Event operations

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Event operations are part of various limited-time events. Based on their scale, event operations are divided into major and minor, and distinguished with a prefix after part of their title such as "GT" for Grani and the Knights' Treasure with the following exceptions:

Major

Major event operations are divided into three categories, main, extra, and secret, with each event consisting of an average of eight to ten main operations.

  • Main operations are related to the event's plot and allows the player to farm the event's currency in addition to upgrade materials which has a higher drop rate than in Main Theme operations, especially T3 ones. However, main event operations do not have a Challenge Mode version, thus they are solely meant for farming the event currencies. As such, it is more than recommended to stock up on the materials these events provide while they are running.
    • The only exceptions to this rule are Heart of Surging Flame (OF), Code of Brawl (CB), and Dossoles Holiday (DH) operations, which do not have upgrade materials as regular drops.
  • Extra operations, distinguished by "EX" appended between the prefix and number (e.g. "GT-EX-1" and "OF-EX3"), are unrelated to the event's plot, though some do have story content that are relevant to the plot. Extra operations are more difficult than main ones and have no rewards aside of the event's currency and the usual one Originite Prime.png Originite Prime as the first drop, thus they serves as an additional challenge for the player. Unlike main event operations, extra operations have a Challenge Mode version, which gives out additional Originite Prime when cleared for the first time.
  • Special operations, distinguished by "S" appended between the prefix and number (e.g. "DH-S-1"), are loosely related to the event's plot and are not immediately available; they must be unlocked by fulfilling certain conditions during the event. Special operations are much more difficult than main and extra ones due to the addition of certain handicaps, but like the latter, have no rewards aside of the event's currency and the usual Originite Prime as the first drop. Special operations have a Challenge Mode version like extra operations, which gives out additional Originite Prime when cleared for the first time.
    • The only exception to this is Twilight of Wolumonde (TW) ones, which have Tribulation Mode versions instead in which the player will be given a fixed squad of Operators to use.
  • The Mini-Annihilation, distinguished by "MO-1" appended before the prefix (e.g. "DM-MO-1") is essentially an operation with much more enemies, around the same as Annihilation operations which extends to its rules (10 Life Points, no automatic DP generation, and the DP cap of 999). Like extra and secret operations, the Mini-Annihilation have no rewards aside of the event's currency and the usual Originite Prime as the first drop.

After the major event ends, their respective operations will be added into the Terminal at various points depending on their designation, allowing them to be replayed anytime:

  • Intermezzi events' operations are added as soon as it ends.
  • Side Story events' operations will be added after their respective rerun ends.

However, the event operations in the Terminal are subject to the following changes:

  • Operations with a particular upgrade material as the regular drop have a noticeably lower drop rate for the material than when it was featured in the event (around the same rate as Main Theme operations), and therefore no longer extremely advantageous. To offset this, some of them now also have various special and/or extra drops.
    • Sub OF operations (OF-F1 to OF-F4) now costs Sanity to run but award upgrade materials when cleared.
  • Event currencies and one-time rewards are not awarded from operations that award them when it was featured in the event.
    • Because of this, main OF operations (OF-1 to OF-8) whose sole purpose is to farm the event currencies do not consume Sanity to run (albeit still costing one Drill Plan.png Drill Plan for a practice run) but have no rewards whatsoever. This makes OF operations the best place to boost the player's missions' progression.
  • Progress towards medals that require clearing Operations can be obtained even after the event has ended. However, some medals are permanently unavailable after the event's run, generally those that specifically word "During the event..." in their unlock condition.

