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Kazimierz

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Kazimierz Alliance
Kazimierz.png
Kazimierz's coat of arms, bearing similarities to a knight piece
Pronunciation
Demonym
Kazimierzian
Based on
Poland with some Western European elements
Etymology
See Trivia
In Other Languages
Simplified Chinese
卡西米尔联合领
Traditional Chinese
卡西米爾聯合領
Japanese
カジミエーシュれんごうれい
Korean
카시미어
General Information
Capital
Head of state
Legislative branch
National Council of Kazimierz
Military strength
Races
Predominantly Kuranta; formerly ruled by Pegasi
Language
Kazimierzian (based on Polish)
Currency
Kazimierzian mark (subunit: heller)
Status
Active

Kazimierz, formally known as the United Knightly Territory of Kazimierz[1] or the Kazimierz Alliance for short,[2] is a Terran country bordering Columbia, Leithanien, Sami, Ursus, and Victoria that occupies much of the northern grasslands. It is a confederation of feudal chivalric orders with the Grand Knight serving as the head of state. The majority of Kazimierzians are of the Kuranta race, which is reflected on its national emblem resembling a knight piece.

Dubbed the "Land of the Knights and Commerce," Kazimierz has been famous for both its generational knightly tradition and the newly risen merchant class. The nation began as a confederation of fiefdoms serving the Elder house of the Pegasi until the usurp of the royal house by the Nightzmoras and the knights. Entering the modern era, a series of commercial incidents nourished its capitalists that modernized the nation, but the process came into conflict with the traditional knights who despised their greed and corruption. The economic imbalance also results in inequality in development between its rich mega-cities and its remote, sedentary villages.

Although the Kazimierzian society has been much open as it modernizes, it still retains its old feudal traditions like chattel slavery and hierarchical structure. In the Infected's case, they are outwardly treated better than many other places in Terra; however, they are being discriminated against behind the scenes such as gladiatorial fights between Infected competitive knights in both open and underground tournaments and living in underground ghettos.

Description
The Kazimierz Alliance, or Kazimierz for short, is a land of knights and commerce. It is a traditional superpower with a profound military tradition. At the same time, Kazimierz is the country with the most open economy and developed finnancial industry in Terra. Kazimierz is located in the northern-central part of Terra, and engaged in many armed conflicts and wars with the neighbouring countries of Ursus, Victoria, and Leithanien.[3]

History[edit]

Pegasian dynasty[edit]

At the dawn of civilizations when nation-states slowly existed, there arose the Pegasi, a royal house of Kuranta Elders, who refused to be subjugated by other races. They formed the earliest knight order with their loyalists and began a series of conquests on the Kazimierzian grassland, a fertile region that became the battleground of a tug-of-war between other factions vying over its control. The Pegasi succeeded in expelling other competitors, built castles and settlements in the region, and distributed fiefs to other knights as a reward for their services.[3]

As Kazimierz gradually expanded, the newly-established knights suffered from internal disputes and misdirection. The Pegasi decided to reform the knighthood system by splitting the old and new knights, setting up a political hierarchy that enacted the rights of every knight, servant, and civilian, and allow other races to join their ranks. Seeing that their monopoly over other knights slowly diminished, the Pegasian house then declared themselves as the absolute monarch of all knights, eventually laying the foundation of the Pegasian Kingdom.[3]

At the dawn of the common era in 12th Terran year, the Pegasi encountered the invading hordes of the Nightzmoran Khaganate of Kharanduu Khagan after he annihilated the Empire of Hippogryph. Soon enough, the Pegasian regime was unprepared for the Nightzmoran hordes, eventually falling and being surrounded by the Nightzmoras' psychic Originium Arts. The Pegasi were forced to admit surrender to the Khaganate following a humiliating defeat, and they were fortunately preserved through peace negotiation.[4]

