
★★★★★★
Ray |
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![]() Sniper Operator Ray, staring out the window without a word. Pulled out from the mineshaft. Gone far. Still searching. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS | |
Trait | Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4) Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 6) Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8) | |
Summon | ![]() | |
How to obtain | Standard Headhunting |
Operator | File | Overview | Dialogue | Gallery | Trivia |
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904 | 1190 | 1507 | 1933 | – |
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547 | 720 | 900 | 1072 | +120 |
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103 | 140 | 180 | 228 | – |
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0 | N/A | |||
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70 seconds | ||||
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17 | 19 | 21 | ||
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1 | ||||
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1.6 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +37 |
![]() | Improves Extreme Focus |
![]() | DP cost -1 |
Total Cost | |
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Patrol Partner | |
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Can deploy a sandbeast within Attack Range to scout an area for 15s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 10% more Physical damage to them |
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Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them |
Extreme Focus | |
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When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times |
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When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times |
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Parting Shot Auto Recovery Manual |
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Click to show/hide the information for Parting Shot |
Lv. | Description | ![]() |
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Fires a special bullet, dealing 220% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 1 charge |
10 | 16 | – |
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Fires a special bullet, dealing 240% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 1 charge |
10 | 16 | – |
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Fires a special bullet, dealing 260% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 1 charge |
10 | 16 | – |
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Fires a special bullet, dealing 290% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 2 charges |
10 | 14 | – |
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Fires a special bullet, dealing 310% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 2 charges |
10 | 14 | – |
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Fires a special bullet, dealing 330% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 2 charges |
10 | 14 | – |
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Fires a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 2 charges |
10 | 12 | – |
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Fires a special bullet, dealing 390% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges |
10 | 12 | – |
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Fires a special bullet, dealing 420% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges |
10 | 12 | – |
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Fires a special bullet, dealing 450% of ATK as Physical damage and pushing the target back significantly. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges |
10 | 10 | – |
Additional information | ||||
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Area Overwatch Offensive Recovery Auto Unlimited |
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Click to show/hide the information for Area Overwatch |
Lv. | Description | ![]() |
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Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +30%, sandbeast redeployment time -10% Unlimited duration |
0 | 16 | ∞ |
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Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +40%, sandbeast redeployment time -10% Unlimited duration |
0 | 16 | ∞ |
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Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +50%, sandbeast redeployment time -10% Unlimited duration |
0 | 16 | ∞ |
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Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +60%, sandbeast redeployment time -20% Unlimited duration |
0 | 16 | ∞ |
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Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +70%, sandbeast redeployment time -20% Unlimited duration |
0 | 16 | ∞ |
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Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +80%, sandbeast redeployment time -20% Unlimited duration |
0 | 16 | ∞ |
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Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30% Unlimited duration |
0 | 16 | ∞ |
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Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +100%, sandbeast redeployment time -30% Unlimited duration |
0 | 16 | ∞ |
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Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +110%, sandbeast redeployment time -30% Unlimited duration |
0 | 16 | ∞ |
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Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40% Unlimited duration |
0 | 16 | ∞ |
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"See the Light" Auto Recovery Manual 16 seconds |
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Click to show/hide the information for "See the Light" |
Lv. | Description | ![]() |
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Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 190% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 40 | 16 |
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Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 200% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 39 | 16 |
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Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 210% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 38 | 16 |
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Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 230% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 37 | 16 |
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Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 240% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 36 | 16 |
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Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 250% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 35 | 16 |
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Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 33 | 16 |
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Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 290% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 32 | 16 |
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Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 310% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 31 | 16 |
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Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 30 | 16 |
Additional information | ||||
"See the Light" reduces Ray's reload interval by 1.2 seconds. |
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Pitsinker α | ![]() |
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When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
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Pitsinker β Replaces Pitsinker α
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When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
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Boulder Anchoring | ![]() |
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When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters |
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Operator Ray has demonstrated a remarkable aptitude for storing and unleashing capacitance-based firepower to penetrative ends when facing the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Hunter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +150 ATK +50 DEF +15 |
New trait: When Ammo count is empty, the next reload +1 Ammo additionally |
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HP +180 ATK +65 DEF +20 |
Patrol Partner improved: Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 18% more Physical damage to them; Sandbeast has -5 seconds Redeployment Time | |
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HP +200 ATK +70 DEF +25 |
Patrol Partner improved: Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ray. | |||||
![]() | Have at least 100% Trust with Ray. |
Description |
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Human Resources Record File RF-099-47 Day One Operator Ray has been reported missing this morning without submitting any official application to leave the ship. Human Resources is currently collaborating with Field Operations to investigate. Day Two While the Field Operations team conducts searches, we have also reviewed Ray's recent activities. On the night before her disappearance, she attended a private dance, which we consider to be abnormal behavior. We interviewed Alanna, Ray's friend and an intern at the Workshop, for more details. Below is an excerpt from our interview: "To think a weirdo like her went to a dance! I would never have believed it was her, but her cookie-shaped bangs were too iconic." "What did she do at the dance?" "Umm... She just sat in a corner. Now that's more like something she'd do." "Did she get into contact with anyone during the dance?" "Well, there was this old lady with a cane who sat in the corner with her." "Did they interact in any way?" "That's the strange part! Neither of them spoke at all. It was as if they weren't at a dance, but sitting in a sauna house!" Day Three According to our investigation, the elderly woman whom Ray interacted with is a retired Operator from the Logistics Department currently on Rhodes Island for Oripathy treatment. She provided the following explanation for her attendance at the dance: She used to be a dance teacher in her youth but had to end her career prematurely due to Oripathy. Now, severe crystallization of her left leg requires her to use a cane for walking. Statement from Retired Operator: "All I wanted was to see young people dance." Day Four After another futile day of searching, the search party witnessed two "blue ghosts" as they were about to return. The Field Operators quickly assumed battle formations but broke formation after carefully probing said "ghosts" with Arts: One of them was Ray. Next to Ray was a wasteland burdenbeast, its thick skin folds glistening with a blue hue as it heaved and twisted its massive body, as if dancing. Ray, also covered in a blue light, remained motionless. However, she was smiling like a child—a rare sight. [Supplementary Information] Ray later learned that the blue light came from the dust pheromone of the Fluorescent Originium Slug, which causes intolerable irritation upon contact with the skin. This explained why the burdenbeast appeared to be dancing; in reality, it was writhing in itchiness. As for why Ray could remain unaffected by the itch... her "excellent" rating in physical resilience is well-deserved. Below is an excerpt from our interview with her: "So, why did you suddenly leave the ship?" "I wanted to find the big burdenbeasts on the Colombian[sic] wasteland and make them dance to the moon again." "Err... Did this have anything to do with the dance you attended? Was it because of the old lady who sat next to you?" "Yes. Her eyes showed me that she wanted to dance. So I suddenly felt that it was time to let the burdenbeasts dance again." "... Huh?" "Yup." "Well, umm, did you ever meet that old lady again? Maybe you'd like to tell her about your experience?" "No... but you're right, that'd be nice. If it's not too much trouble, could you tell her for me?" |
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