Lunacub

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Lunacub the hunter, lingering on civilization's edge, here to pursue your most cunning quarry.
Provided you weren't hers first.
Class Sniper.png Sniper
Branch Deadeye Sniper.png Deadeye
Faction Siracusa.png Siracusa
Position Ranged
Tags DPS, Survival
Trait Prioritizes attacking the enemy with lowest DEF within range first
How to obtain Standard Headhunting
Lunacub
Base
Elite 2
"Clouds Float Like Ideas of Art"
Lunacub.png
Lunacub Elite 2.png
Lunacub Skin 1.png
Internal name
char_4014_lunacu
Etymology
A portmanteau of Latin luna ("moon") and English cub
In Other Languages
Chinese
子月
Japanese
ルナカブ
Character Information
File no.
SR37
Operator Record
Paradox Simulation
Illustrator
IRIS_口艺
Japanese CV
Risa Hoshina (formerly known as Risa Kubota)
Chinese CV
Lu Youyou
English CV
Stephanie McKeon
Korean CV
Park Ha-jin
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
October 3rd
Race
Height
148 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Outstanding
Endurance
Normal
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Standard
Other Information
Occupation
Wolf Fang of Agnese
Family and relatives
Agnese (guardian, mentor)

Stats[edit]

Range

Base.pngElite 1.png
  
  
  
   
  
 
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 756 982 1228 1536 +300
ATK.png ATK 462 643 847 1034 +40
DEF.png DEF 75 101 127 155
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 2.7 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +35
Potential 5.png
Redeployment time -6 seconds
Potential 6.png
DP cost -1
Total Cost
Lunacub's Token.png
5
OR
Epic Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Wilderness Instinct.
  • New skill: Umbral Ambush.
  • Range extended.

Raise Lunacub to Level 50.
LMD.png
20K
Sniper Chip.png
4
Oriron.png
4
Orirock Cube.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Wilderness Instinct improved.
  • Operator Modules available.

Raise Lunacub to Elite 1 Level 70.
LMD.png
120K
Sniper Dualchip.png
3
Refined Solvent.png
8
Aketon.png
13

Talent[edit]

Wilderness Instinct
Elite 1.png Gains Camouflage while this unit's skill is not active
Elite 2.png Gains Camouflage while this unit's skill is not active; Attack Interval reduced slightly after skill activation
Additional information
At Elite 2, Wilderness Instinct reduces Lunacub's attack interval by 15%, or to 2.295 seconds (before modifiers).

Skills[edit]

Skill-Lunacub1.png
Time to Hunt
Auto Recovery
Manual
18 seconds
Click to show/hide the information for Time to Hunt
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +30% 5 30 18
Rank 2.png
ATK +35% 5 29 18
Rank 3.png
ATK +40% 6 28 18
Rank 4.png
ATK +45% 6 27 18
Rank 5.png
ATK +50% 7 26 18
Rank 6.png
ATK +55% 7 25 18
Rank 7.png
ATK +60% 8 24 18
Rank 8.png
ATK +75% 8 22 18
Rank 9.png
ATK +90% 9 21 18
Rank 10.png
ATK +100% 10 20 18
Skill-Lunacub2.png
Umbral Ambush
Auto Recovery
Manual
25 seconds
Click to show/hide the information for Umbral Ambush
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Gains ASPD +70 and Camouflage for 3 seconds; defeating an enemy during this skill's duration grants Camouflage for 6 seconds 10 60 25
Rank 2.png
Gains ASPD +75 and Camouflage for 3 seconds; defeating an enemy during this skill's duration grants Camouflage for 6 seconds 10 59 25
Rank 3.png
Gains ASPD +80 and Camouflage for 3 seconds; defeating an enemy during this skill's duration grants Camouflage for 6 seconds 15 58 25
Rank 4.png
Gains ASPD +90 and Camouflage for 4 seconds; defeating an enemy during this skill's duration grants Camouflage for 6 seconds 15 57 25
Rank 5.png
Gains ASPD +95 and Camouflage for 4 seconds; defeating an enemy during this skill's duration grants Camouflage for 6 seconds 20 56 25
Rank 6.png
Gains ASPD +100 and Camouflage for 4 seconds; defeating an enemy during this skill's duration grants Camouflage for 6 seconds 20 55 25
Rank 7.png
Gains ASPD +110 and Camouflage for 5 seconds; defeating an enemy during this skill's duration grants Camouflage for 7 seconds 25 54 25
Rank 8.png
Gains ASPD +120 and Camouflage for 6 seconds; defeating an enemy during this skill's duration grants Camouflage for 7 seconds 27 53 25
Rank 9.png
Gains ASPD +130 and Camouflage for 7 seconds; defeating an enemy during this skill's duration grants Camouflage for 7 seconds 29 52 25
Rank 10.png
Gains ASPD +140 and Camouflage for 8 seconds; defeating an enemy during this skill's duration grants Camouflage for 8 seconds 30 50 25

