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Reinforcement

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Reinforcements are utilized by Tactician Vanguards and can only be deployed on a tile within their attack range, which is designated as a "Tactical Point". When the Tactician attack enemies being blocked by their Reinforcement, the damage they deal is increased.

Should a Reinforcement be defeated or retreated, it will revive itself over a period of time during which it is invulnerable but can neither attack nor block enemies. Therefore, the Reinforcement can only be relocated by redeploying their respective Tactician.

All Reinforcements cost no DP to deploy and do not use up the Unit Limit.

Reinforcement Operator Use
Cherry-3.png
Mitm
Has more HP than other Reinforcements and will spawn Wreckages on the adjacent 4 tiles upon defeat, which can block one enemy each and lasts until the Cherry-3 revives.
Flowing Shape.png
Muelsyse
Can copy an Operator by placing them on top of the Flowing Shape while its skill is active, giving the Shape most of the Operator's attributes and a trait to either Steal enemy ATK/DEF or create more of itself periodically depending on whether the copied Operator is a melee or ranged one.
Metal Crab Guard Team.png
Beanstalk
Nothing special
Slumberfoot.png
Blacknight
Can attack Sleeping enemies, which it will target over the others.
Wolfpack.png
Vigil
Can have up to 3 Wolf Shadows that is generated over time; each Shadow increases the Wolfpack's block and attacks' hit counts by 1, and is expended to have the Wolfpack survive a lethal attack with fully restored HP.

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