Zuo Le

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Zuo Le, of the Sui Regulator of Great Yan, there to mind your safety even when it's not his job.
He's got great qinggong, but he'll never leave his companions behind.
Class Guard.png Guard
Branch Soloblade Guard.png Soloblade
Faction Yan.png Yan
Position Melee
Tags DPS, Survival
Trait

Can't be healed by other units. Recovers 30 self HP every time this operator attacks an enemy

Can't be healed by other units. Recovers 50 self HP every time this operator attacks an enemy

Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy

How to obtain Standard Headhunting
The name of Zuo Le's SBL-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights.
Zuo Le
Base
Elite 2
Youthful Journey
Zuo Le.png
Zuo Le Elite 2.png
Zuo Le Skin 1.png
Pronunciation
Other names
Candlestick (by Grain Buds)
Internal name
char_4121_zuole
Based on
Tengshe in Chinese mythology; see Trivia for further information
In Other Languages
Simplified Chinese
左乐
Traditional Chinese
左樂
Japanese
ズオ・ラウ
Korean
좌락
Character Information
File no.
YD06
Illustrator
九日九号
Japanese CV
Toshiyuki Toyonaga
Mandarin & Henanese CV
Li Jiaxiang
English CV
Vincent Tong
Korean CV
Kim Da-ol
Basic Info
Gender
Male
Combat Experience
2 years
Place of Birth
Date of Birth
April 30th
Race
Height
175 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Standard
Other Information
Age
19 as of 1102
Affiliation
Occupation
Candleholder
Family and relatives

Stats[edit]

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1582 2198 2893 3858 +340
ATK.png ATK 348 498 647 780 +40
DEF.png DEF 151 208 267 315 +40
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 22 24 26
BLOCK.png Block count 1
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +26
Potential 5.png
Improves Self-Evident Virtue
Potential 6.png
DP cost -1
Total Cost
Zuo Le's Token.png
5
OR
Royal Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Risktaker.
  • Candlelight's Shadow improved.
  • Trait improved.

Raise Zuo Le to Level 50.
LMD.png
30K
Guard Chip.png
5
Polyketon.png
7
Device.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Self-Evident Virtue.
  • New skill: Blessings Unto Yan.
  • Candlelight's Shadow improved.
  • Trait improved.
  • Operator Modules available.

Raise Zuo Le to Elite 1 Level 80.
LMD.png
180K
Guard Dualchip.png
4
Polymerization Preparation.png
4
White Horse Kohl.png
8

Talents[edit]

Candlelight's Shadow
Base.png Gains up to +30 ASPD and SP recovery rate +0.5/s Tenacity (reaches maximum bonus when losing 50% of Max HP)
Elite 1.png Gains up to +40 ASPD and SP recovery rate +1/s Tenacity (reaches maximum bonus when losing 60% of Max HP)
Elite 2.png Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% of Max HP)
Self-Evident Virtue
Elite 2.png Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP
Elite 2.pngPotential 5.png Attacks have a 23% (+3%) chance to restore 1 SP, increased to a 75% (+5%) chance if below 50% HP

Skills[edit]

