Blemishine

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This article is about the Operator whose real name is "Maria Nearl". For the event, see Maria Nearl.
Guardian DefenderKazimierz
Defender.png
Guardian Defender.png
Kazimierz
Blemishine icon.png
Blemishine Elite 2 icon.png
Blemishine Skin 1 icon.png
Blemishine, Kazimierz knight, is the light of glory about to bloom.
If unable to find her, please ask the operators of the Engineering Department.
Position Melee
Tags Defense, Healing, DPS
Trait Can heal allies by using the skill
Availability Headhunting; [CN] Recruitment

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1346 1820 2334 3242
ATK.png ATK 207 297 402 491 +90
DEF.png DEF 242 357 476 581 +20
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 18 20 22
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +26
Potential 5.png
Improves Mercy
Potential 6.png
DP cost -1
Total Cost
Blemishine's Token
5
OR
Royal Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New skill: Deterring Radiance.
  • New talents: Knight of Sword and Shield and Mercy.
Prerequisites
Raise Blemishine to Level 50.
LMD
30K
Defender Chip
5
Device
5
Orirock Cube
7
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Divine Avatar.
  • Mercy improved.
  • Operator Modules available.
Prerequisites
Raise Blemishine to Elite 1 Level 80.
LMD
180K
Defender Dualchip
4
D32 Steel
4
RMA70-24
7

Talents

Knight of Sword and Shield
Elite 1.png When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking
Mercy
Elite 1.png Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 120% when attacking Sleeping enemies
Elite 1.pngPotential 5.png Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 124% (+4%) when attacking Sleeping enemies
Elite 2.png Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies
Elite 2.pngPotential 5.png Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies

Skills

Skill-Blemishine1.png
Surging Brilliance
Auto Recovery
Auto
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals 180% ATK as Physical damage and restores the HP of a nearby ally for 100% of Blemishine's ATK
Can store 1 charge(s)
0 6
Rank 2.png
The next attack deals 185% ATK as Physical damage and restores the HP of a nearby ally for 100% of Blemishine's ATK
Can store 1 charge(s)
0 6
Rank 3.png
The next attack deals 190% ATK as Physical damage and restores the HP of a nearby ally for 100% of Blemishine's ATK
Can store 1 charge(s)
0 6
Rank 4.png
The next attack deals 200% ATK as Physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK
Can store 1 charge(s)
0 5
Rank 5.png
The next attack deals 205% ATK as Physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK
Can store 1 charge(s)
0 5
Rank 6.png
The next attack deals 210% ATK as Physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK
Can store 1 charge(s)
0 5
Rank 7.png
The next attack deals 220% ATK as Physical damage and restores the HP of a nearby ally for 120% of Blemishine's ATK
Can store 2 charge(s)
0 5
Rank 8.png
The next attack deals 230% ATK as Physical damage and restores the HP of a nearby ally for 130% of Blemishine's ATK
Can store 2 charge(s)
0 4
Rank 9.png
The next attack deals 240% ATK as Physical damage and restores the HP of a nearby ally for 140% of Blemishine's ATK
Can store 2 charge(s)
0 4
Rank 10.png
The next attack deals 260% ATK as Physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK
Can store 3 charge(s)
0 4
Skill-Blemishine2.png
Deterring Radiance
Defensive Recovery
Manual
10 seconds
    
  
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +40% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 15% of Blemishine's ATK every second 0 20 10s
Rank 2.png
ATK +45% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 15% of Blemishine's ATK every second 0 20 10s
Rank 3.png
ATK +50% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 15% of Blemishine's ATK every second 0 20 10s
Rank 4.png
ATK +55% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second 0 18 10s
Rank 5.png
ATK +60% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second 0 18 10s
Rank 6.png
ATK +65% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second 0 18 10s
Rank 7.png
ATK +70% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 17% of Blemishine's ATK every second 0 16 10s
Rank 8.png
ATK +80% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 18% of Blemishine's ATK every second 0 15 10s
Rank 9.png
ATK +90% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 19% of Blemishine's ATK every second 0 14 10s
Rank 10.png
ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second 0 12 10s
Additional information
The HP restoration is unaffected by healing effect modifiers and can still heal affected friendly units even if they becomes unable to/cannot be healed.
Skill-Blemishine3.png
Divine Avatar
Defensive Recovery
Manual
20 ~ 30 seconds
    
