Blacknight

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★★★★★
Blacknight
Bounty hunter Blacknight, ready for your jobs at any time.
Whether city or barrens, they're her battlefields to freely traverse.
Class Vanguard.png Vanguard
Branch Tactician Vanguard.png Tactician
Faction Rim Billiton.png Rim Billiton
Position Ranged
Tags DP-Recovery, Crowd-Control
Trait This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements
Summon Slumberfoot.png Slumberfoot
How to obtain Standard Headhunting
Blacknight
Base
Elite 2
Summer Flower FA641
Fragrance From the Branches
Blacknight.png
Blacknight Elite 2.png
Blacknight Skin 1.png
Blacknight Skin 2.png
Internal name
char_476_blkngt
Based on
Leopard gecko (Eublepharis macularius)
Etymology
From a melanistic mutation of leopard geckos, "Black Night"
In Other Languages
Chinese
夜半
Japanese
ブラックナイト
Korean
블랙나이트
Character Information
File no.
RB12
Operator Record
Paradox Simulation
Illustrator
温泉瓜
Japanese CV
Junko Noda
Chinese CV
Qiwen (credited as "Ellen Wang" in EN)
English CV
Norma Butikofer
Korean CV
Yun A-yeong
Basic Info
Gender
Female
Combat Experience
6 years
Place of Birth
Date of Birth
November 2nd
Race
Height
166cm
Infection Status
Originium crystals distributed across the surface of her body, confirmed Infected by medical examination.
Physical Exam
Physical Strength
Normal
Mobility
Standard
Endurance
Normal
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Standard

Stats[edit]

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 726 1038 1332 1625
ATK.png ATK 187 275 362 442 +60
DEF.png DEF 46 78 112 133
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 12 14
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ASPD +8
Potential 5.png
Redeployment time -6 seconds
Potential 6.png
DP cost -1
Total Cost
Blacknight's Token.png
5
OR
Epic Vanguard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Peaceful Slumber.
  • Nightwalker improved.
  • Range extended.

Raise Blacknight to Level 50.
LMD.png
20K
Vanguard Chip.png
4
Oriron.png
4
Device.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Nightwalker improved.

Raise Blacknight to Elite 1 Level 70.
LMD.png
120K
Vanguard Dualchip.png
3
Incandescent Alloy Block.png
8
Loxic Kohl.png
15

Talent[edit]

Nightwalker
Base.png Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 20s after being defeated
Elite 1.png Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 17s after being defeated
Elite 2.png Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 15s after being defeated

Skills[edit]

Skill-Blacknight1.png
Drowsy
Auto Recovery
Manual
10 seconds
Click to show/hide the information for Drowsy
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 7% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +20% and ASPD +20% for 10 seconds 10 34 10
Rank 2.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 8% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +23% and ASPD +23% for 10 seconds 10 33 10
Rank 3.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 9% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +26% and ASPD +26% for 10 seconds 10 32 10
Rank 4.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 10% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +30% and ASPD +30% for 10 seconds 12 31 10
Rank 5.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 11% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +33% and ASPD +33% for 10 seconds 12 30 10
Rank 6.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 12% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +36% and ASPD +36% for 10 seconds 12 29 10
Rank 7.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 13% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +40% and ASPD +40% for 10 seconds 14 28 10
Rank 8.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +45% and ASPD +45% for 10 seconds 15 27 10
Rank 9.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +50% and ASPD +50% for 10 seconds 16 26 10
Rank 10.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds 17 25 10
Additional information
  • Drowsy's HP regeneration is unaffected by healing modifiers.
  • If Drowsy is activated when the Slumberfoot is not deployed, only the DP generation instance that takes place.
Skill-Blacknight2.png
Peaceful Slumber
Auto Recovery
Manual
Click to show/hide the information for Peaceful Slumber
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 120% damage against Sleeping enemies
Can store 1 charge
0 19
Rank 2.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 125% damage against Sleeping enemies
Can store 1 charge
0 19
Rank 3.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 130% damage against Sleeping enemies
Can store 1 charge
0 19
Rank 4.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 135% damage against Sleeping enemies
Can store 1 charge
5 18
Rank 5.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 140% damage against Sleeping enemies
Can store 1 charge
5 18
Rank 6.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 145% damage against Sleeping enemies
Can store 1 charge
5 18
Rank 7.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 150% damage against Sleeping enemies
Can store 2 charges
10 17
Rank 8.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 170% damage against Sleeping enemies
Can store 2 charges
10 17
Rank 9.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 190% damage against Sleeping enemies
Can store 2 charges
10 16
Rank 10.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deals 210% damage against Sleeping enemies
Can store 2 charges
10 16
Additional information
  • Peaceful Slumber can put invisible, untargetable, and invulnerable enemies to Sleep.
  • If Peaceful Slumber is activated when the Slumberfoot is not deployed, only the DP generation instance that takes place.
  • The Slumberfoot's attacks with Peaceful Slumber has a splash damage radius of 1.1 tiles.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
6
Orirock Cube.png
4
Rank 5.png
Skill Summary Volume 2.png
6
Sugar.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Loxic Kohl.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Manganese Ore.png
2
Compound Cutting Fluid.png
3
Rank 8.png
Drowsy
Skill Summary Volume 3.png
5
Keton Colloid.png
3
Coagulating Gel.png
2
Peaceful Slumber
Skill Summary Volume 3.png
5
Optimized Device.png
2
Oriron Cluster.png
3
Rank 9.png
Drowsy
Skill Summary Volume 3.png
6
Refined Solvent.png
3
Polymerized Gel.png
6
Peaceful Slumber
Skill Summary Volume 3.png
6
Orirock Concentration.png
2
Grindstone Pentahydrate.png
7
Rank 10.png
Drowsy
Skill Summary Volume 3.png
10
D32 Steel.png
4
Keton Colloid.png
4
Peaceful Slumber
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
Grindstone Pentahydrate.png
3

