Whislash
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★★★★★ Whislash
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Former competitive Kazimierz Knight, Whislash. Stubborn, yet oh so sweet. Watch yourself. She puts a lot into being top of the family. | |||||||
Position | Melee | |||||||
Tags | DPS, Support | |||||||
Trait | Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120% | |||||||
Availability | Maria Nearl (Offsite Match Venue); Record Restoration |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
■□□ |
Attributes
MAX | MAX | MAX | |||
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HP | 781 | 1071 | 1391 | 1932 | – |
ATK | 283 | 405 | 541 | 645 | +30 |
DEF | 197 | 278 | 352 | 420 | +40 |
RES | 0 | N/A | |||
Redeployment time | 80 seconds | ||||
DP cost | 16 | 18 | |||
Block count | 2 | ||||
Attack interval | 1.05 seconds |
Potential
DP cost -1 | |
Redeployment time -10 seconds | |
DP cost -1 | |
Improves Rebuke | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Whislash to Level 50. |
Elite 2 |
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Prerequisites |
Raise Whislash to Elite 1 Level 70. |
Talent
Rebuke | |
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When deployed, all Melee allies with 3 or more Block gain +2 ASPD and +4% DEF | |
When deployed, all Melee allies with 3 or more Block gain +4 (+2) ASPD and +6% (+2%) DEF | |
When deployed, all Melee allies with 3 or more Block gain +4 ASPD and +8% DEF | |
When deployed, all Melee allies with 3 or more Block gain +6 (+2) ASPD and +10% (+2%) DEF | |
When deployed, all Melee allies with 3 or more Block gain +6 ASPD and +12% DEF | |
When deployed, all Melee allies with 3 or more Block gain +8 (+2) ASPD and +14% (+2%) DEF |
Skills
Motivational Skills Auto Recovery Manual 15 ~ 20 seconds |
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Level | Effect | |||
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Talent effect increases to 2.1× and Melee Operators with less than 3 Block gain half the effect | 0 | 40 | 15s | |
Talent effect increases to 2.2× and Melee Operators with less than 3 Block gain half the effect | 0 | 39 | 15s | |
Talent effect increases to 2.3× and Melee Operators with less than 3 Block gain half the effect | 0 | 38 | 15s | |
Talent effect increases to 2.4× and Melee Operators with less than 3 Block gain half the effect | 0 | 37 | 16s | |
Talent effect increases to 2.5× and Melee Operators with less than 3 Block gain half the effect | 0 | 36 | 16s | |
Talent effect increases to 2.6× and Melee Operators with less than 3 Block gain half the effect | 0 | 35 | 16s | |
Talent effect increases to 2.7× and Melee Operators with less than 3 Block gain half the effect | 0 | 34 | 17s | |
Talent effect increases to 2.8× and Melee Operators with less than 3 Block gain half the effect | 0 | 33 | 18s | |
Talent effect increases to 2.9× and Melee Operators with less than 3 Block gain half the effect | 0 | 32 | 19s | |
Talent effect increases to 3× and Melee Operators with less than 3 Block gain half the effect | 0 | 30 | 20s |
Whip Sword Auto Recovery Manual 20 ~ 25 seconds |
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Level | Effect | |||
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Talent effect increases to 1.1×, ATK +25%, attack range +1 tiles, Block +1, and attack all blocked targets | 20 | 70 | 20s | |
Talent effect increases to 1.2×, ATK +25%, attack range +1 tiles, Block +1, and attack all blocked targets | 20 | 69 | 20s | |
Talent effect increases to 1.3×, ATK +25%, attack range +1 tiles, Block +1, and attack all blocked targets | 20 | 68 | 20s | |
Talent effect increases to 1.4×, ATK +30%, attack range +1 tiles, Block +1, and attack all blocked targets | 20 | 67 | 21s | |
Talent effect increases to 1.5×, ATK +30%, attack range +1 tiles, Block +1, and attack all blocked targets | 20 | 66 | 21s | |
Talent effect increases to 1.6×, ATK +30%, attack range +1 tiles, Block +1, and attack all blocked targets | 20 | 65 | 21s | |
Talent effect increases to 1.7×, ATK +35%, attack range +1 tiles, Block +1, and attack all blocked targets | 20 | 64 | 22s | |
Talent effect increases to 1.8×, ATK +40%, attack range +1 tiles, Block +1, and attack all blocked targets | 20 | 63 | 23s | |
Talent effect increases to 1.9×, ATK +50%, attack range +1 tiles, Block +1, and attack all blocked targets | 20 | 62 | 24s | |
Talent effect increases to 2×, ATK +60%, attack range +1 tiles, Block +1, and attack all blocked targets | 20 | 60 | 25s | |
Additional information | ||||
Contrary to the wording, Whislash does not need to block the enemies for her attacks with Whip Sword to hit them. Rather, Whislash's attacks hit multiple targets within range equal to her block count. |
Skill upgrades
Base skills
Guard Expert α | ||
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When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% |
Drillmaster | ||
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When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25% |
Operator Modules
Original
Original: Whislash's Badge | |
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"Operator Whislash has demonstrated a remarkable aptitude in rallying operators to intercept large groups of hostiles. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities. In witness whereof, This badge is hereby conferred upon the above named." |
INS-X
INS-X: Whipsword Wire.L | |||
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ATK +35 DEF +35 |
Trait improved: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130% | ||
ATK +47 DEF +47 |
New talent: Vision of Unity On deployment, all Melee allies with 3 or more Block gain 1 Physical Shield | ||
ATK +52 DEF +52 |
Vision of Unity improved: On deployment, all Melee allies with 3 or more Block gain 1 Physical Shield; [Kazimierz] Operators gain 1 additional stack |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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"Even before the match, Zofia knew that she had a long way to go if she were to defeat the Fissure Knight, but it wasn't until she actually had to fight the Fissure Knight that she knew how fatal the gap between them was. She heard that her opponent had staff who reviewed all of her previous matches and had been trained by coaches bearing the same weapon and comparable stature to her. In effect, her opponent already knows her like the back of his own hand. She had also heard that the Fissure's armor was forged specifically to take on her weapon of choice in battle. Not only does this armor make it difficult for her to get a good grasp with her whislash, any attack she manages to land isn't going to hurt her opponent in any way. On the other hand, the blades yielded by her opponent have both been treated to give them fine cutting abilities. She used to think these were just rumors. Alas, it all turned out to be true. Zofia is starting to get discouraged. After all, her last few matches have all resulted in her defeat. How many companies are there sponsoring Fissure? Are there really tens of thousands of people racking their brains together just to figure out how to take on the Whislash Knight? She needs to find a way to get herself out of this, lest she gets defeated yet again. Did Nearl use to fight all by herself as she is doing now? Did she waver and hesitate when she found herself at a disadvantage? She knows the answer, and she also knows very well that she is not Nearl. When her techniques, weapons, and armor are unable to give her any advantages, the only things she has to rely on are the same things that led Nearl to victory. Conviction and determination. She starts switching up her attack patterns, even using techniques that she has not yet completely mastered. She's relying more on her blade than her whislash to attack. Now, Zofia the Whislash has a clear objective: She must confuse her opponent. She must wait for her opponent to become distracted for even a second. She must snatch his weapon away with her whislash. And before its threads snap, she must strike her opponent down!" |
Changelog
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Notes
- ↑ Estimation based on Nearl's age as ~25, her years of combat experience as 4, Blemishine's possible minimum age to participate the Major as ≈18, and MN-1 Before where she states she is 5 years older then Blemishine.