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13-13 In Carcass Bones
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Episode 13
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Before us are the Sarkaz elite troops guarding the Feranmut skeleton. We must defeat them to continue forward.
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Information
Environmental Condition: Friendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.
Recommended level
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Elite 2 Level 25
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Sanity
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Drill Plan
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EXP
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LMD
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0
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–
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0
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0
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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30
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3
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28
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Additional information
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Friendly units have their maximum HP and ATK doubled, and redeployment time halved.
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Drops
Enemies
Information
Recommended level
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Elite 2 Level 25
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Sanity
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Drill Plan
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EXP
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LMD
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21
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1
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210 (252)
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210 (252)
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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10
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3
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28
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Drops
First clear | Regular | Special |
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Extra |
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Enemies
Information
Environmental Condition: Sarkaz Boneguard Flayers' HP and ATK are significantly increased.
Recommended level
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–
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Sanity
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Drill Plan
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EXP
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LMD
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21
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1
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210 (252)
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210 (252)
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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10
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3
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28
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Drops
First clear | Regular | Special |
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Extra |
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Enemies
Normal |
Bloodborn Spawn ×20, Blood Amber |
Elite |
Sarkaz Boneguard ×6, Sarkaz Boneguard Flayer ×2 |
Additional information |
- All enemies have their HP, ATK, and DEF increased by 20%; Sarkaz Boneguard Flayers have their HP and ATK increased by 80% instead.
- Blood Ambers are spawned from Bloodborn Spawns and Sarkaz Boneguards/Boneguard Flayers, and excluded from the enemy counter.
- Bloodborn Spawns spawned from Blood Ambers are excluded from the enemy counter.
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