Ray
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This article pertains to a subject that is not yet released in the Global server of Arknights. |
★★★★★★ Ray
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Sniper Operator Ray, looked up and out of the window without saying anything. She was rescued from the mine and has come from a long way, still searching. | |||||||
Position | Ranged | |||||||
Tags | DPS | |||||||
Trait | Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4) Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 6) Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8) | |||||||
Availability | [CN] Headhunting |
Operator | File | Gallery | Trivia |
The names and descriptions of Ray's talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 904 | 1190 | 1507 | 1933 | – |
ATK | 547 | 720 | 900 | 1072 | +120 |
DEF | 103 | 140 | 180 | 228 | – |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 17 | 19 | 21 | ||
Block count | 1 | ||||
Attack interval | 1.6 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +37 | |
Improves Enthralled | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Ray to Level 50. |
Elite 2 |
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Prerequisites |
Raise Ray to Elite 1 Level 80. |
Talents
Lookout Partner | |
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Can summon a Sandbeast within Attack Range to scout the area for 15 seconds and extends Attack Range. Prioritizes attacking targets in the area and increases the Physical damage dealt towards them by 10% | |
Can summon a Sandbeast within Attack Range to scout the area for 25 seconds and extends Attack Range. Prioritizes attacking targets in the area and increases the Physical damage dealt towards them by 15% |
Enthralled | |
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When attacking the same target, each attack increases own ATK by 8%, stacking up to 3 times | |
When attacking the same target, each attack increases own ATK by 9% (+1%), stacking up to 3 times |
Skills
Escape Arrow Auto Recovery Manual |
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Level | Effect | |||
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Immediately attacks the target with extra special ammo, dealing 220% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload Can store 1 charge |
10 | 16 | – | |
Immediately attacks the target with extra special ammo, dealing 240% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload Can store 1 charge |
10 | 16 | – | |
Immediately attacks the target with extra special ammo, dealing 260% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload Can store 1 charge |
10 | 16 | – | |
Immediately attacks the target with extra special ammo, dealing 290% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload Can store 2 charges |
10 | 14 | – | |
Immediately attacks the target with extra special ammo, dealing 310% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload Can store 2 charges |
10 | 14 | – | |
Immediately attacks the target with extra special ammo, dealing 330% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload Can store 2 charges |
10 | 14 | – | |
Immediately attacks the target with extra special ammo, dealing 360% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload Can store 2 charges |
10 | 12 | – | |
Immediately attacks the target with extra special ammo, dealing 390% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 2 additional ammo on the next reload Can store 2 charges |
10 | 12 | – | |
Immediately attacks the target with extra special ammo, dealing 420% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 2 additional ammo on the next reload Can store 2 charges |
10 | 12 | – | |
Immediately attacks the target with extra special ammo, dealing 450% of ATK as Physical damage and knocks them back significantly. If the target is defeated, obtains 2 additional ammo on the next reload Can store 2 charges |
10 | 10 | – | |
Additional information | ||||
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Wide-Range Awareness Offensive Recovery Auto Unlimited |
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Level | Effect | |||
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Passive effect: When the Sandbeast retreats, recovers ammo that hits the area Automatically activated: Attack Range expands, ATK +30%, Sandbeast Redeployment Time -10% Unlimited duration |
0 | 16 | ∞ | |
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area Automatically activated: Attack Range expands, ATK +40%, Sandbeast Redeployment Time -10% Unlimited duration |
0 | 16 | ∞ | |
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area Automatically activated: Attack Range expands, ATK +50%, Sandbeast Redeployment Time -10% Unlimited duration |
0 | 16 | ∞ | |
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area Automatically activated: Attack Range expands, ATK +60%, Sandbeast Redeployment Time -20% Unlimited duration |
0 | 16 | ∞ | |
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area Automatically activated: Attack Range expands, ATK +70%, Sandbeast Redeployment Time -20% Unlimited duration |
0 | 16 | ∞ | |
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area Automatically activated: Attack Range expands, ATK +80%, Sandbeast Redeployment Time -20% Unlimited duration |
0 | 16 | ∞ | |
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area Automatically activated: Attack Range expands, ATK +90%, Sandbeast Redeployment Time -30% Unlimited duration |
0 | 16 | ∞ | |
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area Automatically activated: Attack Range expands, ATK +100%, Sandbeast Redeployment Time -30% Unlimited duration |
0 | 16 | ∞ | |
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area Automatically activated: Attack Range expands, ATK +110%, Sandbeast Redeployment Time -30% Unlimited duration |
0 | 16 | ∞ | |
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area Automatically activated: Attack Range expands, ATK +120%, Sandbeast Redeployment Time -40% Unlimited duration |
0 | 16 | ∞ |
"See the Light" Auto Recovery Manual 16 seconds |
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Level | Effect | |||
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Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 190% of ATK as Physical damage and Binds the target for 2 seconds If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends |
10 | 40 | 16s | |
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 200% of ATK as Physical damage and Binds the target for 2 seconds If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends |
10 | 39 | 16s | |
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 210% of ATK as Physical damage and Binds the target for 2 seconds If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends |
10 | 38 | 16s | |
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 230% of ATK as Physical damage and Binds the target for 2 seconds If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends |
10 | 37 | 16s | |
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 240% of ATK as Physical damage and Binds the target for 2 seconds If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends |
10 | 36 | 16s | |
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 250% of ATK as Physical damage and Binds the target for 2 seconds If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends |
10 | 35 | 16s | |
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 270% of ATK as Physical damage and Binds the target for 2 seconds If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends |
10 | 33 | 16s | |
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 290% of ATK as Physical damage and Binds the target for 2 seconds If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends |
10 | 32 | 16s | |
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 310% of ATK as Physical damage and Binds the target for 2 seconds If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends |
10 | 31 | 16s | |
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 330% of ATK as Physical damage and Binds the target for 2 seconds If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends |
10 | 30 | 16s | |
Additional information | ||||
"See the Light" reduces Ray's reload interval by 1.2 seconds. |
Skill upgrades
Base skills
Well-Explored α | ||
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When this Operator is assigned to the Workshop to process Elite materials, the production rate of byproduct increases by 75% |
Well-Explored β Replaces Well-Explored α
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When this Operator is assigned to the Workshop to process Elite materials, the production rate of byproduct increases by 80% |
Stone Anchor | ||
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When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters |
Changelog
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