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Ray
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★★★★★★
Ray |
Sniper Operator Ray, staring out the window without a word. Pulled out from the mineshaft. Gone far. Still searching. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | DPS | |
| Trait | Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4) Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 6) Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8) | |
| Summon | ||
| How to obtain | Standard Headhunting
| |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Ray
EP
Internal name
char_4117_ray
In Other Languages
Simplified Chinese
莱伊
Traditional Chinese
萊伊
Japanese
レイ
Korean
레이
Character Information
File no.
RB15
Operator Record
Paradox Simulation
Illustrator
Cenm0
Character Voices
Japanese
Kaori Nazuka
Chinese
Sun Yanqi
English
May Charters
Korean
Kim Sung-hee
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
July 14th
Race
Height
170 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Excellent
Tactical Acumen
Normal
Combat Skill
Standard
Originium Arts Assimilation
Standard
Ray is a 6★ Rim Billitoner Hunter Sniper Operator in Arknights, introduced in To the Grinning Valley.
Stats[edit]
Range
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Attributes
| 904 – 1190 | 1190 – 1507 | 1507 – 1933 | – | |
| 547 – 720 | 720 – 900 | 900 – 1072 | +120 | |
| 103 – 140 | 140 – 180 | 180 – 228 | – | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 17 / 19 / 21 | |
| 1 | |
| 1.6 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +37 |
Improves Extreme Focus |
DP cost -1 |
| Total Cost |
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Promotion
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Talents[edit]
| Patrol Partner | |
|---|---|
| Can deploy a sandbeast within Attack Range to scout an area for 15s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 10% more Physical damage to them | |
| Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them | |
| Extreme Focus | |
|---|---|
| When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times | |
| When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times | |
Skills[edit]
Parting Shot Auto RecoveryManual |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Fires a special bullet, dealing 220% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 1 charge |
10 | 16 | –
| |
| Fires a special bullet, dealing 240% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 1 charge |
10 | 16 | –
| |
| Fires a special bullet, dealing 260% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 1 charge |
10 | 16 | –
| |
| Fires a special bullet, dealing 290% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 2 charges |
10 | 14 | –
| |
| Fires a special bullet, dealing 310% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 2 charges |
10 | 14 | –
| |
| Fires a special bullet, dealing 330% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 2 charges |
10 | 14 | –
| |
| Fires a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s) Can store 2 charges |
10 | 12 | –
| |
| Fires a special bullet, dealing 390% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges |
10 | 12 | –
| |
| Fires a special bullet, dealing 420% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges |
10 | 12 | –
| |
| Fires a special bullet, dealing 450% of ATK as Physical damage and pushing the target back greatly. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges |
10 | 10 | –
| |
| Additional information | ||||
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Area Overwatch Offensive RecoveryAutoUnlimited |
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|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +30%, sandbeast redeployment time -10% Unlimited duration |
0 | 16 | ∞
| |
| Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +40%, sandbeast redeployment time -10% Unlimited duration |
0 | 16 | ∞
| |
| Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +50%, sandbeast redeployment time -10% Unlimited duration |
0 | 16 | ∞
| |
| Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +60%, sandbeast redeployment time -20% Unlimited duration |
0 | 16 | ∞
| |
| Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +70%, sandbeast redeployment time -20% Unlimited duration |
0 | 16 | ∞
| |
| Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +80%, sandbeast redeployment time -20% Unlimited duration |
0 | 16 | ∞
| |
| Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30% Unlimited duration |
0 | 16 | ∞
| |
| Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +100%, sandbeast redeployment time -30% Unlimited duration |
0 | 16 | ∞
| |
| Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +110%, sandbeast redeployment time -30% Unlimited duration |
0 | 16 | ∞
| |
| Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40% Unlimited duration |
0 | 16 | ∞
|
"See the Light" Auto RecoveryManual16 seconds |
□□□□
■□□□□
□□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 190% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 40 | 16
| |
| Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 200% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 39 | 16
| |
| Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 210% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
10 | 38 | 16
| |
| Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 230% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
15 | 37 | 16
| |
| Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 240% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
15 | 36 | 16
| |
| Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 250% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
15 | 35 | 16
| |
| Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
20 | 33 | 16
| |
| Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 290% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
20 | 32 | 16
| |
| Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 310% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
20 | 31 | 16
| |
| Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2 seconds If an enemy is defeated while skill is active, gain 10 SP when skill ends |
20 | 30 | 16
| |
| Additional information | ||||
| "See the Light" reduces Ray's reload interval by 1.2 seconds. | ||||
Skill upgrades
Operator Modules[edit]
Notice
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
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Operator Ray has demonstrated a remarkable aptitude for storing and unleashing capacitance-based firepower to penetrative ends when facing the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Hunter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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Attributes increased: HP +150, ATK +50, DEF +15 New trait: When Ammo count is empty, the next reload +1 Ammo additionally | |
|---|---|---|
Attributes increased: HP +180, ATK +65, DEF +20 Patrol Partner improved: Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 18% more Physical damage to them; Sandbeast has -5 seconds Redeployment Time | ||
Attributes increased: HP +200, ATK +70, DEF +25 Patrol Partner improved: Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time |
| Module Missions |
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| Prerequisites |
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|---|---|---|---|
| Have at least 50% Trust with Ray. | |||
| Have at least 100% Trust with Ray. |
| Description |
|---|
| Human Resources Record File RF-099-47 Day One Operator Ray has been reported missing this morning without submitting any official application to leave the ship. Human Resources is currently collaborating with Field Operations to investigate. Day Two While the Field Operations team conducts searches, we have also reviewed Ray's recent activities. On the night before her disappearance, she attended a private dance, which we consider to be abnormal behavior. We interviewed Alanna, Ray's friend and an intern at the Workshop, for more details. Below is an excerpt from our interview: "To think a weirdo like her went to a dance! I would never have believed it was her, but her cookie-shaped bangs were too iconic." "What did she do at the dance?" "Umm... She just sat in a corner. Now that's more like something she'd do." "Did she get into contact with anyone during the dance?" "Well, there