Skill-ZuoLe1.png
Fiendslayer
Auto Recovery
Auto
Click to show/hide the information for Fiendslayer
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Next attack's ATK increases to 130%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times
Can store 1 charge
0 7
Rank 2.png
Next attack's ATK increases to 135%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times
Can store 1 charge
0 7
Rank 3.png
Next attack's ATK increases to 140%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times
Can store 1 charge
0 7
Rank 4.png
Next attack's ATK increases to 145%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times
Can store 2 charges
2 6
Rank 5.png
Next attack's ATK increases to 150%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times
Can store 2 charges
2 6
Rank 6.png
Next attack's ATK increases to 155%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times
Can store 2 charges
2 6
Rank 7.png
Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times
Can store 2 charges
4 5
Rank 8.png
Next attack's ATK increases to 170%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times
Can store 2 charges
5 5
Rank 9.png
Next attack's ATK increases to 180%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times
Can store 3 charges
5 5
Rank 10.png
Next attack's ATK increases to 200%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times
Can store 3 charges
6 4
Skill-ZuoLe2.png
Risktaker
Auto Recovery
Manual
12 seconds
Click to show/hide the information for Risktaker
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Immediately loses 50% of current HP and gains a Barrier equal to 60% Max HP; ATK +80%, Block +1, and attacks all blocked enemies
The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
0 30 12
Rank 2.png
Immediately loses 50% of current HP and gains a Barrier equal to 65% Max HP; ATK +90%, Block +1, and attacks all blocked enemies
The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
0 29 12
Rank 3.png
Immediately loses 50% of current HP and gains a Barrier equal to 70% Max HP; ATK +100%, Block +1, and attacks all blocked enemies
The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
0 28 12
Rank 4.png
Immediately loses 50% of current HP and gains a Barrier equal to 75% Max HP; ATK +110%, Block +1, and attacks all blocked enemies
The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
5 27 12
Rank 5.png
Immediately loses 50% of current HP and gains a Barrier equal to 80% Max HP; ATK +120%, Block +1, and attacks all blocked enemies
The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
5 26 12
Rank 6.png
Immediately loses 50% of current HP and gains a Barrier equal to 85% Max HP; ATK +130%, Block +1, and attacks all blocked enemies
The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
5 25 12
Rank 7.png
Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies
The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
10 24 12
Rank 8.png
Immediately loses 50% of current HP and gains a Barrier equal to 100% Max HP; ATK +150%, Block +1, and attacks all blocked enemies
The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
11 22 12
Rank 9.png
Immediately loses 50% of current HP and gains a Barrier equal to 110% Max HP; ATK +160%, Block +1, and attacks all blocked enemies
The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
12 21 12
Rank 10.png
Immediately loses 50% of current HP and gains a Barrier equal to 120% Max HP; ATK +170%, Block +1, and attacks all blocked enemies
The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
13 20 12
Additional information
  • Contrary to the wording, Zuo Le does not need to block the enemies for his attacks with Risktaker to hit them. Rather, Zuo Le's attacks hit multiple targets in range equal to his block count.
  • The Barrier's damage absorption decays at a rate of 200 per second after Risktaker expires.
Skill-ZuoLe3.png
Blessings Unto Yan
Auto Recovery
Manual
  
Click to show/hide the information for Blessings Unto Yan
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Immediately performs 7 frontal slashes, with each slash dealing 185% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2 times the recovery amount
The Barrier can stack up to 2x Max HP, and lasts for 15s
0 30
Rank 2.png
Immediately performs 7 frontal slashes, with each slash dealing 195% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2 times the recovery amount
The Barrier can stack up to 2x Max HP, and lasts for 15s
1 30
Rank 3.png
Immediately performs 7 frontal slashes, with each slash dealing 200% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2 times the recovery amount
The Barrier can stack up to 2x Max HP, and lasts for 15s
2 30
Rank 4.png
Immediately performs 7 frontal slashes, with each slash dealing 205% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2.5 times the recovery amount
The Barrier can stack up to 2x Max HP, and lasts for 15s
3 29
Rank 5.png
Immediately performs 7 frontal slashes, with each slash dealing 210% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2.5 times the recovery amount
The Barrier can stack up to 2x Max HP, and lasts for 15s
4 29
Rank 6.png
Immediately performs 7 frontal slashes, with each slash dealing 215% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2.5 times the recovery amount
The Barrier can stack up to 2x Max HP, and lasts for 15s
5 29
Rank 7.png
Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount
The Barrier can stack up to 2x Max HP, and lasts for 15s
6 28
Rank 8.png
Immediately performs 7 frontal slashes, with each slash dealing 225% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount
The Barrier can stack up to 2x Max HP, and lasts for 15s
7 27
Rank 9.png
Immediately performs 7 frontal slashes, with each slash dealing 235% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount
The Barrier can stack up to 2x Max HP, and lasts for 15s
8 26
Rank 10.png
Immediately performs 7 frontal slashes, with each slash dealing 245% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount
The Barrier can stack up to 2x Max HP, and lasts for 15s
10 25

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Damaged Device.png
4
Ester.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Orirock Cube.png
7
Rank 5.png
Skill Summary Volume 2.png
8
Sugar.png
4
Polyketon.png
4
Rank 6.png
Skill Summary Volume 2.png
8
Transmuted Salt.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Fuscous Fiber.png
4
Aggregate Cyclicene.png
3
Rank 8.png
Fiendslayer
Skill Summary Volume 3.png
8
Solidified Fiber Board.png
4
RMA70-12.png
4
Risktaker
Skill Summary Volume 3.png
8
Transmuted Salt Agglomerate.png
4
Orirock Cluster.png
7
Blessings Unto Yan
Skill Summary Volume 3.png
8
Oriron Block.png
4
Aggregate Cyclicene.png
3
Rank 9.png
Fiendslayer
Skill Summary Volume 3.png
12
Crystalline Circuit.png
4
Cutting Fluid Solution.png
7
Risktaker
Skill Summary Volume 3.png
12
Transmuted Salt Agglomerate.png
4
Optimized Device.png
5
Blessings Unto Yan
Skill Summary Volume 3.png
12
Cutting Fluid Solution.png
4
Cyclicene Prefab.png
8
Rank 10.png
Fiendslayer
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
RMA70-24.png
5
Risktaker
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Cyclicene Prefab.png
4
Blessings Unto Yan
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Cutting Fluid Solution.png
6

