Blacknight

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★★★★★
Blacknight
Tactician VanguardRim Billiton
Vanguard.png
Tactician Vanguard.png
Rim Billiton
Blacknight icon.png
Blacknight Elite 2 icon.png
Blacknight Skin 1 icon.png
Blacknight Skin 2 icon.png
Bounty hunter Blacknight, ready for your jobs at any time.
Whether city or barrens, they're her battlefields to freely traverse.
Position Ranged
Tags DP-Recovery, Crowd-Control
Trait This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements
Availability Headhunting
The names of Blacknight's Operator Modules are tentative translations which may not represent the official localization and will be updated when the Modules are released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 726 1038 1332 1625
ATK.png ATK 187 275 362 442 +60
DEF.png DEF 46 78 112 133
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 12 14
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ASPD +8
Potential 5.png
Redeployment time -6 seconds
Potential 6.png
DP cost -1
Total Cost
Blacknight's Token
5
OR
Epic Vanguard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Peaceful Slumber.
  • Nightwalker improved.
  • Range extended.
Prerequisites
Raise Blacknight to Level 50.
LMD
20K
Vanguard Chip
4
Oriron
4
Device
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Nightwalker improved.
Prerequisites
Raise Blacknight to Elite 1 Level 70.
LMD
120K
Vanguard Dualchip
3
Incandescent Alloy Block
8
Loxic Kohl
15

Talent

Nightwalker
Base.png Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 20s after being defeated
Elite 1.png Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 17s after being defeated
Elite 2.png Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 15s after being defeated

Skills

Skill-Blacknight1.png
Drowsy
Auto Recovery
Manual
10 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 7% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +20% and ASPD +20% for 10 seconds 10 34 10s
Rank 2.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 8% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +23% and ASPD +23% for 10 seconds 10 33 10s
Rank 3.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 9% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +26% and ASPD +26% for 10 seconds 10 32 10s
Rank 4.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 10% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +30% and ASPD +30% for 10 seconds 12 31 10s
Rank 5.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 11% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +33% and ASPD +33% for 10 seconds 12 30 10s
Rank 6.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 12% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +36% and ASPD +36% for 10 seconds 12 29 10s
Rank 7.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 13% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +40% and ASPD +40% for 10 seconds 14 28 10s
Rank 8.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +45% and ASPD +45% for 10 seconds 15 27 10s
Rank 9.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +50% and ASPD +50% for 10 seconds 16 26 10s
Rank 10.png
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds 17 25 10s
Additional information
  • Drowsy's HP regeneration is unaffected by healing modifiers.
  • If Drowsy is activated when the Slumberfoot is not deployed, only the DP generation instance that takes place.
Skill-Blacknight2.png
Peaceful Slumber
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 120% damage against Sleeping enemies
Can store 1 charge
0 19
Rank 2.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 125% damage against Sleeping enemies
Can store 1 charge
0 19
Rank 3.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 130% damage against Sleeping enemies
Can store 1 charge
0 19
Rank 4.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 135% damage against Sleeping enemies
Can store 1 charge
5 18
Rank 5.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 140% damage against Sleeping enemies
Can store 1 charge
5 18
Rank 6.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 145% damage against Sleeping enemies
Can store 1 charge
5 18
Rank 7.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 150% damage against Sleeping enemies
Can store 2 charges
10 17
Rank 8.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 170% damage against Sleeping enemies
Can store 2 charges
10 17
Rank 9.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 190% damage against Sleeping enemies
Can store 2 charges
10 16
Rank 10.png
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deals 200% damage against Sleeping enemies
Can store 2 charges
10 16
Additional information
  • Peaceful Slumber can put invisible, untargetable, and invulnerable enemies to Sleep.
  • If Peaceful Slumber is activated when the Slumberfoot is not deployed, only the DP generation instance that takes place.
  • The Slumberfoot's attacks with Peaceful Slumber has a splash damage radius of 1.1 tiles.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Damaged Device
4
Rank 4.png
Skill Summary - 2
6
Orirock Cube
4
Rank 5.png
Skill Summary - 2
6
Sugar
5
Rank 6.png
Skill Summary - 2
6
Loxic Kohl
4
Rank 7.png
Skill Summary - 3
6
Manganese Ore
2
Compound Cutting Fluid
3
Rank 8.png
Drowsy
Skill Summary - 3
5
Keton Colloid
3
Coagulating Gel
2
Peaceful Slumber
Skill Summary - 3
5
Optimized Device
2
Oriron Cluster
3
Rank 9.png
Drowsy
Skill Summary - 3
6
Refined Solvent
3
Polymerized Gel
6
Peaceful Slumber
Skill Summary - 3
6
Orirock Concentration
2
Grindstone Pentahydrate
7
Rank 10.png
Drowsy
Skill Summary - 3
10
D32 Steel
4
Keton Colloid
4
Peaceful Slumber
Skill Summary - 3
10
Crystalline Electronic Unit
4
Grindstone Pentahydrate
3

