The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

TR-24: Led to Pursue

From Arknights Terra Wiki
Jump to navigation Jump to search
TR-24
Led to Pursue
Episode 13
Previous 13-6
Next 13-7
TR-24 map.png
The uncanny altar is in operation. Destroy it.
<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.
<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.

Information

Recommended level
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
8 0 10 11
Static devices Bloodcalling Altar.png Bloodcalling Altar ×1, Bomb Loading Point.png Bomb Loading Point ×1

Drops

First clear
3 Stars
Originite Prime.png

Enemies

NormalAnti-Witchcraft Repositionable Bomb, Bloodborn Spawn ×10, Blood Amber ×1

Operators

All Operators below cannot be changed and the Support Unit cannot be used.
Squad composition
  • Gravel (Elite 2 Level 30, Potential 6, Skill-Gravel2.png Rat Swarm Level 7)
  • Vermeil (Elite 2 Level 30, Potential 6, Skill-Vermeil1.png Double Shot Level 7)
Pre-deployed

Hoederer (Elite 2 Level 30, Skill-Hoederer3.png Fog of War Upon Death's Door Level 7)

Automatically deployed
  • Folinic (Elite 2 Level 30, Skill-Folinic2.png Compound Drug Shell Level 7)
  • Ines (Elite 2 Level 30, Skill-Ines1.png Shadow Raid Level 7)
Additional information

All Operators have 100% Trust.

Tutorial[edit]

The following story is played in the middle of the operation.
Characters
Events
A Bloodborn Spawn moves toward Hoederer and attacks him upon coming close. Notice that the Spawn's attacks heal itself and there is a Blood Amber close to a structure known as the Bloodcalling Altar. Hoederer defeats the Spawn which turns into another Amber just as the Altar emits a pulse which turns the Ambers into more Spawns — essentially bringing them back to life — gathering around the Altar. The Ambers themselves have an unnaturally high defenses that Hoederer barely scratches them.
<Game paused>
Ines Gah, those Vampire-altered things came back to life.
Hoederer [The Bloodcalling Altar is highlighted] It's the Bloodcalling Altar's doing. The tactical witchcraft platform periodically recycles Blood Amber from dead Vampire spawn to produce Bloodborn Spawn.
We have to use W's Anti-Witchcraft Repositionable Bomb to destroy the Bloodcalling Altar so we can vanquish the enemy for good.
Ines We can only maintain our lines for now.
<Game unpaused>
Ines is deployed behind Hoederer to back him up as more Spawns appear. Notice a Bomb Loading Point on the upper right corner of the map whose skill is ready just as the Bloodcalling Altar releases another pulse.
<Game paused>
Ines Bomb's in position.
Hoederer [The Bomb Loading Point is highlighted] We still need some manpower to fire up the bomb transport, to get it to automatically move towards the altar.
We can speed it up by attacking the transport, but enemies can slow the transport's movement speed with their attacks too.
[The Bloodcalling Altar is highlighted] The bomb will explode once it reaches the altar, destroying it.
Once it's gone, the Blood Amber will vanish on its own. Try and see it for yourself.
<Game unpaused>
Folinic is deployed above Hoederer to provide healing support while Gravel and Vermeil are available for deployment. <The player activates the Bomb Loading Point's skill> An Anti-Witchcraft Repositionable Bomb appears, but it does not move unless "pushed" by friendly units; <The player deploys Vermeil near Ines as well as Gravel below the Loading Point> Gravel and Vermeil attacks the Bomb, pushing it into Ines' range who also pushes it past Hoederer. Notice that the Bloodborn Spawns are capable of attacking the Bomb, pushing it away from its destination indicated by a blue line on the ground (the player might need to use Gravel to keep pushing the Bomb). The Bomb eventually reaches the Bloodcalling Altar and explodes, destroying it along with the Spawns. Without the Altar, the Blood Ambers expire over time, making the battle a foregone conclusion.

Navigation