Deadeye Sniper
< Sniper
Sniper branches | ||||
---|---|---|---|---|
Marksman | Artilleryman | Deadeye | Heavyshooter | Spreadshooter |
Besieger | Flinger | Hunter | Loopshooter | – |
Deadeye Sniper
Roles
Extreme long-ranged damage dealer
Position
Ranged
No. of Operators
6
In Other Languages
Chinese
神射手
Japanese
戦術射手
General Information
HP
Low
ATK
Very high
DEF
Low
RES
None
Redeployment time
70 seconds
Block count
1⁎
Attack interval
2.7 seconds
“ | Prioritizes attacking the enemy with lowest DEF within range first. | ” |
—Trait description |
Deadeye Sniper, colloquially known as Long-range Sniper, is a branch of the Sniper class in Arknights.
Deadeye Snipers have the highest ATK of all Snipers with a range of 3×4 with 1×3 extensions to the side and a 1×1 extension up front from Elite 1 at the expense of above-average attack interval and DP cost. They also prioritize targeting enemies with the lowest DEF when attacking, allowing Deadeye Snipers to easily counter ranged enemies who often have low DEF.
Operator Modules[edit]
Module | Information |
---|---|
![]() DEA-X
|
New trait: The further away the enemy, the higher the damage dealt (up to an increase of 15%) |
![]() DEA-Y
|
New trait: If the attacked enemy remains alive, gain 1 additional SP |
Additional information | |
The damage increase of the DEA-X Module scales between 1 to 4 tiles away from the Deadeye Sniper's position (e.g. enemies that are 3 tiles away take 110% damage). |
Strategies[edit]
- Deadeye Snipers' significant ATK makes them a good choice against enemies with medium to high DEF, allowing them to deal good damage against them despite their trait forcing them to prioritize enemies with lowest DEF.
- Deadeye Snipers' wide range allows them to cover multiple lanes in most Operations.
Modules[edit]
- The DEA-X Module improves the damage output of the Deadeye Sniper against further targets, which is very effective if the Deadeye Sniper in question can attack enemies outside their normal attack range (e.g. Ambriel, Fartooth).
- The DEA-Y Module allows the Deadeye Sniper to charge up their skills quicker as they damage (but not defeat) enemies.
Tips[edit]
- Due to Deadeye Snipers' high ATK but long attack interval, ATK and ASPD buff is recommended to increase their damage output.
- Reducing the DEF of a specific enemy will allow Deadeye Snipers to prioritize attacking them (unless if there's enemies with even lower DEF).