11-11: What We Know is Unlike

From Arknights Terra Wiki
Jump to navigation Jump to search
11-11
What We Know is Unlike
Episode 11
Previous 11-10
Next 11-12
11-11 map.png
Our arms should be faced at the enemy, not at one another.
<Allerdale's Guard> Forms an AOE shield for allies.

Information

Environmental Condition: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.
Recommended level Elite 2 Level 25
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
8 30 3 54
Deployable devices Allerdale's Guard ×3
Additional information
Friendly units have their maximum HP and ATK doubled, and redeployment time halved.

Drops

First clear
3 Stars
Oriron Cluster
3 Stars
LMD

Enemies

Normal Sarkaz Witherer ×18, Seed of Withering ×29
Elite Londinium Mobile Defense Artillery ×3, Steam Tank ×4

Information

Environmental Condition: Some enemies will differ, and Seeds of Withering have increased Attack Range.
Recommended level
Sanity Drill Plan EXP LMD
21 1 210 (252) 210 (252)
Unit Limit Initial DP Life Points Enemies
8 10 3 54
Deployable devices Allerdale's Guard ×3
Additional information
The damage dealt by Corruption is increased by 100%.

Drops

First clearRegularSpecial
3 Stars
Originite Prime
Rare
Oriron Cluster
Very Rare
Oriron Block
Extra
Ester
Diketon
Polyester
Polyketon
Polyester Pack
Aketon
Grindstone
RMA70-12
Crystalline Component
Compound Cutting Fluid
Semi-Synthetic Solvent

Enemies

Normal Sarkaz Witherer Captain ×18, Seed of Withering ×29
Elite Londinium Precision Mobile Defense Artillery ×3, Steam Tank ×4
Additional information
  • All enemies have their HP, ATK, and DEF increased by 20%.
  • Seeds of Withering have their attack range increased by 50%.