Main Theme

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Main Theme.png

Main Theme, formerly known as Main Story, is the "campaign mode" of Arknights.

Currently the Main Theme is divided into three story arcs spanning a total of 14 episodes and made up of 223 main operations, 38 interludes (6 of which are secret and must be unlocked by fulfilling specific conditions in certain main operations), 4 sub-operations, 41 Inferno Mode operations, and 25 tutorial operations, for a grand total of 373 operations.

Episodes

Prologue to Episode 04 were available upon the initial release, with more episodes added over time.

CN Global TW
Episode 05 2019/6/9 2020/2/26 2020/8/13
Episode 06 2019/12/24 2020/6/30 2020/12/24
Episode 07 2020/4/25 2020/12/30 2021/5/27
Episode 08 2020/11/1 2021/4/30 2021/8/26
Episode 09 2021/9/17 2022/3/17 2022/6/21
Episode 10 2022/4/14 2022/10/19 2023/1/17
Episode 11 2022/10/11 2023/4/27 2023/8/10
Episode 12 2023/4/6 2023/10/24 2024/2/22
Episode 13 2023/10/8 2024/4/16 TBA
Episode 14 2024/5/1 TBA TBA
  • Prologue to Episode 08 are considered to be the first part of the Arknights storyline, colloquially called "Reunion Arc" or "Chernobog-Lungmen Arc".
  • Episodes 09 to 14 are considered to be the second part of the Arknights storyline, colloquially called "Victoria Arc".

Act initium: Hour of an Awakening

Act initium.png

The first story arc covering Rhodes Island's initial involvement in the Chernobog Crisis starting from the Doctor's awakening which kickstarts the Arknights storyline (hence the title, initium, which means "(the) beginning" in Latin).

Arknights: Prelude to Dawn adopts this story arc.

Prologue.png 0-1TR-10-2TR-20-3TR-30-4TR-40-50-6TR-50-7TR-60-80-9TR-70-100-11
Episode 01.png 1-11-21-31-41-5TR-81-6TR-91-71-8TR-101-91-101-111-12
Episode 02.png TR-112-1S2-12-2S2-2S2-3S2-42-3TR-122-4S2-5S2-6S2-7TR-132-52-6TR-142-7S2-8S2-92-82-9S2-10S2-11S2-122-10
Episode 03.png
Main operations
3-13-23-3TR-153-43-53-63-73-8
Sub operations
S3-1S3-2S3-3S3-4S3-5S3-6S3-7

Act I: Shatter of a Vision

Act I.png

The second story arc which covers R.I.'s role in ending the Chernobog Crisis.

Arknights: Perish in Frost adapts this story arc, specifically Episode 04 to 06, while the upcoming Rise from Ember adapts Episodes 07 and 08.

Episode 04.png
Main operations
4-14-24-34-44-54-64-74-84-94-10
Sub operations
S4-1S4-2S4-3S4-4S4-5S4-6S4-7S4-8S4-9S4-10
Episode 05.png
Main operations
5-15-25-35-45-55-65-75-85-95-105-11
Sub operations
S5-1S5-2S5-3S5-4S5-5S5-6S5-7S5-8S5-9
Extreme Mode operations
H5-1H5-2H5-3H5-4
Episode 06.png
Main operations
6-16-26-36-46-56-66-76-8TR-166-96-10S6-1S6-26-116-126-136-146-15S6-3S6-46-166-176-18
Extreme Mode operations
H6-1H6-2H6-3H6-4
Episode 07.png
Main operations
7-17-27-37-47-5TR-177-67-77-87-97-107-117-127-137-147-157-16S7-1S7-27-177-187-197-20
Extreme Mode operations
H7-1H7-2H7-3H7-4
Episode 08.png
Main operations
R8-1TR-18M8-1R8-2R8-3M8-2R8-4M8-3R8-5M8-4R8-6M8-5R8-7R8-8M8-6R8-9R8-10M8-7R8-11M8-8JT8-1JT8-2JT8-3END8-1
Extreme Mode operations
H8-1H8-2H8-3H8-4
Secret operations
EG-1EG-2EG-3EG-4EG-5

Act II: Shadow of a Dying Sun

Act II.png

The third story arc covering R.I.'s involvement in resolving the Victorian Crisis.

Episode 09.png
Main operations
Part 1 Recap9-19-29-39-49-59-6TR-199-79-89-99-109-119-129-13S9-19-149-159-169-179-189-199-209-21
Sub operations
S9-2
Extreme Mode operations
H9-1H9-2H9-3H9-4H9-5H9-6
Episode 10.png
Main operations
10-110-210-3TR-2010-410-510-610-710-810-910-1010-1110-1210-1310-1410-1510-1610-1710-1810-19
Extreme Mode operations
H10-1H10-2H10-3
Episode 11.png
Main operations
11-111-211-311-411-511-6TR-2111-711-811-911-1011-1111-1211-1311-1411-1511-1611-1711-1811-1911-2011-21
Extreme Mode operations
H11-1H11-2H11-3H11-4
Episode 12.png
Main operations
12-1TR-2212-212-312-412-512-612-7TR-2312-812-912-1012-1112-1212-1312-1412-1512-1612-1712-1812-1912-2012-21
Extreme Mode operations
H12-1H12-2H12-3H12-4
Episode 13.png
Main operations
13-113-213-313-413-513-6TR-2413-713-813-913-1013-1113-1213-1313-1413-1513-1613-1713-1813-1913-2013-2113-22
Extreme Mode operations
H13-1H13-2H13-3H13-4
Episode 14.png
Main operations
14-1 • 14-2TR-2514-314-414-514-614-714-814-914-1014-1114-12 • 14-13 • 14-1414-1514-1614-1714-1814-1914-2014-2114-22 • 14-23
Extreme Mode operations
H14-1H14-2H14-3H14-4
Secret operations
EG-6