Intermezzi

Tales of Battle
DM-1DM-2DM-3DM-4DM-5DM-6DM-7DM-8
Shattered Front
DM-ST-1DM-EX-1DM-EX-2DM-EX-3DM-EX-4DM-EX-5DM-EX-6
Memories of War
DM-MO-1
Walk Alone
WD-1WD-TR-1WD-2WD-3WD-4WD-ST-1WD-5WD-6WD-7WD-8WD-ST-2
The Endless Road
WD-EX-1WD-EX-2WD-EX-3WD-EX-4WD-EX-5WD-EX-6WD-EX-7WD-EX-8
Deserted Salviento
SV-1SV-TR-1SV-2SV-3SV-4SV-5SV-6SV-7SV-ST-1SV-8SV-9SV-ST-2
Choppy Ruins
SV-EX-1SV-EX-2SV-EX-3SV-EX-4SV-EX-5SV-EX-6SV-EX-7SV-EX-8
Gran Faro
SN-ST-1SN-1SN-ST-2SN-2SN-TR-1SN-ST-3SN-3SN-ST-4SN-ST-5SN-4SN-5
Lost Flagship
SN-6SN-ST-6SN-ST-7SN-7SN-ST-8SN-ST-9SN-8
Nameless Ocean
SN-ST-10SN-ST-11SN-9SN-10SN-ST-12
Dusty Picturebook
SN-EX-1SN-EX-2SN-EX-3SN-EX-4SN-EX-5SN-EX-6SN-EX-7SN-EX-8
Mirror Image
SN-S-1-A (SN-S-1-B)SN-S-2-A (SN-S-2-B)SN-S-3-A (SN-S-3-B)SN-S-4-A (SN-S-4-B)SN-S-5
The Coming of the Future
CW-ST-1CW-1CW-2CW-TR-1CW-3CW-ST-2CW-4CW-5CW-6CW-TR-2CW-7CW-8CW-9CW-10 (CW-P-1CW-P-2) • CW-ST-3CW-ST-4
The Lingering of the Past
CW-EX-1CW-EX-2CW-EX-3CW-EX-4CW-EX-5CW-EX-6CW-EX-7CW-EX-8
The Pursuing of the Present
CW-S-1-A/CW-S-1-BCW-S-2-A/CW-S-2-BCW-S-3-A/CW-S-3-BCW-S-4
You the Future, Take My Gifts
BB-ST-1 • BB-1BB-TR-1BB-2BB-3 • BB-ST-2 • BB-4BB-5BB-6BB-7BB-8BB-9BB-10 • BB-ST-3
You the Past, Ward Me Firmly
BB-EX-1BB-EX-2BB-EX-3BB-EX-4BB-EX-5BB-EX-6BB-EX-7BB-EX-8
You the Constant, You Are Me
BB-S-1BB-S-2BB-S-3BB-S-4BB-MO-1