Base skills

Skill-train vanguard1.png Vanguard Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%
Skill-train1 vanguard1.png Tactics Studies
Replaces Vanguard Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased to +45%

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Blacknight's Badge
Module Badge.png
Tactician Vanguard.png
Operator Blacknight has demonstrated a remarkable aptitude for securing tactical points and summoning reinforcements so as to secure leeway for deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

TAC-X

TAC-X module.png TAC-X: The Stars and the Sleepyheads
The Stars and the Sleepyheads.png
Stage 1
HP +125
ATK +15
DEF +10
Trait improved:
Reinforcements take 15% less damage from blocked enemies
Stage 2
HP +140
ATK +17
DEF +15
New talent: Dreamy
When there is a Sleeping enemy within Attack Range, self and the Slumberfoot gains ATK +5%
Stage 3
HP +150
ATK +20
DEF +20
Dreamy improved:
When there is a Sleeping enemy within Attack Range, self and the Slumberfoot gains ATK +10%
Module MissionsUnlock conditions
  1. During battle, have Blacknight use Peaceful Slumber a total of 10 times (excluding Support Units)
  2. Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Blacknight, and use Peaceful Slumber at least 3 times
  • Complete both of Blacknight's TAC-X Module Missions.
  • Raise Blacknight to Elite 2 Level 50.
  • Have at least 100% Trust with Blacknight.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Cutting Fluid Solution
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Crystalline Circuit
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Refined Solvent
5
LMD
60K
Description
长吻眠兽将在今夜失眠,她也一样。
她从未接受过任何生物学训练,因此无从知晓失眠对长吻眠兽而言是一种致命的麻烦。如果无法维持每日十六小时的睡眠循环,它们很快便会死于神经紊乱和器官衰竭。
但她是一位猎人。只消观察沙土上的痕迹便已明了,这一窝眠兽幼崽刚刚失去了父母。爪痕与血迹自被刨开的巢穴深处延伸至地面,甲壳摩擦着灌丛,留下一连串逐渐远去的脚步声。两头沙地兽以微弱的优势先她一步得到了猎物,扬长而去。
猎人从来不愿空手而归。
她从靴筒的一侧抽出短刀,走向低声呜咽着的幼崽,脚下悄无声息。养父母教过她许多次:长久生息于荒地之上的一切事物都有其价值。在老练的猎人手中,这些奄奄一息的幼崽可以成为最优质的诱饵,无论是用来诱捕其他兽类,还是引开危险的掠食者。
群星依旧璀璨,地平线上还未浮现淡白的天光。猎人如约回到营地,吹响呼哨。比她年龄稍小些的孩子们收起弩箭与陷阱,欢喜地从她肩上接过猎获。他们磨快了剥皮刀和剁骨的斧子,就在这荒地中央的小小的营地里忙碌起来,很快,毛皮与内脏汇聚成一股难以言喻的腥热蒸气,在营火的上方升腾。
喝过一杯安神的热茶,猎人便回到自己的帐篷。她在身前摸索一番,眠兽幼崽柔软温暖的身躯便被她小心翼翼地捧在掌心。它不再呜咽,正在猎人手中安静地酣睡着,一道笔直的黑白条纹穿过两眼之间。这是唯一从狩猎中幸存下来的幼崽,强壮、勇敢,在狩猎中比它的兄弟姐妹分泌了更多催眠物质。猎人知道,她,还有营地里的孩子们,距离移动城市的童话很远。这种颠沛流离的生活需要可以携手的同伴,而不是驯服服帖的宠物。
她抽出一小块毛毡,让眠兽幼崽安稳地睡在上面,然后强迫酸胀的手指摆弄起了针线。借着帐篷外的营火与星光,在日出以前,她还要为这只小小的瞌睡虫织一顶帽子......
嗯,以后它就叫“小帽”。

Changelog