Dagda

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Dagda, member of the Glasgow Gang, she and her metal claws calmly awaiting assignment.
She defends the dark night of Victoria, and you within that darkness too.
Class Guard.png Guard
Branch Fighter Guard.png Fighter
Faction Glasgow.png Glasgow
Position Melee
Tags DPS, Survival
Trait Blocks 1 enemy
How to obtain Episode 11 (Book of the Tower Knights)
Dagda
Base
Elite 2
Dagda.png
Dagda Elite 2.png
Real name
Isabelle Montague
  • SCN: 伊莎贝尔·孟塔古
  • TCN: 伊莎貝爾·孟塔古
  • JP: イザベル・モンタギュー
  • KR: 이사벨 몬터규
Internal name
char_157_dagda
Based on
Black jaguar (Panthera onca)
In Other Languages
Simplified Chinese
达格达
Traditional Chinese
達格達
Japanese
ダグザ
Korean
다그다
Character Information
File no.
GG04
Operator Record
Paradox Simulation
Illustrator
Infukun
Japanese CV
Shiki Aoki
Chinese CV
Mihu zzZ (credited as "Misty" in EN)
English CV
Eleanor Bennett
Korean CV
Park Si-yoon
Basic Info
Gender
Female
Combat Experience
7 years
Place of Birth
Date of Birth
July 9th
Race
Height
155 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Excellent
Originium Arts Assimilation
Standard
Other Information
Age
23 as of 1098[1]
Affiliation
Family and relatives
3rd Count of Manchester (father)

Stats[edit]

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1185 1602 2054 2506
ATK.png ATK 236 348 464 574 +40
DEF.png DEF 134 192 260 310 +35
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 10 12
BLOCK.png Block count 1
ASPD.png Attack interval 0.78 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
ATK +24
Potential 6.png
DP cost -1
Total Cost
Dagda's Token.png
5
OR
Epic Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Gang Spirit.
  • New skill: Search and Destroy.

Raise Dagda to Level 50.
LMD.png
20K
Guard Chip.png
4
Polyester.png
5
Device.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Knight's Honor.
  • Search and Destroy improved.

Raise Dagda to Elite 1 Level 70.
LMD.png
120K
Guard Dualchip.png
3
Incandescent Alloy Block.png
7
Orirock Cluster.png
21

Talents[edit]

Gang Spirit
Elite 1.png Has a 30% chance of increasing ATK to 130% when attacking. When deployed, this multiplier increases by +5% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 190%)
Elite 2.png Has a 30% chance of increasing ATK to 150% when attacking. When deployed, this multiplier increases by +5% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
Knight's Honor
Elite 2.png In [Return to Mist], HP +20%, and each attack restores HP equal to 20% of damage dealt

Skills[edit]

Skill-Dagda1.png
Counter Technique
Defensive Recovery
Auto
Click to show/hide the information for Counter Technique
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased to 120% 0 4
Rank 2.png
The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased to 130% 0 4
Rank 3.png
The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased to 140% 0 4
Rank 4.png
The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased to 150% 0 4
Rank 5.png
The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased to 160% 0 4
Rank 6.png
The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased to 170% 0 4
Rank 7.png
The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased to 180% 0 4
Rank 8.png
The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased to 190% 1 4
Rank 9.png
The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased to 200% 2 4
Rank 10.png
The next time Physical damage would be taken, reduce it by 60%, and the ATK of the next attack is increased to 210% 3 4
Skill-Dagda2.png
Search and Destroy
Auto Recovery
Manual
15 seconds
Click to show/hide the information for Search and Destroy
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +10%, attacks hit twice; Talent activation rate increased to[note 1] 40% 15 50 15
Rank 2.png
ATK +13%, attacks hit twice; Talent activation rate increased to[note 1] 40% 15 49 15
Rank 3.png
ATK +16%, attacks hit twice; Talent activation rate increased to[note 1] 40% 15 48 15
Rank 4.png
ATK +19%, attacks hit twice; Talent activation rate increased to[note 1] 45% 15 45 15
Rank 5.png
ATK +22%, attacks hit twice; Talent activation rate increased to[note 1] 45% 15 42 15
Rank 6.png
ATK +25%, attacks hit twice; Talent activation rate increased to[note 1] 45% 15 39 15
Rank 7.png
ATK +28%, attacks hit twice; Talent activation rate increased to[note 1] 50% 15 34 15
Rank 8.png
ATK +30%, attacks hit twice; Talent activation rate increased to[note 1] 53% 15 33 15
Rank 9.png
ATK +32%, attacks hit twice; Talent activation rate increased to[note 1] 56% 15 32 15
Rank 10.png
ATK +35%, attacks hit twice; Talent activation rate increased to[note 1] 60% 15 30 15