Tuning

From Episode 10 onwards, the game introduces the Main Theme Tuning system, which consists of three components: Environments, a unique milestone system, and Encourage.

Environments

Ch10-combatenv.png

Environments are essentially a "difficulty setting" for operations, allowing the player to decide how difficult the operations will be and permitting new players easier access to later Main Theme operations.

The Environmental Compatibility system

The Environment difficulty options are unlocked by clearing the previous operation' corresponding difficulty option (e.g. 10-5's Adverse Environment will only be available after 10-4's Adverse Environment is cleared first), called Environmental Compatibility and will automatically set operations to the highest difficulty setting available unless otherwise indicated. Clearing an operation in the higher difficulty retroactively counts as a clear of the lower difficulties as far as rewards are concerned (i.e. clearing Adverse Environment from the onset will also award the rewards of Standard Environment and Story Environment). However, starting by the Adverse Environment iteration of the operation will consume double the Sanity.png Sanity, as both the Sanity of the Standard Environment and Adverse Environment will be expended at once, similar to a player doing an operation's normal and Challenge Mode versions in a row.

Combatenv-explainerCN.png

Story Environment

An easier experience for the sake of having the story and gameplay of Arknights without some of the more difficult aspects of the game, Story Environment is intended for players who merely seek to engage with the story first, and want to leave more difficult content for a later date, or not at all.

  • Friendly units are buffed significantly:
    • Max HP, ATK, and DEF doubled.
    • Redeployment cooldown halved.
  • Only gives out the first clear rewards, but not the usual Originite Prime.png Originite Prime.
  • Does not consume Sanity and no EXP.png EXP and LMD.png LMD will be awarded (except when the operation is cleared for the first time for the latter).
    • Story Environment does count towards Operator Module missions' progression.

Episode 09 operations retroactively receives Story Environment versions when Episode 10 is released; players who have already completed Episode 10 operations prior to this may access Episode 09 from the Terminal at any time to receive the rewards from the Story Environment version of the respective operations.

The previous Episodes might receive Story Environment versions at a later date, but this remains to be confirmed.

Standard Environment

Standard Environment is the normal, baseline difficulty.

Adverse Environment

Adverse Environment is functionally similar to and replaces Challenge Mode from Episode 10 onwards with the following distinctions:

  • The Life Point count is no longer reduced to 1.
  • Costs only one Drill Plan.png Drill Plan for a practice run.
  • No longer halves the Sanity refunded upon quitting or failing, instead refunding 95% of the Sanity spent as with every other operation.
  • Awards the regular, special, and extra drops when cleared, like the Standard Environment version.
  • Certain operations will have completely different maps and enemies in Adverse Environment than in Story/Standard Environment instead of having handicap(s), effectively making it a different operation altogether.

Milestone

Main Theme episodes from Episode 10 features a milestone which is reached by clearing different Environment stages (if applicable) of certain operations in the corresponding episode, which gives out rewards and additional story content. The milestone is always available, thus there is no need to rush to complete them.

Encourage

For the first two weeks after a Main Theme episode is released, the Sanity consumed to run the corresponding episode's operations will be fully refunded if the player quits or fails the operation until the operation is cleared. This applies to both Standard and Adverse Environments, meaning there is no point in using any Drill Plans and the player may try the operations as many times as they wish without consequence.

Extreme Mode

The operation start button's appearance for Extreme Mode operations

From Episode 05 onwards, each episode also includes Extreme Mode operations that are added one week after the release of their corresponding episode (Episode 09, however, was released with the first half of Extreme Mode operations immediately available with the second half added in the following week), the first of which is unlocked by clearing the episode's last main operation.

Extreme Mode operations can be distinguished by the "H" prefix before the operation's episode and number (e.g. H5-1) and are considerably harder than the episode's main operations, being among some of the hardest content in the main game. They do not award anything aside from an Originite Prime when cleared with 3 stars for the first time and plaques for some, and they do not have a Challenge Mode version. Completing all Extreme Mode stages in a chapter will unlock a Path to Glory medal.

Since Episode 10, Extreme Mode operations are only available in the Adverse Environment mode and always feature handicaps as with Challenge Mode operations, and those which feature the episode's main boss enemy generally also have the boss receive additional abilities, making the operation even more challenging. In addition, if the chapter has a reward set, completing Extreme Mode may be required to obtain all the rewards, including potentials for the featured unit.