Ray

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This article pertains to a subject that is not yet released in the Global server of Arknights.
Hunter SniperRim Billiton
Sniper.png
Hunter Sniper.png
Rim Billiton
Ray icon.png
Ray Elite 2 icon.png
Sniper Operator Ray, looked up and out of the window without saying anything.
She was rescued from the mine and has come from a long way, still searching.
Position Ranged
Tags DPS
Trait

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4)

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 6)

Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)

Availability [CN] Headhunting
The names and descriptions of Ray's talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
    
  
    
   
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 904 1190 1507 1933
ATK.png ATK 547 720 900 1072 +120
DEF.png DEF 103 140 180 228
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 17 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +37
Potential 5.png
Improves Enthralled
Potential 6.png
DP cost -1
Total Cost
Ray's Token
5
OR
Royal Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Lookout Partner.
  • New skill: Wide-Range Awareness.
  • Range extended.
Prerequisites
Raise Ray to Level 50.
LMD
30K
Sniper Chip
5
Polyester
8
Oriron
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Enthralled.
  • New skill: "See the Light".
  • Lookout Partner improved.
Prerequisites
Raise Ray to Elite 1 Level 80.
LMD
180K
Sniper Dualchip
4
Bipolar Nanoflake
4
Orirock Concentration
8

Talents

Lookout Partner
Elite 1.png Can summon a Sandbeast within Attack Range to scout the area for 15 seconds and extends Attack Range. Prioritizes attacking targets in the area and increases the Physical damage dealt towards them by 10%
Elite 2.png Can summon a Sandbeast within Attack Range to scout the area for 25 seconds and extends Attack Range. Prioritizes attacking targets in the area and increases the Physical damage dealt towards them by 15%
Enthralled
Elite 2.png When attacking the same target, each attack increases own ATK by 8%, stacking up to 3 times
Elite 2.pngPotential 5.png When attacking the same target, each attack increases own ATK by 9% (+1%), stacking up to 3 times

Skills

Skill-Ray1.png
Escape Arrow
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately attacks the target with extra special ammo, dealing 220% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload
Can store 1 charge
10 16
Rank 2.png
Immediately attacks the target with extra special ammo, dealing 240% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload
Can store 1 charge
10 16
Rank 3.png
Immediately attacks the target with extra special ammo, dealing 260% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload
Can store 1 charge
10 16
Rank 4.png
Immediately attacks the target with extra special ammo, dealing 290% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload
Can store 2 charges
10 14
Rank 5.png
Immediately attacks the target with extra special ammo, dealing 310% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload
Can store 2 charges
10 14
Rank 6.png
Immediately attacks the target with extra special ammo, dealing 330% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload
Can store 2 charges
10 14
Rank 7.png
Immediately attacks the target with extra special ammo, dealing 360% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 1 additional ammo on the next reload
Can store 2 charges
10 12
Rank 8.png
Immediately attacks the target with extra special ammo, dealing 390% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 2 additional ammo on the next reload
Can store 2 charges
10 12
Rank 9.png
Immediately attacks the target with extra special ammo, dealing 420% of ATK as Physical damage and knocks them back moderately. If the target is defeated, obtains 2 additional ammo on the next reload
Can store 2 charges
10 12
Rank 10.png
Immediately attacks the target with extra special ammo, dealing 450% of ATK as Physical damage and knocks them back significantly. If the target is defeated, obtains 2 additional ammo on the next reload
Can store 2 charges
10 10
Additional information
  • The knock back has a force of 1/1/1/1/1/1/1/1/1/2.
  • The additional ammo can be stacked.
Skill-Ray2.png
Wide-Range Awareness
Offensive Recovery
Auto
Unlimited
    
   
   
