Operator Module

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Operator Modules, or simply Modules, are a feature in Arknights, introduced alongside class branches in Dossoles Holiday.

Only available for 4★ and above Operators, Modules are a special item that acts as an "equipment" which improves their attributes and either upgrades their trait or adding a new trait when equipped, improving the Operator's performance particularly in their primary roles. All Modules (except the default Badges) are unique to each Operator and cannot be equipped by the others, even those in the same class, branch, or rarity.

Modules are initially not available and must be unlocked by using Module Data Block.png Module Data Block, upgrade materials, and LMD.png LMD once the player completes certain tasks termed Module Missions and by raising the corresponding Operator's promotion, level, and Trust to a specific threshold.

Since the Lingering Echoes update, Modules can be upgraded through two additional stages to improve the corresponding Operator's talent or add a new talent, and enhance its attribute improvements at the cost of more Module Data Blocks, upgrade materials, and LMDs, as well as a large amount of Data Supplement Stick.png Data Supplement Stick for the second stage and Data Supplement Instrument.png Data Supplement Instrument for the third stage.

List

The following is a list of class branches with available Modules including their effects and which Operators have them as of July 9, 2024, sorted alphabetically by their branch name and introduction date.

Branch Module Description
Chain Caster.png CHA-X module.png
CHA-X
Reduces the damage loss in each jump to 10% and increases the Slow duration of each hit to 0.8 seconds (the same as Decel Binder Supporters).
Leizi icon.png
Passenger icon.png

Introduced in: Near Light
CHA-Y module.png
CHA-Y
Removes the damage loss in each jump.
Astgenne icon.png
Passenger icon.png
Pudding icon.png

Introduced in: Near Light
Splash Caster.png SPC-X module.png
SPC-X
Extends the Splash Caster's attack range to 3×3 tiles with a 1-tile extension up front.
Dusk icon.png
Gitano icon.png
Lava the Purgatory icon.png
Leonhardt icon.png
Mostima icon.png

Introduced in: Guide Ahead
SPC-Y module.png
SPC-Y
Reduces the Splash Caster's DP cost by 8.
Dusk icon.png
Greyy icon.png
Mostima icon.png
Santalla icon.png
Skyfire icon.png

Introduced in: Guide Ahead
Mystic Caster.png MSC-X module.png
MSC-X
The Mystic Caster can store one additional attack.
Ebenholz icon.png
Harmonie icon.png
Indigo icon.png
Iris icon.png

Introduced in: Lingering Echoes
MSC-Y module.png
MSC-Y
When the Mystic Caster stores at least one attack, their ASPD is increased by 30.
Delphine icon.png
Ebenholz icon.png

Introduced in: An Obscure Wanderer
MSC-Δ module.png
MSC-Δ
When the Mystic Caster deals Arts damage, the target will also be inflicted with Necrosis Damage equal to 8% of the damage dealt.
Ebenholz icon.png

Introduced in: Episode 13: The Whirlpool that is Passion
Core Caster.png CCR-X module.png
CCR-X
The Core Caster's attacks ignore 10 RES.
Absinthe icon.png
Ceobe icon.png
Eyjafjalla icon.png
Haze icon.png
Ho'olheyak icon.png

Introduced in: Where Vernal Winds Will Never Blow
CCR-Y module.png
CCR-Y
The Core Caster restores 1 SP when attacking elite or boss enemies.
Amiya icon.png
Ceobe icon.png
Ho'olheyak icon.png
Nightmare icon.png
Qanipalaat icon.png
Tomimi icon.png

Introduced in: Where Vernal Winds Will Never Blow
CCR-Δ module.png
CCR-Δ
When the Core Caster deals Arts damage, the target will also be inflicted with Necrosis Damage equal to 8% of the damage dealt.
Logos icon.png

Introduced in: [CN] 5th Anniversary Celebration
Blast Caster.png BLA-X module.png
BLA-X
The Blast Caster's ATK is increased when attacking targets further away from their position, which caps at 10%.
Aroma icon.png
Corroserum icon.png
Ifrit icon.png

Introduced in: A Flurry to the Flame

BLA-Δ module.png
BLA-Δ
When the Blast Caster deals Arts damage, the target will also be inflicted with Burn Damage equal to 8% of the damage dealt.
Ifrit icon.png

