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11-11 What We Know is Unlike
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Episode 11
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Our arms should be faced at the enemy, not at one another. <Allerdale's Guard> Forms an AOE shield for allies.
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Information
Environmental Condition: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.
Recommended level
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Elite 2 Level 25
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Sanity
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Drill Plan
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EXP
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LMD
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0
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–
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0
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0
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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30
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3
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54
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Deployable devices
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Allerdale's Guard ×3
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Addendum
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Friendly units have their maximum HP and ATK doubled, and redeployment time halved.
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Drops
Enemies
Information
Recommended level
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Elite 2 Level 25
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Sanity
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Drill Plan
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EXP
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LMD
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21
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1
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210 (252)
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210 (252)
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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10
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3
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54
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Deployable devices
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Allerdale's Guard ×3
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Drops
First clear | Regular | Special |
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Extra |
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Enemies
Information
Environmental Condition: Some enemies will differ, and Seeds of Withering have increased Attack Range.
Recommended level
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–
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Sanity
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Drill Plan
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EXP
|
LMD
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21
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1
|
210 (252)
|
210 (252)
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Unit Limit
|
Initial DP
|
Life Points
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Enemies
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8
|
10
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3
|
54
|
Deployable devices
|
Allerdale's Guard ×3
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Addendum
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The damage dealt by Corruption is increased by 100%.
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Drops
First clear | Regular | Special |
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Extra |
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Enemies