Jessica
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★★★★ Jessica
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Jessica, Sniper Operator of Blacksteel, will provide effective attack power for the squad with her professional skills. If only she wasn't such a scaredy-cat... | |||||||
Position | Ranged | |||||||
Tags | DPS, Survival | |||||||
Trait | Attacks aerial enemies first | |||||||
Availability | Headhunting; Recruitment; TR-3 |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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□□□ | □□□□
■□□□
□□□□ |
Attributes
MAX | MAX | MAX | |||
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HP | 604 | 864 | 1108 | 1320 | – |
ATK | 163 | 272 | 389 | 475 | +65 |
DEF | 54 | 91 | 130 | 154 | – |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 10 | 12 | |||
Block count | 1 | ||||
Attack interval | 1 second |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +23 | |
Redeployment time -6 seconds | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Jessica to Level 45. |
Elite 2 |
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Prerequisites |
Raise Jessica to Elite 1 Level 60. |
Talent
Fast Cartridge | |
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ASPD +6 | |
ASPD +12 |
Skills
Power Strike β Offensive Recovery Auto |
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Level | Effect | |||
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Increases the ATK of next attack to 170% | 0 | 5 | – | |
Increases the ATK of next attack to 175% | 0 | 5 | – | |
Increases the ATK of next attack to 180% | 0 | 5 | – | |
Increases the ATK of next attack to 185% | 0 | 4 | – | |
Increases the ATK of next attack to 190% | 0 | 4 | – | |
Increases the ATK of next attack to 195% | 0 | 4 | – | |
Increases the ATK of next attack to 200% | 0 | 4 | – | |
Increases the ATK of next attack to 210% | 0 | 4 | – | |
Increases the ATK of next attack to 220% | 0 | 4 | – | |
Increases the ATK of next attack to 230% | 0 | 3 | – |
Smokescreen Auto Recovery Manual 20 ~ 25 seconds |
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Level | Effect | |||
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ATK +20%; 75% chance to dodge Physical and Arts attacks | 10 | 50 | 20s | |
ATK +25%; 75% chance to dodge Physical and Arts attacks | 10 | 49 | 20s | |
ATK +30%; 75% chance to dodge Physical and Arts attacks | 10 | 48 | 20s | |
ATK +35%; 75% chance to dodge Physical and Arts attacks | 10 | 47 | 21s | |
ATK +40%; 75% chance to dodge Physical and Arts attacks | 10 | 46 | 21s | |
ATK +45%; 75% chance to dodge Physical and Arts attacks | 10 | 45 | 21s | |
ATK +50%; 75% chance to dodge Physical and Arts attacks | 15 | 44 | 22s | |
ATK +60%; 75% chance to dodge Physical and Arts attacks | 15 | 43 | 23s | |
ATK +70%; 75% chance to dodge Physical and Arts attacks | 15 | 42 | 24s | |
ATK +80%; 75% chance to dodge Physical and Arts attacks | 20 | 40 | 25s |
Skill upgrades
Base skills
Standardization β | ||
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When this Operator is assigned to a Factory, productivity +25% |
Liaison | ||
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When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Blacksteel Worldwide |
Operator Modules
Original
Original: Jessica's Badge | |
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Operator Jessica has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
MAR-Y
MAR-Y: Jessica's Order | |||
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ATK +20 DEF +20 |
New trait: When there are ground enemies within range, ASPD +8 | ||
ATK +25 DEF +25 |
Fast Cartridge improved: ASPD +14, ATK +3% | ||
ATK +30 DEF +30 |
Fast Cartridge improved: ASPD +16, ATK +6% |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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Dear Sis, I've been looking forward to the day you wear the equipment I designed into the battlefield, ever since you became a mercenary at BSW with that giant smile on your face. Now my wish has finally come true. Do you know how happy that makes me? Here are some tactical gloves designed for Pioneer teams heading anywhere from Columbia to Sami, with insulating material, extra protection on the knuckles. They should do great for helping you resist the cold. I worried a lot about how they'd conduct Arts, but I don't really know much about controlling stuff as precisely as firing a gun, so maybe these gloves could interfere slightly? Whenever you reply, remember to fill me in on how they went in real combat. If you don't write me at least a full page, I'll tell Dad about how you've been ordering equipment from me on the down-low. You mentioned how touching ice still makes you shake because of the brutally cold winter days you spent in Ursus, so none of the sugary stuff I'm buying you needs refrigerating. I hope this partner firm you're at now doesn't treat you too bad. You always seem a little guilty about how you performed in your most recent op, like blaming yourself for not contributing enough. You might not be willing to tell me about what's happened in concrete, but I think if you're still standing on both feet at mission complete, nobody can ask you for anything more. You end up getting put through the wringer on campaigns as a merc, and even just listening to clients' stories tells me there's more than enough funny business out there. Even the most seasoned vets have some terrors carved into their memories forever, and some enemies they think they could never take down. I've even seen a guy start sobbing uncontrollably when something old came up at a meeting. If you keep having all these nightmares, I just want you to know you're welcome back home anytime for some rest. –Take a step back, though. You chose to purchase new gear, and more etched ammo. Doesn't that say how brave you are? Also, I'm not gonna jab at you about taking a break, but if you get hurt while wearing gear I designed, I'm gonna feel real bad about it. So get yourself in a good headspace before you run your next op, okay? |
Changelog
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