
★★★★★
Blacknight |
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![]() Bounty hunter Blacknight, ready for your jobs at any time. Whether city or barrens, they're her battlefields to freely traverse. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DP-Recovery, Crowd-Control | |
Trait | This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements | |
Summon | ![]() | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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726 | 1038 | 1332 | 1625 | – |
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187 | 275 | 362 | 442 | +60 |
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46 | 78 | 112 | 133 | – |
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0 | N/A | |||
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70 seconds | ||||
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12 | 14 | |||
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1 | ||||
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1 second |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ASPD +8 |
![]() | Redeployment time -6 seconds |
![]() | DP cost -1 |
Total Cost | |
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Nightwalker | |
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Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 20s after being defeated |
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Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 17s after being defeated |
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Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 15s after being defeated |
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Drowsy Auto Recovery Manual 10 seconds |
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Click to show/hide the information for Drowsy |
Lv. | Description | ![]() |
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 7% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +20% and ASPD +20% for 10 seconds | 10 | 34 | 10 |
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 8% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +23% and ASPD +23% for 10 seconds | 10 | 33 | 10 |
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 9% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +26% and ASPD +26% for 10 seconds | 10 | 32 | 10 |
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 10% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +30% and ASPD +30% for 10 seconds | 12 | 31 | 10 |
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 11% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +33% and ASPD +33% for 10 seconds | 12 | 30 | 10 |
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 12% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +36% and ASPD +36% for 10 seconds | 12 | 29 | 10 |
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 13% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +40% and ASPD +40% for 10 seconds | 14 | 28 | 10 |
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +45% and ASPD +45% for 10 seconds | 15 | 27 | 10 |
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +50% and ASPD +50% for 10 seconds | 16 | 26 | 10 |
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds | 17 | 25 | 10 |
Additional information | ||||
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Peaceful Slumber Auto Recovery Manual |
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Click to show/hide the information for Peaceful Slumber |
Lv. | Description | ![]() |
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 120% damage against Sleeping enemies Can store 1 charge |
0 | 19 | – |
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 125% damage against Sleeping enemies Can store 1 charge |
0 | 19 | – |
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 130% damage against Sleeping enemies Can store 1 charge |
0 | 19 | – |
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 135% damage against Sleeping enemies Can store 1 charge |
5 | 18 | – |
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 140% damage against Sleeping enemies Can store 1 charge |
5 | 18 | – |
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 145% damage against Sleeping enemies Can store 1 charge |
5 | 18 | – |
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 150% damage against Sleeping enemies Can store 2 charges |
10 | 17 | – |
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 170% damage against Sleeping enemies Can store 2 charges |
10 | 17 | – |
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 190% damage against Sleeping enemies Can store 2 charges |
10 | 16 | – |
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deals 210% damage against Sleeping enemies Can store 2 charges |
10 | 16 | – |
Additional information | ||||
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![]() | Vanguard Expert α | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% |
![]() | Tactics Studies Replaces Vanguard Expert α | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45% |
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Operator Blacknight has demonstrated a remarkable aptitude in the designation of tactical points for summoning reinforcements so as to secure leeway for deployment. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +125 ATK +15 DEF +10 |
Trait improved: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements |
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HP +140 ATK +17 DEF +15 |
New talent: Counting Dreams This unit and the slumberfoot gain ATK +5% when there is a Sleeping enemy in attack range. | |
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HP +150 ATK +20 DEF +20 |
Counting Dreams improved: This unit and the slumberfoot gain ATK +10% when there is a Sleeping enemy in attack range. |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Blacknight. | |||||
![]() | Have at least 100% Trust with Blacknight. |
Description |
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The long-snouted slumberfoot is suffering from insomnia tonight. And she suffers alongside it. She's never learned any biology, so she has no idea that insomnia is fatal for slumberfeet. If they cannot stick to their daily sixteen-hour sleep cycle, they will soon die from nervous disorders and organ failure. But she is a hunter. She needs only see the tracks atop the sandy soil to understand thatthe[sic] slumberfoot cubs have lost their parents. Claw marks and bloodstains stretch from the torn-apart den to the surface, shells chafe against the undergrowth, and a set of footsteps gradually fades into the distance. It was the sandbeasts. They had a slight head-start on her and got to their prey before leaving. She would rather not return empty-handed. She takes a short knife from her boot, and walks towards the softly whimpering cubs, treading as quietly as she can. Her foster parents had drilled this bit of wisdom into her: everything that's managed to last in the wastes has some value. In her hands, these dying cubs would make excellent bait, whether to lure other preys into a trap, or to distract dangerous predators. The stars are still bright in the sky, and the first light of dawn has yet to touch the horizon. The hunter returns to camp as she said she would, and blows a whistle. Children barely younger than her help take her crossbow bolts and snares, gleefully relieving her of her catch. They sharpen their skinning knives and cleaving axes as the rest of this small camp in the wilderness begins to swarm with activity. Furs and organs soon come together in a stream of visceral vapor that is rather hard to describe, rising up above the campfire. After a cup of hot, calming tea, the hunter returns to her tent. She feels about in front of her, then cautiously holds the warm slumberfoot cub's body. It no longer whimpers as it sleeps soundly in her arms, marked with perfectly straight black and white stripes between its eyes. This was the only surviving cub. It is strong, brave, and can secrete more of its hypnotic substance than its siblings could. The hunter knows that she and the children of the camp are far from the fairy tales of the nomadic cities, and a wanderer needs a reliable partner, not a tame and docile pet. She takes out a small piece of felt and lets the cub sleep atop it, then forces her sore fingers to continue with her needlework. By the light of the campfire and the stars, she wants to make this little sleepyhead a hat before sunrise... Right, I'll call it "Helmet" from now on. |
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