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TR-18: Civilian Evacuation

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TR-18
Civilian Evacuation
Episode 08
Previous M8-1
Next R8-2
TR-18 map.png
Learn how to evacuate civilians from conflict zones.
<Static Roadblock> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.
<Ursus Civilian> Life Points will be deducted by 1 when killed by an enemy.

Information

Recommended level
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
6 10 3 7
Static devices Static Roadblock ×1

Drops

First clear
3 Stars
Originite Prime.png

Enemies

NormalInfected Patrol Captain ×3, Ursus Mangler ×2, Ursus Civilian ×2

Operators

All Operators below cannot be changed and the Support Unit cannot be used.
Squad composition

Blaze (Elite 2 Level 20, Skill-P3.png Power Strike γ Level 7)

Automatically deployed
  • Ansel (Elite 1 Level 55, Skill-Ansel1.png Healing Range Up Level 4)
  • Beagle (Elite 1 Level 55, Skill-D1.png DEF Up α Level 4)
  • Jessica (Elite 2 Level 1, Skill-P2.png Power Strike β Level 7)
Additional information
  • Blaze is at Potential 6 and has 100% Trust.
  • Ansel, Beagle, and Jessica have 60% Trust and cannot be retreated.

Tutorial[edit]

The following story is played in the middle of the operation.
Characters
Blank icon.svg
Civilian
Events
An Ursus Civilian spawns from the top-left Incursion Point, followed by an Infected Patrol Captain who promptly attacks the Civilian with a ranged attack and an Ursus Mangler from the upper-right Incursion Point.
<Game paused>
Dobermann Today's training is focused on evacuating civilians from a combat zone. Civilians are easy targets for collateral damage. Survey the field! Keep your eyes open!
Beagle G-Got it!
Dobermann [The Civilian is highlighted] Next, we'll simulate an attack on the residents here by armed enemy forces.
Civilian H—Help me! (Overly realistic recording)
Dobermann Erm.
Jessica So now we should... Should we do like Blacksteel taught us?
Dobermann I'm not sure what Blacksteel training is like.
[The Protection Objective is highlighted] But for Rhodes Island, protecting the civilians and letting them retreat to the Protection Objective, as well as eliminating the enemy before they can harm the civilians are both viable options.
[The Civilian is highlighted] But be careful! The enemy has deployed so all their ranged attacks prioritize the civilians.
[The Life Point counter is highlighted] The loss of a civilian is a blow to our tactical planning, which normally results in Life Point loss.
Ansel Alright, Beagle! You block those enemies and I'll heal you!
Jessica Then let me handle the simulated enemy!
<Game unpaused>
Beagle, Ansel, and Jessica are deployed. Notice that Beagle does not block the Civilian and she, along with Jessica, do not attack them, but Ansel does not heal the Civilian. Regardless, they managed to dispatch the Patrol Captain and Mangler as the Civilian made it to the Protection Objective. Another Civilian spawns from the upper-right Incursion Point, but they are stopped by a Static Roadblock close to the Protection Objective.
<Game paused>
Dobermann [The Static Roadblock is highlighted] The enemy set up these Static Roadblocks to stop the civilians. Look out! The enemy will catch them quick like this!
Jessica! What should you do at a time like this?
Jessica Oh?! I should... destroy the obstacle and clear a path?
Dobermann That's right!
Jessica But there's not enough time to redeploy...
Blaze So then, *clank clank* (sound of a heavy object hitting the ground)
Let's leave it to Blaze! (Clumsy imitation of PRTS voice)
Dobermann ...What...
Jessica Oh, right, it'll work if we have Blaze covering the other lane!
Blaze No problem, let me clear out that roadblock! (Clumsy imitation of PRTS voice)
Dobermann Anyway... that's pretty much how it goes. Don't let your guard down!
<Game unpaused>
<The player deploys Blaze next to the Static Roadblock> Blaze tears down the Static Roadblock before the newly spawning Patrol Captains can get to the Civilian, clearing the path for them to head into the Protection Objective, and she takes out the rest of the enemies.

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