Materials

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Materials are items used in the player's development.

Tier 2 to 5 materials can be produced in the Workshop by using those of the preceding tier (e.g. an Orirock Cube.png Orirock Cube costs 3 Orirock.png Orirock).

Upgrade

Upgrade materials, also known as elite materials or enhancement materials, are used for Operators' skill upgrades and Specialization training as well as their promotion and both unlocking and upgrading Operator Modules.

Many Main Theme and event operations have Tier 1 to 3 upgrade materials as their regular and extra drops, while some Main Theme operations have Tier 4 upgrade materials as special drops.

Other than from operation drops, upgrade materials can be obtained through the following:

Tier 1
Damaged Device.png
Diketon.png
Ester.png
Orirock.png
Oriron Shard.png
Sugar Substitute.png
Tier 2
Device.png
Orirock Cube.png
Oriron.png
Polyester.png
Polyketon.png
Sugar.png
Tier 3
Aggregate Cyclicene.png
Aketon.png
Coagulating Gel.png
Compound Cutting Fluid.png
Crystalline Component.png
Fuscous Fiber.png
Grindstone.png
Incandescent Alloy.png
Integrated Device.png
Loxic Kohl.png
Manganese Ore.png
Orirock Cluster.png
Oriron Cluster.png
Polyester Pack.png
RMA70-12.png
Semi-Synthetic Solvent.png
Sugar Pack.png
Transmuted Salt.png
Tier 4
Crystalline Circuit.png
Cutting Fluid Solution.png
Cyclicene Prefab.png
Grindstone Pentahydrate.png
Incandescent Alloy Block.png
Keton Colloid.png
Manganese Trihydrate.png
Optimized Device.png
Orirock Concentration.png
Oriron Block.png
Polyester Lump.png
Polymerized Gel.png
Refined Solvent.png
RMA70-24.png
Solidified Fiber Board.png
Sugar Lump.png
Transmuted Salt Agglomerate.png
White Horse Kohl.png
Tier 5
Bipolar Nanoflake.png
Crystalline Electronic Unit.png
D32 Steel.png
Nucleic Crystal Sinter.png
Polymerization Preparation.png
  • Coagulating Gel, Incandescent Alloy, Incandescent Alloy Block, and Polymerized Gel are introduced alongside Episode 06.
  • Crystalline Circuit, Component, and Electronic Assembly are introduced alongside Episode 08.
  • Compound Cutting Fluid, Cutting Fluid Solution, Refined Solvent, and Semi-Synthetic Solvent are introduced alongside Episode 09.
  • Nucleic Crystal Sinter, Transmuted Salt, and Transmuted Salt Agglomerate are introduced alongside Episode 11.
  • Aggregate Cyclicene, Cyclicene Prefab, Fuscous Fiber, and Solidified Fiber Board are introduced alongside Episode 13.

Note: Aggregate Cyclicene, Coagulating Gel, Compound Cutting Fluid, Crystalline Component, Fuscous Fiber, Grindstone, Incandescent Alloy, Loxic Kohl, Manganese Ore, RMA70-12, Semi-Synthetic Solvent, and Transmuted Salt cannot be produced in the Workshop and must be farmed from operations.

Skill Summary

Skill Summaries are used for Operators' skill upgrades and Specialization training.

Aerial Threat operations are the most efficient place to farm Skill Summaries.

Skill Summary Volume 1.png
Skill Summary Volume 2.png
Skill Summary Volume 3.png

Promotion

Promotion materials are used for Operators' promotion.

  • Chips are used to promote 4★ and above Operators to Elite 1 and can be obtained from the first Fearless Protection, Fierce Attack, Solid Defense, and Unstoppable Charge operation.
  • Chip Packs are used to promote 4★ Operators to Elite 2 and produce Dualchips (see below), and can be obtained from completing the second Fearless Protection, Fierce Attack, Solid Defense, and Unstoppable Charge operation.
  • Dualchips are used to promote 5★ and 6★ Operators to Elite 2, and can only be produced in Factories by using the respective class' Chip Pack and Chip Catalyst.png Chip Catalyst which can be purchased in the Purchase Certificate Store.
Chips
Caster Chip.png
Defender Chip.png
Guard Chip.png
Medic Chip.png
Sniper Chip.png
Specialist Chip.png
Supporter Chip.png
Vanguard Chip.png
Chip Packs
Caster Chip Pack.png
Defender Chip Pack.png
Guard Chip Pack.png
Medic Chip Pack.png
Sniper Chip Pack.png
Specialist Chip Pack.png
Supporter Chip Pack.png
Vanguard Chip Pack.png
Dualchips
Caster Dualchip.png
Defender Dualchip.png
Guard Dualchip.png
Medic Dualchip.png
Sniper Dualchip.png
Specialist Dualchip.png
Supporter Dualchip.png
Vanguard Dualchip.png

Building

Building materials are needed to construct and upgrade RIIC facilities.

Resource Search operations are the most efficient place to farm Carbons, but Building Materials can only be produced in the Workshop by using Carbons.

Building Mats.
Concrete Building Material.png
Light Building Material.png
Reinforced Building Material.png
Carbons
Carbon Brick.png
Carbon Pack.png
Carbon Stick.png
Other
Keel.png

Miscellaneous

Materials that do not fit anywhere else.

Pure Gold.png
Originium Shard.png
Module Data Block.png
PRTS Proxy Annihilation Card.png
Data Supplement Stick.png
Data Supplement Instrument.png