Base skills[edit]

Skill-train vanguard1.pngVanguard Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%
Skill-train1 vanguard1.pngTactics Studies
Replaces Vanguard Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45%

Operator Modules[edit]

Original module.png Original: Blacknight's Badge (click to show/hide the information)
Module Badge.png
Tactician Vanguard.png
Operator Blacknight has demonstrated a remarkable aptitude in the designation of tactical points for summoning reinforcements so as to secure leeway for deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
TAC-X module.png TAC-X: The Stars and the Sleepyhead (click to show/hide the information)
The Stars and the Sleepyhead.png
Stage 1
HP +125
ATK +15
DEF +10
Trait improved:
This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements
Stage 2
HP +140
ATK +17
DEF +15
New talent: Counting Dreams
This unit and the slumberfoot gain ATK +5% when there is a Sleeping enemy in attack range.
Stage 3
HP +150
ATK +20
DEF +20
Counting Dreams improved:
This unit and the slumberfoot gain ATK +10% when there is a Sleeping enemy in attack range.
Module Missions
  1. During battle, have your own Blacknight use Peaceful Slumber a total of 10 times
  2. Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Blacknight, and use Peaceful Slumber at least 3 times
PrerequisitesStage 1
  • Complete both of Blacknight's TAC-X Module Missions.
  • Raise Blacknight to Elite 2 Level 50.
Module Data Block.png
2
Cutting Fluid Solution.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Blacknight.
Module Data Block.png
2
Data Supplement Stick.png
20
Crystalline Circuit.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Blacknight.
Module Data Block.png
2
Data Supplement Instrument.png
8
Refined Solvent.png
5
LMD.png
60K
Description
The long-snouted slumberfoot is suffering from insomnia tonight. And she suffers alongside it.
She's never learned any biology, so she has no idea that insomnia is fatal for slumberfeet. If they cannot stick to their daily sixteen-hour sleep cycle, they will soon die from nervous disorders and organ failure.
But she is a hunter. She needs only see the tracks atop the sandy soil to understand thatthe[sic] slumberfoot cubs have lost their parents. Claw marks and bloodstains stretch from the torn-apart den to the surface, shells chafe against the undergrowth, and a set of footsteps gradually fades into the distance. It was the sandbeasts. They had a slight head-start on her and got to their prey before leaving.
She would rather not return empty-handed.
She takes a short knife from her boot, and walks towards the softly whimpering cubs, treading as quietly as she can. Her foster parents had drilled this bit of wisdom into her: everything that's managed to last in the wastes has some value. In her hands, these dying cubs would make excellent bait, whether to lure other preys into a trap, or to distract dangerous predators.
The stars are still bright in the sky, and the first light of dawn has yet to touch the horizon. The hunter returns to camp as she said she would, and blows a whistle. Children barely younger than her help take her crossbow bolts and snares, gleefully relieving her of her catch. They sharpen their skinning knives and cleaving axes as the rest of this small camp in the wilderness begins to swarm with activity. Furs and organs soon come together in a stream of visceral vapor that is rather hard to describe, rising up above the campfire.
After a cup of hot, calming tea, the hunter returns to her tent. She feels about in front of her, then cautiously holds the warm slumberfoot cub's body. It no longer whimpers as it sleeps soundly in her arms, marked with perfectly straight black and white stripes between its eyes. This was the only surviving cub. It is strong, brave, and can secrete more of its hypnotic substance than its siblings could. The hunter knows that she and the children of the camp are far from the fairy tales of the nomadic cities, and a wanderer needs a reliable partner, not a tame and docile pet.
She takes out a small piece of felt and lets the cub sleep atop it, then forces her sore fingers to continue with her needlework. By the light of the campfire and the stars, she wants to make this little sleepyhead a hat before sunrise...
Right, I'll call it "Helmet" from now on.

Changelog[edit]