Blemishine
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- This article is about the Operator whose real name is "Maria Nearl". For the event, see Maria Nearl.
★★★★★★ Blemishine
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Blemishine, Kazimierz knight, is the light of glory about to bloom. If unable to find her, please ask the operators of the Engineering Department. | |||||||
Position | Melee | |||||||
Tags | Defense, Healing, DPS | |||||||
Trait | Can heal allies by using the skill | |||||||
Availability | Headhunting; [CN] Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 1346 | 1820 | 2334 | 3242 | – |
ATK | 207 | 297 | 402 | 491 | +90 |
DEF | 242 | 357 | 476 | 581 | +20 |
RES | 10 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 18 | 20 | 22 | ||
Block count | 2 | 3 | |||
Attack interval | 1.2 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +26 | |
Improves Mercy | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Blemishine to Level 50. |
Elite 2 |
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Prerequisites |
Raise Blemishine to Elite 1 Level 80. |
Talents
Knight of Sword and Shield | |
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When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking |
Mercy | |
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Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 120% when attacking Sleeping enemies | |
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 124% (+4%) when attacking Sleeping enemies | |
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies | |
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies |
Skills
Surging Brilliance Auto Recovery Auto |
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Level | Effect | |||
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The next attack deals 180% ATK as Physical damage and restores the HP of a nearby ally for 100% of Blemishine's ATK Can store 1 charge(s) |
0 | 6 | – | |
The next attack deals 185% ATK as Physical damage and restores the HP of a nearby ally for 100% of Blemishine's ATK Can store 1 charge(s) |
0 | 6 | – | |
The next attack deals 190% ATK as Physical damage and restores the HP of a nearby ally for 100% of Blemishine's ATK Can store 1 charge(s) |
0 | 6 | – | |
The next attack deals 200% ATK as Physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK Can store 1 charge(s) |
0 | 5 | – | |
The next attack deals 205% ATK as Physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK Can store 1 charge(s) |
0 | 5 | – | |
The next attack deals 210% ATK as Physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK Can store 1 charge(s) |
0 | 5 | – | |
The next attack deals 220% ATK as Physical damage and restores the HP of a nearby ally for 120% of Blemishine's ATK Can store 2 charge(s) |
0 | 5 | – | |
The next attack deals 230% ATK as Physical damage and restores the HP of a nearby ally for 130% of Blemishine's ATK Can store 2 charge(s) |
0 | 4 | – | |
The next attack deals 240% ATK as Physical damage and restores the HP of a nearby ally for 140% of Blemishine's ATK Can store 2 charge(s) |
0 | 4 | – | |
The next attack deals 260% ATK as Physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK Can store 3 charge(s) |
0 | 4 | – |
Deterring Radiance Defensive Recovery Manual 10 seconds |
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Level | Effect | |||
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ATK +40% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 15% of Blemishine's ATK every second | 0 | 20 | 10s | |
ATK +45% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 15% of Blemishine's ATK every second | 0 | 20 | 10s | |
ATK +50% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 15% of Blemishine's ATK every second | 0 | 20 | 10s | |
ATK +55% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second | 0 | 18 | 10s | |
ATK +60% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second | 0 | 18 | 10s | |
ATK +65% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second | 0 | 18 | 10s | |
ATK +70% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 17% of Blemishine's ATK every second | 0 | 16 | 10s | |
ATK +80% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 18% of Blemishine's ATK every second | 0 | 15 | 10s | |
ATK +90% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 19% of Blemishine's ATK every second | 0 | 14 | 10s | |
ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second | 0 | 12 | 10s | |
Additional information | ||||
The HP restoration is unaffected by healing effect modifiers and can still heal affected friendly units even if they becomes unable to/cannot be healed. |
Divine Avatar Defensive Recovery Manual 20 ~ 30 seconds |
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Level | Effect | |||
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ATK +50%, DEF +20%; Every attack deals an additional 50% ATK as Arts damage and restores the HP of a nearby ally besides herself for 60% of Blemishine's ATK | 15 | 30 | 10s | |
ATK +55%, DEF +20%; Every attack deals an additional 50% ATK as Arts damage and restores the HP of a nearby ally besides herself for 60% of Blemishine's ATK | 15 | 30 | 12s | |
ATK +60%, DEF +20%; Every attack deals an additional 50% ATK as Arts damage and restores the HP of a nearby ally besides herself for 60% of Blemishine's ATK | 15 | 30 | 14s | |
ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK | 15 | 29 | 16s | |
ATK +70%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK | 15 | 29 | 18s | |
ATK +75%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK | 15 | 29 | 20s | |
ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK | 15 | 28 | 22s | |
ATK +90%, DEF +40%; Every attack deals an additional 80% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK | 15 | 27 | 24s | |
ATK +100%, DEF +50%; Every attack deals an additional 90% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK | 15 | 26 | 27s | |
ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK | 15 | 25 | 30s |
Skill upgrades
Base skills
Careful Planning | ||
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When this Operator is assigned to the Workshop to process Elite materials, reduces the LMD cost. |
Passionate Tinker | ||
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When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 40%, and decreases the Morale consumption of recipes that cost 8 Morale or more by -4 |
Operator Modules
Original
Original: Blemishine's Badge | |
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Operator Blemishine has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
GUA-X
GUA-X: "Knight Primus" | |||
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HP +230 ATK +53 |
New trait: When healing allied units with less than 50% HP, increases heal amount by 15% | ||
HP +350 ATK +60 |
Mercy improved: Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 150%. After deployment, all ground enemies on that tile will fall asleep for 5 seconds | ||
