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9-12 Apparitional Waves
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Episode 09
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Eliminate one, and there are even more. The enemy pours forth endlessly, only the city itself seeming to pay the price. <Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes. <Demolition Device> Directly knocks down a Tattered Pillar one tile in front. <Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.
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Information
Environmental Condition: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.
Recommended level
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Elite 1 Level 60
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Sanity
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Drill Plan
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EXP
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LMD
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0
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–
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0
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0
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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30
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3
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45
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Deployable devices
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Demolition Device ×2
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Static devices
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Tattered Pillar ×5
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Terrain properties
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The Active Originium effect increases ATK and ASPD by 50% and 50, respectively, deals 180 True damage every second, and lasts for 5 minutes.
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Addendum
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Friendly units have their maximum HP and ATK doubled, and redeployment time halved.
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Drops
Enemies
Information
Recommended level
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Elite 1 Level 60
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Sanity
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Drill Plan
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EXP
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LMD
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18
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1
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180 (216)
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180 (216)
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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10
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3
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45
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Deployable devices
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Demolition Device ×2
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Static devices
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Tattered Pillar ×5
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Terrain properties
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The Active Originium effect increases ATK and ASPD by 50% and 50, respectively, deals 180 True damage every second, and lasts for 5 minutes.
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Drops
First clear | Regular | Special |
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Extra |
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Enemies
Information
Condition: Enemy units have significantly increased Movement Speed. 2 tiles on the battlefield are no longer available for deployment.
Recommended level
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–
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Sanity
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Drill Plan
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EXP
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LMD
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18
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3
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180
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180
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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10
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1
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45
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Deployable devices
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Demolition Device ×2
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Static devices
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Tattered Pillar ×5
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Terrain properties
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- The Active Originium effect increases ATK and ASPD by 50% and 50, respectively, deals 180 True damage every second, and lasts for 5 minutes.
- Friendly units cannot be deployed on D8 and H6.
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Drops
Enemies