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Reinforcement
General | Trap | Reinforcement | Support Device |
Reinforcements are utilized by Tactician Vanguards and can only be deployed on a tile within their attack range, which is designated as a "Tactical Point". When the Tactician attack enemies being blocked by their Reinforcement, the damage they deal is increased.
Should a Reinforcement be defeated or retreated, it will revive itself over a period of time during which it is invulnerable but can neither attack nor block enemies. Therefore, the Reinforcement can only be relocated by redeploying their respective Tactician.
All Reinforcements cost no DP to deploy and do not use up the Unit Limit.
Reinforcement | Operator | Use |
---|---|---|
Has more HP than other Reinforcements and will spawn Wreckages on the adjacent 4 tiles upon defeat, which can block one enemy each and lasts until the Cherry-3 revives. | ||
Can copy an Operator by placing them on top of the Flowing Shape while its skill is active, giving the Shape most of the Operator's attributes and a trait to either Steal enemy ATK/DEF or create more of itself periodically depending on whether the copied Operator is a melee or ranged one. | ||
Nothing special
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Can attack Sleeping enemies, which it will target over the others. | ||
Can have up to 3 Wolf Shadows that is generated over time; each Shadow increases the Wolfpack's block and attacks' hit counts by 1, and is expended to have the Wolfpack survive a lethal attack with fully restored HP. |