Introduced in: [CN] Path of Life
Phalanx Caster.png PLX-X module.png
PLX-X
The DEF and RES buff while the skill is not active is increased to 215% and 25, respectively. When the Phalanx Caster's skill is active, their DEF and RES are increased by 100 and 10, respectively.
Beeswax icon.png
Carnelian icon.png
Lin icon.png
Mint icon.png

Introduced in: Episode 12: All Quiet Under the Thunder
PLX-Y module.png
PLX-Y
The Phalanx Caster deals more damage as more enemies as within their range, which caps at 15%.
Carnelian icon.png

Introduced in: The Rides to Lake Silberneherze
Mech-Accord Caster.png FUN-X module.png
FUN-X
The Drone's initial damage is increased to 35% of the Mech-Accord Caster's ATK.
Goldenglow icon.png
Rockrock icon.png

Introduced in: The Rides to Lake Silberneherze
FUN-Y module.png
FUN-Y
The Drone's damage cap is increased to 120% of the Mech-Accord Caster's ATK.
Click icon.png
Kjera icon.png
Minimalist icon.png

Introduced in: The Rides to Lake Silberneherze

Branch Module Description
Duelist Defender.png HES-X module.png
HES-X
The Duelist Defender's SP recovery/restoration rate is reduced by 80% while they are not blocking enemies.
Aurora icon.png
Cement icon.png
Eunectes icon.png

Introduced in: Stultifera Navis
HES-Y module.png
HES-Y
The Duelist Defender can now restore SP while not blocking enemies. When the Duelist is blocking enemies, their ATK and DEF are increased by 15%.
Eunectes icon.png

Introduced in: An Obscure Wanderer
Guardian Defender.png GUA-X module.png
GUA-X
When the Guardian Defender heals friendly units whose HP had fallen below 50%, the healing amount is increased by 15%.
Blemishine icon.png
Gummy icon.png
Nearl icon.png
Saria icon.png
Shu icon.png

Introduced in: Lingering Echoes
GUA-Y module.png
GUA-Y
The Guardian Defender takes 15% less damage.
Bassline icon.png
Blemishine icon.png
Hung icon.png
Saria icon.png

Introduced in: Lingering Echoes
Protector Defender.png PRO-X module.png
PRO-X
When the Protector Defender is blocking enemies, their DEF is increased by 20%.
Bison icon.png
Bubble icon.png
Cuora icon.png
Hoshiguma icon.png
Nian icon.png

Introduced in: An Obscure Wanderer
PRO-Y module.png
PRO-Y
The Protector Defender can block four enemies on their own.
Croissant icon.png
Heavyrain icon.png
Hoshiguma icon.png
Matterhorn icon.png
Nian icon.png

Introduced in: An Obscure Wanderer
Fortress Defender.png FOR-X module.png
FOR-X
When the Fortress Defender attacks blocked enemies, their ATK is increased to 110%.
Ashlock icon.png
Firewhistle icon.png
Horn icon.png

Introduced in: Episode 13: The Whirlpool that is Passion

Juggernaut Defender.png UNY-X module.png
UNY-X
The Juggernaut Defender takes 15% less damage from enemies they are blocking.
Lutonada icon.png
Mudrock icon.png
Penance icon.png
Vulcan icon.png

Introduced in: Zwillingstürme im Herbst
UNY-Y module.png
UNY-Y
The Juggernaut Defender's ATK and DEF is increased by 8% when there are no allies in the surrounding eight tiles.
Penance icon.png

Introduced in: [CN] Path of Life
Sentinel Protector Defender.png SPT-X module.png
SPT-X
Reveals invisible enemies within the Sentinel Protector Defender's attack range.
Blitz icon.png
Jessica the Liberated icon.png
Liskarm icon.png
Underflow icon.png

Introduced in: [CN] Operation Lucent Arrowhead

Branch Module Description
Instructor Guard.png INS-X module.png
INS-X
The damage dealt by the Instructor Guard when attacking enemies they are not blocking is further increased to 130%.
Bryophyta icon.png
Pallas icon.png
Swire icon.png
Whislash icon.png

Introduced in: Dossoles Holiday
INS-Y module.png
INS-Y
The Instructor Guard can now be deployed in both melee and ranged tiles.
Dobermann icon.png
Doc icon.png
Pallas icon.png