  
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +50%, DEF +20%; Every attack deals an additional 50% ATK as Arts damage and restores the HP of a nearby ally besides herself for 60% of Blemishine's ATK 15 30 10s
Rank 2.png
ATK +55%, DEF +20%; Every attack deals an additional 50% ATK as Arts damage and restores the HP of a nearby ally besides herself for 60% of Blemishine's ATK 15 30 12s
Rank 3.png
ATK +60%, DEF +20%; Every attack deals an additional 50% ATK as Arts damage and restores the HP of a nearby ally besides herself for 60% of Blemishine's ATK 15 30 14s
Rank 4.png
ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK 15 29 16s
Rank 5.png
ATK +70%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK 15 29 18s
Rank 6.png
ATK +75%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK 15 29 20s
Rank 7.png
ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK 15 28 22s
Rank 8.png
ATK +90%, DEF +40%; Every attack deals an additional 80% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK 15 27 24s
Rank 9.png
ATK +100%, DEF +50%; Every attack deals an additional 90% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK 15 26 27s
Rank 10.png
ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK 15 25 30s

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Orirock
6
Damaged Device
4
Rank 4.png
Skill Summary - 2
8
Sugar
5
Rank 5.png
Skill Summary - 2
8
Oriron
4
Sugar
3
Rank 6.png
Skill Summary - 2
8
Aketon
6
Rank 7.png
Skill Summary - 3
8
Manganese Ore
3
RMA70-12
4
Rank 8.png
Surging Brilliance
Skill Summary - 3
8
Grindstone Pentahydrate
4
Loxic Kohl
7
Deterring Radiance
Skill Summary - 3
8
Orirock Concentration
4
Grindstone
7
Divine Avatar
Skill Summary - 3
8
Polymerized Gel
4
Orirock Cluster
11
Rank 9.png
Surging Brilliance
Skill Summary - 3
12
Optimized Device
3
Oriron Block
6
Deterring Radiance
Skill Summary - 3
12
Manganese Trihydrate
4
Optimized Device
5
Divine Avatar
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
Rank 10.png
Surging Brilliance
Skill Summary - 3
15
Bipolar Nanoflake
6
Keton Colloid
5
Deterring Radiance
Skill Summary - 3
15
Polymerization Preparation
6
Incandescent Alloy Block
6
Divine Avatar
Skill Summary - 3
15
Bipolar Nanoflake
6
Incandescent Alloy Block
5

Base skills

Skill-ws free.png Careful Planning
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, reduces the LMD cost.
Skill-ws cost blemishine.png Passionate Tinker
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 40%, and decreases the Morale consumption of recipes that cost 8 Morale or more by -4

Operator Modules

Original

Original module.png Original: Blemishine's Badge
Module Badge.png
Guardian Defender.png
Operator Blemishine has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

GUA-X

GUA-X module.png GUA-X: "Knight Primus"
Knight Primus.png
Stage 1
HP +230
ATK +53
New trait:
When healing allied units with less than 50% HP, increases heal amount by 15%
Stage 2
HP +350
ATK +60
Mercy improved:
Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 150%. After deployment, all ground enemies on that tile will fall asleep for 5 seconds
Stage 3
HP +460
ATK +69
Mercy improved:
Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 160%. After deployment, all ground enemies on that tile will fall asleep for 8 seconds
Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Blemishine (excluding Support Units)
  2. Clear Side Story MN-4 with a 3-star rating; You must deploy your own Blemishine, and have Blemishine defeat at least 2 Independent Knight Shielders
  • Complete both of Blemishine's GUA-X Module Missions.
  • Raise Blemishine to Elite 2 Level 60.
  • Have at least 100% Trust with Blemishine.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
This is a dream. Maria can tell.
An unfamiliar host is straightening out their formal attire, ice-cold light shrouding the entire venue, but the night sky is a million miles away, and the superfluous bustle envelops her.
She turns her head, only to see expressionless campaign knights. Their silver armor appears dazzling–they nod to send her their regards. Some elderly people step up, reading out indistinct sentences. She sees the Grand Knight Russell, a hair older than everyone else, the hero in her twilight, under her ceremonial guard's escort, approaching her bearing a shield.
Maria recognizes this shield. Engraved with the crest of the Nearls, wrapped in the banner of the Nearls, it could not be any more familiar to her. Maria knows what this signifies, and she feels a sense of bewilderment. Her uncle didn't want her becoming the Knight Primus, and her sister didn't want to acknowledge the modern knight institution. So what should she do?
Or... what does she want to do?
Maria hurriedly looks around. Her sister's not there. Her auntie isn't there. Uncle Młynar, V, Master Kowal, Marcin, none of them are there. She wants to run, but rationality lashes her to the spot. This is a major occasion. She can't shrink away, even if this isn't how she wanted it.
Nerves and unease momentarily catapult Maria into reminiscence. It's a workshop breathing with sizzling heat, and she's forging a brand new sword for her sister Margaret. V and Master Kowal are bickering as ever–Zofia lovingly wipes her forehead to take off the sweat, and tidies up her disheveled hair. Młynar is in the shade of a tree not far away, silently watching over it all, and on the other side of the street, long since lost to her childhood memories, are her father, mother, and the one who'd left only the shadow of a lance behind at the fringes of her hopes, old Grandpa Nearl...
"From this day forth, you are Knight Primus of the Nearl family."
Maria accepts the shield, and its solitary weight leaves her lost at sea. She feels as if she's still in that vision. She's still poring over blueprints, operating the furnace. She doesn't want to forge mail to amuse the people, nor lances to slaughter the innocent.
She wants to forge an "ideal." An "ideal" to protect the ones she loves, to become a hero's strength, to brace herself upright, never to dread confusion and solitude.
The clanging of steel on steel still rings in her ears. Engulfing the cheers, engulfing the glory.
"Maria." A familiar voice softly calls to her.
She lifts her head, and at this moment the clamorous arena holds not a soul in sight.

