Zuo Le
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This article pertains to a subject that is not yet released in the Global server of Arknights. |
★★★★★★ Zuo Le
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Zuo Le, a Candleholder of the Sui Regulator, is willing to protect you in addition to his own work. His qinggong is very good, but he never leaves his companion behind. | |||||||
Position | Melee | |||||||
Tags | DPS, Survival | |||||||
Trait | ||||||||
Availability | [CN] Headhunting |
Operator | File | Story | Gallery | Trivia |
The names and descriptions of Zuo Le's talent(s), skill(s), base skills, and Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats
Range
■□ |
Attributes
MAX | MAX | MAX | |||
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HP | 1582 | 2198 | 2893 | 3858 | +340 |
ATK | 348 | 498 | 647 | 780 | +40 |
DEF | 151 | 208 | 267 | 315 | +40 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 22 | 24 | 26 | ||
Block count | 1 | ||||
Attack interval | 1.2 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +26 | |
Improves Guard of Virtue | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Zuo Le to Level 50. |
Elite 2 |
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Prerequisites |
Raise Zuo Le to Elite 1 Level 80. |
Talents
Candlelight in Shadow | |
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Gains up to +30 ASPD and +0.5 SP recovery rate Tenacity (reaches maximum bonus when missing 50% Max HP) | |
Gains up to +40 ASPD and +1 SP recovery rate Tenacity (reaches maximum bonus when missing 60% Max HP) | |
Gains up to +50 ASPD and +2 SP recovery rate Tenacity (reaches maximum bonus when missing 70% Max HP) |
Guard of Virtue | |
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Has a 20% chance to recover 1 SP when attacking. The chance increases to 70% when HP is below 50% | |
Has a 23% (+3%) chance to recover 1 SP when attacking. The chance increases to 75% (+5%) when HP is below 50% |
Skills
Prison-breaking Auto Recovery Auto |
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Level | Effect | |||
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Increases the ATK of the next attack to 130%. When self HP is below 80%, the attack strikes 1 additional time; When self HP is below 50%, the attack strikes 2 additional times Can store 1 charge |
0 | 7 | – | |
Increases the ATK of the next attack to 135%. When self HP is below 80%, the attack strikes 1 additional time; When self HP is below 50%, the attack strikes 2 additional times Can store 1 charge |
0 | 7 | – | |
Increases the ATK of the next attack to 140%. When self HP is below 80%, the attack strikes 1 additional time; When self HP is below 50%, the attack strikes 2 additional times Can store 1 charge |
0 | 7 | – | |
Increases the ATK of the next attack to 145%. When self HP is below 80%, the attack strikes 1 additional time; When self HP is below 50%, the attack strikes 2 additional times Can store 2 charges |
2 | 6 | – | |
Increases the ATK of the next attack to 150%. When self HP is below 80%, the attack strikes 1 additional time; When self HP is below 50%, the attack strikes 2 additional times Can store 2 charges |
2 | 6 | – | |
Increases the ATK of the next attack to 155%. When self HP is below 80%, the attack strikes 1 additional time; When self HP is below 50%, the attack strikes 2 additional times Can store 2 charges |
2 | 6 | – | |
Increases the ATK of the next attack to 160%. When self HP is below 80%, the attack strikes 1 additional time; When self HP is below 50%, the attack strikes 2 additional times Can store 2 charges |
4 | 5 | – | |
Increases the ATK of the next attack to 170%. When self HP is below 80%, the attack strikes 1 additional time; When self HP is below 50%, the attack strikes 2 additional times Can store 2 charges |
5 | 5 | – | |
Increases the ATK of the next attack to 180%. When self HP is below 80%, the attack strikes 1 additional time; When self HP is below 50%, the attack strikes 2 additional times Can store 3 charges |
5 | 5 | – | |
Increases the ATK of the next attack to 200%. When self HP is below 80%, the attack strikes 1 additional time; When self HP is below 50%, the attack strikes 2 additional times Can store 3 charges |
6 | 4 | – |
Risk-taking Auto Recovery Manual 12 seconds |
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Level | Effect | |||