Introduced in: Dossoles Holiday
Swordmaster Guard.png SWO-X module.png
SWO-X
The Swordmaster Guard's skills deal 10% more damage.
Bibeak icon.png
Ch'en icon.png
Degenbrecher icon.png
Tachanka icon.png

Introduced in: Break the Ice
SWO-Y module.png
SWO-Y
The Swordmaster Guard's attacks ignore 70 DEF.
Ch'en icon.png
Cutter icon.png
Irene icon.png

Introduced in: Break the Ice
Dreadnought Guard.png DRE-X module.png
DRE-X
When the Dreadnought Guard attack enemies that are being blocked, their ATK is increased to 115%.
Conviction icon.png
Franka icon.png
Lessing icon.png
Morgan icon.png
Nearl the Radiant Knight icon.png
Skadi icon.png

Introduced in: Invitation to Wine
DRE-Y module.png
DRE-Y
When the Dreadnought Guard's HP is reduced to 0, they will survive with their HP fully restored and ASPD increased by 30, but their maximum HP is reduced by 60%. This effect can only be triggered once per deployment.
Flamebringer icon.png
Matoimaru icon.png
Nearl the Radiant Knight icon.png
Skadi icon.png

Introduced in: Invitation to Wine
Musha Guard.png MUS-X module.png
MUS-X
When the Musha Guard's HP falls below 50%, they receive a 25% Sanctuary.
Akafuyu icon.png
Hellagur icon.png
Rathalos S Noir Corne icon.png
Utage icon.png
Zuo Le icon.png

Introduced in: What the Firelight Casts
MUS-Y module.png
MUS-Y
When the Musha Guard's HP is reduced to 0, they will survive with 30% HP. This effect can only be triggered once per deployment.
Hellagur icon.png

Introduced in: The Black Forest Wills A Dream
Reaper Guard.png REA-X module.png
REA-X
The HP restoration per hit in each attack is increased to 60.
Executor the Ex Foedere icon.png
Highmore icon.png
Humus icon.png
La Pluma icon.png

Introduced in: [Global] Hortus de Escapismo, [CN] So Long, Adele

Centurion Guard.png CEN-X module.png
CEN-X
When the Centurion Guard attacks blocked enemies, their ATK increases to 110%.
Blaze icon.png
Broca icon.png
Gavial the Invincible icon.png
Savage icon.png
Specter icon.png

Introduced in: So Long, Adele
CEN-Y module.png
CEN-Y
When the Centurion Guard's HP is above 50%, the Physical damage they take is reduced by 20%.
Estelle icon.png
Fuze icon.png

Introduced in: So Long, Adele
Fighter Guard.png FGT-X module.png
FGT-X
The Fighter Guard can dodge Physical attacks 15% of the time.
Chongyue icon.png
Jackie icon.png

Introduced in: [CN] Here a People Sows
FGT-Y module.png
FGT-Y
The Fighter Guard has their ASPD increased by 10 so long as their HP is above 50%.
Beehunter icon.png
Dagda icon.png
Flint icon.png
Indra icon.png
Mountain icon.png

Introduced in: [CN] Here a People Sows
Lord Guard.png LOR-X module.png
LOR-X
The Lord Guard's attacks deal an additional instance of Arts damage equal to 10% of their ATK.
Ayerscarpe icon.png
Frostleaf icon.png
Lappland icon.png
Qiubai icon.png
SilverAsh icon.png
Thorns icon.png

Introduced in: [CN] 5th Anniversary Celebration
LOR-Y module.png
LOR-Y
If there are at least 2 enemies within the Lord Guard's attack range, their ASPD is increased by 12.
Arene icon.png
Leto icon.png
Luo Xiaohei icon.png

Introduced in: [CN] 5th Anniversary Celebration

Branch Module Description
Multi-target Medic.png RIN-X module.png
RIN-X
The Multi-target Medic's range is extended to an adjusted 3×4 tiles with a 1-tile extension up front.
Breeze icon.png
Nightingale icon.png
Ptilopsis icon.png

Introduced in: Episode 9: Stormwatch
RIN-Y module.png
RIN-Y
The Multi-target Medic can now heal up to four friendly units at once.
Perfumer icon.png

Introduced in: Episode 9: Stormwatch
Therapist Medic.png WAH-X module.png
WAH-X
The Therapist Medic has Status Resistance and Negative Taunt.
Ceylon icon.png
Lumen icon.png
Whisperain icon.png

