Rosa

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★★★★★★
Rosa (Роса)
Besieger SniperU.S.S.G.
Sniper.png
Besieger Sniper.png
Ursus Student Self-Governing Group
Rosa icon.png
Rosa Elite 2 icon.png
Rosa Skin 1 icon.png
Rosa, a member of the Ursus Student Self-Governing Group, is ready to welcome a new life.
Give her some time.
Position Ranged
Tags DPS, Crowd-Control
Trait Attacks the heaviest enemy first
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
  
 
  
   
  
 
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 800 1067 1351 1755
ATK.png ATK 492 684 856 1032 +110
DEF.png DEF 60 80 100 122
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 22 24
BLOCK.png Block count 1
ASPD.png Attack interval 2.4 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +34
Potential 5.png
Improves Ideal Student
Potential 6.png
DP cost -1
Total Cost
Rosa's Token
5
OR
Royal Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Bone Piercer.
  • New skill: Split Shot.
  • Range extended.
Prerequisites
Raise Rosa to Level 50.
LMD
30K
Sniper Chip
5
Sugar
8
Polyester
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Ideal Student.
  • New skill: Avalanche Breaker.
  • Bone Piercer improved.
  • Operator Modules available.
Prerequisites
Raise Rosa to Elite 1 Level 80.
LMD
180K
Sniper Dualchip
4
Bipolar Nanoflake
4
Optimized Device
6

Talents

Bone Piercer
Elite 1.png When attacking a heavy enemy, ignore 40% of its DEF (enemies with 3 weight or higher count for this effect)
Elite 2.png When attacking a heavy enemy, ignore 60% of its DEF (enemies with 3 weight or higher count for this effect)
Ideal Student
Elite 2.png When this unit is in the squad, all [Ursus Student Self-Governing Group] Operators gain +8% ATK
Elite 2.pngPotential 5.png When this unit is in the squad, all [Ursus Student Self-Governing Group] Operators gain +10% ATK (+2%)

Skills

Skill-A3.png
ATK Up γ
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +30% 0 40 30s
Rank 2.png
ATK +35% 0 40 30s
Rank 3.png
ATK +40% 0 40 30s
Rank 4.png
ATK +45% 5 37 30s
Rank 5.png
ATK +50% 5 37 30s
Rank 6.png
ATK +55% 5 37 30s
Rank 7.png
ATK +60% 10 35 30s
Rank 8.png
ATK +75% 10 34 30s
Rank 9.png
ATK +90% 10 33 30s
Rank 10.png
ATK +100% 15 30 30s
Skill-Rosa2.png
Split Shot
Auto Recovery
Manual
60 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +30%, and attacks hit one additional enemy 39 80 60s
Rank 2.png
ATK +35%, and attacks hit one additional enemy 40 80 60s
Rank 3.png
ATK +40%, and attacks hit one additional enemy 41 80 60s
Rank 4.png
ATK +45%, and attacks hit one additional enemy 42 80 60s
Rank 5.png
ATK +50%, and attacks hit one additional enemy 43 80 60s
Rank 6.png
ATK +55%, and attacks hit one additional enemy 44 80 60s
Rank 7.png
ATK +60%, and attacks hit one additional enemy 45 80 60s
Rank 8.png
ATK +70%, and attacks hit one additional enemy 45 75 60s
Rank 9.png
ATK +80%, and attacks hit one additional enemy 45 70 60s
Rank 10.png
ATK +90%, and attacks hit one additional enemy 45 65 60s
Skill-Rosa3.png
Avalanche Breaker
Auto Recovery
Manual
6 ~ 8 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%; Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once each second during the duration of this skill 10 40 6s
Rank 2.png
ATK +10%; Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once each second during the duration of this skill 10 39 6s
Rank 3.png
ATK +10%; Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once each second during the duration of this skill 10 38 6s
Rank 4.png
ATK +10%; Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once each second during the duration of this skill 11 37 6s
Rank 5.png
ATK +10%; Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once each second during the duration of this skill 11 36 6s
Rank 6.png
ATK +10%; Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once each second during the duration of this skill 11 35 6s
Rank 7.png
ATK +10%; Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once each second during the duration of this skill 12 34 7s
Rank 8.png
ATK +15%; Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once each second during the duration of this skill 13 33 7s
Rank 9.png
ATK +20%; Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once each second during the duration of this skill 14 32 7s
Rank 10.png
ATK +25%; Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once each second during the duration of this skill 15 30 8s
Additional information
Avalanche Breaker will prematurely end if Rosa is disabled or affected by Necrosis Damage while it is active, or all targets leave the map.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Sugar Substitute
5
Diketon
4
Rank 4.png
Skill Summary - 2
8
Polyester
5
Rank 5.png
Skill Summary - 2
8
Oriron
4
Sugar
3
Rank 6.png
Skill Summary - 2
8
Grindstone
5
Rank 7.png
Skill Summary - 3
8
Incandescent Alloy
4
Manganese Ore
5
Rank 8.png
ATK Up γ
Skill Summary - 3
6
Polymerized Gel
4
Orirock Cluster
11
Split Shot
Skill Summary - 3
6
Oriron Block
4
Incandescent Alloy
4
Avalanche Strike
Skill Summary - 3
6
Optimized Device
3
Oriron Cluster
4
Rank 9.png
ATK Up γ
Skill Summary - 3
12
Incandescent Alloy Block
4
RMA70-24
8
Split Shot
Skill Summary - 3
12
Keton Colloid
4
Polymerized Gel
9
Avalanche Breaker
Skill Summary - 3
12
White Horse Kohl
4
Keton Colloid
8
Rank 10.png
ATK Up γ
Skill Summary - 3
15
Polymerization Preparation
6
Manganese Trihydrate
6
Split Shot
Skill Summary - 3
15
D32 Steel
6
Optimized Device
4
Avalanche Breaker
Skill Summary - 3
15
Bipolar Nanoflake
6
RMA70-24
5