Base skills[edit]

Skill-train all.pngMaster of Everything α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25%
Skill-train accmu guard1.pngThink Before Acting
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, for every 1 Specialization training session completed, Martial Arts is accumulated. When Martial Arts reaches its cap, the next Guard Operator's skill Specialization training to level 1 is completed immediately, and all Martial Arts is removed.

Operator Modules[edit]

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
Original module.png Original: Zuo Le's Badge (click to show/hide the information)
Module Badge.png
Soloblade Guard.png
Operator Zuo Le has demonstrated a remarkable aptitude for solo confrontation with the enemy while far removed from support lines.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Soloblade responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
SBL-X module.png SBL-X: "You Night, Be Fleeting" (click to show/hide the information)
You Night, Be Fleeting.png
Stage 1
ATK +55
DEF +40
New trait:
Gains 25% Sanctuary when HP is below 50%
Stage 2
ATK +75
DEF +50
Candlelight's Shadow improved:
Gains up to +60 ASPD and SP recovery rate +2.2/s Tenacity (reaches maximum bonus when losing 60% of Max HP)
Stage 3
ATK +90
DEF +60
Candlelight's Shadow improved:
Gains up to +70 ASPD and SP recovery rate +2.3/s Tenacity (reaches maximum bonus when losing 50% of Max HP)
Module Missions
  1. Defeat a total of 40 enemies with Zuo Le (excluding Support Units)
  2. Clear Side Story WB-5 with a 3-star rating; You must deploy your own Zuo Le, and have Zuo Le defeat at least 8 enemies
PrerequisitesStage 1
  • Complete both of Zuo Le's SBL-X Module Missions.
  • Raise Zuo Le to Elite 2 Level 60.
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Zuo Le.
Module Data Block.png
4
Data Supplement Stick.png
60
Bipolar Nanoflake.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Zuo Le.
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
Zhan Yan has realized that he is on the brink of falling and turning into mincemeat.
He had been arguing with his fellow Shanhaizhong fugitives a moment ago, when in the blink of an eye, they faded away one by one into the forest's faint shadows. All he could remember was that a spear had embedded itself into a tree trunk, and then he was bound by a rope that had suddenly dropped out of the sky, after which he found himself suspended above a riverside cliff.
"Zhan Yan, male, Feline, from the eastern side of Jiangqi."
Upon hearing these words, the trussed-up villain stares at the young man who said them. All he sees is a Phidia youth clad in black, carrying a long box and walking alone atop the precipice.
"You have collaborated with the Shanhaizhong, gathering in the wilderness as part of your sinister schemes... As chief among them, are you aware of which of Yan's laws you have broken?"
"Pah! You think a limp-wristed bureaucrat like you with hardly a hair on his chest can scare me? I'll kill you, right here, right now!"
The river mist scatters, and the moonlight shines upon the "bureaucrat's" iron mask.
"Son of a-! You-You're a Sui Regulator Candleholder!" Zhan Yan's entire body breaks out into a cold sweat.
"Since you are aware of the Sui Regulators, then you must also be aware that..." The youth takes a single step forward. "While colluding with the Shanhaizhong, you have committed no small number of grisly and violent murders. A Candleholder has the authority to act as a substitute for a formal trial under the Three Organs of Justice, and may render their judgement on the spot."
The wind blows—
Zhan Yan too was no ordinary man, and grits his teeth in defiance, waiting for the opportune moment when the Candleholder approached to hoist his body up, throwing out a fierce and mighty "Daogua Jinzhong" kick! His dagger-like toe claw lets out a howling wind, coming dangerously close to the youth's throat while slicing apart the rope holding him aloft. The imposing villain shrugs off his tattered bonds, leaping down into a passing fishing boat below the cliff and grabbing the steersman by the arm.
"Get this boat moving! Faster, dammit!" The boat's engine sputters to life, picking up speed as it leaves the riverbank. Thanks to his daring escape from a summary execution by the Sui Regulator, Zhan Yan can't help but proudly look back at the clifftop.
With the aid of the boat's aft lanterns, he clearly sees the black-clad youth take a deep breath before using the momentum of kicking off from the cliff edge to fly midair for twenty-odd zhang in a flash. The waves of the river are dotted with a multitude of white flowers, and he looks to all the world like an onyx leaf blown by a great gale, quietly landing aboard the boat.
The box opens, and the youth lightly clasps his scabbard.
"This is Sui Regulator business. You will be compensated as per the law once I am done here."
"You—"
Zhan Yan begins to open his mouth, but is quickly shut up by the lanterns on either side of the boat being neatly sliced off by the youth's sword. The straight and sharp longsword stirs up fragments of glass in the dark, causing Zhan Yan's heart, still leaping wildly from his daring escape, to calm into icy terror. The cutting edge has not yet descended. Instead, like a lance, the youth kicks past the steersman's shoulder, his foot implanting itself into the villain's throat. Zhan Yan feels all the strength leave his body and he slams backwards onto the boat's deck, a warm river of fear between his thighs. Just before losing consciousness, he finally clearly sees the deep green eyes behind the iron mask, dark as the new moon, alongside the golden words inscribed on the inside of the box, only seen when fetching the sword—
"Candle Bright, Stay Shining. You Night, Be Fleeting."
SBL-Y module.png SBL-Y: Records of the Candleholder (click to show/hide the information)
Records of the Candleholder.png
Stage 1
HP +300
ATK +60
New trait:
When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)
Stage 2
HP +340
ATK +73
Self-Evident Virtue improved:
Attacks have a 20% chance to restore 1 SP and increase ATK to 110%, increased to a 75% chance if below 50% HP
Stage 3
HP +380
ATK +84
Self-Evident Virtue improved:
Attacks have a 20% chance to restore 1 SP and increase ATK to 120%, increased to a 80% chance if below 50% HP
Module Missions
  1. Deal a total of 100000 damage with Zuo Le (excluding Support Units)
  2. Clear Side Story RI-7 with a 3-star rating; You must deploy your own Zuo Le, and unleash Blessings Unto Yan at least 3 times
PrerequisitesStage 1
  • Complete both of Zuo Le's SBL-Y Module Missions.
  • Raise Zuo Le to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Zuo Le.
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Zuo Le.
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
“有斐迪亚 为秉烛人
其名为乐 名过其实
少不经事 技不学精
意气争胜 逞强称能
失贼寇于玉门 栽跟头于荒城
败武艺于童稚 输麻将于本尊
幼于世故 故持老成
只识飞檐走壁 不见业业兢兢
追随我来罗德岛 喋喋不休 扰人清净
不识变通 天资驽钝 顽冥不灵
才疏学浅 难堪大任 建议回司岁台复修去也”

