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Heavyrain
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★★★★★
Heavyrain |
||
| Class | ||
| Branch | ||
| Faction | ||
| Sub-faction | ||
| Position | Melee | |
| Tags | Defense Support | |
| Trait | Blocks 3 enemies | |
| How to obtain | A Walk in the Dust – Song of Dust; Record Restoration | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Heavyrain
In Other Languages
Chinese
暴雨
Japanese
ヘビーレイン
Korean
헤비레인
Character Information
File no.
R164
aZLing4
Character Voices
Kaori Ishihara
Xiantawutong (credited as "Cotton Candy" in EN)
Natasha Atherton
Shin On-yu
Basic Info
Gender
Female
Combat Experience
5 years
Place of Birth
Date of Birth
March 3rd
Height
159 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Excellent
Mobility
Standard
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Normal
Heavyrain is a 5★ Sargonian Protector Defender Operator in Arknights, introduced in A Walk in the Dust after previously appearing in Operational Intelligence.
Stats[edit]
Range
■ |
Attributes
| 1443 – 1899 | 1899 – 2467 | 2467 – 3380 | +350 | |
| 199 – 256 | 256 – 321 | 321 – 378 | – | |
| 253 – 378 | 378 – 519 | 519 – 721 | +35 | |
| 0 | 0 | 0 | – |
| 80 seconds | |
| 20 / 22 / 24 | |
| 3 | |
| 1.2 seconds |
Potential
DP cost -1 |
Redeployment time -10 seconds |
DP cost -1 |
Improves Striped Camouflage |
DP cost -1 |
| Total Cost |
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Promotion
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Talent[edit]
| Striped Camouflage | |
|---|---|
| Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 10% Physical Dodge | |
| Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 13% (+3%) Physical Dodge | |
| Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 20% Physical Dodge | |
| Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 23% (+3%) Physical Dodge | |
| Range | |
□□□
□■□
□□□ | |
| Additional information | |
| Striped Camouflage is applied to units that can be deployed on high ground tiles even if they are on low ground tiles. | |
Skills[edit]
Emergency Camouflage Auto RecoveryAuto4 seconds |
□□□
□■□
□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The next attack grants Camouflage and 30 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 7 | 4
| |
| The next attack grants Camouflage and 33 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 7 | 4
| |
| The next attack grants Camouflage and 36 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 7 | 4
| |
| The next attack grants Camouflage and 40 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 6 | 4
| |
| The next attack grants Camouflage and 43 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 6 | 4
| |
| The next attack grants Camouflage and 46 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 6 | 4
| |
| The next attack grants Camouflage and 50 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 1 charge(s) |
0 | 5 | 4
| |
| The next attack grants Camouflage and 55 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 2 charge(s) |
0 | 5 | 4
| |
| The next attack grants Camouflage and 60 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 2 charge(s) |
0 | 5 | 4
| |
| The next attack grants Camouflage and 70 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 2 charge(s) |
0 | 4 | 4
| |
| Additional information | ||||
| ||||
Group Camouflage Auto RecoveryManual15–20 seconds |
□
□■□
□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Stops attacking; DEF +20% and Max HP +20%. Self and allies in the surrounding 4 tiles gain Camouflage | 15 | 60 | 15
| |
| Stops attacking; DEF +23% and Max HP +23%. Self and allies in the surrounding 4 tiles gain Camouflage | 15 | 58 | 15
| |
| Stops attacking; DEF +26% and Max HP +26%. Self and allies in the surrounding 4 tiles gain Camouflage | 15 | 56 | 15
| |
| Stops attacking; DEF +30% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 20 | 54 | 16
| |
| Stops attacking; DEF +33% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 20 | 52 | 16
| |
| Stops attacking; DEF +36% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 20 | 50 | 16
| |
| Stops attacking; DEF +40% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 25 | 48 | 17
| |
| Stops attacking; DEF +45% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 25 | 46 | 18
| |
| Stops attacking; DEF +50% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 25 | 44 | 19
| |
| Stops attacking; DEF +55% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage | 25 | 40 | 20
|
Skill upgrades
Operator Modules[edit]
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Operator Heavyrain has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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Attributes increased: HP +200, DEF +50, Block +1 Trait improved: Blocks 4 enemies | |
|---|---|---|
Attributes increased: HP +280, DEF +60, Block +1 Striped Camouflage improved: This unit and allies on high ground tiles within the 8 surrounding tiles gain 23% Physical Dodge | ||
Attributes increased: HP +375, DEF +65, Block +1 Striped Camouflage improved: This unit and allies on high ground tiles within the 8 surrounding tiles gain 25% Physical Dodge |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Heavyrain. | |||
| Have at least 100% Trust with Heavyrain. |
| Description |
|---|
| "They said you're a spy, that you betrayed us, but I won't believe it!" "Weren't we best buddies? There's gotta be a mistake, right?!" "It WAS you?! You–you betrayed us?!" "Why?! I'm not going to believe it, not until you give me an answer!" "Just say you're innocent, and I'll believe you!" "You saved me before, and ever since then, you've been a savior to me..." "Is that so? You don't–remember anymore?" "Even so–it's a fact that'll never change to me... I could never lay a hand on you, even if it was an order!" –Taken from Vol. 9, Ch. 6 of the comic book Field Raider When the fresh-aboard-the-landship, former soldier of Sargon shrinks into a nook to read her comics, it's usually all quiet. But today seems a little out of the ordinary. The other operators in the lounge all heard the stifled yet clear sobs, yet are surprised to find Heavyrain, comic book in hand, buried in a sofa in the lounge's corner–and yes, in tears. This unusual situation leads them to discuss in private. "Is there anything in that comic worth crying over?" "Dunno. I always thought that series had kinda crappy art." "Then why...?" "Y'know, why not just ask her directly?" "Wait, wait! Hey, what if you end up touching a nerve?!" "Then what's your idea?" "I've got a plan." Maybe due to having his reading time interrupted, Spot, original owner of the comic he lent Heavyrain, yawns as he gets up, walks over, and pats her on the shoulders as she continues to cry. "This comic's–" Spot speaks very, very slowly. "–MC turns into a superhuman who singlehandedly blocks cannons by the end, and none of his team die. Apparently the one who betrayed them was a double agent who couldn't tell anyone about it, and every enemy gets redemption and surrenders one by one." The emotionless Spot continues, "After the volume you're holding, the plot just falls apart." Heavyrain stops crying, her expression gone completely blank upon hearing spoilers far too convoluted for her turbulent emotions. "So... the lead protects everyone, and his friend... didn't betray him?" Heavyrain slowly shuts the comic. It really is a sloppy plot. So sloppy and trite, her head hurts like a shield just took a whack at her brain. But still... It's a story. What's so bad about a happy ending where everyone's together? And blocking cannons singlehandedly–k-kind of sounds a bit cool. |
Base skills[edit]
| When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. |
| When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30% |
Field Experience Replaces Defender Expert α |
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| When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 2 |
Changelog[edit]
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