Ray

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Hunter SniperRim Billiton
Sniper.png
Hunter Sniper.png
Rim Billiton

Ray icon.png

Ray Elite 2 icon.png

Sniper Operator Ray, staring out the window without a word.
Pulled out from the mineshaft. Gone far. Still searching.
Position Ranged
Tags DPS
Trait

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4)

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 6)

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)

How to obtain Headhunting
The names of Ray's Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Modules are released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
    
  
    
   
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 904 1190 1507 1933
ATK.png ATK 547 720 900 1072 +120
DEF.png DEF 103 140 180 228
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 17 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +37
Potential 5.png
Improves Extreme Focus
Potential 6.png
DP cost -1
Total Cost
Ray's Token.png
5
OR
Royal Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Patrol Partner.
  • New skill: Area Overwatch.
  • Range extended.
Prerequisites
Raise Ray to Level 50.
LMD.png
30K
Sniper Chip.png
5
Polyester.png
8
Oriron.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Extreme Focus.
  • New skill: "See the Light".
  • Patrol Partner improved.
Prerequisites
Raise Ray to Elite 1 Level 80.
LMD.png
180K
Sniper Dualchip.png
4
Bipolar Nanoflake.png
4
Orirock Concentration.png
8

Talents

Patrol Partner
Elite 1.png Can deploy a sandbeast within Attack Range to scout an area for 15s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 10% more Physical damage to them
Elite 2.png Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them
Extreme Focus
Elite 2.png When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times
Elite 2.pngPotential 5.png When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times

Skills

Skill-Ray1.png
Parting Shot
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Fires a special bullet, dealing 220% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 1 charge
10 16
Rank 2.png
Fires a special bullet, dealing 240% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 1 charge
10 16
Rank 3.png
Fires a special bullet, dealing 260% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 1 charge
10 16
Rank 4.png
Fires a special bullet, dealing 290% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 14
Rank 5.png
Fires a special bullet, dealing 310% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 14
Rank 6.png
Fires a special bullet, dealing 330% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 14
Rank 7.png
Fires a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 12
Rank 8.png
Fires a special bullet, dealing 390% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s)
Can store 2 charges
10 12
Rank 9.png
Fires a special bullet, dealing 420% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s)
Can store 2 charges
10 12
Rank 10.png
Fires a special bullet, dealing 450% of ATK as Physical damage and pushing the target back significantly. If target is defeated, the next reload loads 2 additional bullet(s)
Can store 2 charges
10 10
Addendum
  • The knock back has a force of 1/1/1/1/1/1/1/1/1/2.
  • The additional ammo can be stacked.
  • The attack does not consume Ray's ammo but still benefits from her trait's 120% ATK scale.
Skill-Ray2.png
Area Overwatch
Offensive Recovery
Auto
Unlimited
    
   
   
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +30%, sandbeast redeployment time -10%
Unlimited duration
0 16
Rank 2.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +40%, sandbeast redeployment time -10%
Unlimited duration
0 16
Rank 3.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +50%, sandbeast redeployment time -10%
Unlimited duration
0 16
Rank 4.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +60%, sandbeast redeployment time -20%
Unlimited duration
0 16
Rank 5.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +70%, sandbeast redeployment time -20%
Unlimited duration
0 16
Rank 6.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +80%, sandbeast redeployment time -20%
Unlimited duration
0 16
Rank 7.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%
Unlimited duration
0 16
Rank 8.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +100%, sandbeast redeployment time -30%
Unlimited duration
0 16
Rank 9.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +110%, sandbeast redeployment time -30%
Unlimited duration
0 16
Rank 10.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40%
Unlimited duration
0 16
Skill-Ray3.png
"See the Light"
Auto Recovery
Manual
16 seconds
 
 
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 190% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 40 16s
Rank 2.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 200% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 39 16s
Rank 3.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 210% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 38 16s
Rank 4.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 230% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 37 16s
Rank 5.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 240% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 36 16s
Rank 6.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 250% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 35 16s
Rank 7.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 33 16s
Rank 8.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 290% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 32 16s
Rank 9.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 310% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 31 16s
Rank 10.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 30 16s
Addendum
"See the Light" reduces Ray's reload interval by 1.2 seconds.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Aketon.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Crystalline Component.png
6
Manganese Ore.png
3
Rank 8.png
Parting Shot
Skill Summary Volume 3.png
8
Optimized Device.png
3
Coagulating Gel.png
4
Area Overwatch
Skill Summary Volume 3.png
8
RMA70-24.png
4
Semi-Synthetic Solvent.png
4
"See the Light"
Skill Summary Volume 3.png
8
White Horse Kohl.png
4
Integrated Device.png
6
Rank 9.png
Parting Shot
Skill Summary Volume 3.png
12
Refined Solvent.png
4
Grindstone Pentahydrate.png
8
Area Overwatch
Skill Summary Volume 3.png
12
Optimized Device.png
4
Manganese Trihydrate.png
6
"See the Light"
Skill Summary Volume 3.png
12
Cyclicene Prefab.png
4
RMA70-24.png
7
Rank 10.png
Parting Shot
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Transmuted Salt Agglomerate.png
4
Area Overwatch
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Orirock Concentration.png
5
"See the Light"
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Incandescent Alloy Block.png
6