On the other hand, not every Kazimierzian accepted such a treaty of humiliation that tarnished their glorious chivalry. The knight orders refused the Pegasi's negotiations and reorganized their resistance against the Nightzmoras until the hordes' departure. A year later on the 13th Terran year, much of Kazimierzian territories were de facto independent fiefdoms freed from the Pegasi' control. The shift of power from the royal house allowed the knight orders to form a united alliance with the servants and the commoners, and they launched a rebellion that usurped the Pegasian regime. With the end of monarchy came the rise of Kazimierz's unique noble democracy as the United Knightly Territory; the foundation of the Adeptus Sprawiedliwi and the National Council by the knight-nobles marked the end of strives between fiefs during the provisional era, even though its conflict still lingers on.[5]

Rise of the merchant class[edit]

An excerpt of "Countless Winters" [6]

Unofficial English translations provided by Jowett.

The grasslands here have always been like this. Whether be the deafening war cry of Ursus, the earth-shaking marching steps of the Khagan, or the shattering spears and armors of the knights when fightning each other, they have never changed the wilderness. The wind still blows across the vast land, and the green grass falls and stands up again, repeating the same ancient scene. But in this ruthless city, a horrible illusion of nightmare, the Ursine legion and the campaign knights both seem to have dissapeared forever amidst the neon lights, along with broken banners and glory that was turned into ashes.

The era of conflict with the Nightzmoras forced the knight-nobles to hand in their properties under the care of the retinues. In the process, the retinues slowly gained control over Kazimierz's economy which had been long neglected by the knights. By the time of the foundation of the noble democracy, the retinues became a dominant political entity that the knights could not underestimate.[5]

For the remaining centuries, the knights and the retinues remained a frail balance of power; the knights controlled much of the military while the retinues focused on economic activities. This status quo, however, was broken by the time of the industrial revolution that ushered in the Crystal Age. Around 120 years ago in Terran year 977, the National Council held a nation-wide auction event to sell the land property of a deceased heirless knight-noble, a castle on his nomadic platform. The winner of the bidding was not the nobles but rather the noble's retainer who accumulated a skyrocketing amount of money, and after several legal progresses, the retainer became a nouveau riche overnight.[7] The nation-wide auction inspired others to follow, eventually leaving the old knight-nobles virtually penniless with the retainers becoming almost indistinguishable with merchants who controlled both the economy and the military.

The rise of the merchant class prompted the traditional knights to renegotiate the balance of power following the foundation of the Kazimierz General Chamber of Commerce; they agreed to relinquish parts of their political power and willingly sought cooperation in decision-making. But as time passes, the K.G.C.C. became the de facto ruling body through economic activities that control the national revenue and corporations in nomadic cities, leaving the Adeptus to focus more on maintaining social order via military leadership.[5]

Ursus-Kazimierz Wars[edit]

The Ursus-Kazimierz Wars are a series of ten campaigns of territorial expansion between Kazimierz and the Empire of Ursus. Kazimierz had a long history of conflict with Ursus since the Hippogryph dynasty through various large-scale skirmishes.[3] Following the rise of the Ursine regime, Ursine expansionism slowly stretched onto Kazimierzian soil under Emperor Alexei Igorevich's Eastern March policy. In the first few years, Kazimierzian knights, armed with well-equipped weapons, easily defeated the Ursi troops. But the latter’s military and political reformations allowed the Ursi to gain the upper hand, resulting in a stalemate for the remaining centuries.[8]

The Tenth Ursus-Kazimierz War was a testament for the crude nature of conflicts.

Between the year 1019 and 1062, the Ursines initiated the tenth campaign, successfully defeated the Kazimierizans, and fully occupied much of Kazmierzian territories. To pacify the masses, the Kazimierzian government propagated that Kazimierz gained more benefits from the war through social stability that did not affect the economy, hence declaring them the "real victor."[9] The merchant class gladly accepted the propaganda as it further promoted their mercantilism, but the campaign knights held bitterness over the Ursine occupation.

