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Ray

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Sniper Operator Ray, staring out the window without a word.
Pulled out from the mineshaft. Gone far. Still searching.
Class Sniper.png Sniper
Branch Hunter Sniper.png Hunter
Faction Rim Billiton.png Rim Billiton
Position Ranged
Tags DPS
Trait

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4)

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 6)

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)

Summon Sandbeast summon.png Sandbeast
How to obtain
Standard Headhunting
Ray
Base
Elite 2
Dreaming High
Ray.png
Ray Elite 2.png
Ray Skin 1.png
Internal name
char_4117_ray
In Other Languages
Simplified Chinese
莱伊
Traditional Chinese
萊伊
Japanese
レイ
Korean
레이
Character Information
File no.
RB15
Operator Record
Illustrator
Cenm0
Character Voices
Japanese
Kaori Nazuka
Chinese
Sun Yanqi
English
May Charters
Korean
Kim Sung-hee
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
July 14th
Race
Height
170 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Excellent
Tactical Acumen
Normal
Combat Skill
Standard
Originium Arts Assimilation
Standard

Ray is a 6★ Rim Billitoner Hunter Sniper Operator in Arknights, introduced in To the Grinning Valley.

Stats[edit]

Range

Base.pngElite 1.png
    
  
    
   
   

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 904 1190 11901507 15071933
ATK.png ATK 547 720 720900 9001072 +120
DEF.png DEF 103 140 140180 180228
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 17 / 19 / 21
BLOCK.png Block 1
ASPD.png Attack Interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +37
Potential 5.png
Improves Extreme Focus
Potential 6.png
DP cost -1
Total Cost
Ray's Token.png
5
OR
Royal Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Patrol Partner.
  • New skill: Area Overwatch.
  • Range extended.

Raise Ray to Level 50.
LMD.png
30K
Sniper Chip.png
5
Polyester.png
8
Oriron.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Extreme Focus.
  • New skill: "See the Light".
  • Patrol Partner improved.

Raise Ray to Elite 1 Level 80.
LMD.png
180K
Sniper Dualchip.png
4
Bipolar Nanoflake.png
4
Orirock Concentration.png
8

Talents[edit]

Patrol Partner
Elite 1
Can deploy a sandbeast within Attack Range to scout an area for 15s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 10% more Physical damage to them
Elite 2
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them

Extreme Focus
Elite 2
When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times
Elite 2
Potential 5
When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times

Skills[edit]

Skill-Ray1.png
Parting Shot
Auto RecoveryManual
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Fires a special bullet, dealing 220% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 1 charge
10 16

Rank 2.png
Fires a special bullet, dealing 240% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 1 charge
10 16

Rank 3.png
Fires a special bullet, dealing 260% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 1 charge
10 16

Rank 4.png
Fires a special bullet, dealing 290% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 14

Rank 5.png
Fires a special bullet, dealing 310% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 14

Rank 6.png
Fires a special bullet, dealing 330% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 14

Rank 7.png
Fires a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 12

Rank 8.png
Fires a special bullet, dealing 390% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s)
Can store 2 charges
10 12

Rank 9.png
Fires a special bullet, dealing 420% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s)
Can store 2 charges
10 12

Rank 10.png
Fires a special bullet, dealing 450% of ATK as Physical damage and pushing the target back greatly. If target is defeated, the next reload loads 2 additional bullet(s)
Can store 2 charges
10 10

Additional information
  • The knock back has a force of 1/1/1/1/1/1/1/1/1/2.
  • When changed into a radial push, the push force will only be reduced by 1 instead of 2.
  • The additional ammo can be stacked.
  • The attack does not consume Ray's ammo but still benefits from her trait's 120% ATK scale.
Skill-Ray2.png
Area Overwatch
Offensive RecoveryAutoUnlimited
    
   
   
    
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +30%, sandbeast redeployment time -10%
Unlimited duration
0 16

Rank 2.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +40%, sandbeast redeployment time -10%
Unlimited duration
0 16

Rank 3.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +50%, sandbeast redeployment time -10%
Unlimited duration
0 16

Rank 4.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +60%, sandbeast redeployment time -20%
Unlimited duration
0 16

Rank 5.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +70%, sandbeast redeployment time -20%
Unlimited duration
0 16

Rank 6.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +80%, sandbeast redeployment time -20%
Unlimited duration
0 16

Rank 7.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%
Unlimited duration
0 16

Rank 8.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +100%, sandbeast redeployment time -30%
Unlimited duration
0 16

Rank 9.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +110%, sandbeast redeployment time -30%
Unlimited duration
0 16

Rank 10.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40%
Unlimited duration
0 16

Skill-Ray3.png
"See the Light"
Auto RecoveryManual16 seconds
 
 
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 190% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 40 16

Rank 2.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 200% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 39 16

Rank 3.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 210% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 38 16

