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Coldshot
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★★★★★
Coldshot |
Helena, wanderer from the wild frontier, with a tender smile for a snappy personality. Throughout her life, she's lost more than she's gained, but the hate has never outweighed the love. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | DPS | |
| Trait | Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4) Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 6) Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8) | |
| How to obtain | Come Catastrophes or Wakes of Vultures – Prize Exchange Office | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Coldshot
Internal name
char_4104_coldst
In Other Languages
Simplified Chinese
冰酿
Traditional Chinese
冰釀
Japanese
コールドショット
Korean
콜드샷
Character Information
File no.
CB28
Operator Record
Paradox Simulation
Illustrator
Mag42
Character Voices
Japanese
Fuyuka Ono
Chinese
Wu Xiangtong
English
Stephanie Southerland
Korean
Jo Hyun-jung
Basic Info
Gender
Female
Combat Experience
18 years
Place of Birth
Date of Birth
July 26th
Race
Height
173 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Standard
Coldshot is a 5★ Columbian Hunter Sniper Operator in Arknights, introduced in Come Catastrophes or Wakes of Vultures.
Stats[edit]
Range
□□
■□□□
□□ | □□
■□□□□
□□ |
Attributes
| 845 – 1113 | 1113 – 1428 | 1428 – 1855 | – | |
| 476 – 635 | 635 – 804 | 804 – 958 | +105 | |
| 105 – 141 | 141 – 179 | 179 – 224 | – | |
| 0 | 0 | 0 | – |
| 80 seconds | |
| 17 / 19 / 21 | |
| 1 | |
| 1.6 seconds |
Potential
DP cost -1 |
Redeployment time -10 seconds |
DP cost -1 |
Improves Not to be Outdone |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talent[edit]
| Not to be Outdone | |
|---|---|
| If no attack is made for 2 seconds, the next attack deals 120% of ATK as Physical damage | |
| If no attack is made for 2 seconds, the next attack deals 123% (+3%) of ATK as Physical damage | |
| If no attack is made for 2 seconds, the next attack deals 130% of ATK as Physical damage | |
| If no attack is made for 2 seconds, the next attack deals 133% (+3%) of ATK as Physical damage | |
Skills[edit]
ATK Up γ Auto RecoveryManual30 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ATK +30% | 0 | 40 | 30
| |
| ATK +35% | 0 | 40 | 30
| |
| ATK +40% | 0 | 40 | 30
| |
| ATK +45% | 5 | 37 | 30
| |
| ATK +50% | 5 | 37 | 30
| |
| ATK +55% | 5 | 37 | 30
| |
| ATK +60% | 10 | 35 | 30
| |
| ATK +75% | 10 | 34 | 30
| |
| ATK +90% | 10 | 33 | 30
| |
| ATK +100% | 15 | 30 | 30
|
Party Night Auto RecoveryManual20–40 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Increases reload interval, ATK +40%, and attacks Slow the target for 1 second | 10 | 40 | 20
| |
| Increases reload interval, ATK +50%, and attacks Slow the target for 1 second | 10 | 40 | 23
| |
| Increases reload interval, ATK +60%, and attacks Slow the target for 1 second | 10 | 40 | 26
| |
| Increases reload interval, ATK +70%, and attacks Slow the target for 1 second | 15 | 40 | 30
| |
| Increases reload interval, ATK +80%, and attacks Slow the target for 1 second | 15 | 40 | 33
| |
| Increases reload interval, ATK +90%, and attacks Slow the target for 1 second | 15 | 40 | 36
| |
| Increases reload interval, ATK +100%, and attacks Slow the target for 1 second | 20 | 40 | 40
| |
| Increases reload interval, ATK +115%, and attacks Slow the target for 1 second | 20 | 40 | 40
| |
| Increases reload interval, ATK +125%, and attacks Slow the target for 1 second | 20 | 40 | 40
| |
| Increases reload interval, ATK +140%, and attacks Slow the target for 1 second | 25 | 40 | 40
| |
| Additional information | ||||
| Party Night extends Coldshot's reload interval by 0.8 seconds. | ||||
Skill upgrades
Operator Modules[edit]
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Operator Coldshot has demonstrated a remarkable aptitude for storing and unleashing capacitance-based firepower to penetrative ends when facing the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Hunter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
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Attributes increased: HP +128, ATK +53 New trait: When Ammo count is empty, the next reload +1 Ammo additionally | |
|---|---|---|
Attributes increased: HP +168, ATK +65 Not to be Outdone improved: If no attack is made for 2 seconds, the next attack deals 135% of ATK as Physical damage | ||
Attributes increased: HP +205, ATK +75 Not to be Outdone improved: If no attack is made for 2 seconds, the next attack deals 138% of ATK as Physical damage |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Coldshot. | |||
| Have at least 100% Trust with Coldshot. |
| Description |
|---|
| "What a fine beast." When the ranch owner takes Helena to see the burdenbeast that evening, this is the first thought that crosses her mind. The burdenbeast stands proud in the corral, its stocky build much larger than any burdenbeast Helena has ever tamed. Fresh scars mar its face and neck, while a fading name is branded onto the side of its belly by hot iron, making it seem particularly extraordinary. Extraordinary—an apt word to describe what the burdenbeast has endured. The ranch owner tells Helena that it took the hunters quite some effort to capture it. Tracking the beast alone took five days, as its tracks led them across mountains and valleys, through forests and creeks, almost straight into a full-on Catastrophe. Only after almost wearing out their boots and exhausting all their tranquilizer arrows did they finally manage to bring this legendary burdenbeast back. Many renowned riders have since tried to tame it, all to no avail. "What a fine beast," Helena exclaims. "That's right. That's why you're our last hope at taming it," the ranch owner responds, sounding slightly defeated. "If even you can't tame it, I'll have no choice but to send it to the slaughterhouse." Helena takes out the bridle and vaults over the fence. She advances slowly and gently towards the burdenbeast until they are less than half a meter apart. In one hand, she holds the bridle; with the other, she caresses its face, fingers tracing the new and old scars. Before anyone can react, she slips the bridle over its neck, tightens the reins, and effortlessly flips onto the beast's back. The ranch owner's gasp is instantly drowned out by the beast's deafening neighs. Helena quickly steadies herself, holding tightly onto the reins no matter how hard the beast kicks and shakes. Enraged, the beast rears up on its hind legs and lets out a furious cry. Helena leans forward, pressing her body entirely against its back. Despite all these years, even as its mane has hardened and its hide has grown rough, the vigor and life force of the wild still course through its veins. Helena recalls the evening of her seventeenth birthday. Her father had given her a burdenbeast as a present and had used a hot iron to brand its name onto the side of its belly. "Anna." "Anna. What a fine beast." That was what Helena had thought. Discreetly, Helena takes out a dagger from her pocket and, with a gentle nick, cuts the rein. With all its strength, "Anna" shakes off the bridle and Helena. For a fleeting moment, Helena feels as if their gazes meet, though she cannot be sure. Half a second later, "Anna" clears the fence with a single leap. "Holy! You nearly had it, Helena!" The ranch owner's tone is a mix of excitement and shame. "What a fine beast." That's all Helena says as she gets back up, pats the dirt off herself, and watches as the burdenbeast gallops back into the wild. |
Base skills[edit]
| When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. |
| When this Operator is assigned to a Dormitory, restores +0.8 Morale per hour distributed evenly to Operators assigned to that Dormitory whose Morale is not full (When this skill is in effect on a single or multiple Operators, only the strongest effect of this type respectively applies) |
Changelog[edit]
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