A decade later in 1072, Ursus' military capability greatly deteriorated after Emperor Vladimir Ivanovich getting ill as well as the failed Bloodpeak Campaign against Higashi. In the midst of the war, the Kazimierzian campaign knights grasped the opportunity to recapture their lost territories as Ursine defense on the west grew weak.[10] The campaign knights underestimated the Ursi's defense line, but under the leadership of the war hero Kirill Nearl and the House of Nearls, they not only rescued the surviving knights, but also continued their eastern march that recaptured much of the lost Kazimierizian cities and annihilated around 3,000 Ursine soldiers occupying the region.[11] The battle, later known as the "Daybreak over the Golden Prairie," was the turning point of the Ursus-Kazimierz Wars that ensured Kazimierz's border security from foreign invaders.

Present days[edit]

Under the bright neon, does Kazimierz still deserve its long-forgotten glorious knights?

By present day, the struggle between the traditionalist aristocrats and the modernist merchant class persists on. The knight-nobles and the campaign knights see the capitalists and their competitive knights as weak imitations and even a blasphemy of their proud tradition, while the corporate leaders see the aristocrats as backward and obstinate, oblivious to the relentless march of progress in the modern era.[12] Such is the clash between tradition and modernity, between knightly honor and materialism fostered by the prosperity of modern age; the two factions sabotage each other either through manipulation of national laws or by underground means like hiring the Armorless Union. But amidst this conflict, there are still some moderates who seek compromises to transcend short-sighted differences.

The campaign knights continue to be an essential force that maintains Kazimierz's security. On the other hand, there is a rising voice among them who seek to unleash Kazimierz's military capability and revitalize the long-lost chivalry through active territorial expansion. To this day, Kazimierz still conducts border skirmishes with Leithanien especially since the Witch King era, and the nation also begins to exert political influence onto Kjerag since the end of the theocracy's isolationism despite its political neutrality.

Notable people[edit]

Operator
Blemishine
Gravel
Meteor
Młynar
Nearl the Radiant Knight
Platinum
Proviso
Whislash
NPC
Carol
Corrupted Knight
Czcibor
Kowal
Marcin
Mob
Olmer Ingra
Szewczyk
Toland Cash
Tytus Topola
Vogelweide
Withered Knight

The characters below were born in Kazimierz but are living in or affiliated with factions outside their homeland.
Operator
Catapult
Fang
Fang the Fire-Sharpened
Nearl
NPC
Miłosz
Reynell Kowalski
The Last Knight

The characters below were born outside Kazimierz but are living in or affiliated with factions within the country.
NPC
Dikaiopolis
Tola


Other notable people[edit]

  • Jacek
  • Demian: The current Vice-President of the Knights' Association and a close acquaintance of Ioleta Russell the Grand Knight.[10]
  • Duke: The former Associate Justice of the National Council who was arrested during the 24th Major season for being suspected of numerous crimes.[13]

Enemies[edit]

Normal
Nameless Independent Knight
Nameless Elite Knight
Training Gloompincer
Vicious Training Gloompincer
Roar Knightclub Trainee
Roar Knightclub Elite
Undertide Gloompincer
Undertide Gloompincer α
Elite
"Plastic" Szewczyk
Independent Knight Shielder
Elite Knight Shielder
Bloodboil Knightclub Trainee
Bloodboil Knightclub Elite
"Brassrust" Olmer Ingra
Bladehelm Knightclub Trainee
Bladehelm Knightclub Elite
"Left-hand" Tytus Topola
Knight Territory Wanderer
Knight Territory Hibernator
Nova Knightclub Trainee
Nova Knightclub Elite
The Candle Knight Viviana
Nightzmora Imitator
Nightzmora Follower
"The Last Kheshig", Tola
Boss
The Blood Knight Dikaiopolis
Corrupted Knight
Withered Knight

Places[edit]

Settlements[edit]