Rank 4.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 230% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
15 37 16

Rank 5.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 240% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
15 36 16

Rank 6.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 250% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
15 35 16

Rank 7.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
20 33 16

Rank 8.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 290% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
20 32 16

Rank 9.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 310% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
20 31 16

Rank 10.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
20 30 16

Additional information
"See the Light" reduces Ray's reload interval by 1.2 seconds.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Aketon.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Crystalline Component.png
6
Manganese Ore.png
3
Rank 8.png
Parting Shot
Skill Summary Volume 3.png
8
Optimized Device.png
3
Coagulating Gel.png
4
Area Overwatch
Skill Summary Volume 3.png
8
RMA70-24.png
4
Semi-Synthetic Solvent.png
4
"See the Light"
Skill Summary Volume 3.png
8
White Horse Kohl.png
4
Integrated Device.png
6
Rank 9.png
Parting Shot
Skill Summary Volume 3.png
12
Refined Solvent.png
4
Grindstone Pentahydrate.png
8
Area Overwatch
Skill Summary Volume 3.png
12
Optimized Device.png
4
Manganese Trihydrate.png
6
"See the Light"
Skill Summary Volume 3.png
12
Cyclicene Prefab.png
4
RMA70-24.png
7
Rank 10.png
Parting Shot
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Transmuted Salt Agglomerate.png
4
Area Overwatch
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Orirock Concentration.png
5
"See the Light"
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Incandescent Alloy Block.png
6

Operator Modules[edit]

Notice

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original module.png Original: Ray's Badge
Module Badge.png
Hunter Sniper.png

