Static Roadblock
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- Not to be confused with deployable Roadblock and Roadblocks.
Static Roadblock
Introduced in
In Other Languages
Chinese
道路障碍物
General Information
Type
Static
Position
Low
Invulnerable?
No
Healable?
No
“ | Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units. | ” |
—Description of operations featuring the Static Roadblock |
The Static Roadblock is a static device in Arknights.
Static Roadblocks "block" allied units, preventing them from moving further, and reroutes enemies as if they were a Roadblock until destroyed; friendly units can attack them, but the Static Roadblock has an aggression level of -1. Because of these, Static Roadblocks are placed in positions to make Operations harder as long as they exist.
Appearances[edit]
Main Theme | H8-1 • R8-1 • R8-2 • R8-4 • R8-7 • R8-8 • R8-9 • R8-11 • TR-18 |
---|---|
Side Stories | DT-EX-7 |
Story Collections | BH-3 • DC-7 • FD-2 |
Annihilation | Abandoned Mine |
Integrated Strategies | Property Dispute • Signal Light |
Contingency Contract | Tundra Mines |
Paradox Simulation | Corroserum: Bravely Advance • Heavyrain: Indecisiveness • Pramanix: The Blizzard is Nigh • Shamare: Little Terror |
Stats[edit]
Attributes
Less likely to get attacked by your units | |||
HP | ATK | DEF | RES |
---|---|---|---|
8000 | 0 | 200 | 20 |
Attack interval | Block count | DP cost | Redeployment time |
N/A | 0 | N/A | N/A |
Aggression level | Alignment | Vulnerabilities | |
-1 | Hostile | Stun • Silence • Sleep • Freeze |
Skill[edit]
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Obstruction Passive | |||
---|---|---|---|---|
Effect | ![]() |
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Blocks the advance of Talulah, the Fighter, and Ursus Civilians; Able to be destroyed by your units | – | – | – |