Heavyrain

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Protector DefenderRhodes Island
Defender.png
Protector Defender.png
Rhodes Island
Heavyrain icon.png
Heavyrain Elite 2 icon.png
Heavyrain Skin 1 icon.png
Defender Operator Heavyrain, uncomplaining and diligent.
She's got a lot she wants to say, just no idea how to say it.
Position Melee
Tags Defense, Support
Trait Blocks 3 enemies
Availability A Walk in the Dust (Song of Dust); Record Restoration

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1443 1899 2467 3380 +350
ATK.png ATK 199 256 321 378
DEF.png DEF 253 378 519 721 +35
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 20 22 24
BLOCK.png Block count 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Striped Camouflage
Potential 6.png
DP cost -1
Total Cost
Heavyrain's Token
5
OR
Epic Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Striped Camouflage.
  • New skill: Group Camouflage.
Prerequisites
Raise Heavyrain to Level 50.
LMD
20K
Defender Chip
4
Device
4
Oriron
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Striped Camouflage improved.
  • Operator Modules available.
Prerequisites
Raise Heavyrain to Elite 1 Level 70.
LMD
120K
Defender Dualchip
3
Orirock Concentration
9
Oriron Cluster
14

Talent

Striped Camouflage
Elite 1.png Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 10% Physical Dodge
Elite 1.pngPotential 5.png Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 13% (+3%) Physical Dodge
Elite 2.png Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 20% Physical Dodge
Elite 2.pngPotential 5.png Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 23% (+3%) Physical Dodge
Range
  
  
  

Skills

Skill-Heavyrain1.png
Emergency Camouflage
Auto Recovery
Auto
4 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack grants Camouflage and 30 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 1 charge(s)
0 7 4s
Rank 2.png
The next attack grants Camouflage and 33 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 1 charge(s)
0 7 4s
Rank 3.png
The next attack grants Camouflage and 36 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 1 charge(s)
0 7 4s
Rank 4.png
The next attack grants Camouflage and 40 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 1 charge(s)
0 6 4s
Rank 5.png
The next attack grants Camouflage and 43 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 1 charge(s)
0 6 4s
Rank 6.png
The next attack grants Camouflage and 46 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 1 charge(s)
0 6 4s
Rank 7.png
The next attack grants Camouflage and 50 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 1 charge(s)
0 5 4s
Rank 8.png
The next attack grants Camouflage and 55 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 2 charge(s)
0 5 4s
Rank 9.png
The next attack grants Camouflage and 60 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 2 charge(s)
0 5 4s
Rank 10.png
The next attack grants Camouflage and 70 HP recovery per second to a nearby ally with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 2 charge(s)
0 4 4s
Additional information
The HP regeneration is unaffected by healing effect modifiers and can still heal the target even if they becomes unable to be healed.
Skill-Heavyrain2.png
Group Camouflage
Auto Recovery
Manual
15 ~ 20 seconds
    
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Stops attacking; DEF +20% and Max HP +20%. Self and allies in the surrounding 4 tiles gain Camouflage 15 60 15s
Rank 2.png
Stops attacking; DEF +23% and Max HP +23%. Self and allies in the surrounding 4 tiles gain Camouflage 15 58 15s
Rank 3.png
Stops attacking; DEF +26% and Max HP +26%. Self and allies in the surrounding 4 tiles gain Camouflage 15 56 15s
Rank 4.png
Stops attacking; DEF +30% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage 20 54 16s
Rank 5.png
Stops attacking; DEF +33% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage 20 52 16s
Rank 6.png
Stops attacking; DEF +36% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage 20 50 16s
Rank 7.png
Stops attacking; DEF +40% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage 25 48 17s
Rank 8.png
Stops attacking; DEF +45% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage 25 46 18s
Rank 9.png
Stops attacking; DEF +50% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage 25 44 19s
Rank 10.png
Stops attacking; DEF +55% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage 25 40 20s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Orirock
10
Rank 4.png
Skill Summary - 2
6
Sugar
3
Rank 5.png
Skill Summary - 2
6
Polyester
5
Rank 6.png
Skill Summary - 2
6
Aketon
4
Rank 7.png
Skill Summary - 3
6
Integrated Device
2
Coagulating Gel
3
Rank 8.png
Emergency Camouflage
Skill Summary - 3
5
Manganese Trihydrate
3
Integrated Device
2
Group Camouflage
Skill Summary - 3
5
Grindstone Pentahydrate
3
Loxic Kohl
4
Rank 9.png
Emergency Camouflage
Skill Summary - 3
6
Orirock Concentration
3
Grindstone Pentahydrate
6
Group Camouflage
Skill Summary - 3
6
Polymerized Gel
3
Orirock Concentration
7
Rank 10.png
Emergency Camouflage
Skill Summary - 3
10
D32 Steel
4
Crystalline Circuit
3
Group Camouflage
Skill Summary - 3
10
Crystalline Electronic Unit
4
Incandescent Alloy Block
3