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
6
Orirock Cube.png
4
Rank 5.png
Skill Summary Volume 2.png
6
Sugar.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Transmuted Salt.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Crystalline Component.png
3
Loxic Kohl.png
3
Rank 8.png
Time to Hunt
Skill Summary Volume 3.png
5
Orirock Concentration.png
3
Sugar Pack.png
6
Umbral Ambush
Skill Summary Volume 3.png
5
Cutting Fluid Solution.png
3
Coagulating Gel.png
3
Rank 9.png
Time to Hunt
Skill Summary Volume 3.png
6
RMA70-24.png
3
Refined Solvent.png
5
Umbral Ambush
Skill Summary Volume 3.png
6
White Horse Kohl.png
3
Oriron Block.png
5
Rank 10.png
Time to Hunt
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
Polymerized Gel.png
3
Umbral Ambush
Skill Summary Volume 3.png
10
Nucleic Crystal Sinter.png
4
Keton Colloid.png
3

Base skills[edit]

Skill-dorm one2.pngLazy Cub
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.7
Skill-ws skill3.pngWilderness Survival
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80%

Operator Modules[edit]

Original module.png Original: Lunacub's Badge (click to show/hide the information)
Module Badge.png
Deadeye Sniper.png
Operator Lunacub has demonstrated a remarkable aptitude for defeating enemies from long range.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
DEA-Y module.png DEA-Y: "A Hidey-Hole That Moves" (click to show/hide the information)
A Hidey-Hole That Moves.png
Stage 1
HP +120
ATK +55
New trait:
If the attacked enemy remains alive, gain 1 additional SP
Stage 2
HP +145
ATK +63
Wilderness Instinct improved:
Gains Camouflage while this unit's skill is not active; Attack Interval reduced slightly after skill activation
Stage 3
HP +160
ATK +68
Wilderness Instinct improved:
Gains Camouflage while this unit's skill is not active; Attack Interval reduced after skill activation
Module Missions
  1. Defeat a total of 30 enemies with Lunacub (excluding Support Units)
  2. Clear Main Theme 2-5 with a 3-star rating; You must deploy your own Lunacub, and have Lunacub defeat at least 2 Senior Casters
PrerequisitesStage 1
  • Complete both of Lunacub's DEA-Y Module Missions.
  • Raise Lunacub to Elite 2 Level 50.
Module Data Block.png
2
Crystalline Circuit.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Lunacub.
Module Data Block.png
2
Data Supplement Stick.png
20
White Horse Kohl.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Lunacub.
Module Data Block.png
2
Data Supplement Instrument.png
8
Orirock Concentration.png
5
LMD.png
60K
Description
Operators occasionally see Lunacub's tent out on the Rhodes Island deck.
It's not in line with code, of course. Lunacub has her own dormitory (even if she's not often indoors), and camping on the deck violates Rhodes Island safety and firefighting regulations, but still she assiduously avoids patrols, setting up her tent on the deck again and again, always somewhere where she can get a clear view of the sky.
The tent was built by Lunacub herself, although "built" might not be the best word: it moreso resembles fabric pieced together into one, then propped up as best she can so the wasteland gales don't blow it down so easily. What's noteworthy is where the fabric originates–
Following Lunacub's eleventh time this quarter attempting to sneak into the warehouse and tripping the security system, Rhodes Island HR had a thorough conversation with her, and found in her possession several unregistered Rhodes Island uniforms (parts of which were shorn off and sewn into her tent). Lunacub's manners were impeccable during the conversation, expressing that she was "just passing by," and that "on the outside, you can take stuff if nobody's watching it." HR rectified the lapse in Lunacub's understanding, reiterated Rhodes Island discipline, as well as inquired as to where certain other parts of the tent fabric had come from.
"The grey cloth? I found it in the forest. It was hanging on a tree. I pulled it down."
"This one's really warm, so it's really useful when it snows. I found it too, buried in a hole. Agnese told me about it."
"This one's amazing, it stops water! Someone gave it to me. I know what that look is–really, he did! I gave him directions, and he said it was payment!"
"No, this isn't... um, these clothes are okay because they went through proceedings? You said something about application proceedings–how do you do that?"
"This pelt is my friend's. I miss her a lot."
Lunacub declined HR's proposal to provide her with a standard-issue Rhodes Island tent.

Changelog[edit]