Base skills

Skill-ctrl ussg.png Student Council President
Base.png
Control Center.png
When this Operator is assigned to the Control Center, each Operator from Ursus Student Self-Governing Group increases the Morale of all Operators in the Control Center by +0.05 per hour
Skill-hire spd&ursus2.png Prestige
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, increases HR contacting speed by +20%, and for every 1 contacts made, increases the likelihood of obtaining Ursus Student Self-Governing Group clues (working time and recruitment slots improves the likelihood)

Operator Modules

Original

Original module.png Original: Rosa's Badge
Module Badge.png
Besieger Sniper.png
Operator Rosa has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

SIE-X

SIE-X module.png SIE-X: Siege Equipment Training Device
Siege Equipment Training Device.png
Stage 1
ATK +60
DEF +30
New trait:
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
Stage 2
ATK +78
DEF +40
Bone Piercer improved:
When attacking a heavy enemy, ignore 60% of its DEF and deals an additional 40% ATK as Physical damage (enemies with 3 weight or higher count for this effect)
Stage 3
ATK +90
DEF +45
Bone Piercer improved:
When attacking a heavy enemy, ignore 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)
Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Rosa (excluding Support Units)
  2. Clear Main Theme 7-9 with a 3-star rating; You must deploy your own Rosa, and cannot include any other Sniper Operators as members
  • Complete both of Rosa's SIE-X Module Missions.
  • Raise Rosa to Elite 2 Level 60.
  • Have at least 100% Trust with Rosa.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
Chernobog.
Natalya curled up her legs to cover them with the plastic sheet. She already knew how to get a little warmth while sleeping alone, and how to avoid being discovered by other refugees or the Reunion Movement. It wasn't actually time to sleep, but she was too tired. In hopes of getting Lada a little soup with flavor for her fever, Sonya grabbed half a leather belt off another group of refugees. And, of course, they didn't let her go easy. They chased Sonya all the way back to their hiding place. The commotion woke the already weak and drowsy Natalya. She used the huge weapon she had been carrying on her back for the first time.
A few days ago, they dragged it out of a burnt-out ruin, and after inspecting the remaining parts, despair yet again cast its shadow on their hearts–it was practically unusable. Natalya describes it as a former siege weapon, now abandoned. Several eyes looked it over only to fall into silence.
But Natalya still found a few almost-usable cloth straps and fixed the huge device to her shoulder. Anna and Sonya said nothing, they just clutched their own handy weapons tightly and walked on in silence. Natalya followed.
The massive weapon now rested across the bottom of Lada's neck, covered with a layer of found fabric, making it just a little bit softer. It didn't actually fire anything that could cause any real damage in the recent scuffle, but Natalya stood in front of a few already-broken refugees, and snapped off a component of unknown function–the weapon worked strangely, a mixture of thick black smoke and flames gushed out, igniting the debris next to it. The fire drove off the refugees who were pursuing Sonya, meaning they lost their own hiding place.
Several hands tugged at the plastic sheet in the corner. Anna coughed weakly, trying to muffle the sound in her throat. Sonya stared into space with her eyes wide open, not allowing herself to sleep. The flickering flames in the distance reflected on their faces. The feverish Lada suddenly clenched her fists and woke up from her sleep, muttering and grabbing the small pot next to her, preparing to rush out.
Anna skillfully placed her hand over Lada's forehead, and Sonya pressed down the corner of the plastic sheet to prevent the wind from coming in. Through the gap in the sheet, they saw the dark night sky, glittering stars, and Natalya, still cowering alone nearby. Lada murmured and reached out to her, and after grabbing her equally pale hand, she quieted down and slowly fell back asleep.
The next day, Natalya felt an unfamiliar warmth beside her. When she woke up, she saw a small, yellow, dirty star-shaped plush toy hanging off her weapon, swaying back and forth. Lada wrinkled her nose and laughed.

Rhodes Island.
"Please wait a moment, Sonya. I'm not ready yet."
"Ugh, you suck, Natalya."
"Listen, you're a logistics operator, and you're the one who applied for a replacement weapon. How did I end up being the one pushing you through the process?"
"Because I suddenly realized that I've gotten used to it."
"You've never even fired the thing. The last time you tried, the pile of scrap almost exploded on you."
"I know how maximally utilize its functions."
"You told us it was a military siege weapon."
"Well, I like its color."
"Ugh, are you screwing with me? Do you wanna use it or not?"
The white-haired girl laughed. She fiddled with a dirty, tattered, star-shaped plush toy behind her back and remembered the night when she huddled with her companions for warmth.
"I've changed my mind. I don't want to replace it. To me, Sonya, it's more than just a weapon."

Changelog