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Immediately loses 50% of Max HP and gains a Barrier equivalent to 60% of Max HP; ATK +80%, Block +1, and attacks all blocked enemies The Barrier cannot exceed 2 times of Max HP and gradually decays after the skill ends |
0 | 30 | 12s | |
Immediately loses 50% of Max HP and gains a Barrier equivalent to 65% of Max HP; ATK +90%, Block +1, and attacks all blocked enemies The Barrier cannot exceed 2 times of Max HP and gradually decays after the skill ends |
0 | 29 | 12s | |
Immediately loses 50% of Max HP and gains a Barrier equivalent to 70% of Max HP; ATK +100%, Block +1, and attacks all blocked enemies The Barrier cannot exceed 2 times of Max HP and gradually decays after the skill ends |
0 | 28 | 12s | |
Immediately loses 50% of Max HP and gains a Barrier equivalent to 75% of Max HP; ATK +110%, Block +1, and attacks all blocked enemies The Barrier cannot exceed 2 times of Max HP and gradually decays after the skill ends |
5 | 27 | 12s | |
Immediately loses 50% of Max HP and gains a Barrier equivalent to 80% of Max HP; ATK +120%, Block +1, and attacks all blocked enemies The Barrier cannot exceed 2 times of Max HP and gradually decays after the skill ends |
5 | 26 | 12s | |
Immediately loses 50% of Max HP and gains a Barrier equivalent to 85% of Max HP; ATK +130%, Block +1, and attacks all blocked enemies The Barrier cannot exceed 2 times of Max HP and gradually decays after the skill ends |
5 | 25 | 12s | |
Immediately loses 50% of Max HP and gains a Barrier equivalent to 90% of Max HP; ATK +140%, Block +1, and attacks all blocked enemies The Barrier cannot exceed 2 times of Max HP and gradually decays after the skill ends |
10 | 24 | 12s | |
Immediately loses 50% of Max HP and gains a Barrier equivalent to 100% of Max HP; ATK +150%, Block +1, and attacks all blocked enemies The Barrier cannot exceed 2 times of Max HP and gradually decays after the skill ends |
11 | 22 | 12s | |
Immediately loses 50% of Max HP and gains a Barrier equivalent to 110% of Max HP; ATK +160%, Block +1, and attacks all blocked enemies The Barrier cannot exceed 2 times of Max HP and gradually decays after the skill ends |
12 | 21 | 12s | |
Immediately loses 50% of Max HP and gains a Barrier equivalent to 120% of Max HP; ATK +170%, Block +1, and attacks all blocked enemies The Barrier cannot exceed 2 times of Max HP and gradually decays after the skill ends |
13 | 20 | 12s | |
Additional information | ||||
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Glory be Yan Auto Recovery Manual |
■□□□ |
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Level | Effect | |||
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Immediately launches 7 slashes ahead, each dealing 185% of ATK as Physical damage to up to 3 enemies (The last hit's damage multiplier is doubled and the target is Stunned for 3 seconds). During this period, the HP recovery from the Trait is changed to gaining Barrier equal to 2 times the recovery amount The Barrier cannot exceed 2 times of Max HP and lasts for 15 seconds |
0 | 30 | – | |
Immediately launches 7 slashes ahead, each dealing 195% of ATK as Physical damage to up to 3 enemies (The last hit's damage multiplier is doubled and the target is Stunned for 3 seconds). During this period, the HP recovery from the Trait is changed to gaining Barrier equal to 2 times the recovery amount The Barrier cannot exceed 2 times of Max HP and lasts for 15 seconds |
1 | 30 | – | |
Immediately launches 7 slashes ahead, each dealing 200% of ATK as Physical damage to up to 3 enemies (The last hit's damage multiplier is doubled and the target is Stunned for 3 seconds). During this period, the HP recovery from the Trait is changed to gaining Barrier equal to 2 times the recovery amount The Barrier cannot exceed 2 times of Max HP and lasts for 15 seconds |
2 | 30 | – | |
Immediately launches 7 slashes ahead, each dealing 205% of ATK as Physical damage to up to 3 enemies (The last hit's damage multiplier is doubled and the target is Stunned for 3.5 seconds). During this period, the HP recovery from the Trait is changed to gaining Barrier equal to 2.5 times the recovery amount The Barrier cannot exceed 2 times of Max HP and lasts for 15 seconds |
3 | 29 | – | |
Immediately launches 7 slashes ahead, each dealing 210% of ATK as Physical damage to up to 3 enemies (The last hit's damage multiplier is doubled and the target is Stunned for 3.5 seconds). During this period, the HP recovery from the Trait is changed to gaining Barrier equal to 2.5 times the recovery amount The Barrier cannot exceed 2 times of Max HP and lasts for 15 seconds |