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Diketon.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Device.png
2
Rank 5.png
Skill Summary Volume 2.png
6
Orirock Cube.png
8
Rank 6.png
Skill Summary Volume 2.png
6
Semi-Synthetic Solvent.png
6
Rank 7.png
Skill Summary Volume 3.png
6
Transmuted Salt.png
3
Grindstone.png
2
Rank 8.png
Counter Technique
Skill Summary Volume 3.png
5
Incandescent Alloy Block.png
3
Transmuted Salt.png
3
Search and Destroy
Skill Summary Volume 3.png
5
Optimized Device.png
2
Polyester Pack.png
4
Rank 9.png
Counter Technique
Skill Summary Volume 3.png
6
Refined Solvent.png
3
Optimized Device.png
4
Search and Destroy
Skill Summary Volume 3.png
6
Incandescent Alloy Block.png
3
Polymerized Gel.png
6
Rank 10.png
Counter Technique
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Oriron Block.png
3
Search and Destroy
Skill Summary Volume 3.png
10
Nucleic Crystal Sinter.png
4
Orirock Concentration.png
3

Base skills[edit]

Skill-train guard1.pngGuard Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%
Skill-train fighter.pngCombat Techniques: Fighter
Replaces Guard Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if the trainee's Job Branch is Fighter, training speed will be further increased by +45%

Operator Modules[edit]

Original module.png Original: Dagda's Badge (click to show/hide the information)
Module Badge.png
Fighter Guard.png
Operator Dagda has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
FGT-Y module.png FGT-Y: Backstreet Shield (click to show/hide the information)
Backstreet Shield.png
Stage 1
HP +120
ATK +35
New trait:
Blocks 1 enemy; Gains +10 ASPD when above 50% HP
Stage 2
HP +170
ATK +45
Gang Spirit improved:
Has a 30% chance of increasing the current attack's ATK to 156% when attacking. When deployed, this multiplier further increases by +6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow] Operator (max 240%)
Stage 3
HP +200
ATK +50
Gang Spirit improved:
Has a 30% chance of increasing the current attack's ATK to 162% when attacking. When deployed, this multiplier further increases by +6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow] Operator (max 240%)
Module Missions
  1. Defeat a total of 30 enemies with Dagda (excluding Support Units)
  2. Clear Main Theme 11-5 with a 3-star rating under Standard Environment; You must deploy your own Dagda, and have Dagda defeat at least 10 enemies
PrerequisitesStage 1
  • Complete both of Dagda's FGT-Y Module Missions.
  • Raise Dagda to Elite 2 Level 50.
Module Data Block.png
2
Optimized Device.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Dagda.
Module Data Block.png
2
Data Supplement Stick.png
20
Cutting Fluid Solution.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Dagda.
Module Data Block.png
2
Data Supplement Instrument.png
8
Refined Solvent.png
5
LMD.png
60K
Description
This round shield sent from Rhodes Island's Engineering Department seems rather plain, but robust and reliable. Apparently it was the result of the Department holding a "traditional Victorian arms manufacturing competition" in their spare time. "This was one of the symbols of a knight," said the Engineering operator to Dagda in their most charming voice, "so we decided it'd be best to give it to one of the lady knights making the rounds between Rhodes Island and Victoria." Dagda looks at the shield proudly displayed atop the table, and can't help but think back to the time before she was accepted as a trainee under the Knights of the Tower.
Back then, other than the strict physical and tactical training regimens, she also took many classes on knightly etiquette. Amongst the grueling and complicated tests of memory and body language drills, this simple round shield had been a major component of them. The historical piece of military equipment was once used daily by knights of old, but the knights of today have long since left theirs at home when marching to war. They would be hung above fireplaces, or used as a nameplate to display one's identity. Expensive paints were commonly used to draw family crests or the coats of arms of various knightly orders. These brightly-colored designs would cover up the shield's own color, just as their delicate etiquette would cover up the inherent violence a knight represents.
Finn, the Captain of the Watch, once described a scene of the knights and their dazzling shields to Dagda: During the evenings of celebration days, the knights would parade down the street, clad in fine armor and with arms in hand. Their shields with their crests and blazons would proudly display images of their birthplaces, or warriors in various stances, or myriad different flowers, or great sturdy beasts, or checkered patterns one could weave into a net. The crisp rhythm of the military drums accompanied deep horns enveloping the orderly knights, and by the end of the parade they would all face towards the flame atop the tower. But that tower has long since collapsed, and these knightly tableaus now exist only in Dagda's imagination.
"I've never actually seen the scene my mentor once described to me." Recovering her senses somewhat, Dagda continues. "Just like those books that record the exploits of knights long past, and the ones attempting to define whether a knight's life was glorious and honorable, my position as a knight is long gone. If you asked me if there's still anything worth engraving on that..." Dagda takes the shield off to the workshop, where she draws what she considers to be her emblem—a coat of arms from the streets.

Changelog[edit]

Note[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 The in-game description says "by", which is incorrect.

References[edit]