Operator Ray has demonstrated a remarkable aptitude for storing and unleashing capacitance-based firepower to penetrative ends when facing the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Hunter responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
HUN-X module.png HUN-X: "Dancing Moonlight"
Dancing Moonlight.png
Stage 1
Attributes increased: HP +150, ATK +50, DEF +15
New trait:
When Ammo count is empty, the next reload +1 Ammo additionally
Stage 2
Attributes increased: HP +180, ATK +65, DEF +20
Patrol Partner improved:
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 18% more Physical damage to them; Sandbeast has -5 seconds Redeployment Time
Stage 3
Attributes increased: HP +200, ATK +70, DEF +25
Patrol Partner improved:
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time
Module Missions
  1. Defeat a total of 10 elite or leader enemies with Ray (excluding Support Units)
  2. Clear Main Theme S9-1 with a 3-star rating; You must deploy your own Ray, and use "See the Light" at least 2 times
PrerequisitesStage 1
  • Complete both of Ray's HUN-X Module Missions.
  • Raise Ray to Elite 2 Level 60.
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ray.
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ray.
Module Data Block.png
4
Data Supplement Instrument.png
20
Bipolar Nanoflake.png
4
LMD.png
120K
Description
Human Resources Record File RF-099-47
Day One
Operator Ray has been reported missing this morning without submitting any official application to leave the ship. Human Resources is currently collaborating with Field Operations to investigate.
Day Two
While the Field Operations team conducts searches, we have also reviewed Ray's recent activities. On the night before her disappearance, she attended a private dance, which we consider to be abnormal behavior. We interviewed Alanna, Ray's friend and an intern at the Workshop, for more details. Below is an excerpt from our interview:
"To think a weirdo like her went to a dance! I would never have believed it was her, but her cookie-shaped bangs were too iconic."
"What did she do at the dance?"
"Umm... She just sat in a corner. Now that's more like something she'd do."
"Did she get into contact with anyone during the dance?"
"Well, there was this old lady with a cane who sat in the corner with her."
"Did they interact in any way?"
"That's the strange part! Neither of them spoke at all. It was as if they weren't at a dance, but sitting in a sauna house!"
Day Three
According to our investigation, the elderly woman whom Ray interacted with is a retired Operator from the Logistics Department currently on Rhodes Island for Oripathy treatment. She provided the following explanation for her attendance at the dance:
She used to be a dance teacher in her youth but had to end her career prematurely due to Oripathy. Now, severe crystallization of her left leg requires her to use a cane for walking.
Statement from Retired Operator: "All I wanted was to see young people dance."
Day Four
After another futile day of searching, the search party witnessed two "blue ghosts" as they were about to return. The Field Operators quickly assumed battle formations but broke formation after carefully probing said "ghosts" with Arts: One of them was Ray.
Next to Ray was a wasteland burdenbeast, its thick skin folds glistening with a blue hue as it heaved and twisted its massive body, as if dancing. Ray, also covered in a blue light, remained motionless. However, she was smiling like a child—a rare sight.
[Supplementary Information]
Ray later learned that the blue light came from the dust pheromone of the Fluorescent Originium Slug, which causes intolerable irritation upon contact with the skin. This explained why the burdenbeast appeared to be dancing; in reality, it was writhing in itchiness. As for why Ray could remain unaffected by the itch... her "excellent" rating in physical resilience is well-deserved. Below is an excerpt from our interview with her:
"So, why did you suddenly leave the ship?"
"I wanted to find the big burdenbeasts on the Colombian[sic] wasteland and make them dance to the moon again."
"Err... Did this have anything to do with the dance you attended? Was it because of the old lady who sat next to you?"
"Yes. Her eyes showed me that she wanted to dance. So I suddenly felt that it was time to let the burdenbeasts dance again."
"... Huh?"
"Yup."
"Well, umm, did you ever meet that old lady again? Maybe you'd like to tell her about your experience?"
"No... but you're right, that'd be nice. If it's not too much trouble, could you tell her for me?"
HUN-Y module.png HUN-Y: To Certify What?
To Certify What?.png
Stage 1
Attributes increased: HP +100, ATK +60, ASPD +5
Trait improved:
Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity 8)
Stage 2
Attributes increased: HP +160, ATK +65, ASPD +6
Extreme Focus improved:
When attacking the same target, each attack increases ATK by 8%, stacking up to 4 times
Stage 3
Attributes increased: HP +200, ATK +75, ASPD +7
Extreme Focus improved:
When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times
Module Missions
  1. Deal a total of 100,000 damage with your own Ray
  2. Clear Intermezzo GO-4 with a 3-star rating; You must deploy your own Ray and cannot include any other Sniper Operators as members
PrerequisitesStage 1
  • Complete both of Ray's HUN-Y Module Missions.
  • Raise Ray to Elite 2 Level 60.
Module Data Block.png
4
Rephasic Enantiomer.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ray.
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ray.
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
莱叶菈第一次见到沙地兽,是在一个困苦的长冬。间歇泉五个月没喷出半滴水,整片荒原上都没了动物的身影。无论如何都不愿去招惹巨磐蟹的猎人们,最终不情愿地将目光投向了沙地兽栖息的沙丘。
即便最老到的猎人,也很难分辨哪些沙丘是天然形成的,哪些是沙地兽的洞口。哪怕找到了洞口,能不能把沙地兽抓出来,通常也只与运气有关。猎人们都忙着把头埋进沙地里,远远地,在一棵枯干的瓶树之下,莱叶菈看见一只沙地兽轻轻摇晃着背扇。它不慌不忙地用舌头卷住试图从自己齿间逃走的鼷兽幼崽,满足地在树根上磨着蹄子,仿佛眼下的一切闹剧都与它无关。不论雷姆必拓荒原上的长冬对猎人们来说有多么恐怖,在沙地兽眼里,那就只是又一个稀松平常的季节。
年幼的莱叶菈并未意识到,这顿可以救急的沙地兽肉有多么重要。她只是在那个瞬间,不由得对那只她未曾见过的小生物感到了敬畏。那天,她没有开口告诉任何人她的所见。 莱叶菈第二次见到沙地兽,是在一间昏暗的棚屋。大大小小的铁笼挤满了走道之外的每一寸空间,刨抓金属的声音比荒原上的风更刺耳。曾经令她感到敬畏的那种动物,数以百计地被关在铁笼当中。莱叶菈忍不住好奇,它们是来帮忙抓鼷兽的,还是来帮忙松土的呢?都不是,当然。它们布满毛细血管的背扇,被用来分辨矿井下的气体是否有毒,像一张试纸。
这一次,莱叶菈开口了。她见过这种动物,她说,她知道它都能做到些什么,她可以作证。
“可它还是长着一顶背扇,不是吗?”老板轻描淡写地答道,好像这些沙地兽能做到什么,和它们能待在哪里,全然没有关系。莱叶菈忽然愣住了。那之后,父亲是怎样为了那个被埋葬在长冬的家人责骂她的,她都记不清了。
所以,很多年以后,当探井人莱伊从一个好心的矿区经理手中接过一张写着“能力证明”的铜版纸的时候,她并不知道对方是在试图救她。虽然艰难,但莱伊勉强能读懂上面的文字是在证明她有能力做到什么。她只是不明白,这张纸有什么用。正巧,回到家,她看到沙地兽又咬烂了自己的窝顶棚,她把那张纸一折为二,小心地用胶水固定在沙地兽的窝顶上。
那张纸原本有机会带她去到哪里,她永远也没机会知道了。但她知道,沙地兽的窝又有了个坚固的顶棚,小家伙晚上不会着凉了。至于小家伙下周的伙食,下个月的化毛膏,她会再想办法。
至少,还有明天早上挟着晨雾的风,能给她指路。

Base skills[edit]

Skill-ws evolve2.png
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Skill-ws evolve3.png
Pitsinker β
Replaces Pitsinker α
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%
Skill-ws drop orirock.png
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters

Changelog[edit]

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