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Information
Environmental Condition: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.
Recommended level
|
Elite 2 Level 20
|
Sanity
|
Drill Plan
|
EXP
|
LMD
|
0
|
–
|
0
|
0
|
Unit Limit
|
Initial DP
|
Life Points
|
Enemies
|
8
|
35
|
3
|
30
|
Deployable devices
|
Allerdale's Guard ×3
|
Terrain properties
|
Medical Runes restore 4% of max. HP every second to friendly units on them.
|
Addendum
|
Friendly units have their maximum HP and ATK doubled, and redeployment time halved.
|
Drops
Enemies
Information
Recommended level
|
Elite 2 Level 20
|
Sanity
|
Drill Plan
|
EXP
|
LMD
|
21
|
1
|
210 (252)
|
210 (252)
|
Unit Limit
|
Initial DP
|
Life Points
|
Enemies
|
8
|
15
|
3
|
30
|
Deployable devices
|
Allerdale's Guard ×3
|
Terrain properties
|
Medical Runes restore 4% of max. HP every second to friendly units on them.
|
Drops
First clear | Regular | Special |
| | |
Extra |
|
Enemies
Information
Environmental Condition: Medic and Specialist Operators cannot be deployed.
Recommended level
|
–
|
Sanity
|
Drill Plan
|
EXP
|
LMD
|
21
|
1
|
210 (252)
|
210 (252)
|
Unit Limit
|
Initial DP
|
Life Points
|
Enemies
|
8
|
15
|
3
|
30
|
Deployable devices
|
Allerdale's Guard ×1
|
Terrain properties
|
Medical Runes restore 4% of max. HP every second to friendly units on them.
|
Addendum
|
The damage dealt by Corruption is increased by 100%.
|
Drops
First clear | Regular | Special |
| | |
Extra |
|
Enemies