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area
Automatically activated: Attack Range expands, ATK +30%, Sandbeast Redeployment Time -10%
Unlimited duration
0 16
Rank 2.png
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area
Automatically activated: Attack Range expands, ATK +40%, Sandbeast Redeployment Time -10%
Unlimited duration
0 16
Rank 3.png
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area
Automatically activated: Attack Range expands, ATK +50%, Sandbeast Redeployment Time -10%
Unlimited duration
0 16
Rank 4.png
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area
Automatically activated: Attack Range expands, ATK +60%, Sandbeast Redeployment Time -20%
Unlimited duration
0 16
Rank 5.png
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area
Automatically activated: Attack Range expands, ATK +70%, Sandbeast Redeployment Time -20%
Unlimited duration
0 16
Rank 6.png
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area
Automatically activated: Attack Range expands, ATK +80%, Sandbeast Redeployment Time -20%
Unlimited duration
0 16
Rank 7.png
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area
Automatically activated: Attack Range expands, ATK +90%, Sandbeast Redeployment Time -30%
Unlimited duration
0 16
Rank 8.png
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area
Automatically activated: Attack Range expands, ATK +100%, Sandbeast Redeployment Time -30%
Unlimited duration
0 16
Rank 9.png
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area
Automatically activated: Attack Range expands, ATK +110%, Sandbeast Redeployment Time -30%
Unlimited duration
0 16
Rank 10.png
Passive effect: When the Sandbeast retreats, recovers ammo that hits the area
Automatically activated: Attack Range expands, ATK +120%, Sandbeast Redeployment Time -40%
Unlimited duration
0 16
Skill-Ray3.png
"See the Light"
Auto Recovery
Manual
16 seconds
 
 
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 190% of ATK as Physical damage and Binds the target for 2 seconds
If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends
10 40 16s
Rank 2.png
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 200% of ATK as Physical damage and Binds the target for 2 seconds
If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends
10 39 16s
Rank 3.png
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 210% of ATK as Physical damage and Binds the target for 2 seconds
If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends
10 38 16s
Rank 4.png
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 230% of ATK as Physical damage and Binds the target for 2 seconds
If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends
10 37 16s
Rank 5.png
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 240% of ATK as Physical damage and Binds the target for 2 seconds
If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends
10 36 16s
Rank 6.png
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 250% of ATK as Physical damage and Binds the target for 2 seconds
If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends
10 35 16s
Rank 7.png
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 270% of ATK as Physical damage and Binds the target for 2 seconds
If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends
10 33 16s
Rank 8.png
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 290% of ATK as Physical damage and Binds the target for 2 seconds
If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends
10 32 16s
Rank 9.png
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 310% of ATK as Physical damage and Binds the target for 2 seconds
If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends
10 31 16s
Rank 10.png
Immediately stops attacking until having full ammo, Reload Interval significantly shortens, and Attack Range expands. Attacks deal 330% of ATK as Physical damage and Binds the target for 2 seconds
If this unit defeats an enemy during the skill duration, obtains 10 SP when the skill ends
10 30 16s
Additional information
"See the Light" reduces Ray's reload interval by 1.2 seconds.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Oriron Shard
5
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
8
Polyketon
4
Rank 5.png
Skill Summary - 2
8
Device
3
Polyester
3
Rank 6.png
Skill Summary - 2
8
Aketon
6
Rank 7.png
Skill Summary - 3
8
Crystalline Component
6
Manganese Ore
3
Rank 8.png
Escape Arrow
Skill Summary - 3
8
Optimized Device
3
Coagulating Gel
4
Wide-Range Awareness
Skill Summary - 3
8
RMA70-24
4
Semi-Synthetic Solvent
4
"See the Light"
Skill Summary - 3
8
White Horse Kohl
4
Integrated Device
6
Rank 9.png
Escape Arrow
Skill Summary - 3
12
Refined Solvent
4
Grindstone Pentahydrate
8
Wide-Range Awareness
Skill Summary - 3
12
Optimized Device
4
Manganese Trihydrate
6
"See the Light"
Skill Summary - 3
12
Cyclicene Prefab
4
RMA70-24
7
Rank 10.png
Escape Arrow
Skill Summary - 3
15
Crystalline Electronic Unit
6
Transmuted Salt Agglomerate
4
Wide-Range Awareness
Skill Summary - 3
15
Nucleic Crystal Sinter
6
Orirock Concentration
5
"See the Light"
Skill Summary - 3
15
Polymerization Preparation
6
Incandescent Alloy Block
4

Base skills

Skill-ws evolve2.png Well-Explored α
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, the production rate of byproduct increases by 75%
Skill-ws evolve3.png Well-Explored β
Replaces Well-Explored α
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, the production rate of byproduct increases by 80%
Skill-ws drop orirock.png Stone Anchor
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters

Changelog