GUA-Y

GUA-Y module.png GUA-Y: Echo of Craftsman's Guild
Echo of Craftsman's Guild.png
Stage 1
HP +160
ATK +35
DEF +35
New trait:
Reduces damage taken by 15%
Stage 2
HP +210
ATK +43
DEF +43
Knight of Sword and Shield improved:
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 2 SP
Stage 3
HP +270
ATK +55
DEF +55
Knight of Sword and Shield improved:
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 3 SP
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Blemishine, and unleash Divine Avatar at least 1 time in each battle
  2. Clear Side Story MN-2 with a 3-star rating; You must deploy your own Blemishine, and only Defender Operators are allowed for the remaining members
  • Complete both of Blemishine's GUA-Y Module Missions.
  • Raise Blemishine to Elite 2 Level 60.
  • Have at least 100% Trust with Blemishine.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Crystalline Electronic Unit
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
Truth be told, Kowal has a dream. He'd already made the kid's come true.
Once, Maria was viewing her ancestor's portraits by Margaret and Auntie Zofia's sides, listening to them tell legends of Kazimierzian knights of old. She lifted her head and asked her sister: "Is the armor they wear the same as yours?"
Margaret smiled and shook her head.
Then Maria asked: "What about the sword?"
Unable to hold back a laugh, Zofia decided they'd pay a visit to Kowal's knight workshop while the weather was still good.
That afternoon, Maria saw Master Kowal hard at work in his shop. He was always a friend to his friends, and on occasion boisterous too.
"If a knight's honor really be measured in a crown, then that crown's going to be made by the Craftsman's Guild," Kowal laughed, as he picked Maria up.
Maria didn't mind the smell of iron at all. She watched the delighted expressions flit across her sister and aunt's faces as they looked over the weapon, and her eyes shone brilliantly.
Luckier still, she just so happened to be deft at the very thing she was interested in, which raised her spirits.
"She's a jack-of-all-trades, I tell you," Kowal said, wiping the foam from his mouth. "Say, remember when we were holding that lone city out on the plains? Remember all that work the old one-eyed boy from the blacksmith's got up to, and we thought he was just some nobody? If it weren't for him, we'd have caved before reinforcements arrived!"
"Of course I remember! How could I forget!" The old knight's face was aglow at the mention of tales of the past, and even his own drunkenness slipped his mind. "But what're you saying? Maria could match that, no contest!"
Kowal would normally have fired a retort at his old friend out of habit, but as that stretch of the past washed over him, and he remembered the brothers-in-arms they'd lost, he fell quiet. His silence said enough though, and V took a swig of his drink before lowering his voice. "What d'you think of her, that Maria girl?"
"Me?" Kowal came back to his senses, went briefly blank, then let out a huge grin. "If Maria'd been around back then, holding the city would've been nothing. Could've even counterattacked! And done it damn well."
V said nothing. He simply returned his own grin.
For the banished Margaret had come to mind.
Maria had cried for days and nights, even wailing about how she'd go find her sister herself. It was Zofia who soothed her to sleep, and kept her company at home.
Kowal loathed himself for doing an awful job of protecting the Nearl family, and was ashamed of what old man Kirill might've thought. All these years, he'd hardly done any work himself.
Rust. Creeping across the surface of this radiant, beautiful city. Yet the old boys could hardly do a thing anymore.
"I'd give anything to hear those lively sounds a-banging away again. We need that girl's hands..." Kowal mumbles to himself.
"...Too much to drink, methinks?"
"No, like this, you see."
Kowal sidesteps the question and gesticulates with his hands, as if he's holding a hammer, and the scene outside the tent's a thousand miles of grassland lapping at the white clouds, and the lumber and the stones pile up high amidst the sounds of knocking, forming a grand castle.
Clank–
Ringing through the air.

Changelog

Notes

  1. Estimation based on info provided in Nearl the Radiant Knight's file, Nearl's age as ~25, and the possible minimum age limit to participate the Major (≈18-21).