Side Stories

Dewville Outskirts
GT-1GT-2GT-3GT-4GT-5GT-6
Path to Treasure
GT-EX-1GT-EX-2GT-EX-3GT-HX-1GT-HX-2GT-HX-3
Main Stage
OF-ST1OF-1OF-ST2OF-2OF-3OF-4OF-ST3OF-5OF-6OF-ST4OF-7OF-8OF-ST5OF-ST6
Fairground
OF-F1OF-F2OF-F3OF-F4
Extra Show
OF-EX1OF-EX2OF-EX3OF-EX4OF-EX5OF-EX6
Downtown
CB-1CB-2CB-3CB-4CB-5CB-ST1CB-6CB-7CB-8CB-ST2CB-9CB-10CB-ST3
Eastern Suburbs
CB-EX1CB-EX2CB-EX3CB-EX4CB-EX5CB-EX6CB-EX7CB-EX8
Capitol Spire
TW-ST-1TW-1TW-2TW-TR-1TW-3TW-4TW-5TW-6TW-7TW-8TW-ST-2
Silent Frontier
TW-EX-1TW-EX-2TW-EX-3TW-EX-4TW-EX-5TW-EX-6TW-EX-7TW-EX-8
Winterwisp Way
TW-MO-1
Occupied Area
TW-S-1TW-S-2
Great Chief's Path
RI-1RI-2RI-TR-1RI-3RI-4RI-ST-1RI-5RI-6RI-ST-2RI-7RI-8RI-9
Gavial's Footprints
RI-EX-1RI-EX-2RI-EX-3RI-EX-4RI-EX-5RI-EX-6RI-EX-7RI-EX-8
Jousting Arena
MN-ST-1MN-1MN-TR-1MN-2MN-3MN-4MN-5MN-6MN-7MN-ST-2MN-8MN-ST-3
Gloompincer Cage
MN-EX-1MN-EX-2MN-EX-3MN-EX-4MN-EX-5MN-EX-6MN-EX-7MN-EX-8
Escape Plan
MB-1MB-TR-1MB-2MB-3MB-ST-1MB-4MB-5MB-6MB-7MB-8MB-ST-2
Mansfield Daily Life
MB-EX-1MB-EX-2MB-EX-3MB-EX-4MB-EX-5MB-EX-6MB-EX-7MB-EX-8
Leave From Yourself
WR-ST-1WR-1WR-TR-1WR-2WR-3WR-4WR-5WR-ST-2WR-6WR-7WR-8WR-9WR-10WR-ST-3
Come To Yourself
WR-EX-1WR-EX-2WR-EX-3WR-EX-4WR-EX-5WR-EX-6WR-EX-7WR-EX-8
Task Record
OD-ST-1OD-TR-1OD-1OD-2OD-3OD-4OD-5OD-6OD-ST-2OD-7OD-8OD-ST-3
Para Bellum
OD-EX-1OD-EX-2OD-EX-3OD-EX-4OD-EX-5OD-EX-6OD-EX-7OD-EX-8
Dossoles Warrior Champion
DH-ST-1DH-TR-1DH-1DH-2DH-3DH-ST-2DH-4DH-5DH-TR-2DH-6DH-ST-3DH-7DH-8DH-9DH-ST-4
Afterwinds
DH-EX-1DH-EX-2DH-EX-3DH-EX-4DH-EX-5DH-EX-6DH-EX-7DH-EX-8
Tidings Unseen
DH-S-1DH-S-2DH-S-3DH-S-4DH-MO-1
Kawalerielki
NL-ST-1NL-TR-1NL-1NL-2NL-3NL-4NL-ST-2NL-TR-2NL-5NL-6NL-ST-3NL-7NL-8NL-9NL-10NL-ST-4
Area 0
NL-EX-1NL-EX-2NL-EX-3NL-EX-4NL-EX-5NL-EX-6NL-EX-7NL-EX-8
City Neon
NL-S-1NL-S-2NL-S-3NL-S-4NL-S-5
The Grand Ceremony
BI-TR-1BI-1BI-ST-1BI-2BI-3BI-ST-2BI-4BI-TR-2BI-5BI-ST-3BI-6BI-7BI-8BI-ST-4
Holy Hunt
BI-EX-1BI-EX-2BI-EX-3BI-EX-4BI-EX-5BI-EX-6BI-EX-7BI-EX-8
Tales of Three-Mountains
IW-ST-1IW-1IW-2IW-3IW-4IW-ST-2IW-5IW-6IW-7IW-8IW-9IW-ST-3
Mountain Top
IW-EX-1IW-EX-2IW-EX-3IW-EX-4IW-EX-5IW-EX-6IW-EX-7IW-EX-8
Summit of Nations
GA-ST-1GA-1GA-2GA-3GA-TR-1GA-4GA-5GA-6GA-7GA-8GA-ST-2
Road to the Shrine
GA-EX-1GA-EX-2GA-EX-3GA-EX-4GA-EX-5GA-EX-6GA-EX-7GA-EX-8
Afterglow Hall
LE-ST-1LE-TR-1LE-1LE-2LE-3LE-ST-2LE-TR-2LE-5LE-6LE-7LE-8LE-ST-3
Back Alleys
LE-EX-1LE-EX-2LE-EX-3LE-EX-4LE-EX-5LE-EX-6LE-EX-7LE-EX-8
Underground Sightseeing
IC-ST-1IC-1IC-2IC-TR-1IC-3IC-4IC-5IC-6IC-7IC-8IC-9IC-ST-2