Base skills

Skill-ws evolve2.png Pitsinker α
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Skill-ws evolve3.png Pitsinker β
Replaces Pitsinker α
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%
Skill-ws drop orirock.png Boulder Anchoring
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Ray's Badge
Module Badge.png
Hunter Sniper.png
Operator Ray has demonstrated a remarkable aptitude for accumulating firepower to break through the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Hunter responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

HUN-X

HUN-X module.png HUN-X: "Dancing Moonlight"
Dancing Moonlight.png
Stage 1
HP +150
ATK +50
DEF +15
New trait:
When this unit's Ammo is empty, 1 additional Ammo will be loaded in the next reload
Stage 2
HP +180
ATK +65
DEF +20
Patrol Partner improved:
Can deploy a sandbeast within Attack Range to scout an area for 25 seconds, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 18% more Physical damage to them; sandbeast redeployment time -5s.
Stage 3
HP +200
ATK +70
DEF +25
Patrol Partner improved:
Can deploy a sandbeast within Attack Range to scout an area for 25 seconds, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; sandbeast redeployment time -10s.
Module MissionsUnlock conditions
  1. Defeat a total of 10 Elite or Leader enemies with Ray (excluding Support Units)
  2. Clear Main Theme S9-1 with a 3-star rating; You must deploy your own Ray, and have Ray use "See the Light" at least 2 times
  • Complete both of Ray's HUN-X Module Missions.
  • Raise Ray to Elite 2 Level 60.
  • Have at least 100% Trust with Ray.
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Module Data Block.png
4
Data Supplement Instrument.png
20
Bipolar Nanoflake.png
4
LMD.png
120K
Description
人事部事件记录RF-099-47
【第一日】
干员莱伊于上午失踪。此前,她并未提交任何形式的离舰申请。我们已经与外勤部展开联合调查。
【第二日】
外勤部组织搜寻的同时,我们也调查了莱伊近日的动向。据悉,莱伊在失踪前一晚反常地参加了一场干员们举办的私人舞会,我们向莱伊的朋友,工坊的实习工匠阿兰娜询问了详情。
“那家伙居然会参加舞会!要不是她那螺纹曲奇似的头发太有标志性,我都不敢相信是她!”
“她在舞会上做了什么吗?”
“呃......在角落里坐着。好吧,这倒是很像她会做的事。”
“她在舞会上和谁有过接触吗?”
“有个拄拐的老太太,和她一起在角落里坐着。”
“她们有进行过什么互动吗?”
“她俩从头到尾一句话也没说!简直就像去的不是舞会,是桑拿房!”
【第三日】
我们了解到,与莱伊有交集的老人是后勤部退休干员,现以病患身份继续在罗德岛接受治疗。她向我们说明了自己参加舞会的原因。
据悉,老人年轻时曾是一名舞蹈教师,因矿石病而被迫结束了舞蹈生涯。如今,她的左腿已严重结晶化,必须依靠辅助工具行走。
“没别的念想,只是想看看年轻人跳舞。”她说。
【第四日】
一日无果的努力之后,搜寻队在准备收队时目击了两个蓝色的幽影。经过谨慎的法术探测,已经排开作战队形的外勤干员们放下了戒备——他们发现了搜寻的目标,莱伊。
莱伊身边是一只荒地驮兽,厚实的皮褶里闪烁着蓝色的幽光,它正喘着粗气扭动着庞大的身躯,仿佛是在跳舞。而同样披着蓝色幽光的莱伊本人,则一动不动,只是少见地笑着,笑得像个孩子。
【补充信息】
后来莱伊才知道,“蓝色的幽光”实际上来自荧壳源石虫的粉尘状信息素。如果被它接触到皮肤,会产生难以忍受的瘙痒,那只驮兽正是因此才会“跳起舞来”。至于莱伊自己......她的生理耐受评测结果是“优良”,不是没有原因的。
“所以,你到底为什么突然离舰?”
“我想找到哥伦比亚荒野上的一种大驮兽,让它们重新开始跟着月亮跳舞。”
“呃......这和那天的舞会有关吗?因为那位坐在你旁边的老人?”
“嗯。我看到她的眼睛,那是一双想要跳舞的眼睛。所以我突然感觉,是时候去让驮兽跳舞了。”
“......啊?”
“嗯。”
“那,你有再见过那位老人吗?或许可以给她讲讲你的经历呢?”
“没......但你说得对,这样也许不错。如果不麻烦的话......能不能请你帮忙讲给她听?”

Changelog