Ray

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Sniper Operator Ray, staring out the window without a word.
Pulled out from the mineshaft. Gone far. Still searching.
Class Sniper.png Sniper
Branch Hunter Sniper.png Hunter
Faction Rim Billiton.png Rim Billiton
Position Ranged
Tags DPS
Trait

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4)

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 6)

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)

Summon Sandbeast.png Sandbeast
How to obtain Standard Headhunting
Ray
Base
Elite 2
Dreaming High
Ray.png
Ray Elite 2.png
Ray Skin 1.png
Real name
Rayella
  • SCN: 莱叶菈
  • TCN: 萊葉菈
  • JP: レイエーラ
  • KR: 레이엘라
Internal name
char_4117_ray
In Other Languages
Simplified Chinese
莱伊
Traditional Chinese
萊伊
Japanese
レイ
Korean
레이
Character Information
File no.
RB15
Illustrator
Cenm0
Japanese CV
Kaori Nazuka
Chinese CV
Sun Yanqi
English CV
May Charters
Korean CV
Kim Sung-hee
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
July 14th
Race
Height
170 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Physical Resilience
Excellent
Tactical Acumen
Average
Combat Skill
Standard
Originium Arts Assimilation
Standard
Other Information
Occupation
Pitsinker (formerly)

Stats

Range

Base.pngElite 1.png
    
  
    
   
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 904 1190 1507 1933
ATK.png ATK 547 720 900 1072 +120
DEF.png DEF 103 140 180 228
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 17 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +37
Potential 5.png
Improves Extreme Focus
Potential 6.png
DP cost -1
Total Cost
Ray's Token.png
5
OR
Royal Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Patrol Partner.
  • New skill: Area Overwatch.
  • Range extended.

Raise Ray to Level 50.
LMD.png
30K
Sniper Chip.png
5
Polyester.png
8
Oriron.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Extreme Focus.
  • New skill: "See the Light".
  • Patrol Partner improved.

Raise Ray to Elite 1 Level 80.
LMD.png
180K
Sniper Dualchip.png
4
Bipolar Nanoflake.png
4
Orirock Concentration.png
8

Talents

Patrol Partner
Elite 1.png Can deploy a sandbeast within Attack Range to scout an area for 15s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 10% more Physical damage to them
Elite 2.png Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them
Extreme Focus
Elite 2.png When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times
Elite 2.pngPotential 5.png When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times

Skills

Skill-Ray1.png
Parting Shot
Auto Recovery
Manual
Click to show/hide the information for Parting Shot
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Fires a special bullet, dealing 220% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 1 charge
10 16
Rank 2.png
Fires a special bullet, dealing 240% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 1 charge
10 16
Rank 3.png
Fires a special bullet, dealing 260% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 1 charge
10 16
Rank 4.png
Fires a special bullet, dealing 290% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 14
Rank 5.png
Fires a special bullet, dealing 310% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 14
Rank 6.png
Fires a special bullet, dealing 330% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 14
Rank 7.png
Fires a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)
Can store 2 charges
10 12
Rank 8.png
Fires a special bullet, dealing 390% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s)
Can store 2 charges
10 12
Rank 9.png
Fires a special bullet, dealing 420% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s)
Can store 2 charges
10 12
Rank 10.png
Fires a special bullet, dealing 450% of ATK as Physical damage and pushing the target back significantly. If target is defeated, the next reload loads 2 additional bullet(s)
Can store 2 charges
10 10
Additional information
  • The knock back has a force of 1/1/1/1/1/1/1/1/1/2.
  • When changed into a radial push, the push force will only be reduced by 1 instead of 2.
  • The additional ammo can be stacked.
  • The attack does not consume Ray's ammo but still benefits from her trait's 120% ATK scale.
Skill-Ray2.png
Area Overwatch
Offensive Recovery
Auto
Unlimited
    
   
   
    
Click to show/hide the information for Area Overwatch
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +30%, sandbeast redeployment time -10%
Unlimited duration
0 16
Rank 2.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +40%, sandbeast redeployment time -10%
Unlimited duration
0 16
Rank 3.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +50%, sandbeast redeployment time -10%
Unlimited duration
0 16
Rank 4.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +60%, sandbeast redeployment time -20%
Unlimited duration
0 16
Rank 5.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +70%, sandbeast redeployment time -20%
Unlimited duration
0 16
Rank 6.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +80%, sandbeast redeployment time -20%
Unlimited duration
0 16
Rank 7.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%
Unlimited duration
0 16
Rank 8.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +100%, sandbeast redeployment time -30%
Unlimited duration
0 16
Rank 9.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +110%, sandbeast redeployment time -30%
Unlimited duration
0 16
Rank 10.png
Passive: When the sandbeast retreats, recover all bullets that hit in the area
Automatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40%
Unlimited duration
0 16
Skill-Ray3.png
"See the Light"
Auto Recovery
Manual
16 seconds
 