Introduced in: Stultifera Navis
WAH-Y module.png
WAH-Y
Removes the healing penalty on further targets.
Lumen icon.png
Purestream icon.png

Introduced in: Stultifera Navis
Medic Medic.png PHY-X module.png
PHY-X
When the Medical Medic heals friendly units whose HP had fallen below 50%, the healing amount is increased by 15%.
Kal'tsit icon.png
Myrrh icon.png
Shining icon.png
Sussurro icon.png
Tuye icon.png
Warfarin icon.png

Introduced in: [Global] Il Siracusano, [CN] Episode 11 Warm-Up
PHY-Y module.png
PHY-Y
When the Medical Medic heals friendly units on melee tiles, the healing amount is increased by 15%.
Folinic icon.png
Gavial icon.png
Kal'tsit icon.png
Shining icon.png
Silence icon.png

Introduced in: [Global] Il Siracusano, [CN] Episode 11 Warm-Up
Incantation Medic.png INC-X module.png
INC-X
The healing amount on each attack is increased to 60%.
Amiya (Medic) icon.png
Hibiscus the Purifier icon.png
Reed the Flame Shadow icon.png
Vendela icon.png

Introduced in: The Rides to Lake Silberneherze

Branch Module Description
Deadeye Sniper.png DEA-X module.png
DEA-X
The Deadeye Sniper's ATK is increased when attacking targets further away from their position, which caps at 15%.
Ambriel icon.png
Andreana icon.png
Fartooth icon.png

Introduced in: Episode 9: Stormwatch
DEA-Y module.png
DEA-Y
The Deadeye Sniper restores 1 SP in each attack so long as the target is not defeated/destroyed (i.e. if the attack would defeat/destroy the target, no SP will be restored).
Fartooth icon.png
Firewatch icon.png
Lunacub icon.png

Introduced in: Episode 9: Stormwatch
Artilleryman Sniper.png ART-X module.png
ART-X
When the Artilleryman Sniper attack blocked enemies, their ATK is increased to 110%.
Fiammetta icon.png
Sesa icon.png
W icon.png

Introduced in: Guide Ahead
ART-Y module.png
ART-Y
The Artilleryman Sniper's attacks ignore 100 DEF.
Fiammetta icon.png
Jieyun icon.png
Meteorite icon.png
Shirayuki icon.png
W icon.png

Introduced in: Guide Ahead
Heavyshooter Sniper.png ARC-X module.png
ARC-X
Reduces the Heavyshooter Sniper's redeployment time by 25 seconds.
Aciddrop icon.png
Provence icon.png
Schwarz icon.png

Introduced in: Episode 10: Shatterpoint
ARC-Y module.png
ARC-Y
When the Heavyshooter Sniper attack enemies right in front of them, their ATK is increased to 105% and the attack will never proc the target's Physical Dodge.
Melanite icon.png
Pozëmka icon.png
Schwarz icon.png

Introduced in: Ideal City
Marksman Sniper.png MAR-X module.png
MAR-X
When the Marksman Sniper attack aerial enemies, their ATK is increased to 110%.
Archetto icon.png
Ash icon.png
Exusiai icon.png
Insider icon.png
Kroos the Keen Glint icon.png
May icon.png
Meteor icon.png
Platinum icon.png
Vermeil icon.png

Introduced in: Dorothy's Vision
MAR-Y module.png
MAR-Y
If there are ground enemies within the Marksman Sniper's attack range, their ASPD is increased by 8.
April icon.png
Archetto icon.png
Ash icon.png
Blue Poison icon.png
GreyThroat icon.png
Jessica icon.png

Introduced in: Dorothy's Vision
Besieger Sniper.png SIE-X module.png
SIE-X
When the Besieger Sniper attack enemies with a weight of at least 3, their ATK is increased to 115%.
Erato icon.png
Rosa icon.png
Toddifons icon.png
Totter icon.png
Typhon icon.png

Introduced in: What the Firelight Casts

Flinger Sniper.png BOM-X module.png
BOM-X
The Flinger Sniper's attacks now releases a second shockwave.
Greyy the Lightningbearer icon.png
Rosmontis icon.png
Wiš'adel icon.png

