12-14: Ears Muffled

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12-14
Ears Muffled
Episode 12
Previous 12-13
Next 12-15
12-14 map.png
When bombarded by noise, we have two choices. We can cover our ears, or block the source of it.
Allies have greatly reduced cost limit.

Information

Environmental Condition: Allied units' HP and ATK are significantly increased, Redeployment Time is reduced.
Recommended level Elite 2 Level 25
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
8 10 3 39
Addendum
  • The DP cap is reduced to 20.
  • Friendly units have their maximum HP and ATK doubled, and redeployment time halved.

Drops

First clear
3 Stars
Sugar Pack.png
3 Stars
LMD.png

Enemies

Allies Norport Civilian ×9
Normal Sentry Spy ×4, Sarkaz Swordsman ×5
Elite "Shadowing Trilby Asher" ×2, Sarkaz Greatswordsman ×4, Sarkaz Crossbowman ×4, Sarkaz Crossbowman Leader ×3, Rebellion Instigator ×8

Information

Environmental Condition: "Shadowing Trilby Ashers" have increased HP; all Ranged tiles are no longer available for deployment.
Recommended level
Sanity Drill Plan EXP LMD
21 1 210 (252) 210 (252)
Unit Limit Initial DP Life Points Enemies
8 10 3 39
Addendum
The DP cap is reduced to 20.

Drops

First clearRegularSpecial
3 Stars
Originite Prime.png
Rare
Sugar Pack.png
Very Rare
Sugar Lump.png
Extra
Ester.png
Diketon.png
Polyester.png
Polyketon.png
Polyester Pack.png
Aketon.png
Grindstone.png
RMA70-12.png
Crystalline Component.png
Compound Cutting Fluid.png
Semi-Synthetic Solvent.png

Enemies

Allies Norport Civilian ×9
Normal Sentry Spy ×4, Sarkaz Swordsman ×5
Elite "Shadowing Trilby Asher" ×2, Sarkaz Greatswordsman ×4, Sarkaz Crossbowman ×4, Sarkaz Crossbowman Leader ×3, Rebellion Instigator ×8
Addendum
All enemies have their HP, ATK, and DEF increased by 20%; Shadowing Trilby Ashers have their HP increased by 50% instead.