Wolfpack

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This article is about Vigil's Reinforcement unit. For Projekt Red's second skill, see Projekt Red#Skills.

The Wolfpack is a Reinforcement in Arknights, deployed through Vigil's first talent Leader of the Wolfpack. They are lupine Beast Kin following his command after he was recognized by the Signori dei Lupi.

The Wolfpack is unique in which it consists of up to three Wolf Shadows, with two given upon deployment and one given periodically while the Pack is deployed; each Wolf Shadow increases the Wolfpack's block count and the hits dealt by its attack by 1. Should the Wolfpack's HP is depleted, it will survive with fully restored HP at the cost of expending one Wolf Shadow; if the Pack has no Shadows, it will revive itself over the same duration as the Shadows' recovery period instead.

Stats

Range

    

Attributes

Trait
Can only be deployed within the summoner's Attack Range
Level Base.png Base.png MAX Elite 1.png Elite 1.png MAX Elite 2.png Elite 2.png MAX
HP.png HP 500 650 685 836 880 1100
ATK.png ATK 149 213 220 294 304 371
DEF.png DEF 145 194 200 251 259 317
RES.png RES 20
RDP.png Redeployment time N/A
COST.png DP cost 0
BLOCK.png Block count Varies
ASPD.png Attack interval 1.25 seconds
Aggression level 0

Talents

Leader of the Wolfpack
Base.png Gains 1 "Wolf Shadow" every 30s (up to a maximum of 3). For each "Wolf Shadow" present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 "Wolf Shadow" is present, upon taking lethal damage 1 "Wolf Shadow" will be lost to fully restore HP.
Elite 1.png Gains 1 "Wolf Shadow" every 27s (up to a maximum of 3). For each "Wolf Shadow" present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 "Wolf Shadow" is present, upon taking lethal damage 1 "Wolf Shadow" will be lost to fully restore HP.
Elite 2.png Gains 1 "Wolf Shadow" every 25s (up to a maximum of 3). For each "Wolf Shadow" present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 "Wolf Shadow" is present, upon taking lethal damage 1 "Wolf Shadow" will be lost to fully restore HP.
Wolven Nature
Elite 2.png Ignores 175 DEF when attacking a blocked target
Elite 2.pngPotential 5.png Ignores 200 (+25) DEF when attacking a blocked target