4 | 29 | – | |
Immediately launches 7 slashes ahead, each dealing 215% of ATK as Physical damage to up to 3 enemies (The last hit's damage multiplier is doubled and the target is Stunned for 3.5 seconds). During this period, the HP recovery from the Trait is changed to gaining Barrier equal to 2.5 times the recovery amount The Barrier cannot exceed 2 times of Max HP and lasts for 15 seconds |
5 | 29 | – | |
Immediately launches 7 slashes ahead, each dealing 220% of ATK as Physical damage to up to 3 enemies (The last hit's damage multiplier is doubled and the target is Stunned for 4 seconds). During this period, the HP recovery from the Trait is changed to gaining Barrier equal to 3 times the recovery amount The Barrier cannot exceed 2 times of Max HP and lasts for 15 seconds |
6 | 28 | – | |
Immediately launches 7 slashes ahead, each dealing 225% of ATK as Physical damage to up to 3 enemies (The last hit's damage multiplier is doubled and the target is Stunned for 4 seconds). During this period, the HP recovery from the Trait is changed to gaining Barrier equal to 3 times the recovery amount The Barrier cannot exceed 2 times of Max HP and lasts for 15 seconds |
7 | 27 | – | |
Immediately launches 7 slashes ahead, each dealing 235% of ATK as Physical damage to up to 3 enemies (The last hit's damage multiplier is doubled and the target is Stunned for 5 seconds). During this period, the HP recovery from the Trait is changed to gaining Barrier equal to 3 times the recovery amount The Barrier cannot exceed 2 times of Max HP and lasts for 15 seconds |
8 | 26 | – | |
Immediately launches 7 slashes ahead, each dealing 245% of ATK as Physical damage to up to 3 enemies (The last hit's damage multiplier is doubled and the target is Stunned for 5 seconds). During this period, the HP recovery from the Trait is changed to gaining Barrier equal to 3 times the recovery amount The Barrier cannot exceed 2 times of Max HP and lasts for 15 seconds |
10 | 25 | – |
Skill upgrades
Base skills
Brilliant Learner α | ||
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When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25% |
Think Before Act | ||
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When this Operator is assigned to be the Trainer in the Training Room, gain a certain amount of Martial Art each time this Operator assists in completing 1 Specialization training. When the Martial Art is at the maximum limit, the next time a Guard Operator starts Specialization training to Specialization Level 1, it will be immediately completed and all Martial Art will be consumed |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Zuo Le's Badge | |
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Operator Zuo Le has demonstrated a remarkable aptitude for solo confrontation with the enemy while far removed from support lines. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Musha responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
MUS-X
MUS-X: "You Night, Be Fleeting" | |||
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ATK +55 DEF +40 |
New trait: Gains 25% Sanctuary when HP is below 50% | ||
ATK +75 DEF +50 |
Candlelight in Shadow improved: Gains up to +60 ASPD and +2.2 SP recovery rate Tenacity (reaches maximum bonus when missing 60% Max HP) | ||
ATK +90 DEF +60 |
Candlelight in Shadow improved: Gains up to +70 ASPD and +2.3 SP recovery rate Tenacity (reaches maximum bonus when missing 50% Max HP) |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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占广意识到,自己可能即将摔成一张肉饼。 一同夺路而逃的山海众方才还在叫骂,转眼间就在幽幽林影中一个接一个没了动静。他只记得一枚梭镖钉入树干,从天而降的绳索便将自己吊在了江畔绝壁之上。 “占广,男,菲林,姜齐城东人。” 听见来人发话,被缚的凶徒定睛观瞧。只见那黑衣的斐迪亚少年挎一只长匣,只身走上绝壁。 “你勾结山海众,纠集草莽图谋不轨......身为首犯,可知依炎律当治何罪?” “呸,毛都没长齐的小官差,跟老子摆什么谱?看老子不弄死你!” 江雾散去,月光照亮了“小官差”的铁面具。 “奶奶的!你、你是司岁台的秉烛人!”占广冒出一身冷汗。 “既然知道司岁台,那便该知道......”少年上前一步,“对勾结山海众、身负多起命案的狂徒,秉烛人可代三法司行审,当场立决。” 飕—— 占广也非等闲之辈,他咬碎钢牙,瞅准秉烛人在近前的时机后扬上身,蹬出一记狠辣的“倒挂金钟”!匕首般的趾爪呼啸生风,险之又险地擦过少年喉头,将绳索齐刷刷削断。魁梧的凶徒挣碎捆缚,纵身跃落绝壁下方经过的渔船,将船老大挟住。 “开船!给老子快点!”船只发动引擎,加速驶离江畔。在司岁台手底下绝境逢生,凶徒忍不住得意地回头望去。 这一回,借着船尾的灯光,占广看得真切——那黑衣少年稍提一口气,眨眼间便借绝崖之势在半空荡过二十来丈,于江潮的浪头上点出朵朵白花,像是片大风刮来的乌叶,悄无声息地落在甲板上。 匣盖翻开,少年轻拍刀鞘。 “司岁台公干,事后依律补偿。” “你——” 占广刚要开口,船舷两侧的照明灯便齐齐被刀光切碎。笔直而锋锐的长刀在黑暗中卷起玻璃碎渣,将占广那颗因逃出生天而狂跳不止的心重新封入冰窟。锋刃未至,少年长槊般的踢击擦过船老大的肩膀,正中凶徒的喉咙。占广全身脱力,向后倒在甲板上,双股之间涌出一股暖流。失去意识前,他终于看清了铁面具后的暗月般的湛青色眼芒,还有那行铭在长匣内里,取刀时才能看到的灿金小字—— “秉明烛者,岂苦夜长。” |
Changelog
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