Nightmare

From Arknights Terra Wiki
Jump to navigation Jump to search
Core CasterVictoria
Caster.png
Core Caster.png
Victoria
Nightmare icon.png
Nightmare Elite 2 icon.png
Nightmare Skin 1 icon.png
Nightmare, Caster Operator of Rhodes Island, will provide help with her Originium Arts, no matter which personality is in at the moment.
I'm not quite sure who's standing in front of me.
Position Ranged
Tags DPS, Healing, Slow
Trait Deals Arts damage
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 658 941 1223 1510
ATK.png ATK 281 396 522 622 +70
DEF.png DEF 45 77 107 120
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 18 20
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +26
Potential 5.png
Improves Dual Personality
Potential 6.png
DP cost -1
Total Cost
Nightmare's Token
5
OR
Epic Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Dual Personality.
  • New skill: Night Phantom.
  • Range extended.
Prerequisites
Raise Nightmare to Level 50.
LMD
20K
Caster Chip
4
Orirock Cube
7
Oriron
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Dual Personality improved.
  • Operator Modules available.
Prerequisites
Raise Nightmare to Elite 1 Level 70.
LMD
120K
Caster Dualchip
3
Sugar Lump
7
Manganese Ore
14

Talent

Dual Personality
Elite 1.png Obtains 20% Physical and Arts Dodge when equipped with skill 1; Obtains 9% ATK when equipped with skill 2
Elite 1.pngPotential 5.png Obtains 25% (+5%) Physical and Arts Dodge when equipped with skill 1; Obtains 12% (+3%) ATK when equipped with skill 2
Elite 2.png Obtains 40% Physical and Arts Dodge when equipped with skill 1; Obtains 15% ATK when equipped with skill 2
Elite 2.pngPotential 5.png Obtains 45% (+5%) Physical and Arts Dodge when equipped with skill 1; Obtains 18% (+3%) ATK when equipped with skill 2

Skills

Skill-Nightmare1.png
Drain Soul
Auto Recovery
Manual
60 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Each attack restores the HP of at most 1 allies by 40% of ATK[note 1] 30 80 60s
Rank 2.png
Each attack restores the HP of at most 1 allies by 45% of ATK[note 1] 30 80 60s
Rank 3.png
Each attack restores the HP of at most 1 allies by 50% of ATK[note 1] 35 80 60s
Rank 4.png
Each attack restores the HP of at most 1 allies by 55% of ATK[note 1] 35 80 60s
Rank 5.png
Each attack restores the HP of at most 1 allies by 60% of ATK[note 1] 35 80 60s
Rank 6.png
Each attack restores the HP of at most 1 allies by 65% of ATK[note 1] 35 80 60s
Rank 7.png
Each attack restores the HP of at most 1 allies by 70% of ATK[note 1] 40 80 60s
Rank 8.png
Each attack restores the HP of at most 2 allies by 80% of ATK[note 1] 43 80 60s
Rank 9.png
Each attack restores the HP of at most 2 allies by 90% of ATK[note 1] 46 80 60s
Rank 10.png
Each attack restores the HP of at most 2 allies by 100% of ATK[note 1] 50 80 60s
Skill-Nightmare2.png
Night Phantom
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Applies the Nightmare effect to up to 3 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 5 seconds, and makes them suffer Pure damage proportional to the distance they move during this effect
0 30
Rank 2.png
Applies the Nightmare effect to up to 3 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 5 seconds, and makes them suffer Pure damage proportional to the distance they move during this effect
0 29
Rank 3.png
Applies the Nightmare effect to up to 3 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 5 seconds, and makes them suffer Pure damage proportional to the distance they move during this effect
0 28
Rank 4.png
Applies the Nightmare effect to up to 3 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 6 seconds, and makes them suffer Pure damage proportional to the distance they move during this effect
0 27
Rank 5.png
Applies the Nightmare effect to up to 3 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 6 seconds, and makes them suffer Pure damage proportional to the distance they move during this effect
0 26
Rank 6.png
Applies the Nightmare effect to up to 3 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 6 seconds, and makes them suffer Pure damage proportional to the distance they move during this effect
0 25
Rank 7.png
Applies the Nightmare effect to up to 3 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 7 seconds, and makes them suffer Pure damage proportional to the distance they move during this effect
0 24
Rank 8.png
Applies the Nightmare effect to up to 4 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 8 seconds, and makes them suffer Pure damage proportional to the distance they move during this effect
0 23
Rank 9.png
Applies the Nightmare effect to up to 4 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 9 seconds, and makes them suffer Pure damage proportional to the distance they move during this effect
0 22
Rank 10.png
Applies the Nightmare effect to up to 5 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 10 seconds, and makes them suffer Pure damage proportional to the distance they move during this effect
0 20
Addendum
  • Night Phantom prioritizes aerial enemies over ground ones.
  • Night Phantom's distance-based True damage is dealt at a rate of 1200 per 1 tile; for more information, see Debuff#Distance-based damage.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Orirock
10
Rank 4.png
Skill Summary - 2
6
Sugar
3
Rank 5.png
Skill Summary - 2
6
Polyester
5
Rank 6.png
Skill Summary - 2
6
Integrated Device
3
Rank 7.png
Skill Summary - 3
6
Loxic Kohl
3
Aketon
3
Rank 8.png
Drain Soul
Skill Summary - 3
5
Manganese Trihydrate
3
Integrated Device
2
Night Phantom
Skill Summary - 3
5
Grindstone Pentahydrate
3
Loxic Kohl
4
Rank 9.png
Drain Soul
Skill Summary - 3
6
RMA70-24
3
Manganese Trihydrate
5
Night Phantom
Skill Summary - 3
6
Grindstone Pentahydrate
3
Orirock Concentration
6
Rank 10.png
Drain Soul
Skill Summary - 3
10
Polymerization Preparation
4
White Horse Kohl
5
Night Phantom
Skill Summary - 3
10
Bipolar Nanoflake
4
Polyester Lump
4

