Heavyrain
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★★★★★ Heavyrain
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Position | Melee | |||||||
Tags | Defense, Support | |||||||
Trait | Blocks 3 enemies | |||||||
Availability | A Walk in the Dust (Song of Dust); Record Restoration |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 1443 | 1899 | 2467 | 3380 | +350 |
ATK | 199 | 256 | 321 | 378 | – |
DEF | 253 | 378 | 519 | 721 | +35 |
RES | 0 | N/A | |||
Redeployment time | 80 seconds | ||||
DP cost | 20 | 22 | 24 | ||
Block count | 3 | ||||
Attack interval | 1.2 seconds |
Potential
DP cost -1 | |
Redeployment time -10 seconds | |
DP cost -1 | |
Improves Striped Camouflage | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Heavyrain to Level 50. |
Elite 2 |
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Prerequisites |
Raise Heavyrain to Elite 1 Level 70. |
Talent
Striped Camouflage | |
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Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 10% Physical Dodge | |
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 13% (+3%) Physical Dodge | |
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 20% Physical Dodge | |
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 23% (+3%) Physical Dodge | |
Range | |
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Skills
Emergency Camouflage Auto Recovery Auto 4 seconds |
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Level | Effect | |||
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The next attack grants Camouflage and 30 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 7 | 4s | |
The next attack grants Camouflage and 33 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 7 | 4s | |
The next attack grants Camouflage and 36 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 7 | 4s | |
The next attack grants Camouflage and 40 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 6 | 4s | |
The next attack grants Camouflage and 43 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 6 | 4s | |
The next attack grants Camouflage and 46 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 6 | 4s | |
The next attack grants Camouflage and 50 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 5 | 4s | |
The next attack grants Camouflage and 55 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 2 charge(s) |
0 | 5 | 4s | |
The next attack grants Camouflage and 60 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 2 charge(s) |
0 | 5 | 4s | |
The next attack grants Camouflage and 70 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 2 charge(s) |
0 | 4 | 4s | |
Additional information | ||||
The HP regeneration is unaffected by healing effect modifiers and can still heal the target even if they becomes unable to be healed. |
Group Camouflage Auto Recovery Manual 15 ~ 20 seconds |
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Level | Effect | |||
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Stops attacking; DEF +20% and Max HP +20%. Self and allies in the surrounding 4 tiles gain Camouflage | 15 | 60 | 15s | |
Stops attacking; DEF +23% and Max HP +23%. Self and allies in the surrounding 4 tiles gain Camouflage | 15 | 58 | 15s | |
Stops attacking; DEF +26% and Max HP +26%. Self and allies in the surrounding 4 tiles gain Camouflage | 15 | 56 | 15s | |
Stops attacking; DEF +30% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 20 | 54 | 16s | |
Stops attacking; DEF +33% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 20 | 52 | 16s | |
Stops attacking; DEF +36% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 20 | 50 | 16s | |
Stops attacking; DEF +40% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 25 | 48 | 17s | |
Stops attacking; DEF +45% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 25 | 46 | 18s | |
Stops attacking; DEF +50% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 25 | 44 | 19s | |
Stops attacking; DEF +55% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 25 | 40 | 20s |
Skill upgrades
Base skills
Guarding | ||
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When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. |
Defender Expert α | ||
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When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30% |
Field Experience Replaces Defender Expert α
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When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%, and further increase this speed to +45% if training the skill to Specialization Level 2 |
Operator Modules
Original
Original: Heavyrain's Badge | |
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Operator Heavyrain has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
PRO-Y
PRO-Y: Stickers of a Popular Character | |||
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HP +200 DEF +50 Block +1 |
Trait improved: Blocks 4 enemies | ||
HP +280 DEF +60 Block +1 |
Striped Camouflage improved: This unit and allies on high ground tiles within the 8 surrounding tiles gain 23% Physical Dodge | ||
HP +375 DEF +65 Block +1 |
Striped Camouflage improved: This unit and allies on high ground tiles within the 8 surrounding tiles gain 25% Physical Dodge |
Module Missions | Unlock conditions |
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Description |
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"They said you're a spy, that you betrayed us, but I won't believe it!" "Weren't we best buddies? There's gotta be a mistake, right?!" "It WAS you?! You–you betrayed us?!" "Why?! I'm not going to believe it, not until you give me an answer!" "Just say you're innocent, and I'll believe you!" "You saved me before, and ever since then, you've been a savior to me..." "Is that so? You don't–remember anymore?" "Even so–it's a fact that'll never change to me... I could never lay a hand on you, even if it was an order!" –Taken from Vol. 9, Ch. 6 of the comic book Field Raider When the fresh-aboard-the-landship, former soldier of Sargon shrinks into a nook to read her comics, it's usually all quiet. But today seems a little out of the ordinary. The other operators in the lounge all heard the stifled yet clear sobs, yet are surprised to find Heavyrain, comic book in hand, buried in a sofa in the lounge's corner–and yes, in tears. This unusual situation leads them to discuss in private. "Is there anything in that comic worth crying over?" "Dunno. I always thought that series had kinda crappy art." "Then why...?" "Y'know, why not just ask her directly?" "Wait, wait! Hey, what if you end up touching a nerve?!" "Then what's your idea?" "I've got a plan." Maybe due to having his reading time interrupted, Spot, original owner of the comic he lent Heavyrain, yawns as he gets up, walks over, and pats her on the shoulders as she continues to cry. "This comic's–" Spot speaks very, very slowly. "–MC turns into a superhuman who singlehandedly blocks cannons by the end, and none of his team die. Apparently the one who betrayed them was a double agent who couldn't tell anyone about it, and every enemy gets redemption and surrenders one by one." The emotionless Spot continues, "After the volume you're holding, the plot just falls apart." Heavyrain stops crying, her expression gone completely blank upon hearing spoilers far too convoluted for her turbulent emotions. "So... the lead protects everyone, and his friend... didn't betray him?" Heavyrain slowly shuts the comic. It really is a sloppy plot. So sloppy and trite, her head hurts like a shield just took a whack at her brain. But still... It's a story. What's so bad about a happy ending where everyone's together? And blocking cannons singlehandedly–k-kind of sounds a bit cool. |
Changelog
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