Base skills

Skill-ctrl cost.png Guarding
Base.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Skill-train defender1.png Defender Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%
Skill-train2 defender1.png Field Experience
Replaces Defender Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%, and further increase this speed to +45% if training the skill to Specialization Level 2

Operator Modules

Original

Original module.png Original: Heavyrain's Badge
Module Badge.png
Protector Defender.png
Operator Heavyrain has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

PRO-Y

PRO-Y module.png PRO-Y: Stickers of a Popular Character
Stickers of a Popular Character.png
Stage 1
HP +200
DEF +50
Block +1
Trait improved:
Blocks 4 enemies
Stage 2
HP +280
DEF +60
Block +1
Striped Camouflage improved:
This unit and allies on high ground tiles within the 8 surrounding tiles gain 23% Physical Dodge
Stage 3
HP +375
DEF +65
Block +1
Striped Camouflage improved:
This unit and allies on high ground tiles within the 8 surrounding tiles gain 25% Physical Dodge
Module MissionsUnlock conditions
  1. During battle, have Heavyrain use Emergency Camouflage a total of 30 times (excluding Support Units)
  2. Clear Main Theme 2-7 with a 3-star rating; You must deploy your own Heavyrain, and allow no Operators to be defeated
  • Complete both of Heavyrain's PRO-Y Module Missions.
  • Raise Heavyrain to Elite 2 Level 50.
  • Have at least 100% Trust with Heavyrain.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Keton Colloid
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Polymerized Gel
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Polyester Lump
5
LMD
60K
Description
"They said you're a spy, that you betrayed us, but I won't believe it!"
"Weren't we best buddies? There's gotta be a mistake, right?!"
"It WAS you?! You–you betrayed us?!"
"Why?! I'm not going to believe it, not until you give me an answer!"
"Just say you're innocent, and I'll believe you!"
"You saved me before, and ever since then, you've been a savior to me..."
"Is that so? You don't–remember anymore?"
"Even so–it's a fact that'll never change to me... I could never lay a hand on you, even if it was an order!"
–Taken from Vol. 9, Ch. 6 of the comic book Field Raider

When the fresh-aboard-the-landship, former soldier of Sargon shrinks into a nook to read her comics, it's usually all quiet.
But today seems a little out of the ordinary. The other operators in the lounge all heard the stifled yet clear sobs, yet are surprised to find Heavyrain, comic book in hand, buried in a sofa in the lounge's corner–and yes, in tears.
This unusual situation leads them to discuss in private.

"Is there anything in that comic worth crying over?"
"Dunno. I always thought that series had kinda crappy art."
"Then why...?"
"Y'know, why not just ask her directly?"
"Wait, wait! Hey, what if you end up touching a nerve?!"
"Then what's your idea?"
"I've got a plan."

Maybe due to having his reading time interrupted, Spot, original owner of the comic he lent Heavyrain, yawns as he gets up, walks over, and pats her on the shoulders as she continues to cry.
"This comic's–"
Spot speaks very, very slowly. "–MC turns into a superhuman who singlehandedly blocks cannons by the end, and none of his team die. Apparently the one who betrayed them was a double agent who couldn't tell anyone about it, and every enemy gets redemption and surrenders one by one."
The emotionless Spot continues, "After the volume you're holding, the plot just falls apart."

Heavyrain stops crying, her expression gone completely blank upon hearing spoilers far too convoluted for her turbulent emotions.
"So... the lead protects everyone, and his friend... didn't betray him?"
Heavyrain slowly shuts the comic.
It really is a sloppy plot. So sloppy and trite, her head hurts like a shield just took a whack at her brain.

But still...
It's a story. What's so bad about a happy ending where everyone's together?
And blocking cannons singlehandedly–k-kind of sounds a bit cool.

Changelog