HP +460 ATK +69 |
Mercy improved: Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 160%. After deployment, all ground enemies on that tile will fall asleep for 8 seconds |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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This is a dream. Maria can tell. An unfamiliar host is straightening out their formal attire, ice-cold light shrouding the entire venue, but the night sky is a million miles away, and the superfluous bustle envelops her. She turns her head, only to see expressionless campaign knights. Their silver armor appears dazzling–they nod to send her their regards. Some elderly people step up, reading out indistinct sentences. She sees the Grand Knight Russell, a hair older than everyone else, the hero in her twilight, under her ceremonial guard's escort, approaching her bearing a shield. Maria recognizes this shield. Engraved with the crest of the Nearls, wrapped in the banner of the Nearls, it could not be any more familiar to her. Maria knows what this signifies, and she feels a sense of bewilderment. Her uncle didn't want her becoming the Knight Primus, and her sister didn't want to acknowledge the modern knight institution. So what should she do? Or... what does she want to do? Maria hurriedly looks around. Her sister's not there. Her auntie isn't there. Uncle Młynar, V, Master Kowal, Marcin, none of them are there. She wants to run, but rationality lashes her to the spot. This is a major occasion. She can't shrink away, even if this isn't how she wanted it. Nerves and unease momentarily catapult Maria into reminiscence. It's a workshop breathing with sizzling heat, and she's forging a brand new sword for her sister Margaret. V and Master Kowal are bickering as ever–Zofia lovingly wipes her forehead to take off the sweat, and tidies up her disheveled hair. Młynar is in the shade of a tree not far away, silently watching over it all, and on the other side of the street, long since lost to her childhood memories, are her father, mother, and the one who'd left only the shadow of a lance behind at the fringes of her hopes, old Grandpa Nearl... "From this day forth, you are Knight Primus of the Nearl family." Maria accepts the shield, and its solitary weight leaves her lost at sea. She feels as if she's still in that vision. She's still poring over blueprints, operating the furnace. She doesn't want to forge mail to amuse the people, nor lances to slaughter the innocent. She wants to forge an "ideal." An "ideal" to protect the ones she loves, to become a hero's strength, to brace herself upright, never to dread confusion and solitude. The clanging of steel on steel still rings in her ears. Engulfing the cheers, engulfing the glory. "Maria." A familiar voice softly calls to her. She lifts her head, and at this moment the clamorous arena holds not a soul in sight. |
GUA-Y
GUA-Y: Echo of Craftsman's Guild | |||
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HP +160 ATK +35 DEF +35 |
New trait: Reduces damage taken by 15% | ||
HP +210 ATK +43 DEF +43 |
Knight of Sword and Shield improved: When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 2 SP | ||
HP +270 ATK +55 DEF +55 |
Knight of Sword and Shield improved: When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 3 SP |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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Truth be told, Kowal has a dream. He'd already made the kid's come true. Once, Maria was viewing her ancestor's portraits by Margaret and Auntie Zofia's sides, listening to them tell legends of Kazimierzian knights of old. She lifted her head and asked her sister: "Is the armor they wear the same as yours?" Margaret smiled and shook her head. Then Maria asked: "What about the sword?" Unable to hold back a laugh, Zofia decided they'd pay a visit to Kowal's knight workshop while the weather was still good. That afternoon, Maria saw Master Kowal hard at work in his shop. He was always a friend to his friends, and on occasion boisterous too. "If a knight's honor really be measured in a crown, then that crown's going to be made by the Craftsman's Guild," Kowal laughed, as he picked Maria up. Maria didn't mind the smell of iron at all. She watched the delighted expressions flit across her sister and aunt's faces as they looked over the weapon, and her eyes shone brilliantly. Luckier still, she just so happened to be deft at the very thing she was interested in, which raised her spirits. "She's a jack-of-all-trades, I tell you," Kowal said, wiping the foam from his mouth. "Say, remember when we were holding that lone city out on the plains? Remember all that work the old one-eyed boy from the blacksmith's got up to, and we thought he was just some nobody? If it weren't for him, we'd have caved before reinforcements arrived!" "Of course I remember! How could I forget!" The old knight's face was aglow at the mention of tales of the past, and even his own drunkenness slipped his mind. "But what're you saying? Maria could match that, no contest!" Kowal would normally have fired a retort at his old friend out of habit, but as that stretch of the past washed over him, and he remembered the brothers-in-arms they'd lost, he fell quiet. His silence said enough though, and V took a swig of his drink before lowering his voice. "What d'you think of her, that Maria girl?" "Me?" Kowal came back to his senses, went briefly blank, then let out a huge grin. "If Maria'd been around back then, holding the city would've been nothing. Could've even counterattacked! And done it damn well." V said nothing. He simply returned his own grin. For the banished Margaret had come to mind. Maria had cried for days and nights, even wailing about how she'd go find her sister herself. It was Zofia who soothed her to sleep, and kept her company at home. Kowal loathed himself for doing an awful job of protecting the Nearl family, and was ashamed of what old man Kirill might've thought. All these years, he'd hardly done any work himself. Rust. Creeping across the surface of this radiant, beautiful city. Yet the old boys could hardly do a thing anymore. "I'd give anything to hear those lively sounds a-banging away again. We need that girl's hands..." Kowal mumbles to himself. "...Too much to drink, methinks?" "No, like this, you see." Kowal sidesteps the question and gesticulates with his hands, as if he's holding a hammer, and the scene outside the tent's a thousand miles of grassland lapping at the white clouds, and the lumber and the stones pile up high amidst the sounds of knocking, forming a grand castle. Clank– Ringing through the air. |
Changelog
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Notes
- ↑ Estimation based on info provided in Nearl the Radiant Knight's file, Nearl's age as ~25, and the possible minimum age limit to participate the Major (≈18-21).