Introduced in: Lone Trail

Hunter Sniper.png HUN-X module.png
HUN-X
When the Hunter Sniper's ammo is depleted, they will load one additional ammo in the next reload.
Coldshot icon.png
Ray icon.png

Introduced in: [CN] Path of Life

Spreadshooter Sniper.png RPR-X module.png
RPR-X
The Spreadshooter Sniper deals 160% damage when attacking enemies right in front of them.
Aosta icon.png
Ch'en the Holungday icon.png
Executor icon.png
Pinecone icon.png

Introduced in: [CN] A Kazdelian Rescue

Branch Module Description
Executor Specialist.png EXE-X module.png
EXE-X
When the Executor Specialist is retreated, 80% of their current DP cost is refunded.
Gravel icon.png
Kirin R Yato icon.png
Phantom icon.png
Waai Fu icon.png

Introduced in: Near Light
EXE-Y module.png
EXE-Y
If there are no friendly units in the adjacent tiles to the Executor Specialist, their ATK is increased by 10%.
Kafka icon.png
Phantom icon.png
Projekt Red icon.png
Texas the Omertosa icon.png

Introduced in: Near Light
Merchant Specialist.png MER-X module.png
MER-X
Reduces the DP drained by the Merchant Specialist when they are deployed to 2 DP every 3 seconds (also reduces the minimum DP threshold to automatically retreat the Merchant Specialist when there are insufficient DP to 1).
Jaye icon.png
Lee icon.png
Mr. Nothing icon.png
Swire the Elegant Wit icon.png

Introduced in: Invitation to Wine
MER-Y module.png
MER-Y
The Merchant Specialist's ATK is increased by 4% whenever their trait drains DP, which stacks up to 5 times.
Lee icon.png
Swire the Elegant Wit icon.png

Introduced in: The Rides to Lake Silberneherze
Dollkeeper Specialist.png PUM-X module.png
PUM-X
The Substitute has +15% ATK.
Iana icon.png
Kazemaru icon.png
Specter the Unchained icon.png

Introduced in: Stultifera Navis
PUM-Y module.png
PUM-Y
The Substitute has +15% HP.
Bena icon.png
Specter the Unchained icon.png
Verdant icon.png

Introduced in: Stultifera Navis
Ambusher Specialist.png AMB-X module.png
AMB-X
Reduces the speed of enemies within the Ambusher Specialist's range by 20%.
Ascalon icon.png
Ethan icon.png
Kirara icon.png
Manticore icon.png
Mizuki icon.png

Introduced in: Ideal City
AMB-Y module.png
AMB-Y
Increases the Ambusher Specialist's innate Physical/Arts dodge rate to 65%.
Mizuki icon.png

Introduced in: What the Firelight Casts
Hookmaster Specialist.png HOK-X module.png
HOK-X
Enemies being dragged by the Hookmaster Specialist receive Arts damage based on how far they are dragged (see Debuff#Distance-based damage for more information).
Almond icon.png
Cliffheart icon.png
Gladiia icon.png
Rope icon.png
Snowsant icon.png

Introduced in: Ideal City
HOK-Y module.png
HOK-Y
When the Hookmaster Specialist shifts a distant enemy, the shift level is increased by 1.
Gladiia icon.png

Introduced in: [CN] Path of Life
Push Stroker Specialist.png PUS-X module.png
PUS-X
When the Push Stroker Specialist is deployed on ranged tiles, half of their base DP cost are refunded.
Enforcer icon.png
Weedy icon.png

Introduced in: A Flurry to the Flame
PUS-Y module.png
PUS-Y
When the Push Stroker Specialist is blocking at least two enemies, the shift force they deliver is increased by 1.
FEater icon.png
Shaw icon.png
Weedy icon.png

Introduced in: A Flurry to the Flame
Trapmaster Specialist.png

TRP-Y module.png
TRP-Y
There is a 20% chance that the trap deployed by the Trapmaster Specialist does double damage when triggered.
Dorothy icon.png
Frost icon.png
Robin icon.png

Introduced in: Episode 12: All Quiet Under the Thunder
TRP-Δ module.png
TRP-Δ
The Trapmaster Specialist and their traps can now be deployed on both melee and ranged tiles.
Ela icon.png

Introduced in: [CN] Operation Lucent Arrowhead
Geek Specialist.png GEE-X module.png
GEE-X
When the Geek Specialist's HP is above 80%, their automatic SP recovery rate is increased by 0.25/second.
Aak icon.png
Spuria icon.png