Cultural Shock
IC-EX-1IC-EX-2IC-EX-3IC-EX-4IC-EX-5IC-EX-6IC-EX-7IC-EX-8
Elevator Maintenance
IC-S-1IC-S-2IC-S-3IC-S-4IC-MO-1
Self-Driving Cart Racetrack
IC-P-1IC-P-2
Test Site
DV-ST-1DV-1DV-2DV-TR-1DV-3DV-4DV-5DV-6DV-7DV-8DV-ST-2
DV-S-1DV-S-2
Rhine HQ
DV-EX-1DV-EX-2DV-EX-3DV-EX-4DV-EX-5DV-EX-6DV-EX-7DV-EX-8
Stagione delle Piogge
IS-ST-1IS-1IS-TR-1IS-2IS-3IS-4IS-ST-2IS-5IS-6IS-7IS-8IS-ST-3IS-9IS-10IS-ST-4
Pistole e Ordine
IS-EX-1IS-EX-2IS-EX-3IS-EX-4IS-EX-5IS-EX-6IS-EX-7IS-EX-8
Terra Desolata Autoproclamata
IS-S-1IS-S-2IS-S-3IS-S-4IS-S-5
Swamp in the Mists
FC-ST-1FC-TR-1FC-1FC-2FC-3FC-4FC-TR-2FC-5FC-6FC-7FC-ST-2FC-8FC-ST-3
Ashes of Memories
FC-EX-1FC-EX-2FC-EX-3FC-EX-4FC-EX-5FC-EX-6FC-EX-7FC-EX-8
Case Investigation, Onsite
WB-TR-1WB-ST-1WB-1WB-2WB-3WB-4WB-ST-2WB-5WB-6WB-7WB-8WB-9WB-ST-3
Criminal Pursuit, Offsite
WB-EX-1WB-EX-2WB-EX-3WB-EX-4WB-EX-5WB-EX-6WB-EX-7WB-EX-8
Soubo Mountains
CF-ST-1CF-1CF-TR-1CF-2CF-3CF-4CF-ST-2CF-5CF-6CF-7CF-8CF-9CF-ST-3
Commeowsion Counter
CF-EX-1CF-EX-2CF-EX-3CF-EX-4CF-EX-5CF-EX-6CF-EX-7CF-EX-8CF-S-1
Sanctilaminium Ambrosii
HE-ST-1HE-TR-1HE-1HE-2HE-3HE-TR-2HE-4HE-5HE-6HE-ST-2HE-7HE-8HE-ST-3
Sacrarium Derelictum
HE-EX-1HE-EX-2HE-EX-3HE-EX-4HE-EX-5HE-EX-6HE-EX-7HE-EX-8
A Holiday at the Hot Springs
SL-ST-1SL-TR-1SL-1SL-2SL-3SL-4SL-5SL-TR-2SL-ST-2SL-6SL-7SL-8SL-ST-3
SL-P-1SL-P-2SL-P-3
Treasurehunting in Siesta
SL-EX-1SL-EX-2SL-EX-3SL-EX-4SL-EX-5SL-EX-6SL-EX-7SL-EX-8
Surfing the Lava
SL-S-1SL-S-2SL-S-3SL-S-4SL-S-5
SL-MO-1
Anemic Platform
CV-ST-1CV-1CV-TR-1CV-2CV-3CV-4CV-ST-2CV-5CV-6CV-7CV-8CV-ST-3
Black Landship
CV-EX-1CV-EX-2CV-EX-3CV-EX-4CV-EX-5CV-EX-6CV-EX-7CV-EX-8
Zwillingstürme anbeten
ZT-ST-1ZT-1ZT-TR-1ZT-2ZT-3ZT-4ZT-5ZT-ST-2ZT-6ZT-7ZT-8ZT-9ZT-10ZT-ST-3
Die Gnade ist ewig
ZT-EX-1ZT-EX-2ZT-EX-3ZT-EX-4ZT-EX-5ZT-EX-6ZT-EX-7ZT-EX-8
Die Macht ist grimm
ZT-S-1ZT-S-2ZT-S-3ZT-S-4ZT-S-5
Platform No. 3
RS-ST-1 • RS-TR-1RS-1RS-2RS-3RS-4 • RS-ST-2 • RS-5RS-6RS-7RS-8 • RS-ST-3
Express Train
RS-EX-1RS-EX-2RS-EX-3RS-EX-4RS-EX-5RS-EX-6RS-EX-7RS-EX-8
Cultivation Platforms
HS-ST-1 • HS-1HS-TR-1HS-2HS-3HS-4HS-TR-2HS-5 • HS-ST-2 • HS-6HS-7HS-8HS-9 • HS-ST-3
Core of Dahuang City
HS-EX-1HS-EX-2HS-EX-3HS-EX-4HS-EX-5HS-EX-6HS-EX-7HS-EX-8
Northern Shore of the River
HS-S-1HS-S-2HS-S-3HS-S-4HS-MO-1
Gallery Tour
CR-ST-1 • CR-TR-1CR-1CR-2CR-3CR-4CR-5CR-6 • CR-ST-2 • CR-7CR-8 • CR-ST-3
High-Altitude Rappelling
CR-EX-1CR-EX-2CR-EX-3CR-EX-4CR-EX-5CR-EX-6CR-EX-7CR-EX-8
CR-MO-1