被左乐每日跟踪记录的日子持续到第三个月,年终于忍不住发起了“脾气”。
她拿过左乐专门用来记录她和兄弟姐妹日常行动的记事本,在上面留下了这样一篇“判词”。夕竟然也罕见地配合起年的行动,颇为正经地附上了一幅丹青画像。
“这判词写得也太刻薄了点,左公子在大荒城的时候,虽然五谷不分,但的确是个认真踏实、勤奋好学的孩子。这‘顽冥不灵’怎么说也该改成‘赤子之心’才对。”黍小姐看到判词,发表了自己不同的见解。
“画的模样倒是很像,只是这神态似乎呆板了些,不甚灵动,让我来做些改动。”令小姐拿起画笔,又在画像上加了一点个人创作。
重岳先生路过看到,摇头叹气,对几位妹妹批评了一番,可有人分明看到了他忍不住勾起的嘴角。
直到左乐本人看到这幅画像和判词,年也没能如愿看到年轻的秉烛人气急败坏的样子。
“原来我在别人眼中是这副模样。”左乐对着画像端详了许久,最终脸上露出了释然的微笑。
“这上面的话尽是良言,在下会记在心底,努力改正,多谢年小姐的提醒了。”左乐细心地将画卷收好,向年道谢。
“可是话说回来,年小姐这个月打麻将赢的钱已经超过了规定的数额,我还是要如实禀告司岁台的。”

Changelog[edit]