was this old lady with a cane who sat in the corner with her." "Did they interact in any way?" "That's the strange part! Neither of them spoke at all. It was as if they weren't at a dance, but sitting in a sauna house!" Day Three According to our investigation, the elderly woman whom Ray interacted with is a retired Operator from the Logistics Department currently on Rhodes Island for Oripathy treatment. She provided the following explanation for her attendance at the dance: She used to be a dance teacher in her youth but had to end her career prematurely due to Oripathy. Now, severe crystallization of her left leg requires her to use a cane for walking. Statement from Retired Operator: "All I wanted was to see young people dance." Day Four After another futile day of searching, the search party witnessed two "blue ghosts" as they were about to return. The Field Operators quickly assumed battle formations but broke formation after carefully probing said "ghosts" with Arts: One of them was Ray. Next to Ray was a wasteland burdenbeast, its thick skin folds glistening with a blue hue as it heaved and twisted its massive body, as if dancing. Ray, also covered in a blue light, remained motionless. However, she was smiling like a child—a rare sight. [Supplementary Information] Ray later learned that the blue light came from the dust pheromone of the Fluorescent Originium Slug, which causes intolerable irritation upon contact with the skin. This explained why the burdenbeast appeared to be dancing; in reality, it was writhing in itchiness. As for why Ray could remain unaffected by the itch... her "excellent" rating in physical resilience is well-deserved. Below is an excerpt from our interview with her: "So, why did you suddenly leave the ship?" "I wanted to find the big burdenbeasts on the Colombian[sic] wasteland and make them dance to the moon again." "Err... Did this have anything to do with the dance you attended? Was it because of the old lady who sat next to you?" "Yes. Her eyes showed me that she wanted to dance. So I suddenly felt that it was time to let the burdenbeasts dance again." "... Huh?" "Yup." "Well, umm, did you ever meet that old lady again? Maybe you'd like to tell her about your experience?" "No... but you're right, that'd be nice. If it's not too much trouble, could you tell her for me?" |
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Attributes increased: HP +100, ATK +60, ASPD +5 Trait improved: Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity 8) | |
|---|---|---|
Attributes increased: HP +160, ATK +65, ASPD +6 Extreme Focus improved: When attacking the same target, each attack increases ATK by 8%, stacking up to 4 times | ||
Attributes increased: HP +200, ATK +75, ASPD +7 Extreme Focus improved: When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Ray. | |||
| Have at least 100% Trust with Ray. |
| Description |
|---|
| 莱叶菈第一次见到沙地兽,是在一个困苦的长冬。间歇泉五个月没喷出半滴水,整片荒原上都没了动物的身影。无论如何都不愿去招惹巨磐蟹的猎人们,最终不情愿地将目光投向了沙地兽栖息的沙丘。 即便最老到的猎人,也很难分辨哪些沙丘是天然形成的,哪些是沙地兽的洞口。哪怕找到了洞口,能不能把沙地兽抓出来,通常也只与运气有关。猎人们都忙着把头埋进沙地里,远远地,在一棵枯干的瓶树之下,莱叶菈看见一只沙地兽轻轻摇晃着背扇。它不慌不忙地用舌头卷住试图从自己齿间逃走的鼷兽幼崽,满足地在树根上磨着蹄子,仿佛眼下的一切闹剧都与它无关。不论雷姆必拓荒原上的长冬对猎人们来说有多么恐怖,在沙地兽眼里,那就只是又一个稀松平常的季节。 年幼的莱叶菈并未意识到,这顿可以救急的沙地兽肉有多么重要。她只是在那个瞬间,不由得对那只她未曾见过的小生物感到了敬畏。那天,她没有开口告诉任何人她的所见。 莱叶菈第二次见到沙地兽,是在一间昏暗的棚屋。大大小小的铁笼挤满了走道之外的每一寸空间,刨抓金属的声音比荒原上的风更刺耳。曾经令她感到敬畏的那种动物,数以百计地被关在铁笼当中。莱叶菈忍不住好奇,它们是来帮忙抓鼷兽的,还是来帮忙松土的呢?都不是,当然。它们布满毛细血管的背扇,被用来分辨矿井下的气体是否有毒,像一张试纸。 这一次,莱叶菈开口了。她见过这种动物,她说,她知道它都能做到些什么,她可以作证。 “可它还是长着一顶背扇,不是吗?”老板轻描淡写地答道,好像这些沙地兽能做到什么,和它们能待在哪里,全然没有关系。莱叶菈忽然愣住了。那之后,父亲是怎样为了那个被埋葬在长冬的家人责骂她的,她都记不清了。 所以,很多年以后,当探井人莱伊从一个好心的矿区经理手中接过一张写着“能力证明”的铜版纸的时候,她并不知道对方是在试图救她。虽然艰难,但莱伊勉强能读懂上面的文字是在证明她有能力做到什么。她只是不明白,这张纸有什么用。正巧,回到家,她看到沙地兽又咬烂了自己的窝顶棚,她把那张纸一折为二,小心地用胶水固定在沙地兽的窝顶上。 那张纸原本有机会带她去到哪里,她永远也没机会知道了。但她知道,沙地兽的窝又有了个坚固的顶棚,小家伙晚上不会着凉了。至于小家伙下周的伙食,下个月的化毛膏,她会再想办法。 至少,还有明天早上挟着晨雾的风,能给她指路。 |
Base skills[edit]
| When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
Pitsinker β Replaces Pitsinker α |
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| When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
| When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters |
Changelog[edit]
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