Introduced in: Hortus de Escapismo

Branch Module Description
Summoner Supporter.png SUM-X module.png
SUM-X
The first of the Summoner Supporter's summoned unit that are deployed will not be counted towards the Unit Limit.
Magallan icon.png
Mayer icon.png
Scene icon.png

Introduced in: Dossoles Holiday
SUM-Y module.png
SUM-Y
Increases the deployment count of the Summoner Supporter's summoned unit by 3 and reduces their DP cost (varies with the summon).
Deepcolor icon.png
Ling icon.png
Magallan icon.png

Introduced in: Dossoles Holiday
Decel Binder Supporter.png DEC-X module.png
DEC-X
If an enemy is inside the Decel Binder Supporter's range, their automatic SP recovery rate is increased by 0.2/sec.
Angelina icon.png
Glaucus icon.png
Grain Buds icon.png
Podenco icon.png
Proviso icon.png
Suzuran icon.png

Introduced in: Episode 10: Shatterpoint
DEC-Y module.png
DEC-Y
Extends the Slow duration of the Decel Binder Supporter's attacks to 1.2 seconds.
Angelina icon.png
Earthspirit icon.png
Istina icon.png
Suzuran icon.png

Introduced in: Episode 10: Shatterpoint
Hexer Supporter.png UMD-X module.png
UMD-X
The Hexer Supporter's attacks inflict 10% Enfeeble (reducing the target's ATK) for 2 seconds.
Gnosis icon.png
Lucilla icon.png
Pramanix icon.png
Shamare icon.png

Introduced in: Lone Trail

Artificer Supporter.png CRA-X module.png
CRA-X
Increases the deployment count of the Artificer Supporter's Support Devices by 1 and reduces their DP cost (varies with the Device)
Roberta icon.png
Stainless icon.png
Windflit icon.png

Introduced in: Hortus de Escapismo

Abjurer Supporter.png BLS-X module.png
BLS-X
The Abjurer Supporter now heals friendly units without penalty while their skill is active.
Nine-Colored Deer icon.png
Quercus icon.png
Silence the Paradigmatic icon.png
Tsukinogi icon.png

Introduced in: Come Catastrophes or Wakes of Vultures

Branch Module Description
Charger Vanguard.png CHG-X module.png
CHG-X
Increases the DP generated when the Charger Vanguard defeats an enemy to 2. Instead of the base DP cost, their current DP cost will be refunded when the Charger Vanguard is retreated.
Bagpipe icon.png
Fang the Fire-sharpened icon.png
Grani icon.png
Wild Mane icon.png

Introduced in: Break the Ice
CHG-Y module.png
CHG-Y
When the Charger Vanguard attack enemies whose HP had fallen below 40%, their ATK is increased to 115%.
Bagpipe icon.png
Reed icon.png
Vigna icon.png

Introduced in: Break the Ice
Pioneer Vanguard.png SOL-X module.png
SOL-X
When the Pioneer Vanguard is blocking enemies, their ATK and DEF are increased by 8%.
Courier icon.png
Flametail icon.png
Poncirus icon.png
Saga icon.png
Scavenger icon.png
Siege icon.png
Zima icon.png

Introduced in: Il Siracusano
SOL-Y module.png
SOL-Y
Reduces the Pioneer Vanguard's DP cost by 4 at their first deployment.
Chiave icon.png
Flametail icon.png
Saga icon.png
Siege icon.png
Texas icon.png

Introduced in: Il Siracusano
Standard Bearer Vanguard.png BEA-X module.png
BEA-X
The Operator in front of the Standard Bearer Vanguard has their block count increased by 1 when their skill is active.
Elysium icon.png
Myrtle icon.png
Saileach icon.png
Wanqing icon.png

Introduced in: The Black Forest Wills A Dream

Tactician Vanguard.png TAC-X module.png
TAC-X
The Reinforcement takes 15% less damage from enemies it were blocking.
Blacknight icon.png
Muelsyse icon.png
Vigil icon.png

Introduced in: [CN] Babel
TAC-Y module.png
TAC-Y
Enemies blocked by the Reinforcement Taunts friendly units, and the damage dealt by the Tactician against them is increased to 165%.
Beanstalk icon.png
Mitm icon.png

Introduced in: [CN] Babel