Hunter Sniper
Sniper branches | ||||
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Marksman | Artilleryman | Deadeye | Heavyshooter | Spreadshooter |
Besieger | Flinger | Hunter | Loopshooter | – |
“ | Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4/6/8[note 1]). | ” |
—Trait description |
Hunter Sniper is a branch of the Sniper class in Arknights.
Hunter Snipers unusually require ammunition to attack (not to be confused with the skill mechanic), which they generate over time if there are no enemies in range in a similar manner to Mystic Casters charging up their attacks, and will be forced to reload if if their clip is empty, even if an enemy is in range; note that their reload speed cannot be influenced by ASPD modifiers. In exchange, Hunter Snipers have very high ATK coupled with a surprisingly fast ASPD and an innate ATK modifier of 120%. Hunter Snipers' attack range is also unusual compared to other Snipers, at 2×2 with a 1×2 extension up front (akin to Lord Guards from Elite 1) which is extended to 2×2 with a 1×3 extension up front from Elite 1.
Operator Modules[edit]
Module | Information |
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![]() HUN-X
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New trait: When Ammo count is empty, the next reload +1 Ammo additionally |
Strategies[edit]
- Since they have limited ammo to attack, Hunter Snipers should be treated like a Physical version of Mystic Casters, best used against powerful but infrequent enemies that will allow them to reload ammo without wasting them on fodder.
Trivia[edit]
- Hunter is the first Sniper branch released after almost 3 years from the release of Rosmontis as the first Flinger Sniper. They are also the quickest branch to have a 6★ Operator (Ray, who is released about 5 months after Coldshot as the first Hunter Sniper).
Notes[edit]
- ↑ Initially 4, increases to 6 at Elite 1 and 8 at Elite 2