 
Click to show/hide the information for "See the Light"
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 190% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 40 16
Rank 2.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 200% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 39 16
Rank 3.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 210% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 38 16
Rank 4.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 230% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 37 16
Rank 5.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 240% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 36 16
Rank 6.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 250% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 35 16
Rank 7.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 33 16
Rank 8.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 290% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 32 16
Rank 9.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 310% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 31 16
Rank 10.png
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2 seconds
If an enemy is defeated while skill is active, gain 10 SP when skill ends
10 30 16
Additional information
"See the Light" reduces Ray's reload interval by 1.2 seconds.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Aketon.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Crystalline Component.png
6
Manganese Ore.png
3
Rank 8.png
Parting Shot
Skill Summary Volume 3.png
8
Optimized Device.png
3
Coagulating Gel.png
4
Area Overwatch
Skill Summary Volume 3.png
8
RMA70-24.png
4
Semi-Synthetic Solvent.png
4
"See the Light"
Skill Summary Volume 3.png
8
White Horse Kohl.png
4
Integrated Device.png
6
Rank 9.png
Parting Shot
Skill Summary Volume 3.png
12
Refined Solvent.png
4
Grindstone Pentahydrate.png
8
Area Overwatch
Skill Summary Volume 3.png
12
Optimized Device.png
4
Manganese Trihydrate.png
6
"See the Light"
Skill Summary Volume 3.png
12
Cyclicene Prefab.png
4
RMA70-24.png
7
Rank 10.png
Parting Shot
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Transmuted Salt Agglomerate.png
4
Area Overwatch
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Orirock Concentration.png
5
"See the Light"
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Incandescent Alloy Block.png
6

Base skills

Skill-ws evolve2.png Pitsinker α
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Skill-ws evolve3.png Pitsinker β
Replaces Pitsinker α
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%
Skill-ws drop orirock.png Boulder Anchoring
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters

Operator Modules

Original module.png Original: Ray's Badge (click to show/hide the information)
Module Badge.png
Hunter Sniper.png
Operator Ray has demonstrated a remarkable aptitude for storing and unleashing capacitance-based firepower to penetrative ends when facing the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Hunter responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
HUN-X module.png HUN-X: "Dancing Moonlight" (click to show/hide the information)
Dancing Moonlight.png
Stage 1
HP +150
ATK +50
DEF +15
New trait:
When Ammo count is empty, the next reload +1 Ammo additionally
Stage 2
HP +180
ATK +65
DEF +20
Patrol Partner improved:
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 18% more Physical damage to them; Sandbeast has -5 seconds Redeployment Time
Stage 3
HP +200
ATK +70
DEF +25
Patrol Partner improved:
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time
Module Missions
  1. Defeat a total of 10 elite or leader enemies with Ray (excluding Support Units)
  2. Clear Main Theme S9-1 with a 3-star rating; You must deploy your own Ray, and use "See the Light" at least 2 times
PrerequisitesStage 1
  • Complete both of Ray's HUN-X Module Missions.
  • Raise Ray to Elite 2 Level 60.
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ray.
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ray.
Module Data Block.png
4
Data Supplement Instrument.png
20
Bipolar Nanoflake.png
4
LMD.png
120K
Description
Human Resources Record File RF-099-47
Day One
Operator Ray has been reported missing this morning without submitting any official application to leave the ship. Human Resources is currently collaborating with Field Operations to investigate.
Day Two
While the Field Operations team conducts searches, we have also reviewed Ray's recent activities. On the night before her disappearance, she attended a private dance, which we consider to be abnormal behavior. We interviewed Alanna, Ray's friend and an intern at the Workshop, for more details. Below is an excerpt from our interview:
"To think a weirdo like her went to a dance! I would never have believed it was her, but her cookie-shaped bangs were too iconic."
"What did she do at the dance?"
"Umm... She just sat in a corner. Now that's more like something she'd do."
"Did she get into contact with anyone during the dance?"
"Well, there was this old lady with a cane who sat in the corner with her."
"Did they interact in any way?"
"That's the strange part! Neither of them spoke at all. It was as if they weren't at a dance, but sitting in a sauna house!"
Day Three
According to our investigation, the elderly woman whom Ray interacted with is a retired Operator from the Logistics Department currently on Rhodes Island for Oripathy treatment. She provided the following explanation for her attendance at the dance:
She used to be a dance teacher in her youth but had to end her career prematurely due to Oripathy. Now, severe crystallization of her left leg requires her to use a cane for walking.
Statement from Retired Operator: "All I wanted was to see young people dance."
Day Four
After another futile day of searching, the search party witnessed two "blue ghosts" as they were about to return. The Field Operators quickly assumed battle formations but broke formation after carefully probing said "ghosts" with Arts: One of them was Ray.
Next to Ray was a wasteland burdenbeast, its thick skin folds glistening with a blue hue as it heaved and twisted its massive body, as if dancing. Ray, also covered in a blue light, remained motionless. However, she was smiling like a child—a rare sight.
[Supplementary Information]
Ray later learned that the blue light came from the dust pheromone of the Fluorescent Originium Slug, which causes intolerable irritation upon contact with the skin. This explained why the burdenbeast appeared to be dancing; in reality, it was writhing in itchiness. As for why Ray could remain unaffected by the itch... her "excellent" rating in physical resilience is well-deserved. Below is an excerpt from our interview with her:
"So, why did you suddenly leave the ship?"
"I wanted to find the big burdenbeasts on the Colombian[sic] wasteland and make them dance to the moon again."
"Err... Did this have anything to do with the dance you attended? Was it because of the old lady who sat next to you?"
"Yes. Her eyes showed me that she wanted to dance. So I suddenly felt that it was time to let the burdenbeasts dance again."
"... Huh?"
"Yup."
"Well, umm, did you ever meet that old lady again? Maybe you'd like to tell her about your experience?"
"No... but you're right, that'd be nice. If it's not too much trouble, could you tell her for me?"

Changelog