13-2: The Injury at Hand

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13-2
The Injury at Hand
Episode 13
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13-2 map.png
We're all longing for the future, but what do we do right now?
<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.

Information

Environmental Condition:
Friendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.
Recommended level Elite 2 Level 1
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
8 30 3 39
Additional information

Friendly units have their maximum HP and ATK doubled, and redeployment time halved.

Drops

First clear
3 Stars
Tactical Battle Record.png
3 Stars
LMD.png

Enemies

NormalTouch of the Sanguinarch ×15, Gift of the Sanguinarch, Sarkaz Heirbearer Warrior ×21
EliteSarkaz Heirbearer Hatedrinker ×3

Information

Environmental Condition:
Touches of the Sanguinarch have significantly increased HP.
Recommended level
Sanity Drill Plan EXP LMD
21 1 210 (252) 210 (252)
Unit Limit Initial DP Life Points Enemies
8 10 3 39

Drops

First clear
3 Stars
Originite Prime.png
Regular
Guaranteed
Tactical Battle Record.png
Extra
Orirock.png
Damaged Device.png
Orirock Cube.png
Device.png
Orirock Cluster.png
Integrated Device.png
Loxic Kohl.png
Coagulating Gel.png
Fuscous Fiber.png
Pure Gold.png

Enemies

NormalTouch of the Sanguinarch ×15, Gift of the Sanguinarch, Sarkaz Heirbearer Warrior ×21
EliteSarkaz Heirbearer Hatedrinker ×3
Additional information

All enemies have their HP, ATK, and DEF increased by 20%; Touches of the Sanguinarch have their HP increased by 200% instead.