
★★★★★
Dagda |
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![]() Dagda, member of the Glasgow Gang, she and her metal claws calmly awaiting assignment. She defends the dark night of Victoria, and you within that darkness too. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS, Survival | |
Trait | Blocks 1 enemy | |
How to obtain | Episode 11 (Book of the Tower Knights) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1185 | 1602 | 2054 | 2506 | – |
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236 | 348 | 464 | 574 | +40 |
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134 | 192 | 260 | 310 | +35 |
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0 | N/A | |||
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80 seconds | ||||
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10 | 12 | |||
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1 | ||||
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0.78 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -10 seconds |
![]() | DP cost -1 |
![]() | ATK +24 |
![]() | DP cost -1 |
Total Cost | |
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Gang Spirit | |
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Has a 30% chance of increasing ATK to 130% when attacking. When deployed, this multiplier increases by +5% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 190%) |
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Has a 30% chance of increasing ATK to 150% when attacking. When deployed, this multiplier increases by +5% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) |
Knight's Honor | |
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In [Return to Mist], HP +20%, and each attack restores HP equal to 20% of damage dealt |
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Counter Technique Defensive Recovery Auto |
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Click to show/hide the information for Counter Technique |
Lv. | Description | ![]() |
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The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased to 120% | 0 | 4 | – |
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The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased to 130% | 0 | 4 | – |
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The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased to 140% | 0 | 4 | – |
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The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased to 150% | 0 | 4 | – |
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The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased to 160% | 0 | 4 | – |
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The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased to 170% | 0 | 4 | – |
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The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased to 180% | 0 | 4 | – |
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The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased to 190% | 1 | 4 | – |
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The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased to 200% | 2 | 4 | – |
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The next time Physical damage would be taken, reduce it by 60%, and the ATK of the next attack is increased to 210% | 3 | 4 | – |
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Search and Destroy Auto Recovery Manual 15 seconds |
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Click to show/hide the information for Search and Destroy |
Lv. | Description | ![]() |
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ATK +10%, attacks hit twice; Talent activation rate increased to[note 1] 40% | 15 | 50 | 15 |
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ATK +13%, attacks hit twice; Talent activation rate increased to[note 1] 40% | 15 | 49 | 15 |
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ATK +16%, attacks hit twice; Talent activation rate increased to[note 1] 40% | 15 | 48 | 15 |
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ATK +19%, attacks hit twice; Talent activation rate increased to[note 1] 45% | 15 | 45 | 15 |
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ATK +22%, attacks hit twice; Talent activation rate increased to[note 1] 45% | 15 | 42 | 15 |
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ATK +25%, attacks hit twice; Talent activation rate increased to[note 1] 45% | 15 | 39 | 15 |
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ATK +28%, attacks hit twice; Talent activation rate increased to[note 1] 50% | 15 | 34 | 15 |
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ATK +30%, attacks hit twice; Talent activation rate increased to[note 1] 53% | 15 | 33 | 15 |
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ATK +32%, attacks hit twice; Talent activation rate increased to[note 1] 56% | 15 | 32 | 15 |
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ATK +35%, attacks hit twice; Talent activation rate increased to[note 1] 60% | 15 | 30 | 15 |
![]() | Guard Expert α | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% |
![]() | Combat Techniques: Fighter Replaces Guard Expert α | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if the trainee's Job Branch is Fighter, training speed will be further increased by +45% |
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Operator Dagda has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +120 ATK +35 |
New trait: Blocks 1 enemy; Gains +10 ASPD when above 50% HP |
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HP +170 ATK +45 |
Gang Spirit improved: Has a 30% chance of increasing the current attack's ATK to 156% when attacking. When deployed, this multiplier further increases by +6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow] Operator (max 240%) | |
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HP +200 ATK +50 |
Gang Spirit improved: Has a 30% chance of increasing the current attack's ATK to 162% when attacking. When deployed, this multiplier further increases by +6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow] Operator (max 240%) |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Dagda. | |||||
![]() | Have at least 100% Trust with Dagda. |
Description |
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This round shield sent from Rhodes Island's Engineering Department seems rather plain, but robust and reliable. Apparently it was the result of the Department holding a "traditional Victorian arms manufacturing competition" in their spare time. "This was one of the symbols of a knight," said the Engineering operator to Dagda in their most charming voice, "so we decided it'd be best to give it to one of the lady knights making the rounds between Rhodes Island and Victoria." Dagda looks at the shield proudly displayed atop the table, and can't help but think back to the time before she was accepted as a trainee under the Knights of the Tower. Back then, other than the strict physical and tactical training regimens, she also took many classes on knightly etiquette. Amongst the grueling and complicated tests of memory and body language drills, this simple round shield had been a major component of them. The historical piece of military equipment was once used daily by knights of old, but the knights of today have long since left theirs at home when marching to war. They would be hung above fireplaces, or used as a nameplate to display one's identity. Expensive paints were commonly used to draw family crests or the coats of arms of various knightly orders. These brightly-colored designs would cover up the shield's own color, just as their delicate etiquette would cover up the inherent violence a knight represents. Finn, the Captain of the Watch, once described a scene of the knights and their dazzling shields to Dagda: During the evenings of celebration days, the knights would parade down the street, clad in fine armor and with arms in hand. Their shields with their crests and blazons would proudly display images of their birthplaces, or warriors in various stances, or myriad different flowers, or great sturdy beasts, or checkered patterns one could weave into a net. The crisp rhythm of the military drums accompanied deep horns enveloping the orderly knights, and by the end of the parade they would all face towards the flame atop the tower. But that tower has long since collapsed, and these knightly tableaus now exist only in Dagda's imagination. "I've never actually seen the scene my mentor once described to me." Recovering her senses somewhat, Dagda continues. "Just like those books that record the exploits of knights long past, and the ones attempting to define whether a knight's life was glorious and honorable, my position as a knight is long gone. If you asked me if there's still anything worth engraving on that..." Dagda takes the shield off to the workshop, where she draws what she considers to be her emblem—a coat of arms from the streets. |
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