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TR-11: Tactical Blockage

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TR-11
Tactical Blockage
Episode 02
Next 2-1
TR-11 map.png
Learn to use Supports and Caster Operators to take on the enemy's armored units.

Information

Recommended level
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
10 30 1 14

Drops

First clear
3 Stars
Originite Prime.png

Enemies

Normal Originium Slug α ×12
Elite Heavy Defender ×2

Operators

All Operators below cannot be changed and the Support Unit cannot be used.
Squad composition
  • Durin (Level 20)
  • Fang (Level 20, Skill-C1.png Charge α Level 1)
  • Hibiscus (Level 20, Skill-M1.png Healing Up α Level 1)
  • Orchid (Level 20, Skill-S1.png Swift Strike α Level 4)
Additional information
All Operators have 0 Trust.

Tutorial[edit]

The following story is played in the middle of the operation.
Characters
Events
<Game paused>
Dobermann Welcome back, Doctor.
Please don't feel too bad about what happened in Chernobog... At least we rescued you. The mission was a success and our sacrifices were not in vain.
Together, we still have a long way to go.
That's why I want to show you some strategies that can be applied in the future.
On the battlefield, our Operators may not be able to defeat all enemies head-on. In many occasions, we need to use creative strategies to take them down.
By doing so, we can minimize our losses and preserve our strength for future operations.
[Fang and Hibiscus on the deployment list are highlighted] Deploy Fang and Hibiscus first to hold off the first wave of enemies.
<Game unpaused>
<The player deploys Fang and Hibiscus> Fang holds off the waves of Originium Slugs α until a Heavy Defender spawns from the central Incursion Point.
<Game paused>
Dobermann Doctor, please watch out for the enemy's elite units.
[The Heavy Defender is highlighted] The Heavy Defender has high attack and extremely high defense. We won't be able to hold our defense once it merges with other enemy troops.
Fortunately, there aren't many enemy elite units. We can significantly weaken them before they arrive at the main stage.
The best way to deal with a large and slow enemy unit is to use a Slowing Supporter and a Single-target Caster Operator in tandem.
[Orchid on the deployment list is highlighted] As a Slowing Supporter, Orchid can greatly reduce enemy's move speed, thus slowing down its attack pace.
[Durin on the deployment list is highlighted] While the enemy is controlled, Single-target Casters like Durin can deal lots of damage to it.
[The two high ground tiles close to the Heavy Defender are highlighted] Deploy them here to prevent the Heavy Defender from joining with other enemy units.
<Game unpaused>
<The player deploys Durin and Orchid> Orchid slows down the Heavy Defender in each hit which can be noticed as they moves, giving enough time for Durin to take them out while Fang dispatches the rest of the incoming Originium Slugs α.

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