Blacknight
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★★★★★ Blacknight
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Bounty hunter Blacknight, ready for your jobs at any time. Whether city or barrens, they're her battlefields to freely traverse. | |||||||
Position | Ranged | |||||||
Tags | DP-Recovery, Crowd-Control | |||||||
Trait | This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements | |||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The names of Blacknight's Operator Modules are tentative translations which may not represent the official localization and will be updated when the Modules are released in the Global server of Arknights. |
Stats
Range
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□□□ | □□□□
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Attributes
MAX | MAX | MAX | |||
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HP | 726 | 1038 | 1332 | 1625 | – |
ATK | 187 | 275 | 362 | 442 | +60 |
DEF | 46 | 78 | 112 | 133 | – |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 12 | 14 | |||
Block count | 1 | ||||
Attack interval | 1 second |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ASPD +8 | |
Redeployment time -6 seconds | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Blacknight to Level 50. |
Elite 2 |
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Prerequisites |
Raise Blacknight to Elite 1 Level 70. |
Talent
Nightwalker | |
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Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 20s after being defeated | |
Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 17s after being defeated | |
Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 15s after being defeated |
Skills
Drowsy Auto Recovery Manual 10 seconds |
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Level | Effect | |||
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Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 7% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +20% and ASPD +20% for 10 seconds | 10 | 34 | 10s | |
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 8% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +23% and ASPD +23% for 10 seconds | 10 | 33 | 10s | |
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 9% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +26% and ASPD +26% for 10 seconds | 10 | 32 | 10s | |
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 10% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +30% and ASPD +30% for 10 seconds | 12 | 31 | 10s | |
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 11% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +33% and ASPD +33% for 10 seconds | 12 | 30 | 10s | |
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 12% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +36% and ASPD +36% for 10 seconds | 12 | 29 | 10s | |
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 13% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +40% and ASPD +40% for 10 seconds | 14 | 28 | 10s | |
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +45% and ASPD +45% for 10 seconds | 15 | 27 | 10s | |
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +50% and ASPD +50% for 10 seconds | 16 | 26 | 10s | |
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds | 17 | 25 | 10s | |
Additional information | ||||
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Peaceful Slumber Auto Recovery Manual |
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Level | Effect | |||
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Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 120% damage against Sleeping enemies Can store 1 charge |
0 | 19 | – | |
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 125% damage against Sleeping enemies Can store 1 charge |
0 | 19 | – | |
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 130% damage against Sleeping enemies Can store 1 charge |
0 | 19 | – | |
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 135% damage against Sleeping enemies Can store 1 charge |
5 | 18 | – | |
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 140% damage against Sleeping enemies Can store 1 charge |
5 | 18 | – | |
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deals 145% damage against Sleeping enemies Can store 1 charge |
5 | 18 | – | |
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 150% damage against Sleeping enemies Can store 2 charges |
10 | 17 | – | |
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 170% damage against Sleeping enemies Can store 2 charges |
10 | 17 | – | |
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deals 190% damage against Sleeping enemies Can store 2 charges |
10 | 16 | – | |
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deals 200% damage against Sleeping enemies Can store 2 charges |
10 | 16 | – | |
Additional information | ||||
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Skill upgrades
Base skills
Vanguard Expert α | ||
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When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% |
Tactics Studies Replaces Vanguard Expert α
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When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased to +45% |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Blacknight's Badge | |
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Operator Blacknight has demonstrated a remarkable aptitude for securing tactical points and summoning reinforcements so as to secure leeway for deployment. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
TAC-X
TAC-X: The Stars and the Sleepyheads | |||
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HP +125 ATK +15 DEF +10 |
Trait improved: Reinforcements take 15% less damage from blocked enemies | ||
HP +140 ATK +17 DEF +15 |
New talent: Dreamy When there is a Sleeping enemy within Attack Range, self and the Slumberfoot gains ATK +5% | ||
HP +150 ATK +20 DEF +20 |
Dreamy improved: When there is a Sleeping enemy within Attack Range, self and the Slumberfoot gains ATK +10% |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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长吻眠兽将在今夜失眠,她也一样。 她从未接受过任何生物学训练,因此无从知晓失眠对长吻眠兽而言是一种致命的麻烦。如果无法维持每日十六小时的睡眠循环,它们很快便会死于神经紊乱和器官衰竭。 但她是一位猎人。只消观察沙土上的痕迹便已明了,这一窝眠兽幼崽刚刚失去了父母。爪痕与血迹自被刨开的巢穴深处延伸至地面,甲壳摩擦着灌丛,留下一连串逐渐远去的脚步声。两头沙地兽以微弱的优势先她一步得到了猎物,扬长而去。 猎人从来不愿空手而归。 她从靴筒的一侧抽出短刀,走向低声呜咽着的幼崽,脚下悄无声息。养父母教过她许多次:长久生息于荒地之上的一切事物都有其价值。在老练的猎人手中,这些奄奄一息的幼崽可以成为最优质的诱饵,无论是用来诱捕其他兽类,还是引开危险的掠食者。 群星依旧璀璨,地平线上还未浮现淡白的天光。猎人如约回到营地,吹响呼哨。比她年龄稍小些的孩子们收起弩箭与陷阱,欢喜地从她肩上接过猎获。他们磨快了剥皮刀和剁骨的斧子,就在这荒地中央的小小的营地里忙碌起来,很快,毛皮与内脏汇聚成一股难以言喻的腥热蒸气,在营火的上方升腾。 喝过一杯安神的热茶,猎人便回到自己的帐篷。她在身前摸索一番,眠兽幼崽柔软温暖的身躯便被她小心翼翼地捧在掌心。它不再呜咽,正在猎人手中安静地酣睡着,一道笔直的黑白条纹穿过两眼之间。这是唯一从狩猎中幸存下来的幼崽,强壮、勇敢,在狩猎中比它的兄弟姐妹分泌了更多催眠物质。猎人知道,她,还有营地里的孩子们,距离移动城市的童话很远。这种颠沛流离的生活需要可以携手的同伴,而不是驯服服帖的宠物。 她抽出一小块毛毡,让眠兽幼崽安稳地睡在上面,然后强迫酸胀的手指摆弄起了针线。借着帐篷外的营火与星光,在日出以前,她还要为这只小小的瞌睡虫织一顶帽子...... 嗯,以后它就叫“小帽”。 |
Changelog
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