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7-18 Death of a Patriot
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Episode 07
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They are commanded by the "Aegis" of the Infected. The most ancient bloodline among the warriors of Sarkaz. Ursus's indomitable incarnation of war. The backbone of the Reunion Movement. Yelena's father. <Originium Altar> Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units. <Interference Mine> Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.
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Information
Recommended level
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Elite 2 Level 30
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Sanity
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Drill Plan
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EXP
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LMD
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21
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1
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210 (252)
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210 (252)
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Unit Limit
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Initial DP
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Life Points
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Enemies
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9
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10
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3
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45
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Deployable devices
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Interference Mine ×15
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Static devices
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Originium Altar ×1
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Drops
Enemies
Gridmap
Information
Condition: 6 tiles on the battlefield are no longer available for deployment.
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Recommended level
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–
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Sanity
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Drill Plan
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EXP
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LMD
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21
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3
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210
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210
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Unit Limit
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Initial DP
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Life Points
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Enemies
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9
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10
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1
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45
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Deployable devices
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Interference Mine ×15
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Static devices
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Originium Altar ×1
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Terrain properties
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Friendly units cannot be deployed on [B3], [B5], [B7], [E3], [E5], and [E7].
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Drops
Enemies
Gridmap
Mid-operation story[edit]
The following story is only played in the middle of the operation when it is played for the first time.
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Characters
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Events
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<Game paused>
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Kal'tsit
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Patriot is protecting his troops under his own shield. That is how the Wendigos of the Ursus Military fight. If we want to sever the command structure of the guerrillas, we must weaken him and break his dominance over the battlefield. However, this is easier said than done. His physique and armor are nigh-invulnerable, and most Arts and conventional weapons are like mere bugbites to the mighty Patriot. Rout his defenses. Don't let the guerrillas move freely under his cover. [The Interference Mines on the deployment list are highlighted] Our Logistics Operators will deploy Interference Mines to help you. Make full use of your tactics to take him down.
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<Game unpaused>
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Navigation
Harder operations are in orange-red; sub operations are in light gray; operations with fixed squads, including cinematic operations, are in dark gray; Extreme Mode operations are in red; secret interludes are in dark orange.