Base skills

Skill-train caster1.png Caster Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30%
Skill-hire spd4.png Psychology
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +40%

Operator Modules

Original

Original module.png Original: Nightmare's Badge
Module Badge.png
Core Caster.png
Operator Nightmare has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

CCR-Y

CCR-Y module.png CCR-Y: "The Double"
The Double.png
Stage 1
ATK +30
ASPD +3
New trait:
Gain 1 SP when normal attacks hit an elite or leader enemy.
Stage 2
ATK +40
ASPD +4
Dual Personality improved:
Obtains 45% Physical and Arts Dodge when equipped with skill 1; Obtains 18% ATK when equipped with skill 2
Stage 3
ATK +50
ASPD +5
Dual Personality improved:
Obtains 50% Physical and Arts Dodge when equipped with skill 1; Obtains 20% ATK when equipped with skill 2
Module MissionsUnlock conditions
  1. During battles, have Nightmare use Night Phantom a total of 12 times (excluding Support Units)
  2. Clear Main Theme S4-1 with a 3-star rating; You must deploy your own Nightmare, and cannot include any other Caster Operators as members
  • Complete both of Nightmare's CCR-Y Module Missions.
  • Raise Nightmare to Elite 2 Level 50.
  • Have at least 100% Trust with Nightmare.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Oriron Block
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
RMA70-24
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Keton Colloid
5
LMD
60K
Description
CONSULTATION RECORDING N-02 20:37
Are you feeling better now, Gloria?
A bit. I'm sorry, it happened again...
That's alright. Are the flowers and fragrances here able to calm you down?
Yes...
Is "Nightmare" causing your panic?
I don't know.
Gloria, for this consultation, I'd like to chat with you. I'll need you to try not to let "Nightmare" come out. Can you do that?
I... I can try.
Good, I trust in you. If she's about to come out, you warn me as loudly as you can, okay?
Mm. Let's begin. Last consultation, you said you were awake while "Nightmare" came out. What did it feel like, during that time?
It felt like... like I was sitting in front of a big screen. The sounds, and pictures... were all really clear, but I wasn't able to do anything.
You did something to take back control of your body. Can you describe that?
I ran and ran, and there were all these threads pulling at me, sticky, and dark, and I was pulling those threads... [COUGH], [COUGH]!
Gloria, are you alright? You have a very bad cough there.
Could I have a cup of water, doctor?
Here.
Thank you.
Let's continue. Were you doing that because you don't like "Nightmare" occupying your body? So you'd like to get rid of her?
No, I just feel... helpless. Like if I don't do this, I'll lose something.
What do you think of "Nightmare"?
She's different from me. She does things I can't do. It scares me a little.
Do you consider the two of you independent from each other?
Probably.
Suppose, and this is only me supposing, that one day, out of the two of you, only you were left. How would you feel?
I don't know... [COUGH] Sorry, I need more water.
Relax, it's okay. Now, we're going to try a slightly different method for our chat.
I'm going to have you recall some quite deep memories. Don't worry, I promise it can't hurt you in any way.
Mm. Watch my three fingers carefully. One by one, I'll bend them down, and they'll sink slowly into the deepest parts of your mind.
Three.
Two.
One.
Are you Gloria?
Yes.
Gloria, can you recall when "Nightmare" first emerged?
I don't remember exactly when, just... that night, I had a bad dream.
A bad dream?
Mm, I dreamed there was a white wall, with very bright corridor lights, and lots of people, and a lot of blood... and then, she appeared.
So she first appeared in your dream?
Yes.
Was she doing anything?
I remember, I dreamed she... saved me.
She saved you? And did she do anything else?
Ah... [COUGH]! Water, I need...
Calm down, take me through slowly.
Here–agh! That's my hand!
Heh. Heheh.
"Nightmare"! But why wasn't there any sign?
Oh, Gloria clearly warned you, you just didn't notice. What did you think? My imitation of her's quite a good one, isn't it?
Requesting backup! "Nightmare"–
Hush, not loud. Now, do you think that really was a bad dream? And just which of us could be after the Originium?
The twinflower, the doublet... truth and lie. How are you supposed to tell them apart?
Alright, now listen to me. Hand over the Originium...
–RECORDING ENDS HERE.

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 The in-game text states "of damage dealt to enemies", which is incorrect

Changelog