground, and he was moments away from having the cold blade pressed against his throat. But Hellagur didn't move. The girl's wrist trembled, and she struggled to move to his side. She raised the sword up high, with the tip pointing at the ground. He lowered his head and met the girl's gaze. She seemed to be pleading for something. He didn't know what she was asking for, but he nodded nonetheless. Whoosh. The girl inserted the sword into the scabbard at Hellagur's waist. Then she spoke. Her command of the common tongue was tinged with a heavy Higashinese accent coupled with twisty Ursine intonation. "Don't drop Kudarikiri." |
MUS-Y
MUS-Y: "Горячий Снег" | |||
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ATK +55 DEF +30 |
New trait: When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment) | ||
ATK +75 DEF +55 |
Ingenious Strategist improved: Regenerates 70 HP per second when not blocking an enemy, or when HP is below 30% | ||
ATK +90 DEF +60 |
Ingenious Strategist improved: Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30% |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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The samovar whistles lightly, like the snoring in the trenches at the crack of dawn. It was very many years ago, fresh after the close of a violent battle. Their supplies were spent, and Hellagur was left wanting for even a drop of fresh water as his wounded men-in-arms laid by his side stifling deep groans. He pulled a scar-riddled samovar out from his marching pack, and wearily put a potful of snow to the boil. This one samovar would accompany him for a long, long time to come; each time Neon takes a tea break, she'll mumble about how she ought to throw it away, but of course, she's only saying it. Neon's letter lies on the table. Which hurts more to an old man: a young child leaving home because they can't be bothered to communicate with you, or a grown child leaving home out of consideration for how you'd disapprove? Hellagur has been reflecting on whether his approach to parenting might be suspect. At first, he had no idea how to build a rapport with the taciturn child, sure in his mind that there was no way for him to meaningfully raise her. Bitter war, constant upheaval, blight and suffering... He'd seen that all of these had already made their place in her eyes. The best he could hope for was to teach Neon that life was more than these. He brought more into her life, taught her an appreciation for classical music, to play the cello, to read and write... When did Neon change? After she was found secretly taking part in the Clinic's transport of Oripathy medication? Since leaving Chernobog, she's become her own dignified spokeswoman. From settling patients to partnered pharmaceutical research between the Clinic and Rhodes Island, Neon handled many aspects of rebuilding Azazel. Medical and clinical administration were never Hellagur's strong points anyway... Neon often vanishes, only to show back up with a new headache or two for him... Perhaps this was how she always was, but suffice to say, it's how she likes it. Hellagur is glad he can still protect such a lifestyle. ...Hence, he regrets not properly hiding the letter. That winter, they'd done everything they could, and had the Clinic's patients, doctors, and medical resources all evacuated from Chernobog... Yet the name "Azazel" was forsaken there, left behind. These days, new nomadic plates sit atop the ruins, an omnipresent smog of industry and checkpoints and the Ursus Guard, still going by the name of "Chernobog." And Azazel has been "rebuilt" in a sense, the Emperor's overseers tacitly letting it exist. "Azazel." The name itself something to believe in. Once, it was a rare respite to those the Empire deemed scar tissue, a safe haven in the endless nights. With no hesitation, the Infected chose where it had once been to come together again, and even the Infected that wandered the wilds and tundras came too, of their own accord. To Ursus, they always were hideous scars. Had the events of 1096 been sufficient to change the Empire's attitude towards them? The answer is laughable. In the so-called "Federal Territory of Chernobog" is no Ursus Guard, who only care to stand watch outside of it, and to Hellagur, and of course to Neon, the role that the vaunted "Azazel" plays atop those ruins is all too clear. In the new plate crammed full of Infected, death and disappearance may be diluted in the greater chaos, but they are still taking place, right this very moment. The hot-blooded child cannot stand such a thing. She quietly comes back, brews a pot of tea for Hellagur, and then takes Decapitator and leaves without a goodbye... Steam lifts the lid as the water within boils louder and louder, slowly drowning out the sound of the samovar itself. Quiet, now. Quiet as the dead winter grass. "We can never hope to be an opponent to Ursus. To its traitors, the Empire bestows illusions and humiliation." "We can never hope to turn our backs on the past, for it will never be erased. We can never hope to turn our backs on the past, for it binds your future tight. Hellagur." |
Changelog
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