Jessica

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Marksman SniperBlacksteel
Sniper.png
Marksman Sniper.png
Blacksteel
Jessica icon.png
Jessica Elite 2 icon.png
Jessica Skin 1 icon.png
Jessica Skin 2 icon.png
Jessica Skin 3 icon.png
Jessica, Sniper Operator of Blacksteel, will provide effective attack power for the squad with her professional skills.
If only she wasn't such a scaredy-cat...
Position Ranged
Tags DPS, Survival
Trait Attacks aerial enemies first
Availability Headhunting; Recruitment; TR-3

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 604 864 1108 1320
ATK.png ATK 163 272 389 475 +65
DEF.png DEF 54 91 130 154
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 10 12
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +23
Potential 5.png
Redeployment time -6 seconds
Potential 6.png
DP cost -1
Total Cost
Jessica's Token
5
OR
Rare Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Fast Cartridge.
  • New skill: Smokescreen.
  • Range extended.
Prerequisites
Raise Jessica to Level 45.
LMD
15K
Sniper Chip
3
Polyester
1
Sugar
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Fast Cartridge improved.
  • Operator Modules available.
Prerequisites
Raise Jessica to Elite 1 Level 60.
LMD
60K
Sniper Chip Pack
5
Loxic Kohl
20
Oriron Cluster
7

Talent

Fast Cartridge
Elite 1.png ASPD +6
Elite 2.png ASPD +12

Skills

Skill-P2.png
Power Strike β
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Increases the ATK of next attack to 170% 0 5
Rank 2.png
Increases the ATK of next attack to 175% 0 5
Rank 3.png
Increases the ATK of next attack to 180% 0 5
Rank 4.png
Increases the ATK of next attack to 185% 0 4
Rank 5.png
Increases the ATK of next attack to 190% 0 4
Rank 6.png
Increases the ATK of next attack to 195% 0 4
Rank 7.png
Increases the ATK of next attack to 200% 0 4
Rank 8.png
Increases the ATK of next attack to 210% 0 4
Rank 9.png
Increases the ATK of next attack to 220% 0 4
Rank 10.png
Increases the ATK of next attack to 230% 0 3
Skill-Jessica1.png
Smokescreen
Auto Recovery
Manual
20 ~ 25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20%; 75% chance to dodge Physical and Arts attacks 10 50 20s
Rank 2.png
ATK +25%; 75% chance to dodge Physical and Arts attacks 10 49 20s
Rank 3.png
ATK +30%; 75% chance to dodge Physical and Arts attacks 10 48 20s
Rank 4.png
ATK +35%; 75% chance to dodge Physical and Arts attacks 10 47 21s
Rank 5.png
ATK +40%; 75% chance to dodge Physical and Arts attacks 10 46 21s
Rank 6.png
ATK +45%; 75% chance to dodge Physical and Arts attacks 10 45 21s
Rank 7.png
ATK +50%; 75% chance to dodge Physical and Arts attacks 15 44 22s
Rank 8.png
ATK +60%; 75% chance to dodge Physical and Arts attacks 15 43 23s
Rank 9.png
ATK +70%; 75% chance to dodge Physical and Arts attacks 15 42 24s
Rank 10.png
ATK +80%; 75% chance to dodge Physical and Arts attacks 20 40 25s

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Ester
4
Rank 4.png
Skill Summary - 2
3
Oriron
2
Rank 5.png
Skill Summary - 2
3
Polyketon
2
Rank 6.png
Skill Summary - 2
3
RMA70-12
2
Rank 7.png
Skill Summary - 3
4
Orirock Cluster
3
Rank 8.png
Power Strike β
Skill Summary - 3
2
Sugar Lump
1
RMA70-12
3
Smokescreen
Skill Summary - 3
2
Polyester Lump
1
Orirock Cluster
5
Rank 9.png
Power Strike β
Skill Summary - 3
4
Oriron Block
2
Sugar Lump
2
Smokescreen
Skill Summary - 3
4
Keton Colloid
2
Polyester Lump
2
Rank 10.png
Power Strike β
Skill Summary - 3
6
Bipolar Nanoflake
2
Oriron Block
2
Smokescreen
Skill Summary - 3
6
D32 Steel
2
Keton Colloid
2

Base skills

Skill-man spd2.png Standardization β
Base.png
Factory.png
When this Operator is assigned to a Factory, productivity +25%
Skill-meet blacksteel2.png Liaison
Elite 1.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Blacksteel Worldwide

Operator Modules

Original

Original module.png Original: Jessica's Badge
Module Badge.png
Marksman Sniper.png
Operator Jessica has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

MAR-Y

MAR-Y module.png MAR-Y: Jessica's Order
Jessica's Order.png
Stage 1
ATK +20
DEF +20
New trait:
When there are ground enemies within range, ASPD +8
Stage 2
ATK +25
DEF +25
Fast Cartridge improved:
ASPD +14, ATK +3%
Stage 3
ATK +30
DEF +30
Fast Cartridge improved:
ASPD +16, ATK +6%
Module MissionsUnlock conditions
  1. During battle, have Jessica use Smokescreen a total of 5 times (excluding Support Units)
  2. Clear Intermezzo SV-4 with a 3-star rating; You must deploy your own Jessica, and have Jessica use Smokescreen at least 1 time
  • Complete both of Jessica's MAR-Y Module Missions.
  • Raise Jessica to Elite 2 Level 40.
  • Have at least 100% Trust with Jessica (the Liberated).
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
Grindstone
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
RMA70-12
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Manganese Ore
6
LMD
30K
Description
Dear Sis,

I've been looking forward to the day you wear the equipment I designed into the battlefield, ever since you became a mercenary at BSW with that giant smile on your face. Now my wish has finally come true. Do you know how happy that makes me?
Here are some tactical gloves designed for Pioneer teams heading anywhere from Columbia to Sami, with insulating material, extra protection on the knuckles. They should do great for helping you resist the cold. I worried a lot about how they'd conduct Arts, but I don't really know much about controlling stuff as precisely as firing a gun, so maybe these gloves could interfere slightly? Whenever you reply, remember to fill me in on how they went in real combat. If you don't write me at least a full page, I'll tell Dad about how you've been ordering equipment from me on the down-low.
You mentioned how touching ice still makes you shake because of the brutally cold winter days you spent in Ursus, so none of the sugary stuff I'm buying you needs refrigerating. I hope this partner firm you're at now doesn't treat you too bad.
You always seem a little guilty about how you performed in your most recent op, like blaming yourself for not contributing enough. You might not be willing to tell me about what's happened in concrete, but I think if you're still standing on both feet at mission complete, nobody can ask you for anything more. You end up getting put through the wringer on campaigns as a merc, and even just listening to clients' stories tells me there's more than enough funny business out there. Even the most seasoned vets have some terrors carved into their memories forever, and some enemies they think they could never take down. I've even seen a guy start sobbing uncontrollably when something old came up at a meeting.
If you keep having all these nightmares, I just want you to know you're welcome back home anytime for some rest.
–Take a step back, though. You chose to purchase new gear, and more etched ammo. Doesn't that say how brave you are?

Also, I'm not gonna jab at you about taking a break, but if you get hurt while wearing gear I designed, I'm gonna feel real bad about it. So get yourself in a good headspace before you run your next op, okay?

Changelog