Vignette

Vignette operations are unrelated to the event's plot and while they have upgrade materials as a regular drop, the drop rate is usually around the same as in Main Theme operations, which is why it is recommended to not put aside one's other farming plans for these materials as one would for a major event. However, Vignette operations tend to be significantly more difficult than major events' operations, somewhere around or even above the difficulty of major events' extra operations, and also have a Challenge Mode version. This means that Vignette operations should be only completed once, including their respective Challenge Modes, to claim its first clear rewards which includes the usual Originite Prime, the event's currency, and plaques.

Prior to Children of Ursus, Vignettes interspersed their operations through the Main Theme episodes instead of using their own node map in the same fashion as major events. Ever since then, however, Vignettes have been using their own node map.

While major events only lets one unlock the story interludes in sequence, following the story, Vignette interludes are unrelated to each other (with an exception to Ancient Forge ones), available from its own menu and can be unlocked and read from any order.

Operations
SW-EV-1SW-EV-2SW-EV-3SW-EV-4SW-EV-5
Stories
The Anonymous Ones' WarDestroyerSniper TrainingSurvival NotorizationAfter-class HomeworkPolarisAmong the Light and the Dust
Operations
AF-1AF-2AF-3AF-4AF-5AF-6AF-7AF-8
Stories
Ancient Forge IAncient Forge IIAncient Forge III
Operations
SA-1SA-2SA-3SA-4SA-5SA-6
Stories
Let's Throw a Party!DiaryToday's KitchenThe Wanderer's HomeAsking For TroubleMoving Forward
Operations
SV-1SV-2SV-3SV-4SV-5SV-6SV-7
Stories
HabitsThe ChosenMeeting in a DreamHypocrisyTalking in RiddlesBusiness as UsualBefore Spring's Coming
Operations
FA-1FA-2FA-3FA-4FA-5FA-6FA-7FA-8
Stories
HomecomingExpatriatesAstrayRecollectionA Song Called AprilCriscrossing ShadowsStories from the Sky
Operations
BH-1BH-2BH-3BH-4BH-5BH-6BH-7BH-8
Stories
No SequelBoundless WildsFairytale EverlastingA Streetcar Named FaithBlind JourneySword and ScaleFor a Better Self
Operations
PL-1PL-2PL-3PL-4PL-5
Stories
Crushed EarthFlickering SparksUrban LegendsForgotten LighthouseDifferentLetter
Operations
VI-1VI-2VI-3VI-4VI-5VI-6VI-7
Stories
SpesMemoriaValoremCogitatioAnteriorPignus
Operations
PS-1PS-2PS-3PS-4PS-5PS-6
Stories
HomeDropping GreyLet Us Ring a Ding DingA Lone SoulWay of the KnightsSomebodyDrifting in the Wind
Operations
TB-1TB-2TB-3TB-4TB-5TB-6TB-7TB-8TB-9TB-10
Stories
MaybeAnywhere I WanderWe will all Go TogetherLone RangerSomething's Gotta GiveRing-a-Ding-Ding!
Operations
TC-1TC-2TC-3TC-4TC-5TC-6TC-7TC-8
Stories
BrowntailUntil Next TimeWolf and WolfpackFarewell RoyHarmony in DifferenceTrue Story
Operations
AW-1AW-2AW-3AW-4AW-5AW-6AW-7AW-8
AW-S-1AW-S-2
Stories
Hermit AbodeOnly the StarsI Have GazedNo PeaceSunken SunEmpty ArmorWords of Farewell
Operations
BW-1BW-2BW-3BW-4BW-5BW-6BW-7BW-8
BW-S-1
Stories
Turn Left, Turn RightThe Walls Have YouYangni and ITime of FarewellReunitedChill Out
Operations
DC-1DC-2DC-3DC-4DC-5DC-6DC-7DC-8
DC-S-1DC-S-2
Stories
Afraid to Return HomeCourtyard ValleyNeither Gods Nor DemonsHealth and SafetyNameless MinionLone Mountain
Operations
FD-1FD-2FD-3FD-4FD-5FD-6FD-7FD-8
FD-S-1FD-S-2
Stories
In the Biting ColdDaughter of the IcefieldShadows of TreesRevelation of NatureHomecomingOne DayVision Unseen
Operations
TG-1TG-2TG-3TG-4TG-5TG-6TG-7TG-8
TG-S-1TG-S-2
Stories
盖不住的锅盖 • 不回头的车辙 • 狂奔的瓶树 • 落定的锤子 • 咧嘴的矿井 • 被踩住的影子