  • Kawalerielki
  • Dewville
  • Dzwonek
  • Ognisko: Once known as the "City of Saplings and Artisans," it is surrounded by numerous slums, one of which is where Mob was born into.[14] Following the 24th Kazimerz Major season, Viviana decided to travel to the city, where she got an idea of writting a poem about her personal experience.[15] She later sold all her belongings from the Nova Knightclub to buy a mobile plot, so Ognisko could relocate and shake free from the K.G.C.C.'s control.[16] The name means "campfire" in Polish.
  • Twierdza: A southern rural village close to Dzwonek that was once owned by a Knight Noble named Marek, who decided to hypothecate it to Gale Industries seven years ago, only for him to turn arround and sell it to the villagers, who bought the farmlands for ten years worth of tax incomes. After his passing due to illness, Gale Industries would put the village on their demolition and relocation plans, revoking their farmlands.[17] The name means "Fortress" in Polish.
  • Strumykowo: A souther village located at the outskirts of Dzwonek, which already sold its lands to the megacorporations.[18]

Interactions[edit]

OperatorSubjectInteraction
Blemishine
Knight of Sword and Shield

When her GUA-Y Operator Module is upgraded, Blemishine gains some SP whenever a Kazimierz Operator is deployed.

  • Stage 2: 2
  • Stage 3: 3
Flametail
Pinus Sylvestris Leader

Kazimierz Operators gain 22% (+3% P5) Physical dodge while Flametail is deployed.

Gravel
Battlefield Vassal (EXE-X Stage 2+)

When deployed, Kazimierz Operators that are waiting for deployment have their redeployment time shortened.

  • Stage 2: 3 sec.
  • Stage 3: 5 sec.
Młynar
Skill-Młynar3.png
Unbrilliant Glory

Enemies within Młynar's attack range that are attacked by Kazimierz Operators (including Młynar himself) while Unbrilliant Glory is active will receive an additional instance of True damage equal to a small portion of Młynar's ATK.

  • Level 1-3: 8%
  • Level 4-6: 10%
  • Level 7-Spec. 2: 11%
  • Spec. 3: 12%
Unmoved

While Młynar is deployed, enemies that attacked Kazimierz Operators (including Młynar himself) will be countered by an instance of True damage equal to 15% (+3% Pot. 5) of Młynar's ATK.

Nearl the Radiant Knight
Skill-RadiantKnight2.png
Night-scouring Gleam

Unless if a Kazimierz Operator is deployed before the Radiant Knight, her redeployment time will be extended by 25%.

The Blazing Sun deployment's True damage will be dealt twice if a Kazimierz Operator (including the Radiant Knight herself) is deployed before it.

Brave the Darkness

The True damage will be dealt twice if a Kazimierz Operator is deployed before the Radiant Knight, which includes herself.

Proviso
Kazimierz Legal Expertise

The ASPD (and ATK with the DEC-X Operator Module at Stage 2+) buff is also applied to a random Kazimierz Operator when Proviso is deployed.

  • Elite 1: 6
  • Elite 2: 10
  • DEC-X Stage 2: 10 ASPD, 5% ATK
  • DEC-X Stage 3: 10 ASPD, 8% ATK
  • Potential 5: +2 ASPD
Whislash
Vision of Unity (INS-Y Stage 3)

Kazimierz Operators receives 1 Physical Shield when Whislash is deployed, and those with 3 or higher block count receives 1 additional Physical Shield.

Gallery[edit]

People[edit]

Concept art[edit]

Trivia[edit]

References[edit]

  1. RETRACED TERRA
  2. NL-3 Before
  3. 3.0 3.1 3.2 3.3 p. 219, "Kazimierz," Terra: A Journey.
  4. pg. 219-220, "Kazimierz," Terra: A Journey.
  5. 5.0 5.1 5.2 p. 220, "Kazimierz," Terra: A Journey.
  6. pg. 218, "Kazimierz,"Terra: A Journey.
  7. Blemishine's Archive Files
  8. p. 142, "Ursus," Terra: A Journey.
  9. p. 226, "Kazimierz," Terra: A Journey.
  10. 10.0 10.1 Home
  11. NL-10 After
  12. NL-ST-4
  13. NL-ST-3
  14. MN-4 Before
  15. Near Light's Epilogue 3
  16. A Poet who doesn't write Poetry
  17. Only the Stars
  18. Hermit Abode

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